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Difference between revisions of "Hair"
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==Hair on living creatures== | ==Hair on living creatures== | ||
− | '''Hair''' is part of the cosmetic layers that any creature can have. | + | '''Hair''' is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age. |
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− | |||
==Hair as an item== | ==Hair as an item== | ||
− | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. '''Hair''' can be spun into [[thread]] at a [[ | + | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. '''Hair''' can be spun into [[thread]] at a [[farmer's workshop]]. Hair [[thread]] cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]]. |
[[File:hair2.jpg|thumb|center|330px|Hair sample.]] | [[File:hair2.jpg|thumb|center|330px|Hair sample.]] |
Revision as of 13:29, 1 October 2021
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Hair on living creatures
Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.
Hair as an item
Hair is a byproduct of butchering some animals. Hair can be spun into thread at a farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital or bind books in a craftsdwarf's workshop.
"Hair" in other Languages
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[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:60000] from net someplace
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD]
[HAIR] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |