v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Hair"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(added raws)
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Quality|Fine}}{{av}}
+
{{Quality|Fine}}
==Hair on living creatures==
+
{{av}}
 
 
'''Hair''' is part of the cosmetic layers that any creature can have.
 
 
 
Hair can have different colors, and can turn grey or white as creatures age.
 
 
 
==Hair as an item==
 
  
'''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. '''Hair''' can be spun into [[thread]] at a [[Farmer's workshop]]. However, the produced [[thread]] cannot be used to weave [[cloth]], but can be used in [[hospital]]s, or dyed.  Hair thread can be used to bind [[book]]s.
+
[[File:hair_sprite_preview.png|right]]'''Hair''' is a filament that grows out of a [[creature|creature's]] skin that can provide many functions. This can range from providing warmth to acting as feelers, expanding on the sensation of touch. It is handled in two different ways in the game, being attached to a creature, or being detached and made into a useful [[item]].
  
 
{{Translation
 
{{Translation
Line 14: Line 8:
 
| elvish  = rera
 
| elvish  = rera
 
| goblin  = esmast
 
| goblin  = esmast
| human  = ad
+
| human  = ad}}
}}
+
==Hair on living creatures==
 +
Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.
 +
 
 +
==Hair as an item==
 +
Hair is a byproduct of [[Butcher's shop|butchering]] some animals. It can be spun into [[thread]] at a [[farmer's workshop]]. Hair thread cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]].
 +
 
 +
[[File:hair2.jpg|thumb|center|330px|Hair sample.]]
  
 
{{gamedata}}
 
{{gamedata}}
 +
{{materials}}
 +
 
{{Category|Body parts}}
 
{{Category|Body parts}}
 
[[ru:Hair]]
 
[[ru:Hair]]

Latest revision as of 20:04, 14 August 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Hair sprite preview.png

Hair is a filament that grows out of a creature's skin that can provide many functions. This can range from providing warmth to acting as feelers, expanding on the sensation of touch. It is handled in two different ways in the game, being attached to a creature, or being detached and made into a useful item.

"Hair" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: razes
Elven: rera
Goblin: esmast
Human: ad

Hair on living creatures[edit]

Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.

Hair as an item[edit]

Hair is a byproduct of butchering some animals. It can be spun into thread at a farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital or bind books in a craftsdwarf's workshop.

Hair sample.
More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science