v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Creature

From Dwarf Fortress Wiki
Revision as of 08:42, 5 January 2023 by Zippy (talk | contribs)
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

Many, many animals.
Many creatures packed into one area. ASCII mode.

In Dwarf Fortress, a creature is defined as any animate, normally-mobile (and for the sake of this article, non-vermin) being that can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although most creatures are animals, dwarves, giant cave spiders, and even megabeasts are all also considered creatures. Various creatures can and will interact with a fortress or adventurer in many different ways.

Some creatures have skills that match what type of creature they are (e.g. monkeys having legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to adventure mode or fortress mode. Some creatures are randomly and procedurally generated, meaning they could have different sprites in-game. Creatures of that type may have just one type of graphic in the list below.

Also note that creatures with the [ARENA_RESTRICTED] or [DOES_NOT_EXIST] tokens cannot be spawned in the object testing arena, similarly to vermin (e.g. flies, worms).

Many standard-sized creatures in the game take the space of a single tile, while many giant versions of creatures, including many types of beasts, may take up the space of more than one tile.

Spawning

The creatures that will spawn on any given fortress map depend on the biome(s) that the fortress is in. Additionally, there are several creature tokens in the raws that deal with creature spawning:

  • [FREQUENCY:X]: This tag dictates how often a creature will spawn. It ranges from 0-100, and is a comparative number, where the higher this number is, the more likely the creature is to spawn.
  • [CLUSTER_NUMBER:X]: This determines how many creatures will appear at one time on a map.
  • [POPULATION_NUMBER:X]: This determines the total number of this type of creature that can ever visit your fortress. The exact number varies depending on the map. For example, deer have a [POPULATION_NUMBER:15:30], meaning that if you kill between 15-30 deer, no more deer will ever visit your fortress.

Reading the Table

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features

The above columns indicate, in order:

  • Tile: The tile assigned to the creature, how you will see it without a graphic set.
  • Name: The name of the creature as it displays in-game.
  • Playable: If "No", the creature is not playable in any modes. "Fort" indicates that the creature is playable in fortress mode ([SITE_CONTROLLABLE]). "Adv" indicates that the creature is playable in adventure mode. All creatures except humans must have a population in an [ALL_MAIN_POPS_CONTROLLABLE] civilization in order to be playable in adventure mode; goblins (and other creatures) cannot be played from a goblin civ. Humans can be played whether or not a population exists due to [OUTSIDER_CONTROLLABLE], but an [ALL_MAIN_POPS_CONTROLLABLE] civ still needs to have existed at some point. Creatures with [LOCAL_POPS_CONTROLLABLE] are also playable in adventure mode.
  • Hostile: If "Yes", then the creature will attack on sight, if "No" then the creature is either neutral, or friendly. Undead creatures are always hostile to living things.
  • Food Source: If "Yes", then the creature can be butchered into an edible substance that your dwarves will feed on.
  • Adult Body Size: The average size of the creature when an adult. This can be anywhere from 500 for a rabbit to 25,000,000 for a dragon. The creature's volume in cm3, which, for creatures made of flesh, more-or-less equals the creature's weight in grams.[1] These sizes do not correspond to the sizes which trigger pressure plates. Size is modified with height and broadness (i.e. incredibly skinny and short is below the average weight, while a fat and tall one is above it).
  • Pet Value: This is the value the creature can be bought and sold for as a pet during trading.
  • Biome: Where the creature can be found.
  • Features: Any special features the creature possesses, including things such as causing a syndrome, breathing fire, or spinning webs.

Note: If you wish to view alternate ways of sorting creatures, such as sorting creatures by biomes and location, or sorting domestic creatures by features, there is a new page found here: Alternate creature sorting

Creatures

Civilized

Main races

Intelligent creatures that form the dominant civilized races of the world. While most are part of society many have turned to Banditry.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Dwarf sprite.png [[Dwarf]] Fort, Adv No No 60,000 Not tameable Mountain halls, dwarf fortresses, hillocks Trading race
Elf sprite.png e [[Elf]] Adv Variable1 No 60,000 Not tameable Forest retreats Trading race
Human sprite.png U [[Human]] Adv Variable1 No 70,000 Not tameable Towns and cities Trading race
Goblin sprite.png g [[Goblin]] Adv Usually1 No 60,000 Not tameable Dark fortresses and dark pits Snatchers2
Kobold sprite.png k [[Kobold]] Adv Usually1 No 20,000 Not tameable Caves Skulking race
1. Whether or not you are hostile with select civilized races depends on the history of your game world, and its length. Shorter histories mean less ongoing wars and less general hostility, good for a newer player to learn the basics.
2. Snatchers try to snatch children of other civilizations. Snatched individuals become part of the Snatcher's civilization.

Tribesmen

Intelligent animal people that form crude civilizations underground, but will not trade with you. They wield some weapons and can join adventurers.

Graphic Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
Amphibian man sprite.png a [[Amphibian man]] No Variable1 No 20,000 Not tameable Underground Amphibious
Antman sprite.png a [[Antman]] No Variable1 No Variable2 Not tameable Underground Four castes
Bat man sprite.png b [[Bat man]] Adv Variable1 No 35,050 Not tameable Underground Can fly
Cave fish man sprite.png f [[Cave fish man]] Adv Variable1 No 35,500 Not tameable Underground Amphibious
Cave swallow man sprite.png s [[Cave swallow man]] Adv Variable1 No 35,050 Not tameable Underground Can fly
Olm man sprite.png o [[Olm man]] Adv Variable1 No 35,100 Not tameable Underground Amphibious
Reptile man sprite.png r [[Reptile man]] No Variable1 No 50,000 Not tameable Underground Amphibious
Rodent man sprite.png r [[Rodent man]] No Variable1 No 40,000 Not tameable Underground
Serpent man sprite.png s [[Serpent man]] No Variable1 No 50,000 Not tameable Underground Amphibious; Causes Syndrome
1. Whether an animal person civilization treats you as hostile or not seems random.[Verify]
2. Ant-men body sizes depend on their caste.

Livestock and Domestic Animals

Creatures that have long been domesticated and either play a part in the meat industry or are simply pets to keep dwarves company. Note: Except for wagons, domestic animals can be bought at embark, or requested from dwarven caravans. Animals of these types below that are caught in the wild with cage traps can be tamed after only one session with an animal trainer.

Tile Name Playable Hostile Food Source Adult Body Size Pet Value (×) Biome Features
a Alpaca No No Yes 70,000 200 N/A Domestic, milkable and can be sheared
p Blue peafowl No No Yes 4,000 10 Tropical broadleaf forest Domestic, lay eggs
c Cat No No Yes 5,000 20 N/A Domestic
c Cavy No No No 800 3 Tropical savanna, grassland, and shrubland Domestic
c Chicken No No Yes 3,000 10 N/A Domestic, lay eggs
C Cow No No Yes 600,000 300 N/A Domestic and milkable
d Dog No No Yes 30,000 30 N/A Domestic and trainable
d Duck No No No 1,000 10 Any lakes and any wetland Domestic, lay eggs
D Donkey No No Yes 300,000 200 N/A Domestic, milkable, pack animal
g Goat No No Yes 50,000 50 N/A Domestic and milkable
g Goose No No Yes 4,500 10 Temperate lakes and temperate marshes Domestic, lay eggs
g Guineafowl No No No 1,500 10 N/A Domestic, lay eggs
H Horse No No Yes 500,000 200 N/A Domestic, milkable, wagon puller, pack animal
L Llama No No Yes 180,000 200 N/A Domestic, milkable and can be sheared
M Mule No No Yes 400,000 200 N/A Domestic, pack animal
C One-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
p Pig No No Yes 60,000 100 N/A Domestic and milkable
r Rabbit No No No 500 3 Temperate savanna, grassland, and shrubland Domestic
R Reindeer No No Yes 130,000 200 Tundra and taiga Domestic and milkable
s Sheep No No Yes 50,000 100 N/A Domestic, milkable and can be sheared
t Turkey No No Yes 5,000 10 Temperate forest, swamp and shrubland Domestic, lay eggs
C Two-humped camel No No Yes 500,000 500 Any desert Domestic, milkable, pack animal
W Wagon No No No 12,000 Not tameable A special "creature" - see article
W Water buffalo No No Yes 1,000,000 200 Tropical wetland Dome