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Difference between revisions of "Nervous tissue"
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+ | [[File:nervous_tissue_icon.png|right]]'''Nervous tissue''' is a byproduct of [[butcher]]ing most creatures. This item [[refuse|has no known use]] and can fill your butchery with [[miasma]] if it is not removed before it rots. In most living creatures, it controls many bodily functions and movements by sending signals around the body. When feeling relief - but more prominently - pain, is something the nervous system plays the most prominent role in. | ||
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+ | [[File:Nervous Tissue Spinal Cord Motor Neuron (41850850342).jpg|thumb|292px|center|Nervous tissue in relation to the spinal cord.]] | ||
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+ | {{gamedata}} | ||
+ | {{materials}} | ||
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{{Category|Body parts}} | {{Category|Body parts}} | ||
[[ru:Nervous tissue]] | [[ru:Nervous tissue]] |
Latest revision as of 02:14, 29 December 2022
This article was migrated from DF2014:Nervous tissue and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Nervous tissue is a byproduct of butchering most creatures. This item has no known use and can fill your butchery with miasma if it is not removed before it rots. In most living creatures, it controls many bodily functions and movements by sending signals around the body. When feeling relief - but more prominently - pain, is something the nervous system plays the most prominent role in.
[MATERIAL_TEMPLATE:NERVE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:nervous tissue]
[STATE_ADJ:ALL_SOLID:nervous tissue]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000] copied human skin (no data)
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[NERVOUS_TISSUE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |