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Difference between revisions of "Ivory"
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− | '''Ivory''' and ''' | + | [[File:ivory_preview.png|right]]'''Ivory''' and '''teeth''' are resources used to create or decorate crafts at the [[craftsdwarf's workshop]] with the [[Bone carver|bone carving]] [[skill]]. The exact material category is "ivory/tooth", signifying that either ivory (the tusks of large animals) or sufficiently large teeth are needed for the job. |
Ivory tusks are obtained from [[butcher]]ing certain [[Creature|animals]] at the [[butcher's shop]]: [[elephant]]s, [[hippo]]s, [[narwhal]]s, [[walrus]]es, [[warthog]]s, and [[wild boar]]s. Some intelligent creatures like [[troll]]s and [[gorlak]]s also have tusks, but dwarves will not butcher them. | Ivory tusks are obtained from [[butcher]]ing certain [[Creature|animals]] at the [[butcher's shop]]: [[elephant]]s, [[hippo]]s, [[narwhal]]s, [[walrus]]es, [[warthog]]s, and [[wild boar]]s. Some intelligent creatures like [[troll]]s and [[gorlak]]s also have tusks, but dwarves will not butcher them. | ||
− | + | {{catbox|DF2014:Tooth}}{{catbox}} | |
Usable teeth may be harvested by butchering many of the largest animals (roughly [[grizzly bear]]-size or larger). Although [[combat]] may knock teeth loose from the mouths of dwarves, animals and invaders, such knocked-out teeth are almost always too small for crafting. As a rule, if a creature does not drop teeth or ivory when butchered, its teeth are too small for crafting, especially when divided into 30 pieces. | Usable teeth may be harvested by butchering many of the largest animals (roughly [[grizzly bear]]-size or larger). Although [[combat]] may knock teeth loose from the mouths of dwarves, animals and invaders, such knocked-out teeth are almost always too small for crafting. As a rule, if a creature does not drop teeth or ivory when butchered, its teeth are too small for crafting, especially when divided into 30 pieces. | ||
[[Goblin]]s will often wear [[jewelry]] made of troll ivory. Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet). | [[Goblin]]s will often wear [[jewelry]] made of troll ivory. Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet). | ||
− | [[File:ivory.jpg|thumb|275px|center|A fine material but rare | + | [[File:ivory.jpg|thumb|275px|center|A fine material, but a rare one for carving.]] |
{{Translation | {{Translation |
Latest revision as of 03:46, 19 January 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Ivory and teeth are resources used to create or decorate crafts at the craftsdwarf's workshop with the bone carving skill. The exact material category is "ivory/tooth", signifying that either ivory (the tusks of large animals) or sufficiently large teeth are needed for the job.
Ivory tusks are obtained from butchering certain animals at the butcher's shop: elephants, hippos, narwhals, walruses, warthogs, and wild boars. Some intelligent creatures like trolls and gorlaks also have tusks, but dwarves will not butcher them.
Usable teeth may be harvested by butchering many of the largest animals (roughly grizzly bear-size or larger). Although combat may knock teeth loose from the mouths of dwarves, animals and invaders, such knocked-out teeth are almost always too small for crafting. As a rule, if a creature does not drop teeth or ivory when butchered, its teeth are too small for crafting, especially when divided into 30 pieces.
Goblins will often wear jewelry made of troll ivory. Dwarves (and others) may carry "trophies" made from otherwise uncraftable materials (e.g. an elf tooth amulet).
"Ivory" in other Languages
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[MATERIAL_TEMPLATE:TOOTH_TEMPLATE]
[STATE_COLOR:ALL_SOLID:IVORY]
[STATE_NAME:ALL_SOLID:tooth]
[STATE_ADJ:ALL_SOLID:tooth]
[STATE_COLOR:LIQUID:IVORY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:IVORY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] copied bone, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[TOOTH]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |