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Difference between revisions of "Pearl"
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+ | {{Quality|Fine}} | ||
{{av}} | {{av}} | ||
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− | '''Pearls''' are | + | '''Pearls''' are gemstones that don't actually exist in the game as of yet, though they are likely to feature in a future release. |
− | The [[raw file|creature definitions]] for the [[mussel]] and [[oyster]] indicate that they leave pearls with a <tt>[PEARL]</tt> tag, but the tag is unimplemented, they do not actually appear in the game, there is no accessible job for harvesting them, and pearls don't have a (probably necessary) [[material]] definition. However, orders to "decorate items with pearl" can still be issued from a [[ | + | The [[raw file|creature definitions]] for the [[mussel]] and [[oyster]] indicate that they leave pearls with a <tt>[PEARL]</tt> tag, but the tag is unimplemented, they do not actually appear in the game, there is no accessible job for harvesting them, and pearls don't have a (probably necessary) [[material]] definition. However, orders to "decorate items with pearl" can still be issued from a [[craftsdwarf's workshop]], and these jobs can be performed if you create a material with the <tt>[PEARL]</tt> tag, and add it to a creature's definitions so that it is yielded as a butchering return. |
In the realm of organic materials that have yet to be implemented, pearls sit adjacent to [[amber]] and [[coral]]; all three have been present since initial release, but none have yet been established into the game. | In the realm of organic materials that have yet to be implemented, pearls sit adjacent to [[amber]] and [[coral]]; all three have been present since initial release, but none have yet been established into the game. | ||
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+ | [[File:Pearl from Pinctada maxima (gold-lipped pearl oyster) 2.jpg|thumb|270px|center|Pearl from Pinctada maxima.]] | ||
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+ | {{D for Dwarf}} | ||
+ | |||
+ | <!-- Reference: the "pearly gates" leading to Heaven --> | ||
+ | If a material is [[mod]]ded into the game with the <tt>[PEARL]</tt> tag, [[artifact]] gates made out of the material will sometimes generate in [[vault]]s. | ||
{{Translation | {{Translation | ||
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| human = kima | | human = kima | ||
}} | }} | ||
− | + | {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PEARL_TEMPLATE}}}} | |
+ | {{materials}} | ||
{{Category|Myth}} | {{Category|Myth}} | ||
[[ru:Pearl]] | [[ru:Pearl]] |
Latest revision as of 22:14, 7 May 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Pearls are gemstones that don't actually exist in the game as of yet, though they are likely to feature in a future release. The creature definitions for the mussel and oyster indicate that they leave pearls with a [PEARL] tag, but the tag is unimplemented, they do not actually appear in the game, there is no accessible job for harvesting them, and pearls don't have a (probably necessary) material definition. However, orders to "decorate items with pearl" can still be issued from a craftsdwarf's workshop, and these jobs can be performed if you create a material with the [PEARL] tag, and add it to a creature's definitions so that it is yielded as a butchering return.
In the realm of organic materials that have yet to be implemented, pearls sit adjacent to amber and coral; all three have been present since initial release, but none have yet been established into the game.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
If a material is modded into the game with the [PEARL] tag, artifact gates made out of the material will sometimes generate in vaults.
"Pearl" in other Languages
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Raws |
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[MATERIAL_TEMPLATE:PEARL_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:pearl]
[STATE_ADJ:ALL_SOLID:pearl]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:120000] used stone, no data
[IMPACT_FRACTURE:120000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:120000]
[COMPRESSIVE_FRACTURE:120000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:15000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:15000]
[TORSION_FRACTURE:15000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:15000]
[SHEAR_FRACTURE:15000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:15000]
[BENDING_FRACTURE:15000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[PEARL]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |