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Primordial remnant
This article or section contains minor spoilers. You may want to avoid reading it. |
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"In the beginning, there was an endless expanse of salt..." - Toady One, Future of the Fortress
Primordial remnants, alternatively known as remnants of creation and mythical remnants, are a type of procedurally-generated material that can be found as an artifact.
Properties
The name and appearance of a remnant is generated based on a particular sphere. This linkage is consistent between all remnants and mysterious dungeons - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world.
Remnants have identical mechanical properties to divine metal- their yield is 1,000,000 MPa in all dimensions, and fractures at 2,000,000 MPa - superior to steel. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as wood. Remnants are completely fireproof.
A remnant associated with the sphere of metals gains the [ITEMS_METAL]
token and is thus recognized as being metal.
Raw material
Small remnants originate from mysterious lairs, though historical figures can steal them like other artifacts and bring them into the wider world. Their sprite is determined by their sphere.
They have, as of yet, no known powers or uses. Religions seek to gather them, and offer a quest to retrieve one.
They are categorized as a "small rock," like those used for knapping.
Equipment
Jewelry and weapons made from a primordial remnant are found in mysterious dungeons and palaces, respectively. These items are also magical, granting the wielder use of an interaction. Weapons made from these materials are as strong as divine metal.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
A world can generate where sweet dreams are made of these. Adventurers might have to travel the world and several seas, as everybody (or at least the clergy) is looking for something.
A Chosen undead can gather fire-based remnants to prevent the Age of Death.
1materials.mythical_remnant.default=function(sph)
2 local lines={}
3 lines[#lines+1]="[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]"
4 lines[#lines+1]="[STATE_NAME_ADJ:ALL_SOLID:"..pick_one(mythical_remnant_adjectives).." "..mythical_remnant_spheres[sph].name.."]"
5 lines[#lines+1]="[MATERIAL_VALUE:200]"
6 lines[#lines+1]="[SPEC_HEAT:7500]"
7 lines[#lines+1]="[MELTING_POINT:NONE]"
8 lines[#lines+1]="[BOILING_POINT:NONE]"
9 lines[#lines+1]="[ITEMS_HARD]"
10 if(sph=="METALS") then lines[#lines+1]="[ITEMS_METAL]" end
11 lines[#lines+1]="[SOLID_DENSITY:1000]"
12 lines[#lines+1]="[LIQUID_DENSITY:1000]"
13 lines[#lines+1]="[MOLAR_MASS:20000]"
14 lines[#lines+1]="[IMPACT_YIELD:1000000]"
15 lines[#lines+1]="[IMPACT_FRACTURE:2000000]"
16 lines[#lines+1]="[IMPACT_STRAIN_AT_YIELD:0]"
17 lines[#lines+1]="[COMPRESSIVE_YIELD:1000000]"
18 lines[#lines+1]="[COMPRESSIVE_FRACTURE:2000000]"
19 lines[#lines+1]="[COMPRESSIVE_STRAIN_AT_YIELD:0]"
20 lines[#lines+1]="[TENSILE_YIELD:1000000]"
21 lines[#lines+1]="[TENSILE_FRACTURE:2000000]"
22 lines[#lines+1]="[TENSILE_STRAIN_AT_YIELD:0]"
23 lines[#lines+1]="[TORSION_YIELD:1000000]"
24 lines[#lines+1]="[TORSION_FRACTURE:2000000]"
25 lines[#lines+1]="[TORSION_STRAIN_AT_YIELD:0]"
26 lines[#lines+1]="[SHEAR_YIELD:1000000]"
27 lines[#lines+1]="[SHEAR_FRACTURE:2000000]"
28 lines[#lines+1]="[SHEAR_STRAIN_AT_YIELD:0]"
29 lines[#lines+1]="[BENDING_YIELD:1000000]"
30 lines[#lines+1]="[BENDING_FRACTURE:2000000]"
31 lines[#lines+1]="[BENDING_STRAIN_AT_YIELD:0]"
32 lines[#lines+1]="[MAX_EDGE:12000]"
33 return {mat=lines,weight=1}
34end
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More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |