v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Hair"
Jump to navigation
Jump to search
m |
OluapPlayer (talk | contribs) |
||
Line 1: | Line 1: | ||
{{Quality|Fine}}{{av}} | {{Quality|Fine}}{{av}} | ||
+ | {{Translation | ||
+ | | dwarven = razes | ||
+ | | elvish = rera | ||
+ | | goblin = esmast | ||
+ | | human = ad | ||
+ | }} | ||
==Hair on living creatures== | ==Hair on living creatures== | ||
Line 6: | Line 12: | ||
==Hair as an item== | ==Hair as an item== | ||
− | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. | + | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. It can be spun into [[thread]] at a [[farmer's workshop]]. Hair thread cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]]. |
[[File:hair2.jpg|thumb|center|330px|Hair sample.]] | [[File:hair2.jpg|thumb|center|330px|Hair sample.]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{gamedata}} | {{gamedata}} |
Revision as of 12:48, 20 November 2022
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
"Hair" in other Languages
|
Hair on living creatures
Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.
Hair as an item
Hair is a byproduct of butchering some animals. It can be spun into thread at a farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital or bind books in a craftsdwarf's workshop.
[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:60000] from net someplace
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD]
[HAIR] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |