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  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in be === Colors are assigned based on material and other raw values ===
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in b === Colors are assigned based on material and other raw values ===
    58 KB (7,047 words) - 03:16, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,609 words) - 03:21, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,612 words) - 03:40, 20 March 2023
  • {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1 Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of
    4 KB (690 words) - 15:08, 8 December 2011
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    43 KB (5,036 words) - 16:43, 8 December 2011
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...t obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (674 words) - 16:02, 20 February 2024
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (564 words) - 03:30, 20 December 2022
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-
    3 KB (438 words) - 18:29, 31 July 2012
  • * [[Raw adamantine]] ...r ''the'' most rare and valuable [[material]] in the game. The raw ore, [[raw adamantine]], can only be found in mountainous areas, and only in small amo
    6 KB (989 words) - 23:28, 15 August 2012
  • ...ration|decorating]] items - you have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    3 KB (438 words) - 19:27, 10 April 2014
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,233 words) - 14:48, 3 May 2024
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,226 words) - 03:52, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 03:17, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 01:55, 8 February 2023
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (912 words) - 20:25, 3 October 2014
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (864 words) - 20:42, 8 October 2014
  • * [[File:raw_adamantine_sprite.png]] [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    13 KB (2,058 words) - 16:47, 6 May 2024
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,202 words) - 04:01, 20 December 2022
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,200 words) - 18:56, 26 April 2024
  • '''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    22 KB (2,972 words) - 02:52, 20 December 2022
  • * [[Raw adamantine]] ...h is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into waf
    11 KB (1,757 words) - 12:47, 8 May 2014
  • [[File:angel_preview.png|right]]'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    23 KB (3,029 words) - 17:59, 19 April 2024
  • * [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...re not held in dwarf-made wooden cages, and also ''raw'' clear glass and ''raw'' crystal glass, even though these are made using [[pearlash]], and ash-[[g ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    13 KB (2,046 words) - 00:56, 11 January 2024
  • {{gamedata|{{/raw/premium}}|title=[[/raw/premium|init_default.txt (Premium)]]|whitespace=pre-wrap}} {{gamedata|{{/raw/classic}}|title=[[/raw/classic|init_default.txt (Classic)]]|whitespace=pre-wrap}}
    838 bytes (123 words) - 19:46, 28 September 2023
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, even though they are made using [[pearlash]]. Despite the *Wooden bins of [[rope reed]] raw [[cloth]] (depending on how many bins of these you have already). Buy a few
    6 KB (1,036 words) - 12:44, 5 November 2020
  • ...y important to have in small quantities. A bit of sand can be used to make raw glass, which is occasionally demanded by dwarves in a [[strange mood]], but ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    18 KB (2,871 words) - 03:24, 1 May 2024
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, despite the fact that they are made using [[pearlash]]. {{gamedata}}
    4 KB (579 words) - 12:45, 5 November 2020
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}}
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve ...only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do t
    6 KB (999 words) - 13:05, 5 November 2020
  • However, presently dwarves will rather starve than eat a seed raw. ! Seed type || Graphic || Edible Raw || Cookable || Farmable || Vermin Edible || Oil Seed || Raws/Menu Order ||
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...nasi_green_peas_-_2714.jpg|thumb|250px|right|Some seeds are edible, either raw or cooked.]]'''Seeds''' are used in [[farming]] to grow [[crop]]s. They can However, presently dwarves will rather starve than eat a seed raw.
    15 KB (2,292 words) - 03:55, 20 December 2022
  • * [[Raw adamantine]] '''Adamantine''' is processed from raw adamantine into strands which can then be made into various items; these it
    9 KB (1,490 words) - 20:18, 24 October 2018
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
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  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    6 KB (1,033 words) - 07:41, 25 March 2024
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (202 words) - 17:56, 8 May 2024
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (647 words) - 01:03, 5 April 2024
  • {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (200 words) - 03:23, 20 December 2022
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve {{gamedata}}
    3 KB (537 words) - 13:05, 5 November 2020
  • {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}} {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_SCROLL}}}}
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    7 KB (1,112 words) - 21:25, 24 April 2024
  • ...d in the Kitchen tab in the Status screen. Sugar is more valuable than the raw crop (20☼ per unit), and prepared meals made with sugar have a higher val {{gamedata
    2 KB (310 words) - 21:19, 20 March 2024
  • ...od]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usa Check for raw material access
    7 KB (1,092 words) - 14:18, 12 January 2024
  • [[Wood]] does not burn hot enough for use as fuel, and (in Dwarf Fortress) raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usa Check for raw material access
    7 KB (1,162 words) - 18:56, 6 June 2014
  • ...]] for wagons, as they possess no {{token|PREFSTRING}}. As stated by their raw files, they exist as creatures only temporarily until moving siege engines ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), it
    15 KB (2,396 words) - 19:08, 5 April 2024
  • ...ld a rough raw adamantine floor over the slade cavern floor, you will find raw adamantine below. ...nrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine to pave the floors with. They will be duplicated and can be mine
    7 KB (1,169 words) - 14:24, 3 May 2024
  • ...black; width:20em; font-weight:bold"><tt>No tasks available<br />Check for raw material access<br /><br />and fuel if necessary</tt></div> ...el these activities or facilities, and (in Dwarf Fortress) you cannot burn raw [[bituminous coal]] or [[lignite]] (although they are flammable).
    8 KB (1,261 words) - 21:08, 12 September 2012
  • ...e [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or mudd ...ickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.
    2 KB (322 words) - 03:49, 20 December 2022
  • ...ld a rough raw adamantine floor over the slade cavern floor, you will find raw adamantine below. ...nrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine to pave the floors with. They will be duplicated and can be mine
    7 KB (1,161 words) - 14:24, 3 May 2024
  • ...e [[cooking|cooked]], [[brewing|brewed]] into dwarven wine, and even eaten raw. They require an underground [[farm plot]], which requires [[soil]] or mudd ...ickly, can be planted in any season, may be used to make alcohol, or eaten raw if need be.
    2 KB (357 words) - 01:44, 28 April 2024
  • |location={{Stonelookup/location|{{{{FULLPAGENAME}}/raw}}}} ...vein may even be interrupted at the magnetite cluster border. Although the raw entries for native platinum indicate that it appears as veins within olivin
    2 KB (260 words) - 14:58, 28 August 2021
  • ...]] for wagons, as they possess no {{token|PREFSTRING}}. As stated by their raw files, they exist as creatures only temporarily until moving siege engines ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), it
    8 KB (1,249 words) - 04:06, 20 December 2022
  • ...growing plants and can be cooked, brewed into dwarven wine and even eaten raw. They require an underground [[farm plot]], which requires soil or muddy gr ...ickly, can be planted in any season, can be used to make alcohol, or eaten raw if need be.
    1 KB (255 words) - 22:55, 11 December 2011
  • ...od]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usa Check for raw material access
    7 KB (1,153 words) - 03:25, 20 December 2022
  • ...growing plants and can be cooked, brewed into dwarven wine and even eaten raw. They require an underground [[farm plot]], which requires soil or muddy gr ...ickly, can be planted in any season, can be used to make alcohol, or eaten raw if need be.
    1 KB (255 words) - 21:51, 18 February 2012
  • {{gamedata}} {{gamedata|title=Entity ([[civilization]]) raws|{{raw|v50:entity_default.txt|ENTITY|SKULKING}}}}
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  • {{gamedata}} {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
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  • {{Gamedata}} {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|DF2014:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
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  • {{gamedata}} {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.31:entity_default.txt|ENTITY|MOUNTAIN}}}}
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  • {{gamedata This can be accomplished by creating an "interaction_secretnamehere" raw file with the appropriate [[interaction token]]s.
    39 KB (6,270 words) - 06:58, 25 April 2024
  • ...oded ones (such as salt, ash, ice, or vomit), flames, or a randomly chosen raw-defined inorganic (any type of stone, soil, gem, metal, or other, such as g {{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]
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  • ...oded ones (such as salt, ash, ice, or vomit), flames, or a randomly chosen raw-defined inorganic (any type of stone, soil, gem, metal, or other, such as g {{gamedata|title=Example raws (as extracted from world.sav)|[OBJECT:CREATURE]
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  • {{gamedata}} {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|MOUNTAIN}}}}
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  • ...r [[cooking|cooked]]. Long yams are the only type of yam that can be eaten raw. {{gamedata}}
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  • The frequency with which animals are able to be milked is defined in the raw files with the tag {{token|MILKABLE|creature|LOCAL_CREATURE_MAT:MILK:20000} {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|MILK_TEMPLATE}}}}
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  • ...eed per sweet pod will be left over. Dwarven syrup cannot be eaten in its raw state, but can be made into edible food using [[cooking]]. {{gamedata
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  • {{file|DF/raw/objects/language_SYM.txt}} {{Gamedata}}
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  • ...ichoke wine]]. [[Seed]]s can only retrieved from brewing, not from eating raw hearts. {{gamedata}}
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  • The [[/raw|raw]] name for these creatures is, rather logically, <code>GIANT_GREY_PARROT</c {{gamedata}}
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  • {{gamedata|title=Embark profiles| [TITLE:Miner Expedition with Supplies and Raw Mats]
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  • |skin=Raw hide & Chitin ...ir internal shell-like structure, giant cuttlefish produce both chitin and raw hide when butchered.
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  • .... Despite its appearance (showing up as {{Raw Tile|£|4:7:1}} unmined and {{Raw Tile|*|4:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    1 KB (157 words) - 21:37, 7 October 2012
  • .... Despite its appearance (showing up as {{Raw Tile|£|1:7:1}} unmined and {{Raw Tile|*|1:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    655 bytes (88 words) - 14:07, 31 January 2014
  • .... Despite its appearance (showing up as {{Raw Tile|£|4:7:1}} unmined and {{Raw Tile|*|4:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    529 bytes (80 words) - 18:06, 28 September 2013
  • To harvest a shell, the raw pond turtle must be processed at a [[Fishery]]. This will produce a [[shell ...]] or closing [[door]], the only result will be pond turtle remains, not a raw pond turtle you can take to a fisherdwarf's workshop and process to get a s
    2 KB (348 words) - 16:29, 24 March 2014
  • ...the most widely popular of the six underground [[crop]]s. They are edible raw, but can also be [[cook|cooked]] in a [[kitchen]] or [[brewer|brewed]] into ...troys their seeds, or in this case their '''spawn'''*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred
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  • #In raw/objects/creature_domestic.txt, find "[CREATURE:COW]" #In raw/objects/material_template_default.txt look up the material you want to enab
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  • The [[/raw|raw]] name for these creatures is, rather logically, <code>GIANT_GREY_PARROT</c {{gamedata}}
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  • |properties={{Stonelookup/aux2|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}
    8 KB (1,328 words) - 16:41, 17 January 2024
  • ...ve spider bite]]. It is produced by certain creatures according to their [[raw file]], and may be [[extracts|extracted]] as a [[liquid]] and stored in [[v {{gamedata
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  • ...arden plant]]. They can be planted in all seasons and the pepper is edible raw or [[cooking|cooked]]. ...f Fortress'', perhaps as a kindness to the poor Urist who decides to eat a raw wild pepper for dinner.
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  • {{gamedata|{{raw|{{raw|v0.34:entity_default.txt|ENTITY|MOUNTAIN}}|POSITION|DUKE}}}}
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  • {{gamedata|{{raw|{{raw|v0.34:entity_default.txt|ENTITY|MOUNTAIN}}|POSITION|COUNT}}}}
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  • .... Despite its appearance (showing up as {{Raw Tile|£|1:7:1}} unmined and {{Raw Tile|*|1:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    527 bytes (69 words) - 16:43, 8 December 2011
  • ...arden plant]]. They can be planted in all seasons and the pepper is edible raw or [[cooking|cooked]]. ...f Fortress'', perhaps as a kindness to the poor Urist who decides to eat a raw wild pepper for dinner.
