v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Dye"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(52.03 restructuring, new dyes not listed)
Line 1: Line 1:
{{migrated article}}
 
 
{{Quality|Unrated}}
 
{{Quality|Unrated}}
 
{{av}}
 
{{av}}
  
 
{{distinguish|Die}}
 
{{distinguish|Die}}
[[File:dye_bag_preview.png|right|Bag of Dimple Cup dye powder.]]'''Dye''' can be used at the [[dyer's shop]] to change the [[Color#Color_tokens|color]] of [[cloth]] or [[cloth|thread]].
+
[[File:dye_bag_preview.png|right|Bag of Dimple Cup dye powder.]]'''Dye''' can be used at the [[dyer's shop]] to change the [[Color#Color_tokens|color]] of clothing materials.
Dye is made by milling certain [[crop|plants]] at a [[millstone]] or [[quern]]. Usually all [[trading|caravans]] will bring dye for [[trade]] too. Importing dye, however, is only useful if you have a somewhat skilled [[dyer]], otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colours are a value in themselves, if you don't stuff it all in bins.  
 
  
On the [[stocks]] screen, dyes are listed under [[powder]]. Dyes are [[stockpile]]d as "Food/Milled Plants", along with [[flour]]s. [[Barrel]]s that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye [[Bag|bags]], each bag containing one stack of dye items. Bag contents are not recognized in the [[Manager#Work orders|manager's work order conditions]].  
+
==Production==
As a workaround, referencing the dye bags is advised: item type 'items', material type 'no material', trait 'dye item'. It will now count all stacks of dye.
+
Dyes can be produced by milling a number of [[crop|plants]] at a [[millstone]] or [[quern]], as well as from other sources at a [[dyer's shop]]. Usually all [[trading|caravans]] will bring dye for [[trade]] too. Importing dye, however, is only useful if you have a somewhat skilled [[dyer]], otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colors are a value in themselves, if you don't stuff it all in bins.  
 +
 
 +
Dyes can be applied either to woven [[cloth]], raw [[thread]], or [[leather]]. Dyed items have their [[value]] increased by value of the dye (see table above), multiplied by [[quality]] with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
 +
 
 +
==Storage==
  
Using material 'Dimple dye', 'Emerald dye', 'Redroot dye', 'Sliver dye' will not work.
+
On the [[stocks]] screen, dyes are listed under [[powder]]. Dyes are [[stockpile]]d as "Food/Milled Plants", along with [[flour]]s. [[Barrel]]s that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye [[Bag|bags]], each bag containing one stack of dye items.
  
In theory, dyed objects can be [[color#Color tokens|colors]] other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green).
+
Bag contents are not recognized in the [[Manager#Work orders|manager's work order conditions]].
 +
As a workaround, referencing the dye bags is advised: item type 'items', material type 'no material', trait 'dye item'. It will now count all stacks of dye.
 +
Using material such as 'Dimple dye', 'Emerald dye', 'Redroot dye', 'Sliver dye' will not work.
  
 +
==List of dyes==
 
{| {{prettytable|style=margin-left:auto;margin-right:auto}}
 
{| {{prettytable|style=margin-left:auto;margin-right:auto}}
 
|- style="background:#ddd"
 
|- style="background:#ddd"
Line 19: Line 24:
 
!Dye
 
!Dye
 
!colspan=2|Color
 
!colspan=2|Color
 +
!Value
 
!Crop type
 
!Crop type
!Value
+
!Production
 
|-
 
|-
 
|[[Dimple cup]]
 
|[[Dimple cup]]
Line 26: Line 32:
 
|Midnight Blue
 
|Midnight Blue
 
| bgcolor="#003366" | &nbsp;&nbsp;&nbsp;<!--0,51,102-->
 
| bgcolor="#003366" | &nbsp;&nbsp;&nbsp;<!--0,51,102-->
 +
|20[[Currency|☼]]
 
|Underground
 
|Underground
|20[[Currency|☼]]
+
|Milled
 
|-
 
|-
 
|[[Blade weed]]
 
|[[Blade weed]]
Line 33: Line 40:
 
|Emerald
 
|Emerald
 
| bgcolor="#50c878" | &nbsp;&nbsp;&nbsp;<!--80,200,120-->
 
| bgcolor="#50c878" | &nbsp;&nbsp;&nbsp;<!--80,200,120-->
 +
|20[[Currency|☼]]
 
|Aboveground
 
|Aboveground
|20[[Currency|☼]]
+
|Milled
 
|-
 
|-
 
|[[Hide root]]
 
|[[Hide root]]
Line 40: Line 48:
 
|Red
 
|Red
 
| bgcolor="#ff0000" | &nbsp;&nbsp;&nbsp;
 
| bgcolor="#ff0000" | &nbsp;&nbsp;&nbsp;
 +
|10[[Currency|☼]]
 
|Aboveground
 
|Aboveground
|10[[Currency|☼]]
+
|Milled
 
|-
 
|-
 
|[[Sliver barb]]
 
|[[Sliver barb]]
Line 47: Line 56:
 
|Black
 
|Black
 
| bgcolor="#000000" | &nbsp;&nbsp;&nbsp;
 
| bgcolor="#000000" | &nbsp;&nbsp;&nbsp;
 +
|20[[Currency|☼]]
 
|Aboveground
 
|Aboveground
|20[[Currency|☼]]
+
|Milled
 
|}
 
|}
 
Dyes can be applied either to woven cloth or to the raw thread. Dyed items have their [[value]] increased by value of the dye (see table above), multiplied by [[quality]] with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
 
[[File:Dye.png|thumb|center|Midnight Blue dye powder.]]
 
  
 
{{D for Dwarf}}
 
{{D for Dwarf}}
Line 60: Line 67:
 
==See also==
 
==See also==
 
*[[Textile industry]]
 
*[[Textile industry]]
 +
*[[Decoration]]
  
 
{{Translation
 
{{Translation

Revision as of 16:34, 7 August 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

Not to be confused with Die.
Bag of Dimple Cup dye powder.

Dye can be used at the dyer's shop to change the color of clothing materials.

Production

Dyes can be produced by milling a number of plants at a millstone or quern, as well as from other sources at a dyer's shop. Usually all caravans will bring dye for trade too. Importing dye, however, is only useful if you have a somewhat skilled dyer, otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colors are a value in themselves, if you don't stuff it all in bins.

Dyes can be applied either to woven cloth, raw thread, or leather. Dyed items have their value increased by value of the dye (see table above), multiplied by quality with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.

Storage

On the stocks screen, dyes are listed under powder. Dyes are stockpiled as "Food/Milled Plants", along with flours. Barrels that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye bags, each bag containing one stack of dye items.

Bag contents are not recognized in the manager's work order conditions. As a workaround, referencing the dye bags is advised: item type 'items', material type 'no material', trait 'dye item'. It will now count all stacks of dye. Using material such as 'Dimple dye', 'Emerald dye', 'Redroot dye', 'Sliver dye' will not work.

List of dyes

Plant Dye Color Value Crop type Production
Dimple cup Dimple Dye Midnight Blue     20 Underground Milled
Blade weed Emerald Dye Emerald     20 Aboveground Milled
Hide root Redroot Dye Red     10 Aboveground Milled
Sliver barb Sliver Dye Black     20 Aboveground Milled
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


In some dwarven civilizations, a common battle cry is ‘ESHON ALOD ATÍR!’, which translates as ‘TODAY IS A GOOD DAY TO DYE!’ Dwarven historians have been unable to determine why this should be.

See also

"Dye" in other Languages Story tell indicator.png
Dwarven: atír
Elven: afithi
Goblin: osmu
Human: asseg
More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsTeethWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
Glitch
See also: Material science