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Difference between revisions of "Dye"
(52.03 restructuring, new dyes not listed) |
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{{Quality|Unrated}} | {{Quality|Unrated}} | ||
{{av}} | {{av}} | ||
{{distinguish|Die}} | {{distinguish|Die}} | ||
− | [[File:dye_bag_preview.png|right|Bag of Dimple Cup dye powder.]]'''Dye''' can be used at the [[dyer's shop]] to change the [[Color#Color_tokens|color]] of | + | [[File:dye_bag_preview.png|right|Bag of Dimple Cup dye powder.]]'''Dye''' can be used at the [[dyer's shop]] to change the [[Color#Color_tokens|color]] of clothing materials. |
− | |||
− | + | ==Production== | |
− | + | Dyes can be produced by milling a number of [[crop|plants]] at a [[millstone]] or [[quern]], as well as from other sources at a [[dyer's shop]]. Usually all [[trading|caravans]] will bring dye for [[trade]] too. Importing dye, however, is only useful if you have a somewhat skilled [[dyer]], otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colors are a value in themselves, if you don't stuff it all in bins. | |
+ | |||
+ | Dyes can be applied either to woven [[cloth]], raw [[thread]], or [[leather]]. Dyed items have their [[value]] increased by value of the dye (see table above), multiplied by [[quality]] with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts. | ||
+ | |||
+ | ==Storage== | ||
− | + | On the [[stocks]] screen, dyes are listed under [[powder]]. Dyes are [[stockpile]]d as "Food/Milled Plants", along with [[flour]]s. [[Barrel]]s that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye [[Bag|bags]], each bag containing one stack of dye items. | |
− | + | Bag contents are not recognized in the [[Manager#Work orders|manager's work order conditions]]. | |
+ | As a workaround, referencing the dye bags is advised: item type 'items', material type 'no material', trait 'dye item'. It will now count all stacks of dye. | ||
+ | Using material such as 'Dimple dye', 'Emerald dye', 'Redroot dye', 'Sliver dye' will not work. | ||
+ | ==List of dyes== | ||
{| {{prettytable|style=margin-left:auto;margin-right:auto}} | {| {{prettytable|style=margin-left:auto;margin-right:auto}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
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!Dye | !Dye | ||
!colspan=2|Color | !colspan=2|Color | ||
+ | !Value | ||
!Crop type | !Crop type | ||
− | ! | + | !Production |
|- | |- | ||
|[[Dimple cup]] | |[[Dimple cup]] | ||
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|Midnight Blue | |Midnight Blue | ||
| bgcolor="#003366" | <!--0,51,102--> | | bgcolor="#003366" | <!--0,51,102--> | ||
+ | |20[[Currency|☼]] | ||
|Underground | |Underground | ||
− | | | + | |Milled |
|- | |- | ||
|[[Blade weed]] | |[[Blade weed]] | ||
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|Emerald | |Emerald | ||
| bgcolor="#50c878" | <!--80,200,120--> | | bgcolor="#50c878" | <!--80,200,120--> | ||
+ | |20[[Currency|☼]] | ||
|Aboveground | |Aboveground | ||
− | | | + | |Milled |
|- | |- | ||
|[[Hide root]] | |[[Hide root]] | ||
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|Red | |Red | ||
| bgcolor="#ff0000" | | | bgcolor="#ff0000" | | ||
+ | |10[[Currency|☼]] | ||
|Aboveground | |Aboveground | ||
− | | | + | |Milled |
|- | |- | ||
|[[Sliver barb]] | |[[Sliver barb]] | ||
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|Black | |Black | ||
| bgcolor="#000000" | | | bgcolor="#000000" | | ||
+ | |20[[Currency|☼]] | ||
|Aboveground | |Aboveground | ||
− | | | + | |Milled |
|} | |} | ||
− | |||
− | |||
− | |||
{{D for Dwarf}} | {{D for Dwarf}} | ||
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==See also== | ==See also== | ||
*[[Textile industry]] | *[[Textile industry]] | ||
+ | *[[Decoration]] | ||
{{Translation | {{Translation |
Revision as of 16:34, 7 August 2025
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dye can be used at the dyer's shop to change the color of clothing materials.
Production
Dyes can be produced by milling a number of plants at a millstone or quern, as well as from other sources at a dyer's shop. Usually all caravans will bring dye for trade too. Importing dye, however, is only useful if you have a somewhat skilled dyer, otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colors are a value in themselves, if you don't stuff it all in bins.
Dyes can be applied either to woven cloth, raw thread, or leather. Dyed items have their value increased by value of the dye (see table above), multiplied by quality with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
Storage
On the stocks screen, dyes are listed under powder. Dyes are stockpiled as "Food/Milled Plants", along with flours. Barrels that contain only powders are called 'Mill barrel'. Each barrel can contain up to 60 dye bags, each bag containing one stack of dye items.
Bag contents are not recognized in the manager's work order conditions. As a workaround, referencing the dye bags is advised: item type 'items', material type 'no material', trait 'dye item'. It will now count all stacks of dye. Using material such as 'Dimple dye', 'Emerald dye', 'Redroot dye', 'Sliver dye' will not work.
List of dyes
Plant | Dye | Color | Value | Crop type | Production | |
---|---|---|---|---|---|---|
Dimple cup | Dimple Dye | Midnight Blue | 20☼ | Underground | Milled | |
Blade weed | Emerald Dye | Emerald | 20☼ | Aboveground | Milled | |
Hide root | Redroot Dye | Red | 10☼ | Aboveground | Milled | |
Sliver barb | Sliver Dye | Black | 20☼ | Aboveground | Milled |
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This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
In some dwarven civilizations, a common battle cry is ‘ESHON ALOD ATÍR!’, which translates as ‘TODAY IS A GOOD DAY TO DYE!’ Dwarven historians have been unable to determine why this should be.
See also
"Dye" in other Languages ![]()
|
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
Glitch | |
See also: Material science |