- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Meat"
m |
m |
||
Line 1: | Line 1: | ||
{{Quality|Superior|00:30, 5 September 2013 (UTC)}} | {{Quality|Superior|00:30, 5 September 2013 (UTC)}} | ||
− | {{av}}'''Meat''' is a collective term for all edible animal [[butcher]]y products, and a specific term for a particular type of such products. Meat products are a [[food]] staple which, along with [[plant]]s, make up the majority of a fortress's diet. Although the {{k|z}} [[status]] screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, organs prepared for [[cook]]ing and consumption. The | + | {{av}}'''Meat''' is a collective term for all edible animal [[butcher]]y products, and a specific term for a particular type of such products. Meat products are a [[food]] staple which, along with [[plant]]s, make up the majority of a fortress's diet. Although the {{k|z}} [[status]] screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the [[creature]] when it is [[butcher's shop|butchered]], and [[prepared organs]], which are just that, organs prepared for [[cook]]ing and consumption. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.). |
Dwarves are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). Carnivorous creatures (such as tame [[tigerman|tigermen]]) will starve, however, if there is no meat in your larder, and [[animal trainer]]s will be unable to perform the initial training on any [[tame|wild]] carnivores. [[Prepared meal]]s containing meat apparently also qualify as meat for feeding carnivores. The business side of meat production is handled by the [[meat industry]]. | Dwarves are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative [[thought]]s). Carnivorous creatures (such as tame [[tigerman|tigermen]]) will starve, however, if there is no meat in your larder, and [[animal trainer]]s will be unable to perform the initial training on any [[tame|wild]] carnivores. [[Prepared meal]]s containing meat apparently also qualify as meat for feeding carnivores. The business side of meat production is handled by the [[meat industry]]. |
Revision as of 14:47, 17 November 2019
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Meat is a collective term for all edible animal butchery products, and a specific term for a particular type of such products. Meat products are a food staple which, along with plants, make up the majority of a fortress's diet. Although the z status screen lists all edible animal-derived products as meat, the game divides them into two discrete categories: true "{creature type} meat", which is muscle stripped from the creature when it is butchered, and prepared organs, which are just that, organs prepared for cooking and consumption. The amount of meat products produced from butchering a creature depends on the creature's absolute size, which is a combination of the species' average size and any creature-specific modifiers (height, broadness, etc.).
Dwarves are omnivores; having meat to eat is not compulsory, but does increase variety (munching on the same gruel day after day will eventually cause negative thoughts). Carnivorous creatures (such as tame tigermen) will starve, however, if there is no meat in your larder, and animal trainers will be unable to perform the initial training on any wild carnivores. Prepared meals containing meat apparently also qualify as meat for feeding carnivores. The business side of meat production is handled by the meat industry.
Like most types of food, meat will rot if not stockpiled appropriately, becoming unfit for consumption and emitting miasma over time if left underground.
"Meat" in other Languages
|
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |