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Alcohol

From Dwarf Fortress Wiki
Revision as of 15:20, 14 September 2024 by Jecowa (talk | contribs) (→‎List of alcohol: background tree color)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Alcohol barrel sprite.png

Alcohol is the favored drink of the dwarves; a dwarf will drink booze an average of five times per season to satisfy their thirst, and although they can subsist on water, without booze, they will work increasingly slowly. Dwarves like to have some variety in what they drink, and will garner a bad thought if they are forced to drink the same variety of drink repeatedly ("has been tired of drinking the same old booze lately"). Every dwarf likewise has preferences for various types of drinks. Thus alcohol is important both for maintaining your fortress (at a minimum) and (with some investment in variety) for keeping your dwarves happy.

Alcohol can also be used as an ingredient for prepared meals. However, meals made with alcohol no longer cause your dwarves to get drunk, and will not sate their thirst.

Acquisition

Where adults drink, and children play. No matter the age, alcohol is always important.
A booze stockpile at work. ASCII mode.

Most crops and fruit trees in the game can have their produce turned into drink, and, thus, most drink is sourced from dwarven farming, both indoors and out. Most of the plants gathered from the wild can also be used for brewing, but the reduced yields relative to farming makes it a less ideal solution, though the added variety of drinks can make it worthwhile. Drinks can be sourced at embarkation, and taking at least a few barrels with you is recommended to hold your initial dwarves over until you can build a still. Caravans always bring some drinks along as well, although not enough to support a reasonably large fortress. Finally, honey acquired through beekeeping can be brewed into alcoholic mead, the only form of drink that is not derived from plants or fruit.

The most direct way to acquire the booze itself is through a still; large fortresses will usually have one or more dedicated brewers keeping the dwarven drinks cellar well-stocked. To brew a drink, a brewer will need an empty watertight container of some kind (either a barrel or large pot) and a stack of brewables. Each brewing job produces five units of alcohol per brewable item, and deposits the alcohol in the container, recovering any plant seeds in the process. The size of a stack does not affect how long it takes to brew it, which is based entirely on the brewer's skill, making brewing jobs performed on large stacks much more efficient than those done on individual consumables. Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (including the stack size) and the dwarf's personal preferences.

Mechanics

Dwarven thirst is constrained by the important [ALCOHOL_DEPENDENT] creature token, which causes them to suffer severe performance penalties when deprived of alcohol. "Dry" dwarves increasingly lose walking speed and attack speed. Alcohol withdrawal appears in the dwarf's thoughts and preferences as "starting to work slowly due to its scarcity" after 3 months, "really wants a drink" after 6 months, "has gone without a drink for far, far too long" after 9 months, and finally "can't even remember the last time he/she had some" after an entire year. Precisely how much dwarves trudge their feet due to alcohol withdrawal is unknown.

Even with a well installed, dwarves going to drink will prioritize alcohol over water. Citizens and residents of other species will also choose alcoholic drinks if available, regardless of their alcohol dependency or immoderation.

All creatures can theoretically survive drinking nothing but alcohol for their entire lives, though they may be subject to alcohol poisoning due to not having the same tolerance level as dwarves. Neither dwarves nor any other race of creature will accept an alcohol ration if resting in a hospital, and must instead be given fresh water until they recover. Water may also be given to busy dwarves that become thirsty.Bug:2448

Vampire dwarves are just as alcohol-dependent as the mortal kind. Despite this, in fortress mode, they will only ever drink blood, ensuring they eventually suffer withdrawal, even if your pantry is stocked to the brim with every beverage imaginable. This does not stop tavern keepers from giving them drink, if such is available inside the tavern.

Despite popular belief, setting booze on fire will not cause it to explode, but exposing it to high temperatures will cause it to boil away. If the container is flammable, it (and, subsequently, the booze) will be consumed by fire; magma-safe containers would never be destroyed by magma, but any booze inside will likely quickly perish due to heat transfer (unless the container is made of nether-cap).

Alcohol, like all other liquids, does not have a quality modifier. The level of happy thought generated by drinking a preferred alcohol is dependent upon the value of the entire stack of alcohol.[1])

Dwarves prefer drinking alcohol out of a mug, cup, or goblet, and will receive an unhappy thought for drinking alcohol without one of these three vessel types, which may be placed in coffers in designated taverns. Visitors will drink alcohol too.

Alcohol poisoning

Over-consumption of alcohol can lead to harmful syndromes, progressing to inebriation, unconsciousness, and death. Each individual has their own tolerance level based on their size (with dwarves having 1.5× the resistance for their size) and each individual will consume more or less according to their need to drink. Mysterious deaths from suffocation in your taverns are most likely cases of acute alcohol poisoning. Note that the lethal effects of alcohol poisoning are caused by impairing the function of a creature's lungs, making creatures that lack lungs, or the need to breathe, immune to death from alcohol poisoning.

List of alcohol

Plump Helmets grow slowly, and dwarves reuse the seeds after consuming the wine.
Dwarven Ale.
Ingredient Beverage produced Beverage value Type Source Source2
Plump helmet Dwarven wine 2 Plant-based Indoors Crop
Pig tail Dwarven ale 2 Indoors Crop
Cave wheat Dwarven beer 2 Indoors Crop
Sweet pod Dwarven rum 2 Indoors Crop
Muck root Swamp whiskey 1 Outdoors Crop
Bloated tuber Tuber beer 2 Outdoors Crop
Prickle berry Prickle berry wine 1 Outdoors Crop
Longland grass Longland beer 2 Outdoors Crop
Rat weed Sewer brew 1 Outdoors Crop
Fisher berry Fisher berry wine 2 Outdoors Crop
Rope reed River spirits 2 Outdoors Crop
Sliver barb Gutter cruor 1 Outdoors Crop
Sun berry Sunshine 5 Outdoors Crop
Whip vine Whip wine 3 Outdoors Crop
Beet Beetroot wine 2 Outdoors Crop
Wild carrot Carrot wine 2 Outdoors Crop
Cassava Cassava beer 2 Outdoors Crop
Parsnip Parsnip wine 2 Outdoors Crop
Potato Potato wine 2 Outdoors Crop
Radish Radish wine 2 Outdoors Crop
Sweet potato Sweet potato wine 2 Outdoors Crop
Turnip Turnip wine 2 Outdoors Crop
Single-grain wheat Single-grain wheat beer 2 Outdoors Crop
Two-grain wheat Two-grain wheat beer 2 Outdoors Crop
Soft wheat Soft wheat beer 2 Outdoors Crop
Hard wheat Hard wheat beer 2 Outdoors Crop
Spelt Spelt beer 2 Outdoors Crop
Barley Barley wine 2 Outdoors Crop
Buckwheat Buckwheat beer 2 Outdoors Crop
Rye Rye beer 2 Outdoors Crop
Sorghum Sorghum beer 2 Outdoors Crop
Rice Rice beer 2 Outdoors Crop
Maize Maize beer 2 Outdoors Crop
Quinoa Quinoa beer 2 Outdoors Crop
Kaniwa Kaniwa beer 2 Outdoors Crop
Pendant amaranth Pendant amaranth beer 2 Outdoors Crop
Blood amaranth Blood amaranth beer 2 Outdoors Crop
Purple amaranth Purple amaranth beer 2 Outdoors Crop
Pearl millet Pearl millet beer 2 Outdoors Crop
White millet White millet beer 2 Outdoors Crop
Finger millet Finger millet beer 2 Outdoors Crop
Foxtail millet Foxtail millet beer 2 Outdoors Crop
Fonio Fonio beer 2 Outdoors Crop
Teff Teff beer 2 Outdoors Crop
Apple Apple cider 2 Fruit-based Outdoors Tree
Apricot Apricot wine 2 Outdoors Tree
Banana Banana beer 2 Outdoors Tree
Bayberry Bayberry wine 2 Outdoors Tree
Carambola Carambola wine 2 Outdoors Tree
Cherry Cherry wine 2 Outdoors Tree
Custard-apple Custard-apple cider 2 Outdoors Tree
Date Date wine 2 Outdoors Tree
Durian Durian wine 2 Outdoors Tree
Guava Guava wine 2 Outdoors Tree
Lychee Lychee wine 2 Outdoors Tree
Mango Mango wine 2 Outdoors Tree
Papaya Papaya wine 2 Outdoors Tree
Peach Peach cider 2 Outdoors Tree
Pear Perry 2 Outdoors Tree
Persimmon Persimmon wine 2 Outdoors Tree
Plum Plum wine 2 Outdoors Tree
Pomegranate Pomegranate wine 2 Outdoors Tree
Rambutan Rambutan wine 2 Outdoors Tree
Sand pear Sand pear cider 2 Outdoors Tree
Artichoke Artichoke wine 2 Outdoors Crop
Tomato Tomato wine 2 Outdoors Crop
Tomatillo Tomatillo wine 2 Outdoors Crop
Passion fruit Passion fruit wine 2 Outdoors Crop
Grape Wine 2 Outdoors Crop
Cranberry Cranberry wine 2 Outdoors Crop
Bilberry Bilberry wine 2 Outdoors Crop
Blueberry Blueberry wine 2 Outdoors Crop
Blackberry Blackberry wine 2 Outdoors Crop
Raspberry Raspberry wine 2 Outdoors Crop
Pineapple Pineapple wine 2 Outdoors Crop
Strawberry Strawberry wine 2 Outdoors Crop
Honey Mead 1 Animal-based Outdoors Apiary

Modding

Any item of type DRINK:NONE is considered to be an alcoholic beverage as far as the game is concerned, regardless of the material used. Thus, if you were to make a reaction which produces drinks of, say, elf blood, your dwarves would happily chug them down, sating their alcohol dependency in the process. Note that DRINK items don't cause inebriation symptoms by themselves; these are dependent on a syndrome associated with the consumed substance (see the PLANT_ALCOHOL_TEMPLATE raws below for an example). However, you could always add this syndrome, or another one of your own design, to the material you want to use.

Bugs

Cooks will only cook alcohol and other fluids as a last resort, instead preferring to cook solid foods with solid foods. Bug:2393 For more information, see the kitchen page.

See also

Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary
More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science