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Difference between revisions of "Silk"
LethosorBot (talk | contribs) (Tagging v50 page (3894/4888)) |
(silk is not lighter than leather, and it's not at all protective since at least 0.34) |
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Automatic collection of webs can be disabled from the [[Standing orders|orders menu]] ({{key|o}} -> {{key|W}}) - this is useful if the accessible [[web]]s are located in a dangerous area or if you want to temporarily free up your [[weaver]]s for other tasks. | Automatic collection of webs can be disabled from the [[Standing orders|orders menu]] ({{key|o}} -> {{key|W}}) - this is useful if the accessible [[web]]s are located in a dangerous area or if you want to temporarily free up your [[weaver]]s for other tasks. | ||
− | Silk | + | Silk was once prized as a superior choice for clothing since it was surprisingly protective for a non-[[metal]] material; this is no longer true. <!-- silk was nerfed in 31.06, along with (incidentally?) adamantine cloth --> It's still better that [[plant fiber]] as the latter is more than thrice as [[density|heavy]]. |
[[File:Silk,_India_(10721428564).jpg|thumb|240px|center|Nerve-ending friendly.]] | [[File:Silk,_India_(10721428564).jpg|thumb|240px|center|Nerve-ending friendly.]] |
Revision as of 05:57, 9 November 2023
This article was migrated from DF2014:Silk and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Silk cloth is made from silk thread. Silk thread can be gathered from the webs of brown recluse spiders, brown recluse spider men, cave spiders, giant cave spiders, and phantom spiders (as well as any web-spinning forgotten beasts, titans, or clowns), which is then woven into cloth at a loom. Webs are automatically collected by any worker who has the weaving labor activated and access to a loom, which automatically produces the work task "collect webs" and turns collected webs directly into silk thread. No stockpile is necessary for this collection.
Automatic collection of webs can be disabled from the orders menu (o -> W) - this is useful if the accessible webs are located in a dangerous area or if you want to temporarily free up your weavers for other tasks.
Silk was once prized as a superior choice for clothing since it was surprisingly protective for a non-metal material; this is no longer true. It's still better that plant fiber as the latter is more than thrice as heavy.
See also
"Silk" in other Languages
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[MATERIAL_TEMPLATE:SILK_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:ALL_SOLID:silk]
[STATE_ADJ:ALL_SOLID:silk]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:1150000] used spider silk from wikipedia
[SHEAR_FRACTURE:1200000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[SILK]
[ITEMS_SOFT] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |