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Difference between revisions of "v0.34:Flesh ball"
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Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die. | Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die. | ||
− | + | Flesh balls can be used for what is probably the fastest, safest, non-exploity training method ever. | |
+ | |||
+ | Arm your axedwarves, swordsdwarves, and speardwarves with training weapons, arm your hammerdwarves and macedwarves with their normal weaposn, clad them in metal armor (because flesh balls ARE able to wound your dwarves), and send them on a gang of flesh balls. You may want to retire your dwarves frequently because of over-exertion, but with this method the dwarves will mostly reach legendary fighter/ weapon skill/wrestler/*insert attack skill here* in less than one year. The drawback is that they will need to learn dodging, armor using and shield using by taking risks. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 10:34, 22 March 2012
o | |
Urist likes flesh balls for their calming roundness. | |
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Biome | |
| |
Attributes | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | 100-200 |
Butchering returns | |
Food items | |
Raw materials | |
There is too little information about this creature. |
This article is about an older version of DF. |
- A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.
Is amphibious, though quite slow on the ground. Given its size (and the density of its flesh), the ball's diameter is about half a meter.
Flesh balls are featureless, but still easily killable. A novice swordswarf with a steel short sword will take about 10 seconds to kill a single flesh ball, and kills it by repeatedly tearing and slashing the Ball's body until it bleeds to death, and the dwarf remains completely unharmed.
Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
Flesh balls can be used for what is probably the fastest, safest, non-exploity training method ever.
Arm your axedwarves, swordsdwarves, and speardwarves with training weapons, arm your hammerdwarves and macedwarves with their normal weaposn, clad them in metal armor (because flesh balls ARE able to wound your dwarves), and send them on a gang of flesh balls. You may want to retire your dwarves frequently because of over-exertion, but with this method the dwarves will mostly reach legendary fighter/ weapon skill/wrestler/*insert attack skill here* in less than one year. The drawback is that they will need to learn dodging, armor using and shield using by taking risks.
[CREATURE:FLESH_BALL]
[ARENA_RESTRICTED]
[DESCRIPTION:A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.]
[NAME:flesh ball:flesh balls:flesh ball]
[CASTE_NAME:flesh ball:flesh balls:flesh ball]
[CREATURE_TILE:'o'][COLOR:6:0:0]
[PETVALUE:10]
[FREQUENCY:10]
[BIOME:SUBTERRANEAN_WATER]
[LARGE_ROAMING]
[UNDERGROUND_DEPTH:3:3]
[NOBONES]
[NATURAL]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:calming roundness]
[PREFSTRING:warmth]
[BODY:BASIC_1PARTBODY]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE] not skin -- it is eaten rather than tanned
[USE_TISSUE_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLESH]
[SPEED:6900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:70000]
[MAXAGE:100:200]
[ALL_ACTIVE]
[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FLESH]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:flesh:SINGULAR] |