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  • #redirect [[Template:DFtext]]
    29 bytes (3 words) - 18:09, 18 November 2019

Page text matches

  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • {{dftext|He was |0:1}}{{dftext|frustrated|6:0}}{{dftext| after being kept from alcohol for too long.|0:1}}<br> {{dftext|She was |0:1}}{{dftext|resentful|6:0}}{{dftext| after getting into an argument.|0:1}}<br>
    16 KB (1,486 words) - 03:21, 20 December 2022
  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • |style="background-color:#000000"|{{DFtext|Anything|7:0}} |style="background-color:#000000"|{{DFtext|Acceptance|7:0}}
    16 KB (1,452 words) - 08:00, 28 March 2024
  • ...ersions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress. ...warves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tra
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...ersions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress. ...warves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tra
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...t=right|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:''' * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...t=right|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:''' * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no This screen is separated into two tabs ({{DFtext|Creatures|7:1}} and {{DFtext|Overall Training|7:1}}). They can be switched between using {{k|→}} and {
    14 KB (2,265 words) - 03:59, 20 December 2022
  • ...ave you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling ...n with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
    12 KB (2,021 words) - 04:01, 20 December 2022
  • ...ave you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling ...n with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 04:09, 20 December 2022
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ...f the screen will show statistics about the fortress wealth, measured in {{DFtext|☼|yellow}}, informally called [[currency|dwarf bucks]]. ...hen it is an exact amount. If it's {{DFtext|olive|olive}} and ends in a {{DFtext|?|olive}} then it's an approximate number. Numbers are approximate if your
    15 KB (2,563 words) - 17:13, 29 June 2012
  • To save and quit back to the main menu, select {{DFtext|Save Game}}. Note that there is no "save and continue" option, but saves ca ...t select either}} {{DFtext|Retire the Fortress (for the time being)}} or {{DFtext|Abandon the Fortress to Ruin}}! These will essentially cause you to lose yo
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext|&nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&nbsp;|7:7:1}} list of Armor items
    17 KB (2,712 words) - 21:07, 19 June 2023
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,763 words) - 06:37, 14 April 2013
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create new world}} option in the main menu with the following options: * {{DFtext|World map size}} at {{DFtext|Medium|3:1}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,920 words) - 02:27, 8 August 2014
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext|&nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&nbsp;|7:7:1}} list of Armor items
    17 KB (2,763 words) - 20:20, 11 January 2023
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options: * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • *{{DFtext|W|6:1}}{{Verify|Premium version icons}} - This animal is semi-wild. *{{DFtext|T|7:1}}{{Verify|Premium version icons}} - This animal is trained.
    9 KB (1,344 words) - 02:37, 4 March 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (561 words) - 04:03, 20 December 2022
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors
    3 KB (421 words) - 21:56, 28 June 2014
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in versions prior to v50, these attributes can n * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (571 words) - 14:51, 9 January 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, w # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - outdoors
    4 KB (667 words) - 23:45, 8 November 2023
  • ...d {{DFtext|X|purple}}, with the screen showing {{DFtext|Hidden|red}} and {{DFtext|Blocked|red}}. Maneuver the square so it's inside of one of the 3x3 rooms ...queeze through the diagonal opening into the workshop, but sometimes the {{DFtext|X|green}}'s will entirely wall off the workshop from the hall. If you build
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...n moved there yet. When the item arrives at the depot it will change to {{DFtext|[TRADING]|yellow}}. ...↓}}, and select an item for trading with {{K|Enter}}, which will cause a {{DFtext|[T]}} to appear next to it, marking it as part of the deal you're planning
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • {{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:''' * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    24 KB (4,160 words) - 19:28, 25 April 2016
  • {{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:''' * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    21 KB (3,696 words) - 18:29, 3 April 2015
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually, your character will become {{DFtext|Drowsy|1:0}}, and this will get worse until you get sufficient sleep.
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...inside the building with {{K|t}}. The first few lines, which contain a {{DFtext|[B]|white}} on the right hand side, are the items the building is made from * Bracketing with {{DFtext|-}}, {{DFtext|+}}, {{DFtext|*}}, {{DFtext|≡}} or {{DFtext|☼}} indicates that the item is of higher than normal [[quality]].
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...ming/Related|Grey}}, press {{K|Enter}}, scroll up with {{K|-}} to select {{DFtext|Cooking|Grey}}, hit {{K|Enter}} again, then {{K|Esc}} twice to return to th ...you three different types of meal to prepare, and the currently unusable {{DFtext|Render fat|red}}. "Easy meal" produces a meal with two ingredients, "fine
    10 KB (1,758 words) - 18:39, 8 December 2011
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually, your character will become {{DFtext|Drowsy|1:0}}, and this will get worse until you get sufficient sleep.
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...ilt by opening the [[building|{{k|b}}uilding]] menu and either selecting {{DFtext|Hive|7:1}} or pressing {{k|Alt + h}}. They can be built on any hard surface ...ce anything. Hives are marked as having either {{DFtext|Outdoor|2:1}} or {{DFtext|No outdoor|4:1}} access; this is referring to the above ground and subterra
    13 KB (2,169 words) - 03:09, 20 December 2022
  • ...{{DFtext|X|yellow}} cursor, with the closest dwarf marked by a flashing {{DFtext|+|LimeGreen}}; you can move the cursor around to look at different dwarves. * The fourth line shows whatever job the dwarf is currently engaged in, or {{DFtext|No Job|yellow}} if there is no job.
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...ion|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. The stronger your faith, the more likely you will get the [[need]] to {{DFtext|Pray}} to your deity.
    40 KB (6,140 words) - 15:47, 7 September 2023
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options: * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...ion|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. The stronger your faith, the more likely you will get the [[need]] to {{DFtext|Pray}} to your deity.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...ists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and b ...led_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|+|6:1}}{{DFtext|B|5:0}} in ASCII mode) - This item could be used for the task, but is curre
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...rvesting experience gain. You can change this via {{K|o}} to select the {{DFtext|Set Orders}} command: {{K|h}} will toggle {{DFtext|Dwarves All Harvest|white}} to {{DFtext|Only Farmers Harvest|white}}, so your farmer will gain farming experience m
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, w # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}}
    2 KB (323 words) - 18:00, 13 December 2012
  • ...ou try to place more beds than are available for placing, you'll be told {{DFtext|Needs bed|red}}, since you can't order a piece of furniture to be placed be ...in. If you try to look at the beds with {{K|k}} it will simply tell you {{DFtext|Bed|cyan}}. This is because once a bed is installed the game treats it as a
    17 KB (3,136 words) - 19:10, 12 November 2020
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in later versions, these keywords '''cannot''' b # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoor tiles
    1 KB (156 words) - 23:00, 12 March 2013
  • * {{DFtext|Install Colony In Hive|3:0}} – when a beekeeper installs a colony to a ne * {{DFtext|Collect Hive Products|3:0}} – when a beekeeper gathers the products from
    13 KB (2,091 words) - 22:02, 14 March 2024
  • ...x|right|{{DFtext|Urist McSwingdeath felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| striking his enemies with perfect poise.|7:0}}]]'''Combat''' in ''Dwarf Fo ...ting with the weapon in inventory, choosing the weapon, and choosing the {{DFtext|Gain possession}} option. Other ways include; doing a non-aimed attack can
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...y|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake | {{DFtext|Very focused|2:1}}|| + 140% (?)
    14 KB (2,065 words) - 21:06, 22 April 2024
  • ...e}}, which can be selected with {{K|↑}} and {{K|↓}}. The one you want, {{DFtext|Continue Playing|white}}, is the one you want, since a pre-existing game ha ...st screen you saw. You can then use {{K|↑}} or {{K|Page Down}} to select {{DFtext|Quit|white}} and then {{K|Enter}} to exit the game.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • ...onally reported with a "/R" at the end, and joblessness is reported with {{DFtext|No Job|6:1}}. Any [[administrator]]s will appear in purple where they would | {{DFtext|Wild animal|2:0}}
    4 KB (636 words) - 04:05, 20 December 2022
  • Use {{K|f}} to pick {{DFtext|Food|white}}, since seeds count as a type of food. To lay out the stockpil .... This will choose the "building" (including stockpiles) closest to the {{DFtext|X|yellow}} cursor, so you don't need to move it. {{K|s}} will let you chan
    7 KB (1,302 words) - 18:39, 8 December 2011
  • ...y|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake | {{DFtext|Very focused|2:1}}|| + 140% (?)
    14 KB (2,180 words) - 10:54, 27 May 2023
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...n {{DFtext|red|red}}, and if there is one which ''is'' met is will be in {{DFtext|white|white}}; the colors for mandates are different and will be dealt with ...}} at the bottom of the screen will be {{DFtext|white|white}} instead of {{DFtext|grey|grey}}, and you can replace the filled position with {{K|r}}. When ap
    11 KB (1,946 words) - 01:02, 18 November 2013
  • ...ting with the weapon in inventory, choosing the weapon, and choosing the {{DFtext|Gain possession}} option. Other ways include; doing a non-aimed attack can ...acquired powers which can be used with {{k|x}} then {{k|a}} or {{k|p}}. {{DFtext|Spit}} is a common ability, but is not very effective.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFtext|Guest|2:1}} on the right side of their names, along with their current acti ...yers wanting to remain an isolated fortress should restrict locations to {{DFtext|Citizens only|6:1}} to prevent people from visiting them, and shouldn't rev
    11 KB (1,804 words) - 04:06, 20 December 2022
  • ...fs made of [[grate]]s or [[glass]] still cause the tile to be treated as {{DFtext|Inside|6:0}}. What will work is building a retractable drawbridge over wher ...diers for surface threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward,
    8 KB (1,239 words) - 03:13, 20 December 2022
  • ...isfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
    23 KB (3,607 words) - 04:02, 20 December 2022
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...isfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFtext|Guest|2:1}} on the right side of their names, along with their current acti ...yers wanting to remain an isolated fortress should restrict locations to {{DFtext|Citizens only|6:1}} to prevent people from visiting them, and shouldn't rev
    13 KB (2,080 words) - 04:10, 15 March 2024
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    23 KB (3,796 words) - 20:37, 9 May 2024
  • :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 workshop spaces should be centered' Designate a downstairs ({{K|d}}-{{K|j}}) where the flashing {{DFtext|>|cyan}} note is, an upstairs ({{K|d}}-{{K|u}}) right under it a level down
    25 KB (4,489 words) - 18:43, 8 December 2011
  • :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}} :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}}
    11 KB (1,758 words) - 04:01, 20 December 2022
  • :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}} :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}}
    13 KB (2,011 words) - 15:01, 5 March 2024
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...a bit as it autosaves your progress, and then it will pause and announce {{DFtext|It is now summer|yellow}}. If you were to save and the continue/restore yo ...afts}} labor group to get the leather works built. Then add a repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as ma
    5 KB (944 words) - 18:38, 8 December 2011
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...ated or nauseated by the sun will instantly cure them. Any tile with the {{DFtext|Outside|3:1}} trait will suffice (as long as it isn't raining). ...diers for surface threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward,
    5 KB (861 words) - 19:09, 25 April 2024
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,659 words) - 02:40, 29 April 2024
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...({{K|d}}-{{K|i}}). However, instead of using the arrow keys to move the {{DFtext|X|yellow}} cursor around, move the mouse pointer over the center stair, hol ...view will show some new scenery, and a message box will show the message {{DFtext|You have discovered an expansive cavern deep underground|white}}. Press {{
    12 KB (2,122 words) - 18:45, 8 December 2011
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} &ndash; Exits the options menu. You can also just press {{
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. In the premium ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. A siege's objec ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,541 words) - 03:56, 20 December 2022
  • * ({{k|p}}) {{DFtext|Process Plants|7:0:1}} - make [[thread]] from plants ([[pig tail]]s, [[rop * ({{k|l}}) {{DFtext|Process Plants (Barrel)|7:0:1}} - with an empty [[barrel]], turn [[sweet po
    3 KB (407 words) - 03:22, 20 December 2022
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as ...f0}} symbol by each of them. In the lower right corner, we see what the {{DFtext|!|#ff0}} means. Also, note that the second stop is labeled in white, while
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...rs|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...n architecture labor for some of the migrants (architecture is under the {{DFtext|Other Jobs}} labor group) and let them build.
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
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  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
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  • ...collapsed!|4:1}}<br>{{DFtext|The miner slams into an obstacle!|6:1}}<br>{{DFtext|The two-legged rhino lizard Remains strikes the miner in the neck and the i {{DFtext|Zasit Dastotamud, Diagnoser cancels Clean: Dangerous terrain|4:1}}
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  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Save and return to title menu}} &ndash; Saves the game, unloads the fortres
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  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
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  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as '''Symptom:''' {{DFtext|! Set dir/connect track|6:1}} message appears to the right of one or more s
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...xt|Install colony when ready|7:1}}) by default. Changing the settings to {{DFtext|Do not install colony|7:1}} will not allow the hive to accept new colonies. ...{{DFtext|Gather any products|7:1}}) by default. Changing the settings to {{DFtext|Do not gather products|7:1}} will prevent beekeepers from gathering the pro
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  • ...es an emotional reaction {{dftext|Urist is |0:1}}{{dftext|<emotion>|6:0}}{{dftext| due to <your_syn_name>.|0:1}} ...eature is in the {{DFtext|Dark|0:1}}, and decreases by 10 each tick when {{DFtext|Outside|3:1}}. The counter is removed if it decreases to 0. See [[cave adap
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  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
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  • * {{DFtext|No Quarter|5:0:1}} * {{DFtext|Lethal|4:0:1}}
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  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...one tile to the east. Where you pressed {{K|Enter}} will be a blinking {{DFtext|+|limegreen}}, which is the '''anchor''' for the designation. Now move the ...e or changed your mind you can undo a designation with {{K|x}} to select {{DFtext|Remove Designation|white}}. Since the stairs designation we just did was o
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  • * {{DFtext|No Quarter|5:0:1}} * {{DFtext|Lethal|4:0:1}}
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  • ...he open space. Doing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do '''not''' need to make th ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}).
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  • {{DFtext|The wet season has arrived!|1:1}}<br> {{DFtext|It is raining.|1:1}}
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  • ...ause the game without initiating a command use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}
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  • *{{DFtext|No Quarter|5:1}} *{{DFtext|Lethal|4:1}}
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  • {{DFtext|The wet season has arrived!|1:1}}<br> {{DFtext|It is raining.|1:1}}
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  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}}
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  • ...stockpile is best designated on tiles which are {{DFtext|Light|6:1}} and {{DFtext|Above Ground|2:1}} (see [[tile attributes]]). ...walls. Such tiles will become {{DFtext|Inside |6:0}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
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  • *{{DFtext|No Quarter|5:1}} *{{DFtext|Lethal|4:1}}
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...]. Designating a refuse stockpile on any tile with {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}} will prevent miasma, though any items, including [[bone ...y touch the tile once for it to become permanently {{DFtext|Light |#ff0}}{{DFtext|Above Ground|#0f0}}, after which you can rebuild the roof.
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  • ...t|Save Game}} to save your game, so you can come back later by using the {{DFtext|Continue Playing}} option in the main menu. ...talking with everyone in earshot, or you can talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling
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  • ...text|Hostile|red}} in the right hand column, and dead things will have a {{DFtext|Deceased|magenta}} in the right hand column. Dead creatures are never remo A non-active job can be in two states, listed as {{DFtext|Inactive}} or {{DFtext|Suspended|red}}. An inactive job is merely one that no dwarf has gotten ar
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  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
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  • ...onies from other hives. Three months after installation, colonies become {{DFtext|Ready to be split|2:1}}, which allows them to be used to install other hive ...d hives. When the number of colonies reach sixty, the warning turns red ({{DFtext|Too many hives|4:1}}) and products stop appearing. The limits do not affect
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  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. ...talking with everyone in earshot, or you can talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling
    31 KB (5,165 words) - 02:51, 20 December 2022
  • ...constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
    6 KB (933 words) - 03:53, 20 December 2022
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. ...f0}} symbol by each of them. In the lower right corner, we see what the {{DFtext|!|#ff0}} means. Also, note that the second stop is labeled in white, while
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...constructed floors or walls. Such tiles will remain {{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} and thus the refuse stored there will not generate any m
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  • ...{{DFtext|Create new squad|2:1}} to create a squad. Then you're asked to {{DFtext|Create which squad?|7:1}}, and you will choose the second option to create ...your militia commander. If this isn't your first squad, you will need to {{DFtext|Assign leader|2:1}}: select the dwarf with the best fighting skills (or the
    11 KB (1,948 words) - 07:59, 8 October 2023
  • ...ue to existing injuries). The initial surgery job will be preceded by a {{DFtext|Clean Patient}} job if possible.
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  • | {{DFtext|A few facts|red}} | {{DFtext|General familiarity|yellow}}
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  • ...eature is in the {{DFtext|Dark|0:1}}, and decreases by 10 each tick when {{DFtext|Outside|3:1}}. The counter is removed if it decreases to 0. See [[cave adap * 172800 (1 day in adventure mode time) = {{DFtext|Thirsty|4:0}}
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...someone and {{DFtext|Bring up specific incident or rumor}} and find the {{DFtext|You slew 'soandso'}} message. You can also spread rumors via {{k|k}}->{{DFtext|begin performance}}->{{DFtext|Tell a story}} and find the death of the creature you killed, usually under
    7 KB (1,256 words) - 03:54, 20 December 2022
  • ...ue to existing injuries). The initial surgery job will be preceded by a {{DFtext|Clean Patient}} job if possible.
    2 KB (325 words) - 14:53, 29 January 2024
  • ::{{DFtext|Running around babbling!|3:1}} / {{DFtext|Crawling around babbling!|3:1}} ::{{DFtext|Stricken by melancholy...|1:1}}
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  • * {{DFtext|Brown|6:0}} Items have been created (or modified) by your fortress. They ca * {{DFtext|Gray|7:0}} Items were created by another source. They can be traded, but if
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ::{{DFtext|Running around babbling!|3:1}} / {{DFtext|Crawling around babbling!|3:1}} ::{{DFtext|Stricken by melancholy...|1:1}}
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  • | {{DFtext|A few facts|red}} | {{DFtext|General familiarity|yellow}}
    19 KB (2,974 words) - 14:19, 25 June 2014
  • | {{DFtext|A few facts|red}} | {{DFtext|General familiarity|yellow}}
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  • ...Subterranean|0:1}} [[tile]]s; whether a tile is {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}} makes no difference), and is caused by rotting items. It does ...[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}. That doesn't mean you only have rott
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  • ...indings are stored in '''interface.txt'''. They can be configured in the {{DFtext|Key Bindings}} section of the in-game options screen or by editing this fil When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This shows the various game mode/screen categories (and [[M
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  • * {{DFtext|Brown|6:0}} Items have been created (or modified) by your fortress. They ca * {{DFtext|Gray|7:0}} Items were created by another source. They can be traded, but if
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...g" a modded female shows {{DFtext|x{{char|12}}x}} rather than the usual {{DFtext|{{char|12}}}}).
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  • {{dftext|Greetings from the woodlands. We have much to discuss.|2:1}} ...therwise you will be congratulated for your kindness to the environment: {{dftext|What a pleasant surprise! Not a single tree here weeps from the abuses with
    8 KB (1,312 words) - 15:42, 28 September 2023
  • ...someone and {{DFtext|Bring up specific incident or rumor}} and find the {{DFtext|You slew 'soandso'}} message. You can also spread rumors via {{k|k}}->{{DFtext|begin performance}}->{{DFtext|Tell a story}} and find the death of the creature you killed, usually under
    7 KB (1,230 words) - 15:02, 10 March 2024
  • ...indings are stored in '''interface.txt'''. They can be configured in the {{DFtext|Key Bindings}} section of the in-game options screen or by editing this fil When in-game, press {{k|Esc}} to open the options screen and select {{DFtext|Key Bindings}}. This shows the various game mode/screen categories (and [[M
    7 KB (1,208 words) - 00:34, 21 December 2022
  • ...Subterranean|0:1}} [[tile]]s; whether a tile is {{DFtext|Inside|6:0}} or {{DFtext|Outside|3:1}} makes no difference), and is caused by rotting items. It does ...[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}. That doesn't mean you only have rott
    6 KB (1,005 words) - 16:33, 22 February 2024
  • ::{{DFtext|Running around babbling!|3:1}} / {{DFtext|Crawling around babbling!|3:1}} ::{{DFtext|Stricken by melancholy...|1:1}}
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  • If you have no reader skill at all, you will simply be told that {{DFtext|You cannot read.|4:1}}. ...ing slabs will only give you the name of the secret it contains, such as {{DFtext|The slab reads "The secrets of life and death".|7:0}}
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  • {{dftext|An ambush! Curse all friends of nature!|4:1}} {{dftext|An ambush! Skulking vermin!|4:1}}
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  • ...ue to existing injuries). The initial surgery job will be preceded by a {{DFtext|Clean Patient}} job if possible.
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  • | {{DFtext|{{char|11}}}} | {{DFtext|{{char|12}}}}
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  • * Whether it has {{DFtext|Outdoor access|2:1}} or {{DFtext|No outdoor access|4:1}}. * If the hive is {{DFtext|Ready to be split|2:1}}.
    10 KB (1,800 words) - 19:27, 2 September 2016
  • ...he open space. Doing this changes the tile from {{DFtext|Dark|0:0:1}} to {{DFtext|Light|6:0:1}}, despite there being a roof (you do not need to make the roof
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  • * Whether it has {{DFtext|Outdoor access|2:1}} or {{DFtext|No outdoor access|4:1}}. * If the hive is {{DFtext|Ready to be split|2:1}}.
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  • If you have no reader skill at all, you will simply be told that {{DFtext|You cannot read.|4:1}}. ...ing slabs will only give you the name of the secret it contains, such as {{DFtext|The slab reads "The secrets of life and death".|7:0}}
    3 KB (473 words) - 00:43, 21 December 2022
  • If you have no reader skill at all, you will simply be told that {{DFtext|You cannot read.|4:1}}. ...ing slabs will only give you the name of the secret it contains, such as {{DFtext|The slab reads "The secrets of life and death".|7:0}}
    3 KB (473 words) - 03:52, 20 December 2022
  • {{dftext|An ambush! Curse them!|4:1}} {{dftext|An ambush! Curse all friends of nature!|4:1}}
    10 KB (1,620 words) - 02:52, 20 December 2022
  • {{dftext|Greetings from the woodlands. We have much to discuss.|2:1}} ...cut down any [[tree]]s, you will be scolded and given a stern warning - {{dftext|You have disrespected the trees in this area, but this is what we have come
    8 KB (1,235 words) - 03:19, 20 December 2022
  • ...lls you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. ...can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boo
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  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually your character will become {{DFtext|Drowsy|3:1}} and this will get worse until you get sufficient sleep.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...er's editor". Use {{k|page down}} until you find {{dftext|old_year}} and {{dftext|old_time}}, replace existent values on these two options with -1 by using {
    7 KB (1,073 words) - 00:34, 21 December 2022
  • ...st travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented wit ...for [[coin]]s. To do this, speak to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink y
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  • {{DFtext|Urist McVictim, Cheesemaker has been found dead, completely drained of bloo {{DFtext|Eman Togiocba, Human Bard vampire is visiting.|2:1}}
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  • ...space above a chasm will always use the {{DFtext|▓|3:0:0}} tile, never a {{DFtext|∙}} tile.
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  • * If a dwarf is in a {{DFtext|Dark|0:1}} tile, cave adaptation increases by 1 every [[Time|tick]] to a ma * If a dwarf is in an {{DFtext|Outside|3:1}} tile while the sun is out (i.e. not [[Weather|raining or snow
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...lls you if the guildhall is up to the desired standard - when it says '''{{dftext|Agreed to build guildhall|2:1}}''' the requirements are not yet met. ...can also hold demonstrations in the guildhall when the hall is set as '''{{dftext|All visitors welcome|2:1}}''' in the locations menu. This can be a nice boo
    6 KB (895 words) - 09:18, 23 March 2024
  • ...st travel screen, their names will be in yellow with a brown background ({{DFtext|example|6:6:1}}). In towns and forest retreats, taverns are represented wit ...for [[coin]]s. To do this, speak to the [[tavern keeper]] and choose to {{DFtext|Ask about available services, drinks, rooms, etc.}} then choose the drink y
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ...er's editor". Use {{k|page down}} until you find {{dftext|old_year}} and {{dftext|old_time}}, replace existent values on these two options with -1 by using {
    7 KB (1,071 words) - 03:35, 20 December 2022
  • ...space above a chasm will always use the {{DFtext|▓|3:0:0}} tile, never a {{DFtext|∙}} tile.
    1 KB (162 words) - 00:23, 21 December 2022
  • ...ll is shown just below the table on the left. It should say, by default, {{DFtext|Train, 10 minimum|3:0:0}}. ...d from the list. Notice that toward the bottom of the window it will say {{DFtext|t: Sched - Inactive}}. This is the squad's '''alert level''' which indicate
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  • ...year of the event and a personality change that came about as a result. "{{DFtext|She can easily fall in love or develop positive sentiments, after gaining a
    8 KB (1,414 words) - 03:42, 20 December 2022
  • ...disable|white}} can be used to disable the plugin if necessary. However, {{DFtext|dwarfvet enable|white}} is currently in the process of being updated to v50
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  • {{DFtext|This is an example of quoting text from the game.}} ...when naming specific colors. For instance, naming {{DFtext|red|red}} or {{DFtext|yellow|yellow}}.
    7 KB (1,082 words) - 02:25, 7 May 2012
  • * If a dwarf is in a {{DFtext|Dark|0:1}} tile, cave adaptation increases by 1 every [[Time|tick]] to a ma * If a dwarf is in an {{DFtext|Outside|3:1}} tile while the sun is out (i.e. not [[Weather|raining or snow
    4 KB (648 words) - 19:37, 25 August 2022
  • ...year of the event and a personality change that came about as a result. "{{DFtext|She can easily fall in love or develop positive sentiments, after gaining a
    8 KB (1,426 words) - 02:36, 1 March 2024
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually your character will become {{DFtext|Drowsy|3:1}} and this will get worse until you get sufficient sleep.
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...{{K|q}}-{{K|s}}) to only accept mugs (forbid {{DFtext|Type}} then enable {{DFtext|goblets}}). ...0 mugs (typing "rock mug" when adding a new work order narrow it down to {{DFtext|Make rock mug|cyan}}). Since the job manager can only handle up to 30 jobs
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  • * If a dwarf is in a {{DFtext|Dark|0:1}} tile (i.e. beyond the [[cave river]]), cave adaptation increases * If a dwarf is in an {{DFtext|Outside|3:1}} tile while the sun is out (i.e. not [[Weather|raining or snow
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  • | {{DFtext|{{char|11}}}} | {{DFtext|{{char|12}}}}
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  • ...too close to another creature will reveal your location, displaying the {{dftext|You've been spotted!|red}} message. When controlling another creature, the {{dftext|You've spotted an octopus!|red}} message will appear. This is usually [[fun
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  • The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies movin {{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}}
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  • * {{DFtext|Create New World!}}, or * {{DFtext|Design New World With Advanced Parameters}}
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  • The asterisks {{DFtext|*}} on the fast travel map in adventure mode are creatures and armies movin {{DFtext|Greetings from the mountainhomes. Let's discuss our situation.|7:1}}
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  • ...here dwarves will then provide them with the necessary care. The command {{DFtext|dwarfvet disable|white}} can be used to disable the plugin if necessary.
    2 KB (315 words) - 02:52, 20 December 2022
  • ...on screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be availa ...source of [[blowdart]]s). Subterranean animal people will be labelled as {{DFtext|Hostile|4:0}} upon discovery – they are not interested in negotiations, a
    21 KB (2,860 words) - 03:03, 20 December 2022
  • ...me's main menu, you can choose to either {{DFtext|Create New World!}} or {{DFtext|Design New World With Advanced Parameters}}.
    7 KB (1,143 words) - 00:22, 22 March 2014
  • {{dftext|Our fortunes rise and fall together.|1:1}} ...nside your fortress) you will receive this message in a lovely red text: {{dftext|No outpost liaison? How curious...|4:1}} &nbsp; If your civilization is tru
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  • ...d from the list. Notice that toward the bottom of the window it will say {{DFtext|t: Sched - Inactive}}. This is the squad's '''alert level''' which indicate ...the "Active/Training" schedule, press {{K|t}} and this should change to {{DFtext|t: Sched - Active/Training}}. (You can also change the alert level on the m
    10 KB (1,749 words) - 02:59, 16 June 2014
  • {{dftext|Our fortunes rise and fall together.|1:1}} ...nside your fortress) you will receive this message in a lovely red text: {{dftext|No outpost liaison? How curious...|4:1}} &nbsp; If your civilization is tru
    5 KB (760 words) - 03:47, 20 December 2022
  • Undead [[tree]]s show on the map as {{DFtext|Dead Highwood}}, but an undead {{DFtext|Dead Highwood Sapling}} will still mature into a full grown tree. After cu
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  • ...ers of its own species that '''also''' have the CRAZED tag. It will show {{DFtext|Berserk|4:1}} in the [[unit list]]. Berserk creatures go on rampages during ...e to all creatures except undead and other non-living ones and will show {{DFtext|Opposed to life|0:1}} in the [[unit list]]. Used by [[undead]] in the vanil
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  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within Dwarf Fortress
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  • :* 25000 - dwarf starts flashing {{dftext|Thirsty|6:0}} :* 50000 - dwarf starts flashing {{dftext|Dehydrated|4:1}}
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  • {{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
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  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no
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  • All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are s ...[[blowgun]]s. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun and drown you. Wild a
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  • * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene
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  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortres
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  • {{DFtext|"Who dares to enter my house? I curse you!"|4:1}}<br>{{DFtext|You feel horrible!|3:1}}
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  • ...ts, or traction benches. Grasping is often impaired during healing. The {{DFtext|Immobilization Request}} status tag is an indication that a splint or plast *[[Crutch]]es {{DFtext|┬|770}} help a crippled dwarf walk again.
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  • ...uld be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would wa
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  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no
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  • ...on screen alongside the main races. Otherwise, they are selectable under {{DFtext|Intelligent Wilderness Creature|7:0}}. Some animal people may not be availa ...source of [[blowdart]]s). Subterranean animal people will be labelled as {{DFtext|Hostile|4:0}} upon discovery – they are not interested in negotiations, a
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  • ...e brewed from the {{DFtext|Brew Drink From Fruit}} task, rather than the {{DFtext|Brew Drink From Plant}} task.
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  • :* 25000 - dwarf starts flashing {{dftext|Thirsty|6:0}} :* 50000 - dwarf starts flashing {{dftext|Dehydrated|4:1}}
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  • ...d from the list. Notice that toward the bottom of the window it will say {{DFtext|t: Sched - Inactive}}. This is the squad's '''alert level''' which indicate ...the "Active/Training" schedule, press {{K|t}} and this should change to {{DFtext|t: Sched - Active/Training}}. (You can also change the alert level on the m
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  • The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within ''Dwarf Fortres
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  • All sewers have at least one {{DFtext|Sewer Access|5:1}}, as shown in the fast travel screen. The entrances are s ...[[blowgun]]s. Be careful not to dodge into the water without at least an {{DFtext|Adequate|7:1}} [[swimming]] skill, lest the fall stun and drown you. Wild a
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  • ...me's main menu, you can choose to either {{DFtext|Create New World!}} or {{DFtext|Design New World With Advanced Parameters}}. This article will cover basic
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  • <code>SYM</code> is used for keys listed as {{DFtext|By position}} in the keybinding menu. ...SYM</code>, only allowing plain keys (no modifiers). These are listed as {{DFtext|By letter}} in the keybinding menu.
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  • {{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!| {{DFtext|Urist McGhost, Ghostly Cheesemaker has been put to rest.|5:1}}
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  • {{DFtext|He is slow to tire and agile, |2:0}}{{DFtext|but he is quite susceptible to disease.|4:0}}
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  • ...by bogeymen, you will be described in [[Legends|Legends mode]] as having {{DFtext|died in the the dark.|7:0}}
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  • ...uld be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would wa
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  • ...e z-level up, they will appear as {{DFtext|.}} (a period) instead of the {{DFtext|·}} representing open space.
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  • ...lly their profession is the position title), or {{DFtext|VACANT|6:1}} or {{DFtext|NEW|6:1}} if there is none.
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  • Undead [[tree]]s show on the map as {{DFtext|Dead Acacia}}, but an undead {{DFtext|Dead Acacia Sapling}} will still mature into a full grown tree. After cutt
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  • {{DFtext|Urist McVictim, Cheesemaker has been found dead, completely drained of bloo ...ng creatures will satisfy your need to "See Animal" through walls.) Your {{DFtext|Thirsty}} indicator will also show up as red, instead of blue. Due to such
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  • ...y '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is the highest quality. ...st site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the
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  • ...'t''' work. You can get around this by not eating anything until you are {{DFtext|Starving|6:0}}, at which point you will stop caring about the sapience of y
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  • * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene * {{DFtext|Woe unto any that disturb the resting place of <name> / The <Law-giver/Gene
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  • ...he game in this way, you will be described in [[legends mode]] as having {{DFtext|died in the dark.|7:0}}
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  • ...ers of its own species that '''also''' have the CRAZED tag. It will show {{DFtext|Berserk|4:1}} in the [[unit list]]. Berserk creatures go on rampages during ...e to all creatures except undead and other non-living ones and will show {{DFtext|Opposed to life|0:1}} in the [[unit list]]. Used by [[undead]] in the vanil
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  • {{DFtext|"Who dares to enter my house? I curse you!"|4:1}}<br>{{DFtext|You feel horrible!|3:1}}
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  • :{{DFtext|A miner has discovered a fissure filled with magma.|4:0:1}} :{{DFtext|A miner has struck a magma flow! Fire! Death! Flee!|4:0:1}}
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  • ...e z-level up, they will appear as {{DFtext|.}} (a period) instead of the {{DFtext|·}} representing open space.
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  • ...uld be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would wa
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  • ...uld be safe from freezing so long as all the tiles with water show up as {{DFtext|Subterranean|0:1}} when you look at them. Because [[Noble|nobody]] would wa
    5 KB (804 words) - 16:43, 8 December 2011
  • ...y '[c]ivilization/World info' and '[a]rtifacts' you can find a slab with {{DFtext|This is a [stone/metal name] slab. All craftmanship is of the highest quali ...st site including the vault, by spamming the same question they will say {{DFtext|The Farmer Urist: [vault name] is in [location]. In a time before time, the
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  • :{{DFtext|A miner has located an underground river.|1:0:1}} :{{DFtext|A miner has struck water! Flee the mines!|1:0:1}}
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  • ...ctopus!|red}} message will appear, while in [[fortress mode]] you'll see {{dftext|An octopus has sprung from ambush!|red}} instead. Due to their tiny size, h
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  • ...e's gender will appear as {{DFtext|x{{char|11}}x}} rather than the usual {{DFtext|{{char|11}}}}.
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  • ...provided, including the injured party (if applicable), the case status ({{DFtext|Unsolved.|3:1}}), and the witnesses who reported the crime. There are two b ...ight. However, there are no buttons, and the case status is described as {{DFtext|Convicted: Urist McDidntMakeFlutes, Craftsdwarf.|5:1}}
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  • | {{DFtext|{{char|11}}}} | {{DFtext|{{char|12}}}}
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  • ...} worth 50; this increases imports by 50. You then make the cloth into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no l
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  • ...ame menu by pressing the {{DFtext|Settings}} button and switching to the {{DFtext|keybindings}} tab.
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  • ...lder|gelded]], creating a sterile creature that is typically marked with {{DFtext|x{{char|11}}x}}. Gelding may also occur during combat if this body part is ...terface or through combat damage, resulting in a sterile creature marked {{DFtext|x{{char|12}}x}}.
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  • ...he game in this way, you will be described in [[legends mode]] as having {{DFtext|died in the dark.|7:0}}
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  • ...ctopus!|red}} message will appear, while in [[fortress mode]] you'll see {{dftext|An octopus has sprung from ambush!|red}} instead. Due to their tiny size, h
    2 KB (240 words) - 03:46, 20 December 2022
  • ...e z-level up, they will appear as {{DFtext|.}} (a period) instead of the {{DFtext|·}} representing open space.-->
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  • ...lin is discovered, the game pauses and centers on it, with the message: "{{DFtext|A gremlin! Drive it away!|4:1}}".
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  • ...the fast travel screen, their names will be displayed in light magenta ({{DFtext|example|5:1}}), and on the map will resemble a 3x3 block of housing with ye
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  • {{DFtext|Prepare for the journey carefully}}. More in-depth discussion is available
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  • ...e area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}})
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  • Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen th
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  • {{DFtext|You have struck saltpeter!|6:1}}
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  • Inspecting a cat with {{k|v}} reveals a unique message saying {{dftext|This animal isn't interested in your wishes.|7:1}}
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  • {{DFtext|A diplomat has left unhappy}}
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  • {{dftext|This visitor has come to slay beasts.|7:1}}
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  • :{{DFtext|A section of the cavern has collapsed!|4:0:1}}
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  • ...ter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs
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  • ...oiling blood if they step in a bloodied area, which displays the message {{DFtext|Magma Man is caught in a burst of boiling blood!|4:1}}. Magma men are Level
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  • ...imal" in your [[Standing_orders#Automated_Workshops|Standing orders]], a {{DFtext|Slaughter {name of the animal} (Tame)|3:1}} job will be queued to the next
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  • ...ability to pull wagons), it will be unable to send caravans (showing as {{DFtext|No Trade|6:1}} at the [[embark]] screen), unless it has domesticated any su
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  • {{DFtext|Dwarf cancels Construct Building: Cannot reach site.}}
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  • ...een [[Item_designations#Provenance_.2F_Ownership|parentheses]]. Example: {{dftext|(copper pick)|7:1}}
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  • {{DFtext|Dwarf cancels construct "Rock object": Needs non-economic rock}}
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  • ...l a cavern has been breached. Underground saplings will die if marked as {{DFtext|Outside |3:1}}.
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  • {{DFtext|Dwarf cancels construction of Wall: Creature occupying site}}
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  • {{DFtext|Dwarf cancels fill pond: Inappropriate building}}
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  • ...d assign your manager as the owner of the office. At this point, the red {{DFtext|[REQUIRE]|4:1}} under "Manager" should have disappeared from the {{K|n}}obl
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  • {{DFtext|Dwarf cancels task: Dropoff inaccessible}}
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  • {{DFtext|Dwarf cancels construct "Rock object": Needs non-economic rock}}
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  • * If you have any new [[farmer]]s, you'll probably want to enable {{DFtext|Farming (Fields)}} (growing), unless they're highly skilled in brewing or y
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  • ...s. There is never a migration in the first winter - literally not even a {{DFtext|The fortress attracted no migrants this season|6:0:0}} message.
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  • ...[still]] or [[farmer's workshop]] will be canceled with the announcement {{DFtext|...needs '''unrotten''' (item)|4:1}}. That doesn't mean you only have rott
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  • Inspecting a cat with {{k|v}} reveals an unique message saying {{dftext|This animal isn't interested in your wishes.|7:1}}
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  • {{DFtext|Unib Rulushlikot likes [[rhyolite]], [[silver]], [[amber opal]], [[persimmo
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  • ...ct on the animal. Not all creatures you can play as adventurers have the {{DFtext|Pet animal}} ability.
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  • :{{DFtext|A section of the cavern has collapsed!|4:0:1}}
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  • For those who are using [[Utility:DFHack|DFHack]], the command {{DFtext|fix/loyaltycascade|white}} can be used to immediately end some loyalty casc
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  • ...the fast travel screen, their names will be displayed in light magenta ({{DFtext|example|5:1}}), and on the map will resemble a 3x3 block of housing with ye
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  • {{DFtext|She personally values romance, finds maintaining decorum a silly, fumbling
    59 KB (8,766 words) - 16:11, 16 December 2023
  • :{{DFtext|You have struck an ore for brass-making.|6:0:1}}
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  • :{{DFtext|You have struck gold!|6:0:1}}
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  • :{{DFtext|You have struck platinum!|6:0:1}}
    565 bytes (73 words) - 20:01, 7 April 2019
  • ...een [[Item_designations#Provenance_.2F_Ownership|parentheses]]. Example: {{dftext|(copper pick)|7:1}}
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  • :{{DFtext|You have struck copper ore.|6:0:1}}
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  • :{{DFtext|You have struck iron ore!|6:0:1}}
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  • :{{DFtext|A miner has found a large chasm cleft through the mountain.|7:0:0}}
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  • :: If a {{DFtext|text is red|4:0:1}} then you lack the raw material to perform that task.
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  • ...train, but lacking an assigned barracks, a dwarf's job will be marked as {{DFtext|Soldier (no activity)|6:0:0}}, leaving the squad with nothing to do.
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  • ...s. There is never a migration in the first winter - literally not even a {{DFtext|The fortress attracted no migrants this season|6:0:0}} message.
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...e area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}})
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  • ...ter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs
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  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}}
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  • ...adding: 0.5em; margin: 0.25em; border: 1px solid #ccc; background: #eee">{{DFtext|▓|3:0:0}}</div>
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  • {{DFtext|She personally values romance, finds maintaining decorum a silly, fumbling
    60 KB (8,847 words) - 18:39, 21 April 2024
  • {{dftext|This visitor has come to slay beasts.|7:1}}
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  • ...me will make an [[announcement]] showing a cage trap icon in Premium and {{DFtext|cd}} in Classic. A trap with caught vermin will automatically be slated for
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  • {{DFtext|Urist McGhost, Ghostly Cheesemaker has been put to rest.|5:1}}
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  • There is never a migration in the first winter. There won't even be a {{DFtext|The fortress attracted no migrants this season|DarkGoldenRod}} message.
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  • For those who are using [[Utility:DFHack|DFHack]], the command {{DFtext|fix/loyaltycascade|white}} can be used to immediately end some loyalty casc
    26 KB (3,848 words) - 03:22, 20 December 2022
  • {{DFtext|Dwarf cancels Construct Building: Cannot reach site.}}
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  • ...essed]] into yet more leaves at a [[farmer's workshop]] by selecting the {{DFtext|Process plant to bag|7:0:1}} work order. You will need an empty bag availab
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  • ...er can increase this skill in pillage and raze missions when they gain a {{DFtext|positional advantage}} over the enemy. It may then be possible for them to
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  • ...oiling blood if they step in a bloodied area, which displays the message {{DFtext|Magma Man is caught in a burst of boiling blood!|4:1}}. Magma men are Level
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  • :{{DFtext|You have struck tin ore.|6:0:1}}
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  • Underground saplings will die if marked as {{DFtext|Outside|3:1}}.
    6 KB (1,050 words) - 04:04, 20 December 2022
  • {{DFtext|The dead walk. Hide while you still can!|5:1}}
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...adding: 0.5em; margin: 0.25em; border: 1px solid #ccc; background: #eee">{{DFtext|▓|3:0:0}}</div>
    1 KB (180 words) - 03:57, 20 December 2022
  • :{{DFtext|You have struck silver!|6:0:1}}
    1,018 bytes (140 words) - 16:47, 9 September 2017
  • {{DFtext|Dwarf cancels construction of Wall: Creature occupying site}}
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  • {{DFtext|Dwarf cancels task: Dropoff inaccessible}}
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  • ...ability to pull wagons), it will be unable to send caravans (showing as {{DFtext|No Trade|6:1}} at the [[embark]] screen), unless it has domesticated any su
    63 KB (9,874 words) - 03:43, 20 December 2022
  • There is never a migration in the first winter. There won't even be a {{DFtext|The fortress attracted no migrants this season|DarkGoldenRod}} message.
    7 KB (1,069 words) - 09:58, 15 July 2013
  • ...l a cavern has been breached. Underground saplings will die if marked as {{DFtext|Outside |3:1}}.
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  • {{DFtext|Prepare for the journey carefully}}. More in-depth discussion is available
    6 KB (962 words) - 14:33, 23 November 2016
  • {{DFtext|Dwarf cancels fill pond: Inappropriate building}}
    389 bytes (59 words) - 20:13, 24 September 2023
  • {{dftext|This visitor has come to slay beasts.|7:1}}
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  • ...train, but lacking an assigned barracks, a dwarf's job will be marked as {{DFtext|Soldier (no activity)|6:0:0}}, leaving the squad with nothing to do.
    3 KB (423 words) - 20:56, 14 May 2024
  • ...essed]] into yet more leaves at a [[farmer's workshop]] by selecting the {{DFtext|Process plant to bag|7:0:1}} work order. You will need an empty bag availab
    4 KB (667 words) - 05:25, 6 February 2024
  • ...ct on the animal. Not all creatures you can play as adventurers have the {{DFtext|Pet animal}} ability.
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...f you want to stick with your current [[Grower]](s). To activate, enable {{DFtext|Farming (Fields)}} (growing). Crop-size is based on the Grower skill of the
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  • {{DFtext|Unib Rulushlikot likes [[rhyolite]], [[silver]], [[amber opal]], [[persimmo
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  • {{DFtext|Prepare for the journey carefully}}. More in-depth discussion is available
    5 KB (928 words) - 03:51, 20 December 2022
  • ...ing the bed. If you build the beds first, however, you can use the nifty {{DFtext|Multi|2:1}} option to auto-designate individual bedrooms from a large selec
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  • ...e area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}})
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  • #redirect [[Template:DFtext]]
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  • {{dftext|This visitor has come to slay beasts.|7:1}}
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  • ...under the Pets/Livestock tab. Animals marked for slaughter will queue a {{DFtext|Slaughter {name of the animal} (Tame)|3:1}} task at a [[butcher's shop]], b
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  • ...nt, aiming it just like you would with a projectile. This is done in the {{DFtext|Natural abilities}} menu ({{k-|x|a}}). If you get spit on, you can also dri
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  • {{DFtext|Prepare for the journey carefully}}. More in-depth discussion is available
    5 KB (930 words) - 11:22, 2 October 2023
  • {{DFtext|Raw adamantine! Praise the miners!|3:1}}
    7 KB (1,233 words) - 14:48, 3 May 2024
  • ...f you want to stick with your current [[Grower]](s). To activate, enable {{DFtext|Farming (Fields)}} (growing). Crop-size is based on the Grower skill of the
    4 KB (700 words) - 16:26, 27 July 2023
  • ...e area''' - select Food and press {{K|u}} (see lower right where it says {{DFtext|u: Prepared Food}})
    4 KB (677 words) - 00:43, 21 December 2022
  • ...nture mode]], reactions are freely available in the {{k|x}} menu via the {{DFtext|create}} option, and any adventurer character can make free use of them. Re
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  • {{DFtext|A diplomat has left unhappy}}
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  • {{DFtext|Raw adamantine! Praise the miners!|3:1}}
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  • ...nture mode]], reactions are freely available in the {{k|x}} menu via the {{DFtext|create}} option, and any adventurer character can make free use of them. Re
    48 KB (7,387 words) - 03:52, 20 December 2022
  • {{DFtext|Urist McBitten, Cheesemaker has transformed into a werelizard!|3:1}}
    38 KB (5,678 words) - 22:47, 12 January 2024
  • {{DFtext|The dead walk. Hide while you still can!|5:1}}
    37 KB (6,081 words) - 22:22, 28 November 2023
  • Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen th
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...nt, aiming it just like you would with a projectile. This is done in the {{DFtext|Natural abilities}} menu ({{k-|x|a}}). If you get spit on, you can also dri
    1,022 bytes (165 words) - 00:47, 21 December 2022
  • Once you select {{DFtext|Design New World With Advanced Parameters}} from the main menu, a screen th
    82 KB (13,016 words) - 08:47, 21 January 2023
  • Underground saplings will die if marked as {{DFtext|Outside|3:1}}.
    7 KB (1,074 words) - 14:14, 22 April 2024
  • ...river]] or [[underground pool]] has been revealed, muddy tiles that are {{DFtext|Subterranean|#808080}} will spontaneously grow [[tower-cap]] [[tree]]s and
    1 KB (221 words) - 04:30, 3 July 2012
  • ...if one of the migrants is novice at farming then you should turn off the {{DFtext|Farming (Fields)}} labor in the immigrant so as to not lower the yields of
    9 KB (1,489 words) - 18:38, 8 December 2011
  • {{DFtext|Urist McGhost, Ghostly Cheesemaker has risen and is haunting the fortress!|
    10 KB (1,571 words) - 03:25, 20 December 2022
  • ...lin is discovered, the game pauses and centers on it, with the message: "{{DFtext|A gremlin! Drive it away!|4:1}}".
    4 KB (631 words) - 03:32, 20 December 2022
  • ...adding: 0.5em; margin: 0.25em; border: 1px solid #ccc; background: #eee">{{DFtext|▓|3:0:0}}</div>
    1 KB (169 words) - 21:40, 7 March 2013
  • ...er can increase this skill in pillage and raze missions when they gain a {{DFtext|positional advantage}} over the enemy.
    1 KB (141 words) - 23:39, 11 March 2024