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Difference between revisions of "Seed"

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:''Looking for information on world generation seeds? See [[Advanced_world_generation#Seed_Values|Advanced world generation]].''
 
:''Looking for information on world generation seeds? See [[Advanced_world_generation#Seed_Values|Advanced world generation]].''

Revision as of 05:36, 16 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Looking for information on world generation seeds? See Advanced world generation.
For information on seed management, see How do I manage my seeds and crops?
Seeds sprite preview.png

Seeds are used in farming to grow crops. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels or pots (10 bags per barrel/pot). Different seeds generally can't be mixed within a bag, so storing seeds of 10 different types requires 10 (or more) different bags (though a bug does cause dwarves to combine seeds occasionally).

Seeds can be brought on embark or obtained by trading. They can also be produced from plants (acquired by plant gathering or growing the respective crops). When a plant is eaten or used in brewing, milling or plant processing, it leaves one or two plantable seeds (see below for details). The exceptions are valley herb, bloated tuber, kobold bulb, and muck root, which will not leave behind seeds after processing. Cooking plants in a kitchen never produces seeds.

Tree seeds cannot currently be planted, though a few varieties, such as macadamia nuts and walnuts, are edible or cookable.

However, presently dwarves will rather starve than eat a seed raw.

Seed List

Seed type Graphic Edible Raw Cookable Farmable Vermin Edible Oil Seed Raws/Menu Order
Abaca seeds No No No Yes No 092
Acacia seeds No Yes No Yes No 153
Acorns Yes Yes No Yes No 152
Alfalfa seeds No Yes Yes Yes No 009
Almonds Yes Yes No Yes No 119
Apple seeds No No No Yes No 120
Apricot pits No No No Yes No 121
Artichoke seeds No Yes Yes Yes No 035
Asparagus seeds No Yes Yes Yes No 036
Avocado pits No No No Yes No 103
Bambara groundnut Yes Yes Yes Yes No 037
Banana seeds No No No Yes No 093
Barley seeds No Yes Yes Yes No 006
Bayberry seeds No No No Yes No 122
Beet seeds No No Yes No No 040
Bilberry seeds No No Yes No No 087
Bitter melon seeds No No Yes No No 041
Bitter orange seeds No No No Yes No 108
Bitter vetch seeds No Yes Yes Yes No 016
Blackberry seeds No No Yes No No 089
Blade weed seeds No Yes Yes Yes No 147
Bloated tuber seeds No No Yes No No 139
Blood amaranth seeds No Yes Yes Yes No 018
Blueberry seeds No No Yes No No 088
Broad bean No Yes Yes Yes No 039
Buckwheat seeds No Yes Yes Yes No 007
Cabbage seeds No No Yes No No 042
Cacao beans No Yes No No No 157
Candlenuts No Yes No Yes No 155
Caper seeds No No Yes No No 043
Carambola seeds No No No Yes No 094
Carrot seeds No Yes Yes Yes No 044
Cashews No No No Yes No 095
Cassava seeds No No Yes No No 045
Cave wheat seeds No Yes Yes Yes No 135
Celery seeds No No Yes No No 046
Cherry pits No No No Yes No 123
Chestnuts Yes Yes No Yes No 154
Chickpea No Yes Yes Yes No 047
Chicory seeds No No Yes No No 048
Citron seeds No No No Yes No 106
Coffee beans No No No No No 096
Cotton seeds Yes Yes Yes Yes Yes 031
Cowpea No Yes Yes Yes No 049
Cranberry seeds No No Yes No No 086
Cucumber seeds No No Yes No No 050
Custard-apple seeds No No No Yes No 113
Date palm seeds No No No Yes No 114
Desert lime seeds No No No Yes No 111
Dimple cup spawn No Yes Yes Yes No 146
Durian seeds No Yes No Yes No 097
Eggplant seeds No No Yes No No 051
Elephant-head amaranth seeds No Yes Yes Yes No 021
Finger lime seeds No No No Yes No 109
Finger millet No Yes Yes Yes No 024
Fisher berry seeds No Yes Yes Yes No 144
Flax seeds Yes Yes Yes Yes Yes 028
Fonio No Yes Yes Yes No 026
Foxtail millet No Yes Yes Yes No 025
Garden cress seeds No No Yes No No 052
Garlic seeds No Yes Yes Yes No 053
Ginkgo seeds Yes Yes No Yes No 124
Grape seeds No No Yes No No 085
Guava seeds No No No Yes No 098
Hard wheat seeds No Yes Yes Yes No 004
Hazel nuts Yes Yes No Yes No 125
Hemp seeds Yes Yes Yes Yes Yes 030
Hide root seeds No Yes Yes Yes No 148
Horned melon seeds No No Yes No No 054
Jute seeds No No Yes No No 029
Kaniwa seeds No Yes Yes Yes No 015
Kenaf seeds Yes Yes Yes Yes Yes 033
Kumquat seeds No No No Yes No 112
Leek seeds No No Yes No No 055
Lentil No Yes Yes Yes No 056
Lesser yam seeds No No Yes No No 080
Lettuce seeds No No Yes No No 057
Lime seeds No No No Yes No 104
Long yam seeds No No Yes No No 081
Longland grass seeds No Yes Yes Yes No 142
Lychee seeds No No No Yes No 115
Macadamia nuts Yes Yes No Yes No 116
Maize No Yes Yes Yes No 013
Mango pits No No No Yes No 156
Muck root seeds No No Yes No No 138
Mung bean No Yes Yes Yes No 058
Muskmelon seeds No No Yes No No 059
Oats seeds No Yes Yes Yes No 008
Olive pits No No No Yes No 117
Onion seeds No No Yes No No 060
Orange seeds No No No Yes No 107
Papaya seeds No No No Yes No 099
Papyrus sedge seeds No No Yes No No 034
Paradise nuts No No No Yes No 100
Parsnip seeds No Yes Yes Yes No 061
Passion fruit seeds No No Yes No No 084
Peas No Yes Yes Yes No 062
Peach pits No No No Yes No 126
Peanuts Yes Yes Yes Yes No 063
Pear seeds No No No Yes No 127
Pearl millet No Yes Yes Yes No 022
Pecans Yes Yes No Yes No 128
Pendant amaranth seeds No Yes Yes Yes No 017
Pepper seeds Yes Yes Yes Yes No 064
Persimmon seeds No No No Yes No 129
Pig tail seeds No Yes Yes Yes No 134
Pineapple seeds No No Yes Yes No 091
Plum pits No No No Yes No 130
Plump helmet spawn No Yes Yes Yes No 133
Pomegranate seeds No No No Yes No 118
Pomelo seeds No No No Yes No 105
Potato seeds No No Yes No No 065
Prickle berry seeds No Yes Yes Yes No 140
Purple amaranth seeds No Yes Yes Yes No 019
Purple yam seeds No No Yes No No 082
Quinoa seeds No Yes Yes Yes No 014
Radish seeds No No Yes No No 066
Rambutan seeds No Yes No Yes No 101
Ramie seeds No No Yes No No 032
Raspberry seeds No No Yes No No 090
Rat weed seeds No Yes Yes Yes No 143
Red beans No Yes Yes Yes No 067
Red spinach seeds No Yes Yes Yes No 020
Rhubarb seeds No No Yes No No 068
Rice No Yes Yes Yes No 012
Rock nuts No Yes Yes Yes Yes 137
Rope reed seeds No Yes Yes Yes No 145
Round lime seeds No No No Yes No 110
Rye seeds No Yes Yes Yes No 010
Sand pear seeds No No No Yes No 131
Single-grain wheat seeds No Yes Yes Yes No 001
Sliver barb seeds No Yes Yes Yes No 149
Soft wheat seeds No Yes Yes Yes No 003
Sorghum seeds No Yes Yes Yes No 011
Soybean No Yes Yes Yes No 069
Spelt seeds No Yes Yes Yes No 005
Spinach seeds No No Yes No No 070
Squash seeds No No Yes No No 071
Strawberry seeds No Yes Yes Yes No 141
String bean No Yes Yes Yes No 038
Sun berry seeds No Yes Yes Yes No 150
Sweet pod seeds No Yes Yes Yes No 136
Sweet potato seeds No No Yes No No 072
Taro seeds No No Yes No No 073
Tea seeds No No No Yes No 102
Teff No Yes Yes Yes No 027
Tomatillo seeds No Yes Yes Yes No 075
Tomato seeds No Yes Yes Yes No 074
Turnip seeds No No Yes No No 076
Two-grain wheat seeds No Yes Yes Yes No 002
Urad beans No Yes Yes Yes No 077
Walnuts Yes Yes No Yes No 132
Watermelon seeds No No Yes No No 078
Whip vine seeds No Yes Yes Yes No 151
White millet No Yes Yes Yes No 023
White yam seeds No No Yes No No 083
Winter melon seeds No No Yes No No 079

Seed Production

Seeds are produced by brewing (at a still), milling (at a millstone or quern), processing (at a farmer's workshop), or by dwarves eating the plants raw (uncooked). For information on where to grow, gather, or process specific plants, consult the specific plant's page or the general crops page.

In order to prevent your fortress becoming cluttered with millions of seeds, there is a cap of 200 seeds for each plant type and a global cap of 3000 seeds. Seed-producing activities will only produce seeds if your fortress contains fewer than 200 seeds of that type. You can exceed the 200 seed cap by buying seeds from caravans, and seed production will restart when your stocks fall below 200. Seed production is not affected by the global cap; rather, the oldest seeds in the fortress will be periodically removed to remain at or around 3000. Note that this removal may affect "strategic seed stockpiles" (i.e. seeds forbidden for use in case of typical dwarven culinary stupidity), any crops that you grow only occasionally, and potentially any crops which have been prevented from producing seeds by the specific type cap. Both of these limits can be modified in the d_init.txt file.

Note: In case you are confused about getting spam of messages like "Urist McFarmer cancels Plant seeds: Needs [seed name]", while you are sure that you have enough seeds, no burrow restrictions or closed doors, the reason for this is most likely: the haulers see a seed somewhere and take the whole seed bag from stockpile to go pick it up, making the farmer cancel his job. The problem is exacerbated when barrels are used on the seed stockpile, because the dwarves will additionally store the seed bags inside barrels, blocking even more seeds during each hauling job and extending hauling jobs by first bringing the seed bag to the seed, then returning to the stockpile, picking up the barrel to bring it to the bag, storing the bag in the barrel and only then bringing the barrel bag to the stockpile. During all this time, the seed barrel and all its contents will be blocked from access by any other job.

You can simply disallow barrels from the stockpile, which requires a somewhat larger stockpile but makes seed collection jobs much shorter and less disruptive. Bags will always be used to store seeds in stockpiles, you cannot forbid that.

Another way to deal with this problem is this: set up 2 seed stockpiles, with the larger (primary) one set to only accept items from links (a). Set the secondary (smaller) pile to take from anywhere and give to the main stockpile. Now, when a seed shows up in your dining room or brewery, the dwarves should try to put it into the secondary pile first, which shouldn't have anything in it for long (so no bag for world tour). Once the seed arrives in the secondary stockpile, a new job will be created, moving the seed over into the main stockpile. Now the bag will be picked up to move that seed into it, but if the piles are next to each other it should only be in transit for a few seconds reducing the likelihood of cancellation spam.

As a workaround, you can finally make use of the peculiarities of stockpile commands: setting a stockpile to "take" from a mill, still or farmer's workshop will prevent the workshop from sending its products to any other stockpile. If the stockpile in question doesn't accept seeds, all seeds produced by the workshop will stay in the building, readily accessible to farmers. This can be handy if the workshop is directly adjacent to the farm plot, but can cause cluttering of the workshop if other products like barrels of booze aren't moved out of the shop regularly.

"Seed" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: lenod
Elven: are
Goblin: ösmosp
Human: ase

Bugs

  • Dwarves compulsively store seeds in bags.Bug:7869
  • Planted seeds removed from field by seed cap.Bug:8107
  • Seeds carried by merchants count against fortress seed cap.Bug:8108
  • Conflict between the two seed caps can remove an entire type of seed.Bug:8091
  • Dye stored in barrels without bags.Bug:9219 This bug is believed to apply to seeds as well, based on the 01/19/2016 dev-log note: "stop dumping dye/flour/seed/etc. bags out into barrels improperly".
Some seeds are edible, either raw or cooked.
More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science