v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • <link_type>home structure</link_type> <link_type>home site building</link_type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • , and I aim to return it home. home safely.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • home, Fish-Dwarf made his way down to the riverside to drink his fill. ...the tower sink into the muck. For many of them, Nadir's fortress had been home, all their lives. They didn't hinder Galva and Thadrian as they emerged fro
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map. ..., and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    26 KB (4,466 words) - 14:33, 23 November 2016
  • ...things for individuals. This could earn you favors from sleeping in their home and food gifts all the way to a marriage offer. There can be smaller entiti ...arrange for buyers in the nobility, and use those opportunitites to get a home or good entity standing, for instance.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map on the same lan ...t fast enough to keep their neighbor smelting hematite until the cows come home. Additionally, embarking with Novice or higher skill will automatically ena
    31 KB (5,144 words) - 04:58, 1 March 2024
  • ...s]], which can be [[Fun|extremely fun]]. To avoid this situation, select a home civilization with ''at least'' two dwarven sites on the map. ..., and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    33 KB (5,542 words) - 03:21, 20 December 2022
  • Home Welcome home, my child.
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...at you won't get more immigrants, which can be [[Fun|extremely fun]]. Your home civilization will need more than one dwarven place on the map. ...and are generally no more dangerous than neutral biomes. Evil biomes are home to many dangerous creatures, often dead vegetation and even including undea
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...fortress, with the arrival of the [[dwarf|dwarven]] [[caravan]] from your home [[civilization]]. ...n your home civilization will also stop trade with them. Trading with your home civilization is quite important, as being visited by their caravans is part
    36 KB (5,948 words) - 09:14, 9 April 2024
  • Home Welcome home, my child.
    311 KB (47,240 words) - 11:27, 4 October 2011
  • Home Welcome home, my child.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (474 words) - 21:26, 18 September 2012
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. This titl ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (495 words) - 19:33, 11 November 2023
  • in their eyes. It was about time he was headed home. was modest, sure, but without a doubt a home built for a true hero.
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...This was certainly a first, attacked by a night creature while relaxing at home. The titan, Hetain, meant business. The beast maimers returned to the city of Otla, to seek a home for the child. There were electrical storms all night. Unforeseen to all
    118 KB (20,738 words) - 15:56, 13 December 2022
  • In addition, the fort may be the home of monarchs of the surrounding land and gain an additional title. ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    4 KB (482 words) - 00:05, 18 May 2014
  • ...}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title. ...over the course of one year, with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    8 KB (1,122 words) - 03:24, 20 December 2022
  • [[File:Adventurer mode home choosing menu.PNG|500px|thumb|right|Home, occupation and beliefs choosing menu]] === Home ===
    40 KB (6,140 words) - 15:47, 7 September 2023
  • [[File:Adventurer mode home choosing menu.PNG|500px|thumb|right|Home, occupation and beliefs choosing menu]] === Home ===
    40 KB (6,135 words) - 12:05, 10 January 2023
  • Ask me when I've returned to my home! Savage beasts call it their home.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • the troubles at home. As he watched Duka run toward the kill, he took no exception. He looked on the domes and spires of the mountain home
    87 KB (15,188 words) - 02:06, 14 December 2022
  • Desperately wanting to gain acceptance in her new home, she picked up her unused crossbow and journeyed into the bright spring mor ...ontinue to attack the dwarves from the exit at the bridges, but soon their home would be no more, their holes, filled with molten rock, and their race woul
    24 KB (4,302 words) - 20:25, 23 June 2017
  • ...}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land and gain an additional noble title. * Home of the [[Baron|Baron/Baroness]]
    8 KB (1,138 words) - 18:09, 21 April 2024
  • [DISPLAY_STRING:HOME:Home] [DISPLAY_STRING:SHIFT+HOME:Shift + Home]
    40 KB (6,438 words) - 20:15, 23 June 2017
  • ...over it like vultures at a dead carcass. All that remains is the mountain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers a ...IZARDS!!! HEEEEEEEEEELP!!!!" - and ran back toward stairs back to her safe home.<br />
    17 KB (2,977 words) - 18:21, 16 February 2018
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,415 words) - 07:36, 17 May 2023
  • === Looking for home? === If you scroll the map to the left for long enough, the message "Looking for home? Quite a long way yet." will appear in the center of the screen. Similarly,
    3 KB (558 words) - 02:31, 14 July 2021
  • ...]]'''Immigration''' is the process of people from another [[site]] of your home [[civilization]] moving into your [[fortress]]. As the fortress prospers, m Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civiliza
    25 KB (4,133 words) - 04:19, 30 April 2023
  • Your home determines where you start, as well as the available occupations and belief ...location is chosen with {{k|8}} & {{k|2}} from a list of all the members' home sites. To start the adventure, press {{k|y}}; there will be a short pause a
    43 KB (7,414 words) - 02:51, 20 December 2022
  • All regions (except mountains) are home to a variety of creatures based on their [[creature token]]s. Swamps, deserts, forests, grasslands, and hills can also be home to a variety of trees:
    9 KB (1,297 words) - 17:19, 11 July 2012
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...]]'''Immigration''' is the process of people from another [[site]] of your home [[civilization]] moving into your [[fortress]]. As the fortress prospers, m Migrant skill levels seem to depend on the size of the home civilization; a difference will be noticed if you picked a dwarven civiliza
    29 KB (4,808 words) - 10:31, 27 April 2024
  • ...es, and also checked for the dependencies required by 64-bit systems. The home of this pack was [https://github.com/andrewd18/df-lnp-installer on Github]. .../github.com/Lazy-Newb-Pack LazyNewbPack organization on github] provides a home for shared resources and code
    19 KB (3,037 words) - 19:47, 4 January 2024
  • ...rcumstances, unaffected by fortress wealth or even the extinction of their home civilization. Each group of migrants will often include domestic animals, i ...tion that only is checked when a liaison successfully reports back to your home civ. If a player is as little as 1 dwarf under their population cap when t
    14 KB (2,243 words) - 20:10, 2 January 2018
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...ly, the first caravan you receive is the [[Dwarves|dwarven]] one from your home civilization, giving you at least 22 weeks to prepare (assuming you started
    28 KB (4,584 words) - 04:04, 20 December 2022
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...using only his bare hands and frighteningly calloused manhood. His lavish home now complete and balanced entirely upon a single pillar he set out to make ...s and dislocated jaws behind him The Mountain king finally returned to his home. Determined to have his bride, the Mountain King built a tower to the heave
    40 KB (6,714 words) - 15:29, 27 July 2023
  • ...ree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike taking over a [[hamlet]].{{bug|8001}}
    2 KB (336 words) - 00:36, 1 March 2024
  • ...ree-huggers by claiming the site for yourself and kicking everyone off the Home Tree, unlike taking over a [[hamlet]].{{bug|8001}}
    2 KB (288 words) - 03:24, 20 December 2022
  • ...'s office as a conversation piece to impress diplomats, and everybody went home happy. Sometimes, late at night, Kel can still be heard grinding away at so ...bloody defeat. Alone she stood, hammer in hand, the only force between her home and firey conquest. Despite the injustice of chance that had taken away her
    14 KB (2,548 words) - 13:04, 23 April 2010
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...aters themselves have bended to the iron will of those who call this place home. Three years did they toil, and they sundered the very earth to command th ...upon their shoulders gleamed, ready to spill more blood in defense of the home. The surviving militia had pulled the lever closing the zinc floodgate, tr
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...a visitor in a passing caravan or as a new migrant, you'll find that their home is the safest in all the lands, being guarded by endless hordes of vicious ...could take her. In a heartbeat, she was across the bridge and heading for home, but the elephant stormed across and stomped her into paste.
    18 KB (3,300 words) - 20:25, 23 June 2017
  • I've selected an area away from the river and called it ''Home''. I've left it with the default shape/color, a blue plus sign. You can use ...{{k|p}} I've placed a number of points around our future campsite (where ''Home'' is). Some of them are on the next z-level up. I've named them 'perimeter#
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...e [[river]]s. Rivers provide an unlimited source of [[water]], but can be home to dangerous fish like the [[longnose gar]] and [[carp]]. Still, though, t ...stablishing your fortress, always think about how you will defend your new home. Failure to incorporate this into your fortress can cause serious issues do
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    27 KB (4,390 words) - 23:00, 8 April 2014
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from there!
    10 KB (1,715 words) - 19:53, 28 December 2023
  • Some fire-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...ed your lesson, now go explain to that guard's parents why he isn't coming home today." ...ntis Domi." "Magma is your ally, your weapon, the strength of the Mountain-Home." --Eita
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    24 KB (3,946 words) - 15:55, 25 July 2012
  • ...ost all inland water, and '''saltwater''', which fills the seas; these are home to different aquatic creatures. If dwarves do not drink they will become de
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...xist [[underground]]. Caverns are open areas underneath the earth, and are home to [[creature]]s, [[underground]] lakes, and other interesting features. ** Their goal is to cause as much havoc as they can before sneaking back home.
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...unleash a horde of demons upon your fortress. The bottom chamber itself is home to a single [[Demon]] leader, though he is not alone. ...d by the dreaded [[spirit of fire|spirits of fire]]. Each upper chamber is home to 10 demon minions, and all upper chambers will be of the same type.
    4 KB (765 words) - 16:24, 4 July 2023
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot according to mission options and site loot, and it also uses the milit ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    19 KB (3,140 words) - 04:04, 5 April 2024
  • ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.dwarffortress</tt> - editing the files under <tt>/opt/ ...ffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.local/share/dwarffortress</tt>.
    18 KB (2,957 words) - 04:02, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    10 KB (1,661 words) - 20:50, 15 January 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...general size and directions they can be found. Their pathing is random per home, but limited to a few regular points, so once located they become easier to ...g and inside during the afternoon, but like warlords will sleep and eat at home. In the rare case of their presence in dwarven or goblin civilizations, the
    5 KB (910 words) - 22:21, 10 May 2013
  • ...s]], which can be from the various neighboring civilizations including the home civilization, visit the fortress on a yearly basis and are useful for getti
    34 KB (5,290 words) - 18:36, 29 August 2023
  • The region is home to thriving goat population, along with occasional visits from hoary marmot ...to train up some crossbowmen and at the same time find food, this area is home to Hoary Marmots. Eat up!
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...s. If a civ conquers another and they do not at least tolerate the enemy's home type they will simply destroy it instead of moving in (sometimes they will
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.{{Verify}}
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,533 words) - 15:26, 29 January 2024
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,294 words) - 23:58, 11 July 2013
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    20 KB (3,314 words) - 00:16, 6 September 2021
  • Some [[fire]]-based [[creature]]s make magma their home, or are just simply immune to it. ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    26 KB (4,225 words) - 17:40, 14 March 2024
  • Chasms are frequently home to [[cave spider]]s and [[purring maggot]]s, making them a potential source The chasm is also home to many types of hostile creatures, including [[iron man|iron men]], [[trog
    4 KB (659 words) - 19:14, 30 August 2021
  • Home to Gar, Lamprey, Pike, Sturgeon, but no Carp. Also home to three snailmen.
    20 KB (3,233 words) - 03:17, 29 March 2020
  • ...rade, and they will compare this value with the value of items they return home with. Regardless of what method you use to confiscate items from a caravan, ...likely it's the same as any case where the entire caravan fails to return home.
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...ission is probably what you want to perform. Your dwarves will still bring home loot and livestock if you have these options selected. Like pillaging, a ra ...e won't actually realize they don't have their limb anymore until they get home, at which point everything they were wearing or holding on it will fall to
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...atically defeating the elves for decades. In 90, the dwarves conquered his home city of Oily Typhoon and placed a new dwarven governor in charge. Cacame wa ...d]]. It took 949 bars of gold to forge. The vast majority of that gold was home-smelted. The head of his hammer is made of mithril with an [[iron]] band ar
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    12 KB (1,949 words) - 03:23, 20 December 2022
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from there!
    10 KB (1,718 words) - 16:14, 28 December 2023
  • Aside from being the home of many strange and wonderful beasts, the deepest places of the earth also ...d an engraved [[gold]] [[cage|house]], [[trap|persuade them into their new home]] and let them rule from here!
    7 KB (1,308 words) - 01:36, 6 August 2014
  • ...nces]] screens of all incoming migrants before welcoming them to their new home, as a safety measure; it really ''sucks'' when you don't discover you have ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...catching{{verify}}. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    10 KB (1,615 words) - 06:48, 25 August 2015
  • ...the river to the table; solving this requires bringing the river closer to home, necessary for [[well]]s as well and potentially doubling or even tripling ...rouble fishing through them. Doing so removes the danger of being far from home in case of a potential siege or ambush and keeps your fisherdwarves happily
    12 KB (1,947 words) - 01:24, 22 August 2023
  • ...around here, I wander from place to place. Nowhere ever really feels like home. ...NTEXT:PLACE:TRANS_NAME] for [CONTEXT:NUMBER] years. Where I lay my head is home.
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile [[creatures]], named "[[current resident]]s", as well as several [[Megabeast]]s and semimegabeasts will quite often make their home in caves, and [[Kobold]]s may settle in them as well.
    942 bytes (151 words) - 14:37, 8 December 2011
  • * CAVE - Small winding caves, usually home to (semi)megabeasts ...sion. Items stolen in history gen will be scattered around that creature's home.
    18 KB (2,769 words) - 01:29, 7 June 2022
  • ...he wanderers of Adventure Mode without needing to also give the dwarves at home in a fortress access to it. When using this token, it will be allowed for ...he wanderers of Adventure Mode without needing to also give the dwarves at home in a fortress access to it. When using this token, it will be allowed for
    64 KB (9,534 words) - 23:14, 1 May 2024
  • up a home there. If they are never seen again, then we shall ...speak of. Come, help me take inventory of our resources and plan our new home. Kudustadil"
    10 KB (1,791 words) - 21:59, 14 December 2011
  • Twenty years ago I last saw my home city-fortress of Tradeddawn - yes, you heard correctly. A place not only of ...the Titan, wondering how she'd talk this one up to the boys and girls back home.
    19 KB (3,499 words) - 13:04, 23 April 2010
  • ...ng to anybody but herself, she worked day and night. One day, she returned home, not seeming to remember where she had been all summer, or even how she'd f
    25 KB (4,461 words) - 20:26, 23 June 2017
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work. ...fully-furnished chambers into rough rock or soil for the Slumfolk to call home.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...ED token means that this version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this | This version of the reaction is not used by dwarves at home in a fortress, but rather the wanderers of Adventure Mode. When using this
    48 KB (7,387 words) - 03:52, 20 December 2022
  • .... He was unaware that the flames of chaos and war had consumed his beloved home. When Ingish came home to sleep, he paused at the doorway, the body of fair Melbil facing him, tor
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...due to their range. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    8 KB (1,395 words) - 14:26, 8 December 2011
  • My imprisoned expedition leader just walked home while still considered a prisoner due to some erroneous travel code exclusi ...ntis Domi." "Magma is your ally, your weapon, the strength of the Mountain-Home." --Eita
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...ferences]] screens of incoming migrants before welcoming them to their new home, as a safety measure; it really sucks when you don't discover you have a va ...t to the spouses, children and siblings whom most dwarves will share their home with). If they are married to a dwarf that is not present in the fortress,
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...due to their range. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    6 KB (1,104 words) - 02:15, 24 July 2021
  • ...intent on catching. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple d
    9 KB (1,477 words) - 02:52, 20 December 2022
  • '''Don't try this at home!''' In real life, rhubarb leaves are toxic. The edible parts of the rhubarb
    567 bytes (80 words) - 03:53, 20 December 2022
  • ...sized reservoir of water that is usually hidden beneath the surface and is home to a handful of hostile creatures.
    414 bytes (66 words) - 01:33, 19 May 2015
  • ...|120870.msg3901346#msg3901346}}. It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing
    4 KB (694 words) - 00:21, 21 December 2022
  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (203 words) - 19:33, 5 October 2012
  • ...es of stone can also be requested from the [[liaison]], provided that your home civilization, or the trading race, has access to it.
    13 KB (2,087 words) - 02:06, 22 August 2023
  • With very low site numbers only the civilization's home settlements may exist after a few years of history with a high probability
    17 KB (2,636 words) - 04:08, 20 December 2022
  • ...t, death, and disease regions kill plant life, while nightmare regions are home to [[Bogeyman|bogeymen]]. Primordial evil areas are eternal, but circumstan
    11 KB (1,758 words) - 04:01, 20 December 2022
  • The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement fr
    2 KB (353 words) - 20:42, 28 April 2014
  • ...likely it's the same as any case where the entire caravan fails to return home.
    11 KB (1,920 words) - 19:12, 4 January 2023
  • ...y a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|cre
    22 KB (3,725 words) - 03:39, 20 December 2022
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    89 KB (5,482 words) - 21:56, 10 January 2023
  • ...e, the new administrator of the holding will thus be unable to be recalled home by your messengers.
    5 KB (843 words) - 18:03, 28 March 2024
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in,
    24 KB (3,511 words) - 20:53, 15 November 2021
  • Enraged by their loss, the dwarves set out to find the elf's home, based in the world's first tree. They startled the engrossed elf who fled
    51 KB (8,136 words) - 13:53, 17 April 2024
  • File:Shootcommon 1063 main.png|All the comforts of home.
    7 KB (1,217 words) - 14:53, 9 May 2024
  • ...there aren't any recent events, and he's happy to have arrived at his new home. The second section shows his likes, and the third section, which is new to
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in,
    24 KB (3,120 words) - 20:53, 15 November 2021
  • ...sion. Items stolen in history gen will be scattered around that creature's home.
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...poable setup so your would-be archologists to dig up and exploit their new home. The more Fun you leave behind, the harder it will be for your second wave
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    5 KB (812 words) - 04:38, 9 April 2014
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    28 KB (3,067 words) - 01:38, 30 June 2012
  • ...use may come out unscathed. Overall, if you leave an open path from their home, magma crabs can be quite disrupting and dangerous, but any potential threa
    3 KB (437 words) - 03:40, 20 December 2022
  • ...ending on how many biomes are contained in your site). Each biome will be home to different [[creature]]s as well as different types of rock and [[stone|r
    11 KB (1,876 words) - 21:35, 14 December 2011
  • *HOME (not useful)
    4 KB (531 words) - 21:44, 21 December 2012
  • : ''If you don't want it edited, put it on your Home page and link to it.''
    102 KB (15,169 words) - 19:37, 12 August 2023
  • * Modern bonus: Have dwarves ride in minecarts from their home burrow to work burrow and then back once they finish their work.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • Caves are sometimes home to named creatures and semimegabeasts such as [[ettin]]s. If a cave is inha
    2 KB (346 words) - 21:37, 30 January 2012
  • ...play ''Dwarf Fortress'' remotely with native UI. A server can be set up at home, or on DigitalOcean, AWS or other hosting service.
    22 KB (3,312 words) - 08:45, 18 November 2023
  • ...likely it's the same as any case where the entire caravan fails to return home.
    11 KB (1,909 words) - 17:59, 30 March 2024
  • ...ntially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have l
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...t, death, and disease regions kill plant life, while nightmare regions are home to [[Bogeyman|bogeymen]]. Primordial evil areas are eternal, but circumstan
    13 KB (2,011 words) - 15:01, 5 March 2024
  • * Hunting requires chasing animals across the map, almost invariably far from home. For maximum safety, you're better off disabling your hunters.
    47 KB (7,991 words) - 16:28, 26 July 2021
  • ...t, and left the Born Dunes. They returned to the Grand Lancers's ancestral home in the far east and left the death and destruction far behind them.
    5 KB (821 words) - 22:13, 25 July 2021
  • ...ill eventually kill the little bugger, but not before some injuries to the home team.
    6 KB (990 words) - 08:16, 29 January 2020
  • ...stablishing your fortress, always think about how you will defend your new home. Failure to incorporate this into your fortress can cause serious issues do
    41 KB (7,264 words) - 22:15, 28 July 2021
  • |TOWN, HOME AND SCHEDULES
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...ay, under unknown circumstances, respawn even after being taken from their home shrine, after a cell reload.{{verify}}
    7 KB (1,140 words) - 16:21, 17 November 2023
  • ...sion. Items stolen in history gen will be scattered around that creature's home. Also causes that civ to be hostile to any entity without this token. Witho
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...ill eventually kill the little bugger, but not before some injuries to the home team.
    7 KB (1,192 words) - 03:07, 20 December 2022
  • Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world "l
    13 KB (2,058 words) - 16:47, 6 May 2024
  • '''Don't try this at home!''' In real life, rhubarb leaves are toxic. The edible parts of the rhubarb
    614 bytes (88 words) - 03:07, 28 April 2024
  • [[wikipedia:Peat|Peat]] can be used as a home-heating fuel (after drying), and some places have power stations either dir
    722 bytes (107 words) - 03:48, 20 December 2022
  • ...best [[crossbow]] [[squad]] to pincushion it and then bring the [[corpse]] home for butchering.
    2 KB (275 words) - 11:44, 22 June 2019
  • ...particular type of booze seem to get a happier [[thought]] out of drinking home-brewed booze of their preferred type over imported booze of the same type.
    2 KB (323 words) - 20:59, 29 July 2021
  • The second is that the player's fort is either the current home of the [[monarch]] or that the site has been elevated to a landholding with
    15 KB (2,396 words) - 19:08, 5 April 2024
  • Your own site will be highlighted cyan. Your home civilization will be highlighted blue.
    4 KB (733 words) - 14:43, 3 June 2023
  • .... Water falls as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to [[aquatic creatures]]. Some creatures can swim in water, and air-breathi
    3 KB (413 words) - 14:50, 17 April 2014
  • ...[building destroyer]]s and tend to wreak havoc if they enter the [[elven]] home of a corresponding [[sloth bear man]]. Inexperienced tiger men readily cons
    2 KB (346 words) - 04:03, 20 December 2022
  • ...r's fate is that of a pitiful outcast, sacrificing his sanity to serve his home. Who misses the petty glowball when one can admire legendary halls and artw
    7 KB (1,227 words) - 17:34, 25 April 2024
  • Once your [[fortress]] is the home of the [[Duke]], "The Incoming King" will appear on your nobles screen. You
    4 KB (584 words) - 21:10, 2 April 2014
  • ...creature is known to have one weakness, with which to drive it back to its home in the depths: the humble [[steam]] boat. Pray to [[Armok]] that boats are
    2 KB (311 words) - 23:45, 24 April 2024
  • ...Also, if the lowest level is ever reached, the traders will pack up and go home and you can't trade anymore with this caravan. However, once a broker has a
    3 KB (415 words) - 14:35, 8 December 2011
  • ...ush!" and the creature will either attack your dwarves or flee back to its home (e.g. back into the chasm). Early invaders from the cave river may be injur
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (199 words) - 19:33, 5 October 2012
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    28 KB (3,206 words) - 14:33, 28 February 2014
  • ...k]]s, falling as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to a variety of [[Creature#Aquatic|aquatic creatures]]. Many creatures can
    18 KB (3,181 words) - 22:16, 16 March 2024
  • The '''still''' is the source of all home-made [[alcohol]] for a fort and is an essential workshop for any fortress.
    2 KB (294 words) - 21:47, 16 August 2013
  • :[[Cave]]s are sometimes home to [[kobold]] groups. They are mounds filled with narrow tunnels leading to
    11 KB (1,561 words) - 14:44, 5 March 2024
  • [[wikipedia:Peat|Peat]] can be used as a home-heating fuel (after drying), and some places have power stations either dir
    691 bytes (105 words) - 09:10, 8 May 2024
  • The chasm is home to several aggressive [[creature]]s – primarily ratmen, batmen, and antme
    11 KB (1,963 words) - 00:10, 10 August 2021
  • In real life, peat can be used as a home-heating fuel (after drying), and some places have power stations either dir
    592 bytes (89 words) - 14:15, 9 August 2014
  • ...|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
    4 KB (673 words) - 04:03, 20 December 2022
  • .... Water falls as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to a variety of [[aquatic creatures]]. Many creatures can [[Swimmer|swim]]
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...y a fortress that fails to contain it properly, but magma sources are also home [[fire snake|to]] [[fire imp|many]] [[fire man|dangerous]] [[magma crab|cre
    22 KB (3,735 words) - 21:32, 7 May 2024
  • ..., sometimes regularly, and older megabeasts have called many a place their home. Also, megabeasts have been found fighting each other, leading to hilarious
    5 KB (828 words) - 03:34, 25 January 2024
  • ...le adjacent to their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted
    9 KB (1,416 words) - 19:03, 20 April 2024
  • ...ntially trying to [[Villain#Plotting|corrupt them]], before reporting back home. If your fortress is confirmed to hold artifacts that other entities have l
    13 KB (2,129 words) - 08:23, 21 March 2024
  • Your own site will be highlighted cyan. Your home civilization will be highlighted blue.
    5 KB (752 words) - 03:15, 20 December 2022
  • We are Anonymous, unseen and undetected, you were expelled from the mountain home with few supplies, you must leave no evidence of your continued existence.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...best [[crossbow]] [[squad]] to pincushion it and then bring the [[corpse]] home for butchering.
    2 KB (281 words) - 05:18, 12 January 2023
  • ...es'' with the Dwarven caravans (this is determined by availability in your home [[civilization]]) - they're not expensive, and you should get enough to mak
    4 KB (665 words) - 16:10, 25 December 2023
  • ...sion before you can sleep. If a commoner is blocking you from entering his home, use the {{k|s}} key to crawl under his legs, and then the same key to stan
    21 KB (3,696 words) - 18:29, 3 April 2015
  • ...ey are just trying their best to follow the new schedules without having a home to go to.</blockquote>
    3 KB (455 words) - 18:21, 12 March 2014
  • ...asm]] or [[bottomless pit]], they remain permanently associated with their home map feature. If you perform enough actions to ''irritate'' that map feature
    6 KB (1,019 words) - 17:50, 19 July 2022
  • ...sion. Items stolen in history gen will be scattered around that creature's home. Also causes that civ to be hostile to any entity without this token. Witho
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...best [[crossbow]] [[squad]] to pincushion it and then bring the [[corpse]] home for butchering.
    2 KB (276 words) - 03:28, 20 December 2022
  • Frustrated, the goblins went home. In the years that followed, they assembled an army, determined to take th
    3 KB (600 words) - 21:22, 14 December 2011
  • ...ches the game, the directory .dwarffortress will be created in that user's home directory. Game settings and files can be changed there. Note that some of
    35 KB (5,783 words) - 21:05, 29 December 2023
  • ...nals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy alrea
    10 KB (1,455 words) - 04:04, 20 December 2022
  • Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world "l
    11 KB (1,757 words) - 12:47, 8 May 2014
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. For these purposes, nothing holds a candle to the ease, simplicity, and ef
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...use may come out unscathed. Overall, if you leave an open path from their home, magma crabs can be quite disrupting and dangerous, but any potential threa
    3 KB (435 words) - 20:53, 25 March 2024
  • And if you're keeping score at home, a molemarian is 25% man and 75% mole rat.
    608 bytes (90 words) - 21:46, 18 February 2012
  • We are Anonymous, unseen and undetected, you were expelled from the mountain home with few supplies, you must leave no evidence of your continued existence.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • :[[Cave]]s are sometimes home to [[kobold]] groups. They are mounds filled with narrow tunnels leading to
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...hat no colony could survive without vital resources shipped to it from the home planet, in order to prevent the threat of independent polities from ever ar
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...ill eventually kill the little bugger, but not before some injuries to the home team.
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...mans decide to retreat back into the caves. The tired dwarves decide to go home with their dragon eye, leaving the baby dragons behind. On the way they arg
    11 KB (2,064 words) - 17:33, 21 July 2019
  • ...ol they have a [[preference]] for. The thought is happier if the booze is home-brewed.
    13 KB (2,088 words) - 15:10, 24 September 2012
  • Deciding both to imprison their greatest enemies and to create a home for their creations, the Gods poured into the skies of the Demons' world "l
    9 KB (1,490 words) - 20:18, 24 October 2018
  • '''Cons:''' Magma pipes and pools are home to deadly [[fire imp|fire imps]], [[magma man|magma men]], [[fire man|fire
    3 KB (480 words) - 11:00, 18 May 2015
  • | {{k|Home}} || {{k|PgUp}}
    1 KB (227 words) - 20:15, 23 June 2017
  • ...o join you in a rescue}}. The agreement will end once the prisoner finds a home.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • ...ttle, or stolen from or traded with a [[caravan]], certify the product as "home-made" (brown), and make it count for your exports.
    7 KB (1,050 words) - 19:28, 23 February 2024
  • ...ver smelt ore, some start smelting as soon as they arrive. Some make their home in the dangerous natural caverns. Some deal with invaders by flooding the m
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...g|thumb|left|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]
    2 KB (391 words) - 00:16, 1 December 2013
  • ...tile adjacent their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted
    2 KB (386 words) - 21:09, 3 July 2014
  • * Hunting requires chasing animals across the map, almost invariably far from home. For maximum safety, you're better off disabling your hunters.
    50 KB (8,538 words) - 00:25, 21 December 2022
  • '''Intel Core 2 Quad Q6600 @ 2.5 GHZ, Windows 7 home premium, (40d#16)
    11 KB (1,729 words) - 21:05, 23 June 2017
  • ...casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.
    11 KB (1,810 words) - 02:51, 21 April 2024
  • ...re, right? And you have a back door exit for the merchants that want to go home, right?
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...sion. Items stolen in history gen will be scattered around that creature's home.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • *Whats the point of choosing one home [[civilization]] over another?
    8 KB (1,293 words) - 15:22, 8 December 2011
  • ...and some may work as shopkeepers. In such towns, Priests will also return home to sleep, while in Goblin Fortresses Priests will sleep within the Temple.
    1 KB (223 words) - 19:31, 5 October 2012
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    4 KB (617 words) - 23:15, 11 March 2024
  • ...and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple
    2 KB (403 words) - 03:50, 20 December 2022
  • ...a huge amount of time. With very low site numbers, only the civilization's home settlements may exist after a few years of history with a high probability
    16 KB (2,544 words) - 15:19, 13 November 2023
  • | style="width: 64px; background-color: #eee; text-align: center" | {{key|Home}}<br/>Northwest
    16 KB (2,359 words) - 03:16, 20 December 2022
  • ...hich will arrive with the following year's caravan if the liaison makes it home alive.
    2 KB (384 words) - 12:42, 5 November 2020
  • ...casualties, there will come a rousing cry of ''"Screw you guys, I'm going home"'' as the survivors retreat at full pelt.
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...y a fortress that fails to contain it properly, but magma sources are also home to [[fire imp|many]] [[fire man|dangerous]] [[magma crab|creatures]] that c
    18 KB (3,101 words) - 16:15, 6 December 2023
  • ...[building destroyer]]s and tend to wreak havoc if they enter the [[elven]] home of a corresponding [[sloth bear man]]. Inexperienced tiger men readily cons
    2 KB (283 words) - 20:49, 25 April 2024
  • ...ous goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after [[demon]]s an
    2 KB (366 words) - 12:49, 5 November 2020
  • ...valley is dominated by the Delightful Prairie. Savage beasts call it their home.
    89 KB (5,488 words) - 05:24, 25 April 2023
  • The '''outpost liaison''' is an emissary from your home civilization. If your liaison dies, you will ''never'' get a replacement, s
    3 KB (598 words) - 01:25, 7 June 2022
  • ...ecadent/legendary drink lately). It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing
    3 KB (454 words) - 01:01, 3 November 2013
  • ...dig out tunnels, have your lumberjacks cut down trees and start creating a home in the mountain.
    1 KB (214 words) - 14:56, 17 April 2014
  • ...]] which can set your haulers on fire if you aren't careful. Magma is also home to various fiery creatures which can present a significant threat to unprep
    19 KB (3,079 words) - 14:48, 26 May 2017
  • ..." over the course of one year with the Autumn [[caravan]] safely making it home - crafting, metal, wood, gem, stone, and food-related jobs. For example, to
    2 KB (261 words) - 19:33, 11 November 2023
  • ...w himself to drown. Most dwarves see this as more honorable than returning home in horrible beardless shame.
    4 KB (694 words) - 05:40, 12 March 2024
  • ...play ''Dwarf Fortress'' remotely with native UI. A server can be set up at home, or on DigitalOcean, AWS or other hosting service.
    22 KB (3,393 words) - 17:16, 10 April 2023
  • .... Water falls as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to a variety of [[creature|aquatic creatures]]. Many creatures can [[Swimme
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...ell you the location of sites, but only within a certain distance of their home town.
    6 KB (1,086 words) - 22:18, 12 November 2017
  • ...and some may work as shopkeepers. In such towns, priests will also return home to sleep, while, in goblin fortresses, priests will sleep within the temple
    3 KB (427 words) - 21:09, 25 October 2023
  • |TOWN, HOME AND SCHEDULES
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...o join you in a rescue}}. The agreement will end once the prisoner finds a home.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • ...ver smelt ore, some start smelting as soon as they arrive. Some make their home in the dangerous natural caverns. Some deal with invaders by flooding the m
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...|thumb|right|It is the dream of every dwarf – whether King of the Mountain Home or lowly peasant – to sleep in the blood of the Mountain forever.]]Dwarve
    4 KB (745 words) - 16:17, 2 March 2024
  • ...Matul Remrit] is a tale of a band of dregs who struggle to build their new home amidst strife, internal politics, and a scourge of elf attacks.
    12 KB (1,664 words) - 09:49, 28 October 2023
  • ...be tamed with food bought from the embark screen or from caravans. If no home-grown food is available, you'll get a "needs unrotten item" error. {{Bug|36
    8 KB (1,223 words) - 19:44, 12 June 2014
  • Caves are sometimes home to named creatures and semimegabeasts such as [[ettin]]s. If a cave is inha
    2 KB (423 words) - 23:52, 13 August 2013
  • ...ught and minimize the path distance between a dwarf's food, drink, job and home. For these purposes, nothing holds a candle to the ease, simplicity, and ef
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ..., sometimes regularly, and older megabeasts have called many a place their home.
    4 KB (661 words) - 23:56, 15 May 2016
  • * '''Steam Deck''': <code>/home/deck/.local/share/Steam/steamapps/common/Dwarf Fortress/save</code>
    4 KB (613 words) - 10:27, 15 April 2023
  • ...nturers and raiding nearby [[town]]s, instead of just loitering around the home camp. They can also lay [[siege]]s of sorts to one's [[fortress]].
    4 KB (635 words) - 03:17, 20 December 2022
  • ...an you'd expect. Even if you [[Civil war|somehow end up at war]] with your home [[civilization]], they won't ever attack your fortress. You'll need to offe
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...consists of narrow [[tunnel]]s and a [[treasure room]]. Each labyrinth is home to a [[minotaur]], who will aggressively defend the treasures.
    790 bytes (118 words) - 03:37, 20 December 2022
  • ...nals may still lurk in the streets, and some may even make the ruins their home, if some supernatural creature or monster hasn't made themselves cozy alrea
    10 KB (1,500 words) - 04:54, 28 February 2024
  • A mound is home to a [[night troll]], or a whole family of them. The inside of a mound cons
    2 KB (314 words) - 03:37, 20 December 2022
  • ...k]]s, falling as [[rain]] and [[snow]], and freezes into [[ice]]. Water is home to a variety of [[Creature#Aquatic|aquatic creatures]]. Many creatures can
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...le adjacent to their coffin always will. Once awoken, they will unerringly home in on the intruder, even if unable to detect him or her. It should be noted
    9 KB (1,434 words) - 03:44, 20 December 2022
  • ...[[creatures]] out of their lairs. They are extremely aggressive, and will home in on your fortress and run down one of your lone [[herbalist]]s or [[woodc
    572 bytes (85 words) - 15:56, 8 December 2011
  • ...glassmaking) operations deep inside the cave. However, this region is also home to the most valuable ores (gold, platinum, iron, and coal), making it a goo
    4 KB (706 words) - 21:15, 5 December 2013
  • ..., sometimes regularly, and older megabeasts have called many a place their home. Also, megabeasts have been found fighting each other, leading to hilarious
    6 KB (897 words) - 15:21, 17 February 2024
  • ...nturers and raiding nearby [[town]]s, instead of just loitering around the home camp. They can also lay [[siege]]s of sorts to one's [[fortress]].
    4 KB (634 words) - 00:25, 21 December 2022
  • ...|120870.msg3901346#msg3901346}}. It has also been speculated that drinking home-brewed booze is preferred over imported booze of the same type, influencing
    4 KB (694 words) - 03:11, 20 December 2022
  • At last, we have arrived at the site of our new home, at the edge of the Forest of Calm in the shadow of the peaks of the Beak o
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...f your dwarves mindlessly opens their mouth about it, they will sneak back home with the information. Either way, if they come back empty-handed while beli
    4 KB (711 words) - 09:49, 26 March 2024
  • ...s. The trading post is the second floor of a two story cave that she calls home...I've only had cause to go below once, when I helped her carry down a barr
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...creature is known to have one weakness, with which to drive it back to its home in the depths: the humble [[steam]] boat. Pray to [[Armok]] that boats are
    2 KB (303 words) - 03:18, 20 December 2022
  • | style="width: 64px; background-color: #eee; text-align: center" | {{key|Home}}<br/>Northwest
    13 KB (2,019 words) - 22:39, 8 April 2014
  • The seven dwarves steeled their resolve, and set about making their home. One dwarf could administrate. One dwarf could mine. One dwarf could cut tr
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...ver smelt ore, some start smelting as soon as they arrive. Some make their home in the dangerous natural caverns. Some deal with invaders by flooding the m
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...your ''Dwarf Fortress'' folder (or the'''.dwarffortress''' folder in your home directory if you installed ''Dwarf Fortress'' on Arch Linux using <tt>pacma
    1 KB (197 words) - 03:18, 20 December 2022
  • ...easant was tasked with leading the captured goblin spearmaster to it's new home in the dungeon. As it led the rebellious creature through the halls, it was
    34 KB (6,108 words) - 13:04, 23 April 2010

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)