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Difference between revisions of "Tears"
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'''Tears''' are a kind of [[contaminant]], like [[blood]] or [[vomit]], that results from creatures feeling extreme sad or joyful [[emotion]]s. The latter kind usually happens when families are reunited, or when one of your dwarves successfully makes an [[artifact]]; more often, people will begin to cry in horror when they stumble upon fighting and death. | '''Tears''' are a kind of [[contaminant]], like [[blood]] or [[vomit]], that results from creatures feeling extreme sad or joyful [[emotion]]s. The latter kind usually happens when families are reunited, or when one of your dwarves successfully makes an [[artifact]]; more often, people will begin to cry in horror when they stumble upon fighting and death. | ||
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Note that in [[Adventure mode]], your ''own'' character may begin to cry if they are horrified by what they see, even if you are responsible for the havoc. | Note that in [[Adventure mode]], your ''own'' character may begin to cry if they are horrified by what they see, even if you are responsible for the havoc. | ||
− | + | [[File:tears_preview.png|thumb|230px|center|When the fortress runs out of [[alcohol]].]] | |
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{{gamedata}} | {{gamedata}} | ||
{{materials}} | {{materials}} |
Latest revision as of 00:49, 21 December 2022
This article was migrated from DF2014:Tears and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Tears are a kind of contaminant, like blood or vomit, that results from creatures feeling extreme sad or joyful emotions. The latter kind usually happens when families are reunited, or when one of your dwarves successfully makes an artifact; more often, people will begin to cry in horror when they stumble upon fighting and death.
Like any liquid, you can have your adventurer lick it to slake their thirst, but it will have little (if any) effect, and won't add to fullness.
Note that in Adventure mode, your own character may begin to cry if they are horrified by what they see, even if you are responsible for the havoc.
[MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME:ALL_SOLID:frozen tears]
[STATE_ADJ:ALL_SOLID:frozen tears]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME:LIQUID:tears]
[STATE_ADJ:LIQUID:tears]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME:GAS:boiling tears]
[STATE_ADJ:GAS:boiling tears]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[TEARS_MAP_DESCRIPTOR]
[EVAPORATES] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |