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Difference between revisions of "Horn"
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Creatures with horns and hooves can be very formidable in combat, especially since most of them are several times larger than your average dwarf - they have the ability to cave in skulls or bruise internal organs. It is best to approach all hoof/horn-wielding creatures with caution. | Creatures with horns and hooves can be very formidable in combat, especially since most of them are several times larger than your average dwarf - they have the ability to cave in skulls or bruise internal organs. It is best to approach all hoof/horn-wielding creatures with caution. | ||
− | == Adventure mode | + | == Adventure mode == |
− | + | Unlike ordinary [[bone]], horns or hooves cannot be used in adventurer bone carving, although they're still produced by butchering. | |
{{Translation | {{Translation |
Revision as of 09:56, 6 October 2023
This article was migrated from DF2014:Horn and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Horn is the generic name for both the hooves and horns of animals. In Dwarf Fortress, hooves and horns are functionally identical once stripped from their previous owners. Both are obtained by butchering certain animals, although horns are often only present on the male members of a particular species. In certain cases, horns may also be referred to as antlers, as is the case with elk. They can either be carved into horn crafts, or used to decorate existing crafts at the craftsdwarf's workshop; doing so uses the bone carver labor.
Creatures with horns and hooves can be very formidable in combat, especially since most of them are several times larger than your average dwarf - they have the ability to cave in skulls or bruise internal organs. It is best to approach all hoof/horn-wielding creatures with caution.
Adventure mode
Unlike ordinary bone, horns or hooves cannot be used in adventurer bone carving, although they're still produced by butchering.
"Horn" in other Languages
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[MATERIAL_TEMPLATE:HORN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:horn]
[STATE_ADJ:ALL_SOLID:horn]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] used bone for all of these, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[HORN]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |