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Prepared organs
Revision as of 00:42, 21 December 2022 by LethosorBot (talk | contribs) (Tagging v50 page (3394/4888))
This article was migrated from DF2014:Prepared organs and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Prepared organs are edible butchering products. They can be cooked into prepared meals or eaten as is. Obviously enough, they are listed on the stocks menu under meat. Much like with meat, the amount of and distribution of prepared organs you will receive from a butchered creature depends on the size of the creature, both in relative terms (size relative to its species) and absolute ones (size, period). The organs produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing; if those parts can be found, they can be butchered as well.
All prepared organs have a base value of 2. They are:
- Prepared eye – almost all corpses will yield 2.
- Prepared brain
- Prepared lung – double the number, as all butcherable creatures with lungs have two lungs.
- Prepared heart
- Chopped liver
- Prepared intestines
- Tripe (stomach)
- Sweetbread (pancreas)
- Prepared spleen
- Prepared kidneys – same as with the lungs.
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |