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Difference between revisions of "Hair"
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− | + | [[File:hair_sprite_preview.png|right]]'''Hair''' is a filament that grows out of a [[creature|creature's]] skin that can provide many functions. This can range from providing warmth to acting as feelers, expanding on the sensation of touch. It is handled in two different ways in the game, being attached to a creature, or being detached and made into a useful [[item]]. | |
{{Translation | {{Translation | ||
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| elvish = rera | | elvish = rera | ||
| goblin = esmast | | goblin = esmast | ||
− | | human = ad | + | | human = ad}} |
− | }} | + | ==Hair on living creatures== |
+ | Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age. | ||
+ | |||
+ | ==Hair as an item== | ||
+ | Hair is a byproduct of [[Butcher's shop|butchering]] some animals. It can be spun into [[thread]] at a [[farmer's workshop]]. Hair thread cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]]. | ||
+ | |||
+ | [[File:hair2.jpg|thumb|center|330px|Hair sample.]] | ||
{{gamedata}} | {{gamedata}} | ||
+ | {{materials}} | ||
+ | |||
{{Category|Body parts}} | {{Category|Body parts}} | ||
[[ru:Hair]] | [[ru:Hair]] |
Latest revision as of 20:04, 14 August 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Hair is a filament that grows out of a creature's skin that can provide many functions. This can range from providing warmth to acting as feelers, expanding on the sensation of touch. It is handled in two different ways in the game, being attached to a creature, or being detached and made into a useful item.
"Hair" in other Languages
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Hair on living creatures[edit]
Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.
Hair as an item[edit]
Hair is a byproduct of butchering some animals. It can be spun into thread at a farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital or bind books in a craftsdwarf's workshop.
[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:60000] from net someplace
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD]
[HAIR] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |