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Difference between revisions of "Primordial remnant"
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+ | {{av}} | ||
{{minorspoiler}} | {{minorspoiler}} | ||
{{infostart|}} | {{infostart|}} | ||
+ | :''"In the beginning, there was an endless expanse of salt..."'' - [[Toady One]], [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 Future of the Fortress] | ||
+ | |||
+ | [[File:Mythical remnant sprite preview.png|right]]'''Primordial remnants''', alternatively known as '''remnants of creation''' and '''mythical remnants''', are a type of procedurally-generated material that can be found as [[artifact]]s. | ||
+ | |||
+ | ==Properties== | ||
{{infoheader|Properties}} | {{infoheader|Properties}} | ||
{{infocell| | {{infocell| | ||
* [[Material value]] 200☼ | * [[Material value]] 200☼ | ||
+ | * [[Material science|Impact strength]] 2 GPa | ||
+ | * [[Material science|Shear strength]] 2 GPa {{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}} | ||
{{firemagmasafe|yes|yes}} | {{firemagmasafe|yes|yes}} | ||
* [[Melting point]] None | * [[Melting point]] None | ||
Line 9: | Line 17: | ||
* [[Ignition point]] None | * [[Ignition point]] None | ||
* [[Solid density]] 1000 kg/m³ | * [[Solid density]] 1000 kg/m³ | ||
− | * [[Specific heat]] 7500}} | + | * [[Specific heat]] 7500 J/kg·K}} |
− | {{infoend}} | + | {{infoend}} The name and appearance of a remnant is generated based on its associated [[sphere]]. This linkage is consistent between all remnants and [[mysterious dungeon]]s - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world. |
− | [[ | + | |
− | + | Remnants have identical mechanical properties to [[divine metal]]- their yield is 1,000,000 KPa in all dimensions, and fractures at 2,000,000 KPa - superior to [[steel]]. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as [[wood]]. Remnants are completely fireproof. | |
− | + | (A remnant associated with the [[sphere]] of [[Sphere#METALS|metals]] gains the {{token|ITEMS_METAL|md}} token, and is thus recognized as being [[metal]].) | |
− | + | ||
+ | Because remnants are hidden in [[mysterious dungeon]]s without any historical interactions, they can't be viewed in [[legends mode]] until they're encountered in play. | ||
− | + | ==Raw material== | |
+ | Small remnants originate from [[Mysterious dungeon|mysterious lair]]s, though [[historical figure]]s can steal them like other [[artifact]]s, and bring them into the wider world. | ||
− | + | They have, as of yet, no known powers or uses. [[Religion]]s seek to gather them, and therefore offer a [[quest]] to retrieve one. They are categorized as a "small rock," like those used for [[Knapper|knapping]]. | |
− | == | + | ==List of remnants== |
− | + | There are unique sprites and different colors for primordial remnants, depending on the sphere they are attached to. | |
− | + | {| class="wikitable" style="width:;" | |
+ | |- | ||
+ | ! style="background:#c4c4c4;" | Icon | ||
+ | ! style="background:#c4c4c4;" | Sphere(s) | ||
+ | ! style="background:#c4c4c4;" | Name | ||
+ | ! style="background:#c4c4c4;" | Color | ||
+ | |- | ||
+ | | [[File:remnant_1.png]] | ||
+ | | Default / None | ||
+ | | glitchstuff | ||
+ | | Black | ||
+ | |- | ||
+ | | [[File:remnant_2.png]] | ||
+ | | Mountains, Minerals, Caverns | ||
+ | | stone | ||
+ | | style="background: {{fgcolor|0:1}}; color: #fff;"| Gray | ||
+ | |- | ||
+ | | [[File:remnant_3.png]] | ||
+ | | Jewels | ||
+ | | crystal | ||
+ | | style="background: {{fgcolor|7:1}};"| White | ||
+ | |- | ||
+ | | [[File:remnant_4.png]] | ||
+ | | Chaos | ||
+ | | chaos | ||
+ | | style="background: {{fgcolor|4:1}}; color: #fff;"| Red | ||
+ | |- | ||
+ | | [[File:remnant_5.png]] | ||
+ | | Darkness, Death, Nightmares | ||
+ | | darkness | ||
+ | | style="background: {{fgcolor|0:1}}; color: #fff;"| Black | ||
+ | |- | ||
+ | | [[File:remnant_6.png]] | ||
+ | | Dreams | ||
+ | | dreamstuff | ||
+ | | style="background: {{fgcolor|2:1}};"| Green | ||
+ | |- | ||
+ | | [[File:remnant_7.png]] | ||
+ | | Fire | ||
+ | | fire | ||
+ | | style="background: {{fgcolor|4:1}}; color: #fff;"| Red | ||
+ | |- | ||
+ | | [[File:remnant_8.png]] | ||
+ | | Light | ||
+ | | light | ||
+ | | style="background: {{fgcolor|6:1}};"| Yellow | ||
+ | |- | ||
+ | | [[File:remnant_9.png]] | ||
+ | | Lightning | ||
+ | | lightning | ||
+ | | style="background: {{fgcolor|6:1}};"| Yellow | ||
+ | |- | ||
+ | | [[File:remnant_10.png]] | ||
+ | | Metals | ||
+ | | metal | ||
+ | | style="background: {{fgcolor|7:1}};"| Silver | ||
+ | |- | ||
+ | | [[File:remnant_11.png]] | ||
+ | | Moon | ||
+ | | [[moonstone]] | ||
+ | | style="background: {{fgcolor|7:1}};"| White | ||
+ | |- | ||
+ | | [[File:remnant_12.png]] | ||
+ | | Muck | ||
+ | | [[mudstone]] | ||
+ | | style="background: {{fgcolor|6:0}}; color: #fff;"| Brown | ||
+ | |- | ||
+ | | [[File:remnant_13.png]] | ||
+ | | Oceans, Water | ||
+ | | ice | ||
+ | | style="background: {{fgcolor|1:1}}; color: #fff;"| Blue | ||
+ | |- | ||
+ | | [[File:remnant_14.png]] | ||
+ | | Plants | ||
+ | | leaf | ||
+ | | style="background: {{fgcolor|2:1}};"| Green | ||
+ | |- | ||
+ | | [[File:remnant_15.png]] | ||
+ | | Salt | ||
+ | | salt | ||
+ | | style="background: {{fgcolor|7:1}};"| White | ||
+ | |- | ||
+ | | [[File:remnant_16.png]] | ||
+ | | Mist, Sky, Storms, Wind | ||
+ | | cloudstuff | ||
+ | | style="background: {{fgcolor|7:1}};"| White | ||
+ | |- | ||
+ | | [[File:remnant_17.png]] | ||
+ | | Stars | ||
+ | | stardust | ||
+ | | style="background: {{fgcolor|6:1}};"| Yellow | ||
+ | |- | ||
+ | | [[File:remnant_18.png]] | ||
+ | | Sun | ||
+ | | [[sunstone]] | ||
+ | | style="background: {{fgcolor|6:1}};"| Yellow | ||
+ | |- | ||
+ | | [[File:remnant_19.png]] | ||
+ | | Trees | ||
+ | | wood | ||
+ | | style="background: {{fgcolor|6:0}}; color: #fff;"| Brown | ||
+ | |- | ||
+ | | [[File:remnant_20.png]] | ||
+ | | Volcanoes | ||
+ | | [[obsidian]] | ||
+ | | style="background: {{fgcolor|4:1}}; color: #fff;"| Red | ||
+ | |} | ||
==Equipment== | ==Equipment== | ||
− | [[ | + | [[Jewelry]] and [[weapon]]s made from primordial remnants are found in [[mysterious dungeon]]s and palaces, respectively. These items are also [[Magic|magical]], granting the wielder use of an {{Adv menu icon|X}} [[interaction]]. Weapons made from these materials are as strong as [[divine metal]], and use the same set of special graphics. For more information on magic powers and their effects, see [[intelligent undead]]. |
+ | |||
+ | ==List of powers== | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Icon !! Power !! Flavor text | ||
+ | |- | ||
+ | | [[File:icon_ice_bolt.png]] || '''Ice Bolt''' || ''This item shimmers with frost.'' | ||
+ | |- | ||
+ | | [[File:icon_propel_away.png]] || '''Propel Away''' || ''Air swirls around this item.'' | ||
+ | |- | ||
+ | | [[File:icon_pain.png]] || '''Pain''' || ''This item feels sinister.'' | ||
+ | |- | ||
+ | | [[File:icon_paralyze.png]] || '''Paralysis''' || ''This item feels strangely still.'' | ||
+ | |- | ||
+ | | [[File:icon_blisters.png]] || '''Blisters''' || ''This item feels prickly.'' | ||
+ | |- | ||
+ | | [[File:icon_sicken_anim.gif]] || '''Sicken''' || ''This item is unsettling.'' | ||
+ | |- | ||
+ | | [[File:icon_bleeding.png]] || '''Bleeding''' || N/A | ||
+ | |- | ||
+ | | [[File:icon_blind.png]] || '''Blind''' || ''This item is difficult to look at.'' | ||
+ | |- | ||
+ | | [[File:icon_rot.png]] || '''Rot''' || ''This item smells foul.'' | ||
+ | |- | ||
+ | | [[File:icon_dizziness.png]] || '''Dizziness''' || ''This item seems to spin in place.'' | ||
+ | |- | ||
+ | | [[File:icon_suffocate.png]] || '''Suffocate''' || ''This item whistles quietly.'' | ||
+ | |||
+ | |} | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | <!--Reference: Sweet Dreams by Eurythmics--> | ||
+ | |||
+ | A world can generate where sweet [[Sphere#DREAMS|dreams]] are made of these. Adventurers might have to travel the [[world]] and several [[Ocean|seas]], as everybody (or at least the [[Priest|clergy]]) is looking for something. | ||
+ | |||
+ | <!--Reference: Dark Souls--> | ||
+ | A [[Chosen]] [[Intelligent undead|undead]] can gather [[Sphere#FIRE|fire]]-based remnants to prevent the [[Calendar#Ages|Age of Death]]. | ||
{{Scriptdata}} | {{Scriptdata}} | ||
Line 35: | Line 188: | ||
{{Category|Adventurer mode}} | {{Category|Adventurer mode}} | ||
{{Category|Lore}} | {{Category|Lore}} | ||
+ | [[ru:Primordial remnant]] |
Latest revision as of 12:47, 27 June 2025
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
![]() |
- "In the beginning, there was an endless expanse of salt..." - Toady One, Future of the Fortress
Properties[edit]
Properties | |||
---|---|---|---|
|
The name and appearance of a remnant is generated based on its associated sphere. This linkage is consistent between all remnants and mysterious dungeons - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world.
Remnants have identical mechanical properties to divine metal- their yield is 1,000,000 KPa in all dimensions, and fractures at 2,000,000 KPa - superior to steel. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as wood. Remnants are completely fireproof.
(A remnant associated with the sphere of metals gains the [ITEMS_METAL]
token, and is thus recognized as being metal.)
Because remnants are hidden in mysterious dungeons without any historical interactions, they can't be viewed in legends mode until they're encountered in play.
Raw material[edit]
Small remnants originate from mysterious lairs, though historical figures can steal them like other artifacts, and bring them into the wider world.
They have, as of yet, no known powers or uses. Religions seek to gather them, and therefore offer a quest to retrieve one. They are categorized as a "small rock," like those used for knapping.
List of remnants[edit]
There are unique sprites and different colors for primordial remnants, depending on the sphere they are attached to.
Icon | Sphere(s) | Name | Color |
---|---|---|---|
![]() |
Default / None | glitchstuff | Black |
![]() |
Mountains, Minerals, Caverns | stone | Gray |
![]() |
Jewels | crystal | White |
![]() |
Chaos | chaos | Red |
![]() |
Darkness, Death, Nightmares | darkness | Black |
![]() |
Dreams | dreamstuff | Green |
![]() |
Fire | fire | Red |
![]() |
Light | light | Yellow |
![]() |
Lightning | lightning | Yellow |
![]() |
Metals | metal | Silver |
![]() |
Moon | moonstone | White |
![]() |
Muck | mudstone | Brown |
![]() |
Oceans, Water | ice | Blue |
![]() |
Plants | leaf | Green |
![]() |
Salt | salt | White |
![]() |
Mist, Sky, Storms, Wind | cloudstuff | White |
![]() |
Stars | stardust | Yellow |
![]() |
Sun | sunstone | Yellow |
![]() |
Trees | wood | Brown |
![]() |
Volcanoes | obsidian | Red |
Equipment[edit]
Jewelry and weapons made from primordial remnants are found in mysterious dungeons and palaces, respectively. These items are also magical, granting the wielder use of an X interaction. Weapons made from these materials are as strong as divine metal, and use the same set of special graphics. For more information on magic powers and their effects, see intelligent undead.
List of powers[edit]
![]() |
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
A world can generate where sweet dreams are made of these. Adventurers might have to travel the world and several seas, as everybody (or at least the clergy) is looking for something.
A Chosen undead can gather fire-based remnants to prevent the Age of Death.
mythical_remnant_adjectives={
"primordial",
"elder",
"cosmic",
"primal",
"elemental",
"primeval"
}
mythical_remnant_spheres={}
mythical_remnant_spheres.MOUNTAINS={
name="stone",
color="4:0:1",
state_color="GRAY"
}
mythical_remnant_spheres.MINERALS=mythical_remnant_spheres.MOUNTAINS
mythical_remnant_spheres.CAVERNS=mythical_remnant_spheres.MOUNTAINS
mythical_remnant_spheres.EARTH=mythical_remnant_spheres.MOUNTAINS
mythical_remnant_spheres.JEWELS={
name="crystal",
color="7:0:1",
state_color="WHITE"
}
mythical_remnant_spheres.CHAOS={
name="chaos",
color="4:0:1",
state_color="RED"
}
mythical_remnant_spheres.DARKNESS={
name="darkness",
color="0:0:1",
state_color="BLACK"
}
mythical_remnant_spheres.DEATH=mythical_remnant_spheres.DARKNESS
mythical_remnant_spheres.NIGHTMARES=mythical_remnant_spheres.DARKNESS
mythical_remnant_spheres.DREAMS={
name="dreamstuff",
color="2:0:1",
state_color="GREEN"
}
mythical_remnant_spheres.FIRE={
name="fire",
color="4:0:1",
state_color="RED"
}
mythical_remnant_spheres.LIGHT={
name="light",
color="6:0:1",
state_color="YELLOW"
}
mythical_remnant_spheres.LIGHTNING={
name="lightning",
color="6:0:1",
state_color="YELLOW"
}
mythical_remnant_spheres.METALS={
name="metal",
color="7:0:1",
state_color="SILVER"
}
mythical_remnant_spheres.MOON={
name="moonstone",
color="7:0:1",
state_color="WHITE"
}
mythical_remnant_spheres.DARKNESS={
name="mudstone",
color="6:0:0",
state_color="BROWN"
}
mythical_remnant_spheres.OCEANS={
name="ice",
color="1:0:1",
state_color="BLUE"
}
mythical_remnant_spheres.WATER=mythical_remnant_spheres.OCEANS
mythical_remnant_spheres.PLANTS={
name="leaf",
color="2:0:1",
state_color="GREEN"
}
mythical_remnant_spheres.SALT={
name="salt",
color="7:0:1",
state_color="WHITE"
}
mythical_remnant_spheres.MIST={
name="cloudstuff",
color="7:0:1",
state_color="WHITE"
}
mythical_remnant_spheres.SKY=mythical_remnant_spheres.MIST
mythical_remnant_spheres.STORMS=mythical_remnant_spheres.MIST
mythical_remnant_spheres.WIND=mythical_remnant_spheres.MIST
mythical_remnant_spheres.STARS={
name="stardust",
color="6:0:1",
state_color="YELLOW"
}
mythical_remnant_spheres.SUN={
name="sunstone",
color="6:0:1",
state_color="YELLOW"
}
mythical_remnant_spheres.TREES={
name="wood",
color="6:0:0",
state_color="BROWN"
}
mythical_remnant_spheres.VOLCANOS={
name="obsidian",
color="4:0:1",
state_color="RED"
}
materials.mythical_remnant.default=function(sph)
local lines={}
lines[#lines+1]="[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]"
local sph_info = mythical_remnant_spheres[sph] or {name="glitchstuff", color="0:0:1", state_color="BLACK"}
lines[#lines+1]="[DISPLAY_COLOR:"..sph_info.color.."]"
lines[#lines+1]="[BUILD_COLOR:"..sph_info.color.."]"
lines[#lines+1]="[STATE_COLOR:ALL:"..sph_info.state_color.."]"
lines[#lines+1]="[STATE_NAME_ADJ:ALL_SOLID:"..pick_random(mythical_remnant_adjectives).." "..sph_info.name.."]"
lines[#lines+1]="[MATERIAL_VALUE:200]"
lines[#lines+1]="[SPEC_HEAT:7500]"
lines[#lines+1]="[MELTING_POINT:NONE]"
lines[#lines+1]="[BOILING_POINT:NONE]"
lines[#lines+1]="[ITEMS_HARD]"
if(sph=="METALS") then lines[#lines+1]="[ITEMS_METAL]" end
lines[#lines+1]="[SOLID_DENSITY:1000]"
lines[#lines+1]="[LIQUID_DENSITY:1000]"
lines[#lines+1]="[MOLAR_MASS:20000]"
lines[#lines+1]="[IMPACT_YIELD:1000000]"
lines[#lines+1]="[IMPACT_FRACTURE:2000000]"
lines[#lines+1]="[IMPACT_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[COMPRESSIVE_YIELD:1000000]"
lines[#lines+1]="[COMPRESSIVE_FRACTURE:2000000]"
lines[#lines+1]="[COMPRESSIVE_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[TENSILE_YIELD:1000000]"
lines[#lines+1]="[TENSILE_FRACTURE:2000000]"
lines[#lines+1]="[TENSILE_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[TORSION_YIELD:1000000]"
lines[#lines+1]="[TORSION_FRACTURE:2000000]"
lines[#lines+1]="[TORSION_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[SHEAR_YIELD:1000000]"
lines[#lines+1]="[SHEAR_FRACTURE:2000000]"
lines[#lines+1]="[SHEAR_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[BENDING_YIELD:1000000]"
lines[#lines+1]="[BENDING_FRACTURE:2000000]"
lines[#lines+1]="[BENDING_STRAIN_AT_YIELD:0]"
lines[#lines+1]="[MAX_EDGE:12000]"
return {mat=lines,weight=1}
end
|
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
Glitch | |
See also: Material science |