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Difference between revisions of "DF2014:Toad man"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Toad man to Toad man: Migrating v50 page (4204/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (4204/4618) (content)) Tag: Removed redirect |
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+ | {{Creaturelookup/0 | ||
+ | |contrib=no | ||
+ | }} | ||
+ | {{av}} | ||
+ | {{new in v0.42}} | ||
+ | {{creaturedesc}} | ||
+ | |||
+ | '''Toad men''' are humanoid versions of the common [[toad]] and a [[Creature|species]] of unremarkable [[animal people]]. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world. | ||
+ | |||
+ | If they were encounterable, however, they would be a bit over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1-5 individuals, posing no threat to [[Dwarf|dwarves]] unless provoked. | ||
+ | Like other savage animal people, toad men would occasionally join [[civilization]]s, becoming full-fledged citizens who could appear in your fortress as [[visitor]]s, or [[historical figure]]s, or be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] toad men for their ''beauty''. | ||
+ | |||
+ | [[File:toad_man.png|thumb|280px|center|Ready to hop into action.<br />''Art by Rhys Harvey'']] | ||
+ | |||
+ | {{Translation| dwarven = nod udos | elvish = imadu onino | goblin = ngusnog ngorûg | human = budok abo}} | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} | ||
+ | {{Category|Creatures}} |
Latest revision as of 04:03, 20 December 2022
t
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Urist likes toad men for their beauty. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Toad - Toad man - Giant toad | |
Attributes | |
Alignment: | Savage |
Amphibious · Learns · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 35,100 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
This article is about an older version of DF. |
This page contains information only relevant to DF 0.42.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
- A dark green man with the distinct head of a toad.
Toad men are humanoid versions of the common toad and a species of unremarkable animal people. They currently cannot be encountered in-game due to a bug which prevents variations on pond-spawning vermin from being placed in the world.
If they were encounterable, however, they would be a bit over half the size of dwarves when adults and spawn in groups of 1-5 individuals, posing no threat to dwarves unless provoked. Like other savage animal people, toad men would occasionally join civilizations, becoming full-fledged citizens who could appear in your fortress as visitors, or historical figures, or be playable in adventurer mode.
Some dwarves like toad men for their beauty.
"Toad man" in other Languages
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[CREATURE:TOAD_MAN]
[COPY_TAGS_FROM:TOAD]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:toad man:toad men:toad man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:toad woman:toad women:toad woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:MOUTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:toad man:toad men:toad man]
[DESCRIPTION:A dark green man with the distinct head of a toad.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'t']
[COLOR:2:0:0] |