    806 bytes (112 words) - 03:48, 20 December 2022
  • The [[raw file|creature definitions]] for the [[mussel]] and [[oyster]] indicate that {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PEARL_TEMPLATE}}}}
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  • ...s a honeycomb. A jug of [[honey]] is produced as a byproduct. [[Glob]]s of raw wax will be stored in a [[fat]] stockpile. {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|WAX_TEMPLATE}}}}
    964 bytes (146 words) - 20:24, 20 March 2024
  • |properties={{Stonelookup/aux2|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|WATER}}}}
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  • .... Despite its appearance (showing up as {{Raw Tile|£|4:7:1}} unmined and {{Raw Tile|*|4:1}} mined), it is '''not''' a usable [[ore]]. {{gamedata}}
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  • When a fortress is "too deeped" after mining too much [[raw adamantine]], a Demon will be released from the depths of the earth. By ret Once the demon inhabiting a fortress is killed, all remaining [[raw adamantine]], mined or not, will instantly turn into [[galena]].
    750 bytes (113 words) - 19:27, 18 May 2022
  • {{gamedata|title=Embark profiles| [TITLE:Miner Expedition with Supplies and Raw Mats]
    27 KB (3,329 words) - 03:21, 20 December 2022
  • #In raw/objects/creature_domestic.txt, find "[CREATURE:COW]" #In raw/objects/material_template_default.txt look up the material you want to enab
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  • .... Despite its appearance (showing up as {{Raw Tile|£|4:7:1}} unmined and {{Raw Tile|*|4:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    531 bytes (81 words) - 18:06, 28 September 2013
  • ...barrows enabled and available. All stone boulders (with the exception of [[raw adamantine]]) weigh significantly more than 75Γ - these are the most commo {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_WHEELBARROW}}}}
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  • .... Despite its appearance (showing up as {{Raw Tile|£|1:7:1}} unmined and {{Raw Tile|*|1:1}} mined), it is '''not''' a usable ore. {{gamedata}}
    516 bytes (70 words) - 20:32, 20 September 2012
  • .... Despite its appearance (showing up as {{Raw Tile|£|1:7:1}} unmined and {{Raw Tile|*|1:1}} mined), it is '''not''' a usable [[ore]]. {{gamedata}}
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  • :''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)'' {{Gamedata|{{raw|DF2012:item_trapcomp.txt|}}}}
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  • The frequency with which animals are able to be milked is defined in the raw files with the tag {{token|MILKABLE|creature|LOCAL_CREATURE_MAT:MILK:20000} {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|MILK_TEMPLATE}}}}
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  • .... Despite its appearance (showing up as {{Raw Tile|£|4:7:1}} unmined and {{Raw Tile|*|4:1}} mined), it is '''not''' a usable [[ore]]. {{gamedata}}
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  • To harvest a shell, the raw pond turtle must be processed at a [[fishery]]. This will produce a pond tu ...]] or closing [[door]], the only result will be pond turtle remains, not a raw pond turtle you can take to a fisherdwarf's workshop and process to get a s
    2 KB (360 words) - 03:50, 20 December 2022
  • :''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)'' {{Gamedata|{{raw|DF2012:item_trapcomp.txt|}}}}
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  • To harvest a shell, the raw pond turtle must be processed at a [[fishery]]. This will produce a pond tu ...]] or closing [[door]], the only result will be pond turtle remains, not a raw pond turtle you can take to a fisherdwarf's workshop and process to get a s
    2 KB (363 words) - 09:54, 5 June 2023
  • {{gamedata|title=Embark profiles| [TITLE:Miner Expedition with Supplies and Raw Mats]
    27 KB (3,329 words) - 18:29, 7 June 2014
  • ...turtles is by having a fisherdwarf perform the fishing labor, producing a raw turtle, which is then taken to a fishery and processed to get a shell and a ...nd it gets killed by a trap, the only result will be turtle remains, not a raw turtle you can take to a fisherdwarf's workshop and process to get a shell.
    1 KB (237 words) - 09:46, 27 February 2012
  • ...the most widely popular of the six underground [[crop]]s. They are edible raw, but can also be [[cook|cooked]] in a [[kitchen]] or [[brewer|brewed]] into ...troys their seeds, or in this case their '''spawn'''*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred
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  • The [[/raw|raw]] name for these creatures is, rather logically, <code>GIANT_GREY_PARROT</c {{gamedata}}
    587 bytes (74 words) - 21:42, 11 March 2013
  • ...option is cheating by modifying the raw files. Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. In here you can find their [[creature tok {{gamedata}}
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  • ...r [[cooking|cooked]]. Long yams are the only type of yam that can be eaten raw. {{gamedata}}
    559 bytes (81 words) - 03:16, 28 April 2024
  • To install the mod, add this workshop to your raw/objects/building_custom.txt file: {{gamedata|
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  • :''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)'' {{Gamedata|{{raw|DF2012:item_trapcomp.txt|}}}}
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  • ...enable breeding if your population gets too low. If you modify the default raw file instead, your fortress won't begin with an initial cat population boom {{gamedata}}
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  • To go from raw materials to finished products (assuming 1 bar per crafted item) at a conve ... will have no leftover raw material and will yield '''32''' single-bar steel items. This is assuming,
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  • {{gamedata|{{raw|{{raw|v0.34:entity_default.txt|ENTITY|MOUNTAIN}}|POSITION|BARON}}}}
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  • ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), i {{gamedata}}
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  • |skin=Raw hide & Chitin ...ir internal shell-like structure, giant cuttlefish produce both chitin and raw hide when butchered.
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  • ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), i {{gamedata}}
    6 KB (1,029 words) - 14:05, 31 May 2014
  • To go from raw materials to finished products (assuming 1 bar per crafted item) at a conve ... will have no leftover raw material and will yield '''32''' single-bar steel items. This is assuming,
    12 KB (1,888 words) - 15:48, 7 May 2024
  • ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), i {{gamedata}}
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  • |skin=Raw hide & Chitin ...ir internal shell-like structure, giant cuttlefish produce both chitin and raw hide when butchered.
    846 bytes (111 words) - 00:24, 10 March 2013
  • {{gamedata|Change this to turn sound off. ...f it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatev
    26 KB (4,357 words) - 15:01, 15 April 2019
  • ...]] [[crop|garden plant]]. They can be planted in all seasons and is edible raw or [[cooking|cooked]]. {{gamedata}}
    567 bytes (80 words) - 03:53, 20 December 2022
  • ...IC] tag). In order to actually tame exotic animals, you need to edit the [[raw file]]s in the [[Main:saved game folder|saved game folder]] to change [PET_ {{gamedata}}
    777 bytes (108 words) - 15:36, 29 January 2020
  • ...[trading]] with non-dwarven [[caravan|caravans]]. They can be [[food|eaten raw]], [[cooking|cooked]], or [[brewing|brewed]] into [[Strawberry wine]]. They {{gamedata}}
    534 bytes (68 words) - 00:32, 11 June 2014
  • |skin=Raw hide (occasional) {{Gamedata}}
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  • ...an be resolved by replacing their [AMPHIBIOUS] tag with [AQUATIC] in their RAW file. This state is probably a joke on the fish's name from the developers. {{gamedata}}
    746 bytes (106 words) - 17:06, 8 December 2011
  • ...muck roots]] and [[prickle berry|prickle berries]]. It can be [[food|eaten raw]], [[cooking|cooked]] or [[brewing|made]] into [[sewer brew]]. {{gamedata}}
    340 bytes (44 words) - 21:52, 18 February 2012
  • ...en vegetable]]. They can be planted in all seasons, and the bulb is edible raw or [[cooking|cooked]]. {{gamedata}}
    625 bytes (84 words) - 03:46, 20 December 2022
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|PEARLASH}}}}
    533 bytes (79 words) - 01:06, 14 April 2012
  • Note that the name of these creatures in the [[/raw|raws]] is <code>CAPYBARA, GIANT</code> - most other similar creatures would {{Gamedata}}
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  • ...hile still in a farmer's workshop. Out of a bag, they appear as {{Template:Raw Tile|♠|7:0}}. {{gamedata}}
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  • ...hat can be harvested by setting up a gathering [[zone]]. They can be eaten raw, cooked, or brewed into [[alcohol|carambola wine]]. {{gamedata}}
    639 bytes (91 words) - 03:12, 20 December 2022
  • ...isitor]]s or be playable in [[adventurer mode]]. Due to being based on the raw files of the normal animal, they lack the ability to jump. {{gamedata}}
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  • (* The uncommon exceptions being [[raw adamantine]] ore, [[adamantine]] metal, and, because it cannot be melted, [ {{gamedata}}
    2 KB (291 words) - 00:09, 8 March 2024
  • ...[[biome]]. They may not be caught in [[animal trap]]s. A comment on their raw files states they should not survive without a host, implying [[Main:Toady {{gamedata}}
    751 bytes (106 words) - 03:39, 20 December 2022
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|POTASH}}}}
    595 bytes (88 words) - 01:06, 14 April 2012
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|ASH}}}}
    725 bytes (116 words) - 23:39, 19 February 2014
  • Whip vines cannot be eaten raw, but can be [[brew]]ed or [[mill]]ed. [[Whip wine]], brewed from whip vine {{gamedata}}
    667 bytes (95 words) - 21:52, 18 February 2012
  • ...the [[furnace operating]] [[labor]] to produce four iron [[bar]]s per ore. Raw hematite can be also be [[gem cutter|Cut]] by a [[jeweler]] to produce cabo {{gamedata}}
    1 KB (175 words) - 19:14, 14 March 2024
  • ...Wait for the bird to fly in the air and then save your game. Open the <tt>raw/objects/creature_large_mountain.txt</tt> file and delete the <tt>[FLIER]</t {{gamedata}}
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  • ...hat can be harvested by setting up a gathering [[zone]]. They can be eaten raw, cooked, or brewed into [[alcohol|lychee wine]]. {{gamedata}}
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  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|LYE}}}}
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  • ...[[crop|garden vegetable]]. They can be planted in all seasons, are edible raw or [[cooking|cooked]], and can also be [[brewing|brewed]] into [[alcohol|sw {{gamedata}}
    552 bytes (69 words) - 04:01, 20 December 2022
  • {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_MINECART}}}}
    95 KB (15,558 words) - 20:25, 8 April 2024
  • '''Minotaurs''' inhabit Labyrinths (marked with a {{Raw Tile|#|0:7:1}} on the Travel map). As you explore the labyrinth, the Minota {{gamedata}}
    986 bytes (147 words) - 01:37, 26 October 2011
  • ...hery]], which generates a shell and a prepared mussel, or cooked live as a raw mussel, which loses the shell. {{gamedata}}
    637 bytes (95 words) - 17:13, 8 December 2011
  • ..., which generates a shell and prepared oyster. Oysters can also be cooked raw. {{gamedata}}
    607 bytes (84 words) - 17:15, 8 December 2011
  • ...h'' larger than [[mink]]s - 257 times larger, in fact, according to the [[/raw|raws]]. {{gamedata}}
    408 bytes (48 words) - 22:03, 7 March 2013
  • This is to reflect that in real life the raw plant contains poisonous cyanogenic glycosides, which need to be leached ou {{gamedata}}
    658 bytes (90 words) - 03:13, 20 December 2022
  • ...skill]] in [[Climber|climbing]]. In real life they have four wings, but in RAW has only two wings. {{gamedata}}
    710 bytes (94 words) - 03:19, 20 December 2022
  • ...e they are currently made of standard flesh and muscle, a comment in their raw files states they are supposed to be made of weeds, implying [[Main:Toady O {{gamedata}}
    2 KB (275 words) - 02:09, 14 February 2024
  • | {{DFtext|Raw adamantine! Praise the miners!|3:1}} {{gamedata}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...maps, and wander in [[water]] sources, and along shoreline areas as well. Raw turtles caught by [[fisherdwarf|fisherdwarves]] must be processed at a [[fi {{gamedata}}
    1 KB (192 words) - 15:21, 8 December 2011
  • Due to an error in the raw parsing code, the game attempts to generate borax as small clusters within {{gamedata}}
    789 bytes (125 words) - 22:02, 28 August 2021
  • ...ing up pretty much everywhere. Its distinct cyan color is shared only by [[raw adamantine]] and [[ice]]. {{gamedata}}
    585 bytes (84 words) - 17:10, 8 December 2011
  • Due to an error in the raw parsing code, the game attempts to generate native platinum as [[vein]]s wi {{gamedata}}
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  • |skin=Occasional raw hide {{gamedata}}
    628 bytes (89 words) - 22:34, 18 May 2013
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|INORGANIC}}}}
    25 KB (4,141 words) - 03:40, 20 December 2022
  • |skin=Raw hide (occasional) {{Gamedata}}
    1 KB (207 words) - 06:11, 18 February 2023
  • ...], which generates a shell and prepared oyster. Oysters can also be cooked raw. {{gamedata}}
    879 bytes (129 words) - 00:17, 26 April 2024
  • ...hat can be harvested by setting up a gathering [[zone]]. They can be eaten raw, cooked, or brewed into delicious [[alcohol|apple cider]], so you may consi {{gamedata}}
    960 bytes (141 words) - 03:06, 20 December 2022
  • Saltpeter is also the most [[density|lightweight]] stone besides [[raw adamantine]], so it's preferable for making [[large pot]]s and absolutely i {{gamedata}}
    685 bytes (98 words) - 15:52, 7 May 2012
  • ...ssed into blueish-green asbestos, making serpentine the closest thing to [[raw adamantine]] that exists in real life. {{gamedata}}
    610 bytes (82 words) - 16:24, 3 May 2024
  • ...[[crop|garden vegetable]]. It can be planted in all seasons, and is edible raw or [[cooking|cooked]]. {{gamedata}}
    475 bytes (61 words) - 02:37, 28 April 2024
  • {{gamedata|{{raw|DF2014:material_template_default.txt|MATERIAL_TEMPLATE|PLANT_OIL_TEMPLATE}}
    2 KB (274 words) - 21:03, 21 February 2024
  • ...lligent [[Creature|humanoids]] who inhabit [[labyrinth]]s (marked with a {{Raw Tile|#|0:7:0}} on the Travel map). As you explore the labyrinth in [[advent {{gamedata}}
    3 KB (428 words) - 14:20, 25 June 2023
  • ...[fruit]]. Apricots are able to be brewed into [[alcohol]], cooked or eaten raw. So it may be a good idea to build a food [[industry]] partially around a n {{gamedata}}
    691 bytes (99 words) - 03:06, 20 December 2022
  • Although the seed material definition marks them as being edible raw, dwarves will not eat them. {{gamedata}}
    642 bytes (88 words) - 02:38, 28 April 2024
  • Jet is the most [[density|lightweight]] stone besides [[raw adamantine]] and [[lignite]], so it is preferable for making [[large pot]]s {{gamedata}}
    985 bytes (145 words) - 02:37, 27 March 2014
  • ...] [[crop|garden vegetable]]. They can be planted in all seasons, is edible raw or [[cooking|cooked]], and can also be [[brewing|brewed]] into [[alcohol|be {{gamedata}}
    682 bytes (95 words) - 02:41, 28 April 2024
  • ...], which generates a shell and prepared oyster. Oysters can also be cooked raw. {{gamedata}}
    879 bytes (127 words) - 03:47, 20 December 2022
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|SALT}}}}
    531 bytes (73 words) - 03:54, 20 December 2022
  • ...on can be edible after being [[cooking|cooked]], but the leaves are edible raw or cooked. {{gamedata}}
    641 bytes (93 words) - 02:43, 28 April 2024
  • ...ormally flee contact, but have a <tt>[PRONE_TO_RAGE:1]</tt> tag in their [[raw file|creature definitions]], which means that about 1% of the time they wil {{gamedata}}
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  • ...crop|garden vegetable]]. They can be planted in all seasons and are edible raw or [[cooking|cooked]]. {{gamedata}}
    445 bytes (58 words) - 02:43, 28 April 2024
  • ...aravan]]s. It can be cooked, brewed into [[alcohol|durian wine]], or eaten raw. {{gamedata}}
    793 bytes (113 words) - 03:20, 20 December 2022
  • .... They can be planted in all seasons and the berries and leaves are edible raw or [[cooking|cooked]]. {{gamedata}}
    509 bytes (70 words) - 02:44, 28 April 2024
  • ...isitor]]s or be playable in [[adventurer mode]]. Due to being based on the raw files of the normal animal, they lack the ability to jump. {{gamedata}}
    2 KB (252 words) - 03:54, 20 December 2022
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|AMBER}}}}
    604 bytes (90 words) - 01:46, 10 December 2013
  • {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_LARGE_POT}}|title=Raws for pot as
    5 KB (813 words) - 17:47, 8 October 2023
  • ...s''' are an [[aboveground]] [[crop|garden vegetable]]. The plant is edible raw or [[cooking|cooked]], (seeds when cooked), and can also be [[brewing|brewe {{gamedata}}
    661 bytes (91 words) - 02:45, 28 April 2024
  • {{gamedata|{{raw|DF2012:hardcoded_materials.txt|MATERIAL|ASH}}}}
    1 KB (159 words) - 20:01, 11 July 2013
  • This is to reflect that in real life the raw plant contains poisonous cyanogenic glycosides, which need to be leached ou {{gamedata}}
    700 bytes (98 words) - 02:47, 28 April 2024
  • ...hat can be harvested by setting up a gathering [[zone]]. They can be eaten raw, cooked, or brewed into [[alcohol|papaya wine]]. {{gamedata}}
    677 bytes (101 words) - 03:47, 20 December 2022
  • ...ironically, chocolate-colored. In real life, cacao fruits are also edible raw. {{gamedata}}
    787 bytes (112 words) - 20:29, 27 April 2024
  • ...[[crop|garden vegetable]]. It can be planted in all seasons and is edible raw or [[cooking|cooked]]. {{gamedata}}
    454 bytes (60 words) - 02:49, 28 April 2024
  • ...the [[furnace operating]] [[labor]] to produce four iron [[bar]]s per ore. Raw hematite can be also be [[gem cutter|Cut]] by a [[jeweler]] to produce cabo {{gamedata}}
    1 KB (183 words) - 19:14, 14 March 2024
  • ...hat can be harvested by setting up a gathering [[zone]]. They can be eaten raw, cooked, and brewed into delicious [[alcohol|sand pear cider]]. So, you may {{gamedata}}
    827 bytes (121 words) - 03:54, 20 December 2022
  • ...nd]] [[crop|garden plant]]. It can be planted in all seasons and is edible raw or [[cooking|cooked]]. {{gamedata}}
    513 bytes (70 words) - 02:50, 28 April 2024
  • ...ined for hunting or war, unless you add a {{token|TRAINABLE|c}} tag to the raw file. {{gamedata}}
    1 KB (219 words) - 21:24, 18 December 2013
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|CORAL}}}}
    614 bytes (93 words) - 01:45, 10 December 2013
  • ...arden plant]]. They can be planted in all seasons, and the fruit is edible raw or [[cooking|cooked]]. {{gamedata}}
    459 bytes (62 words) - 02:51, 28 April 2024
  • ...ing bodies that you can't directly see from your position will appear as {{Raw Tile|☼|4:0:1}} tiles. (The vampire ability to sense living creatures will {| {{listboxformat|class=gamedata}}
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...t]]. They can be planted in all seasons and the seeds and fruit are edible raw or [[cooking|cooked]]. {{gamedata}}
    593 bytes (73 words) - 02:52, 28 April 2024

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