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Difference between revisions of "Plant fiber"
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− | '''Plant fiber''' is a type of [[thread]], created from harvested plants by a [[thresher]] at a farmer's workshop. It can then be [[dyeing|dyed]], used to create [[cloth]], or used by a [[suturer]] in a [[hospital]]. Producing plant fiber threads will also create seeds for the corresponding crop. | + | '''Plant fiber''' is a type of [[thread]], created from harvested plants by a [[thresher]] at a [[farmer's workshop]]. It can then be [[dyeing|dyed]], used to create [[cloth]], or used by a [[suturer]] in a [[hospital]]. Producing plant fiber threads will also create seeds for the corresponding crop. |
There are currently eight crops which can be used for textile production: [[rope reed|rope reeds]], [[pig tail|pig tails]], [[hemp]], [[cotton]], [[ramie]], [[flax]], [[jute]] and [[kenaf]]. Pig tails are the only fiber-producing crop which can be grown [[underground]]; the others are all above-ground crops. The value of the plant fiber does not change depending on the crop used. | There are currently eight crops which can be used for textile production: [[rope reed|rope reeds]], [[pig tail|pig tails]], [[hemp]], [[cotton]], [[ramie]], [[flax]], [[jute]] and [[kenaf]]. Pig tails are the only fiber-producing crop which can be grown [[underground]]; the others are all above-ground crops. The value of the plant fiber does not change depending on the crop used. |
Revision as of 16:26, 13 October 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Plant fiber is a type of thread, created from harvested plants by a thresher at a farmer's workshop. It can then be dyed, used to create cloth, or used by a suturer in a hospital. Producing plant fiber threads will also create seeds for the corresponding crop.
There are currently eight crops which can be used for textile production: rope reeds, pig tails, hemp, cotton, ramie, flax, jute and kenaf. Pig tails are the only fiber-producing crop which can be grown underground; the others are all above-ground crops. The value of the plant fiber does not change depending on the crop used.
When used to create cloth, all plant fibres have a material value of 12☼, twice as much as wool and low-value silk, but half as much as the precious giant cave spider silk.
See Also
[MATERIAL_TEMPLATE:THREAD_PLANT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:fiber]
[STATE_ADJ:ALL_SOLID:fiber]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:none]
[STATE_ADJ:LIQUID:none]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:none]
[STATE_ADJ:GAS:none]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1520]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:600000] used cotton
[SHEAR_FRACTURE:600000] used cotton
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[THREAD_PLANT]
[ITEMS_SOFT] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |