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Difference between revisions of "Fisherdwarf"
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{{v50_skill | {{v50_skill | ||
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Fisherdwarf [[skill|skill level]] is related to the speed at which the labor is completed. Dwarves can fish through floor [[grate]]s and floor [[bars]]. | Fisherdwarf [[skill|skill level]] is related to the speed at which the labor is completed. Dwarves can fish through floor [[grate]]s and floor [[bars]]. | ||
− | Fisherdwarves will fish from any water by default. | + | Fisherdwarves will fish from any water by default. This can be changed using the [[standing orders]] screen under the [[Labor]] menu {{Menu icon|y}} to toggle between 'prefer [[Fishing_industry#Fishing_Zone|fishing zones]]' (the default) and '[[zone]]-only fishing', which will prevent dwarves from fishing outside of designated areas - this can be useful, for instance, if you have a crocodile-infested river, or a Terrifying ocean, and don't want your fishers wandering into danger. Fisherdwarves often get negative [[thoughts]] from being caught in the rain outside, or being exposed to dead bodies lying underwater, so designating indoors-only fishing areas will prevent this. |
Fisherdwarves can produce food, [[shell|craft material]]s, and [[captured live fish|capture]] fish for [[mog juice|extract]] and [[pet]]s for a fortress as part of the [[fishing industry]]. | Fisherdwarves can produce food, [[shell|craft material]]s, and [[captured live fish|capture]] fish for [[mog juice|extract]] and [[pet]]s for a fortress as part of the [[fishing industry]]. | ||
− | Note that while it is possible to fish from any body of water, what you get will depend on '''where''' the water is - any body of water which | + | Note that while it is possible to fish from any body of water, what you get will depend on '''where''' the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield ''pond'' fish (i.e. [[turtle]]s). If you want to catch river fish, you must fish from the river's original tiles (or perform some [[DFHack]] trickery to mark your new tiles as being part of the river).{{cite forum|147408/5942325}} |
There is also the possibility of '''overfishing''' an area. Overfishing can exhaust the fish population of a pond, river, or [[ocean]] both temporarily and permanently. If a dwarf can not find some fish in a specific area, you will get a message saying "there is nothing to catch in the [direction] [biome]" and the area will no longer be used for fishing. When the season changes, all areas will become available for fishing once again, though eventually they will remain permanently empty and simply give the above message on the first fishing attempt of every season. | There is also the possibility of '''overfishing''' an area. Overfishing can exhaust the fish population of a pond, river, or [[ocean]] both temporarily and permanently. If a dwarf can not find some fish in a specific area, you will get a message saying "there is nothing to catch in the [direction] [biome]" and the area will no longer be used for fishing. When the season changes, all areas will become available for fishing once again, though eventually they will remain permanently empty and simply give the above message on the first fishing attempt of every season. | ||
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− | Fishing requires no equipment, as fisherdwarves have developed a highly superior fishing method: When tasked, the dwarf will go out to a body of water they have picked and wade in, knee deep. The dwarf then simply lowers his prestigious beard into the water and waits. Inevitably, a fish will arrive, attracted by the remains of the dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some kobold societies, they fish exclusively with nets made from dwarf beard hair.) The only flaw in this method is that devilish [[carp]] have learned to drag dwarves into rivers by their | + | Fishing requires no equipment, as fisherdwarves have developed a highly superior fishing method: When tasked, the dwarf will go out to a body of water they have picked and wade in, knee deep. The dwarf then simply lowers his prestigious beard into the water and waits. Inevitably, a fish will arrive, attracted by the remains of the dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some kobold societies, they fish exclusively with nets made from dwarf beard hair.) The only flaw in this method is that devilish [[carp]] have learned to drag dwarves into rivers by their beards. In some instances, when the carp rips out a significant portion of the fisherdwarf's beard, he will simply allow himself to drown - most dwarves see this as more honorable than returning home in horrible beardless shame. Some dwarves have been known to braid their beard into one long rope, often called a "fishing pole" |
{{skills}} | {{skills}} |
Latest revision as of 22:35, 16 August 2024
Sprite(s) | ||
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Association | ||
Profession | Fishery worker | |
Job Title | Fisherdwarf | |
Labor | Fishing | |
Tasks | ||
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Workshop | ||
Attributes | ||
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Fisherdwarf is the skill associated with the fishing labor. Fisherdwarves catch vermin fish from available water sources: murky pools, brooks, rivers, lakes and the ocean.
Fisherdwarf skill level is related to the speed at which the labor is completed. Dwarves can fish through floor grates and floor bars.
Fisherdwarves will fish from any water by default. This can be changed using the standing orders screen under the Labor menu y to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas - this can be useful, for instance, if you have a crocodile-infested river, or a Terrifying ocean, and don't want your fishers wandering into danger. Fisherdwarves often get negative thoughts from being caught in the rain outside, or being exposed to dead bodies lying underwater, so designating indoors-only fishing areas will prevent this.
Fisherdwarves can produce food, craft materials, and capture fish for extract and pets for a fortress as part of the fishing industry.
Note that while it is possible to fish from any body of water, what you get will depend on where the water is - any body of water which was not originally part of a river, lake, ocean, or cavern layer will always yield pond fish (i.e. turtles). If you want to catch river fish, you must fish from the river's original tiles (or perform some DFHack trickery to mark your new tiles as being part of the river).[1]
There is also the possibility of overfishing an area. Overfishing can exhaust the fish population of a pond, river, or ocean both temporarily and permanently. If a dwarf can not find some fish in a specific area, you will get a message saying "there is nothing to catch in the [direction] [biome]" and the area will no longer be used for fishing. When the season changes, all areas will become available for fishing once again, though eventually they will remain permanently empty and simply give the above message on the first fishing attempt of every season.
On an ocean embark, if your fisherdwarves are fishing in the caverns, and from a water area that is connected to the side of the map the ocean is on, your dwarves will catch ocean fish, including shell-bearing nautiluses. This is because fish are "vermin" meaning they aren't bound by continual existence. As such, a fish that could be on any square can be fished from any other square. An indoor pond on an embark with a river should provide some river fish. It appears that fish-vermin cannot be caught, unless the tile you are fishing from is connected to a "water source" tile on the edge of the map.
How dwarves fish[edit]
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Fishing requires no equipment, as fisherdwarves have developed a highly superior fishing method: When tasked, the dwarf will go out to a body of water they have picked and wade in, knee deep. The dwarf then simply lowers his prestigious beard into the water and waits. Inevitably, a fish will arrive, attracted by the remains of the dwarf's last meal still lodged in his beard. When the fish makes the fatal error of attempting to acquire this morsel, it is hopelessly entangled. (In some kobold societies, they fish exclusively with nets made from dwarf beard hair.) The only flaw in this method is that devilish carp have learned to drag dwarves into rivers by their beards. In some instances, when the carp rips out a significant portion of the fisherdwarf's beard, he will simply allow himself to drown - most dwarves see this as more honorable than returning home in horrible beardless shame. Some dwarves have been known to braid their beard into one long rope, often called a "fishing pole"
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
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Performance |
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Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
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Unused |