- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Horn"
m (Interwiki link) |
m ({{materials}}) |
||
Line 2: | Line 2: | ||
{{av}} | {{av}} | ||
{{catbox|DF2014:Hoof}}{{catbox}} | {{catbox|DF2014:Hoof}}{{catbox}} | ||
− | + | '''Horn''' is the generic name for both the hoofs and horns of animals. In Dwarf Fortress, hoofs and horns are functionally identical once stripped from their previous owners. Both are obtained by [[Butcher's shop|butchering]] certain animals, although horns are often only present on the male members of a particular species. In certain cases horns may also be referred to as antlers, as is the case with [[elk]]. | |
They can either be carved into horn [[crafts]], or used to [[decoration|decorate]] existing crafts at the [[Craftsdwarf's workshop]]. Doing so uses the [[bone carver]] labor. | They can either be carved into horn [[crafts]], or used to [[decoration|decorate]] existing crafts at the [[Craftsdwarf's workshop]]. Doing so uses the [[bone carver]] labor. | ||
Line 20: | Line 20: | ||
{{gamedata}} | {{gamedata}} | ||
+ | {{materials}} | ||
+ | |||
{{Category|Materials}} | {{Category|Materials}} | ||
{{Category|Body parts}} | {{Category|Body parts}} | ||
[[ru:Horn]] | [[ru:Horn]] |
Revision as of 12:25, 17 May 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Horn is the generic name for both the hoofs and horns of animals. In Dwarf Fortress, hoofs and horns are functionally identical once stripped from their previous owners. Both are obtained by butchering certain animals, although horns are often only present on the male members of a particular species. In certain cases horns may also be referred to as antlers, as is the case with elk.
They can either be carved into horn crafts, or used to decorate existing crafts at the Craftsdwarf's workshop. Doing so uses the bone carver labor.
Creatures with horns and hooves can be very formidable in combat, especially since most of them are several times larger than your average dwarf. They have the ability to cave skulls or bruise internal organs. It is best to approach all hoof/horn wielding creatures with caution.
Adventure mode remarks
It seems that bone carving skill doesn't empower you to carve troll horns even in 44.05 version.
"Horn" in other Languages
|
[MATERIAL_TEMPLATE:HORN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:horn]
[STATE_ADJ:ALL_SOLID:horn]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] used bone for all of these, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[HORN]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |