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  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...,” said the giant salamander. “The villain you work for is no more than a thief. I stand on the side of the righteous.” Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • after the skulking kobold thief. For many seconds they fell, time The human scoffed. "Ha! I may be a thief, but at least I'm not a dwarf. See how I tower above you! I may not have a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...asp. The warrior yelled and searched the trees above for a glimpse of the thief. A pair of yellow eyes stared back at him. A kobold! "Where is my cloth, thief?" asked Martin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • |100||MASTER_THIEF||Master thief |101||THIEF||Thief
    4 KB (499 words) - 21:54, 21 December 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you ...nd will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but m
    5 KB (763 words) - 12:51, 5 November 2020
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...ost always consist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will [[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they
    13 KB (2,048 words) - 14:30, 15 December 2023
  • |93||MASTER_THIEF||Master thief |94||THIEF||Thief
    4 KB (489 words) - 21:53, 21 December 2012
  • |80||MASTER_THIEF||Master Thief |81||THIEF||Thief
    3 KB (375 words) - 21:15, 30 March 2011
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 03:18, 20 December 2022
  • |author=[[User:Thief^|Thief^]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...esticated ([[pet]]s), domesticated (caged) (pets in [[cage]]s), hostile ([[thief|thieves]]), invader ([[ambush]]es), uninvited guest ([[werebeast]]s, [[mega
    3 KB (477 words) - 23:10, 8 April 2014
  • ...hall is effective at spotting thieves. Vaults may be booby-trapped, but [[thief|thieves]] do not trigger mechanics' [[trap]]s or [[pressure plate]]s, so th
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (972 words) - 03:04, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (990 words) - 08:16, 29 January 2020
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    7 KB (1,192 words) - 03:07, 20 December 2022
  • **thief **thief (site,coords given)
    20 KB (3,169 words) - 17:48, 12 March 2023
  • | <code>0x6A</code> || Master Thief | <code>0x6B</code> || Thief
    9 KB (1,180 words) - 11:03, 18 May 2015
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    10 KB (1,631 words) - 19:26, 8 April 2023
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (919 words) - 13:20, 21 June 2014
  • ...n:center" | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. ...style="background:#ffb464; text-align:center" | Major || Uncovering of a [[thief]]. End them quickly!
    17 KB (2,514 words) - 12:53, 18 April 2024
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    12 KB (1,902 words) - 16:53, 22 February 2024
  • |author=[[User:Thief^|Thief^]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ngs that entails). This bin is clutter for the fortress, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...iegers are immediately visible at the map edge, whereas [[ambush]]ers or [[thief|thieves]] are not. ...ce to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you
    2 KB (337 words) - 12:52, 5 November 2020
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. If they are detec ..., bracket a 3-wide hallways with two animals, one against each wall, so no thief can pass without being within 1 tile of an animal.
    10 KB (1,793 words) - 14:26, 8 December 2011
  • This pair creates a thief-proof barrier against unannounced intrusion, as there is no combination of ...pponent. While watching your tame [[grizzly bear]] or [[alligator]] tear a thief apart has an amusement value, watching the goblin maceman send them flying
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...iddle of your sparring ground -- with predictably gruesome results for the thief.
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Main:Developer interviews|RPPR interview]] tha
    5 KB (774 words) - 12:49, 5 November 2020
  • It was towards the end of the month of Sandstone when the thief was discovered. A kobold, despite the inherent filth of his kind, had once The thief was halfway across the great bridge, his stubby tail wagging with pleasure
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,289 words) - 17:12, 23 August 2023
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,198 words) - 03:38, 20 December 2022
  • Watching a kobold thief be chased by batman is very satisfying. A Kobold Thief has made off with +Kobold Cage+!
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,309 words) - 03:53, 20 December 2022
  • ...es]], [[pet]]s and [[war dog]]s, will also set off such a trap. (Kobold [[thief|thieves]] have the ability to avoid traps, though it seems to have a small
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...(or tossed over tall towers) without risk of a jailbreak, unlike goblin [[thief|thieves]]. If you abandon your fortress while an ambush is active, you will ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|b
    6 KB (1,017 words) - 13:13, 27 July 2021
  • '''Kobolds''' are small [[creatures]] adept at stealthy [[Thief|thieving]]. In [[fortress mode]], they are one of the antagonistic [[race]]
    13 KB (2,057 words) - 04:45, 28 April 2024
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    9 KB (1,265 words) - 15:39, 28 July 2021
  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    2 KB (218 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (750 words) - 04:08, 20 December 2022
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    886 bytes (125 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (818 words) - 17:43, 22 June 2023
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    5 KB (813 words) - 15:19, 10 March 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (485 words) - 01:39, 21 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of locked doors, and [[Building destroyer|buil
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasional nasty surprises. Any unco
    13 KB (2,208 words) - 18:30, 7 January 2014
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (236 words) - 18:38, 14 November 2023
  • ...e]]s, spawning in loose groups of 5 to 10 individuals with the intent to [[Thief|steal]] [[Steals food|your]] [[Steals items|fortress]] - they are not cute
    3 KB (433 words) - 21:29, 18 August 2023
  • | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    3 KB (554 words) - 20:05, 10 February 2014
  • ...ay be drawn to your fortress in search of [[food]]; they will locate and [[Thief|consume]] any food and [[drink]] that your [[dwarves]] have carelessly left
    3 KB (459 words) - 15:16, 4 June 2023
  • ...babies. Their notoriety for baby snatching is second only to that of the [[Thief|Goblin Snatcher]].
    1 KB (174 words) - 16:20, 31 March 2014
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    11 KB (1,642 words) - 15:40, 28 July 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    4 KB (718 words) - 16:34, 26 July 2021
  • Watching a kobold thief being chased by batman is very satisfying.
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (344 words) - 15:52, 28 July 2021
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (302 words) - 15:53, 28 July 2021
  • ...on]] and can double as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (372 words) - 02:16, 30 March 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]] or [[hatch]], any barrier linked to a mech
    14 KB (2,408 words) - 20:16, 23 June 2017
  • #REDIRECT [[DF2014:Thief]]
    26 bytes (3 words) - 01:27, 28 December 2014
  • ...c animal|draft animals]] near your entrance, so they can warn you of any [[thief|thieves]]. They usually don't come earlier than first Summer, and [[trap|tr
    13 KB (2,202 words) - 16:32, 26 July 2021
  • Somebody who falls into water, for example, a [[kobold]] thief, will then have a "water covering" on nearly every part of their anatomy. T
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    11 KB (1,894 words) - 00:42, 19 January 2023
  • ...y encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].
    8 KB (1,373 words) - 22:41, 8 April 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]], any barrier linked to a mechanism and in
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[cave f
    19 KB (3,372 words) - 15:47, 10 March 2024
  • Note that if a [[thief]] (specifically, a creature capable of picking locks) passes through a door
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...rs at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals.
    5 KB (870 words) - 20:41, 2 January 2012
  • ...ched by a [[goblin]] babysnatcher. In this case, you'll want to remove the thief from the cage and kill it.
    8 KB (1,278 words) - 17:12, 26 July 2021
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...r babies, [[caravan]]s, [[siege]]s{{verify}}, [[ambush]]es{{verify}}, or [[thief|thieves]]{{verify}}, but any of the rest of your dwarves can be. (Foreign [
    37 KB (6,160 words) - 16:51, 20 April 2024
  • *Animals can detect ambushing creatures and [[thief|thieves]].
    1 KB (230 words) - 13:39, 11 March 2014
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (232 words) - 03:27, 20 December 2022
  • ...ving some nasty bites and scratches. While not aggressive, mandrills are [[Thief|thieves]] and will eagerly steal both your [[Steals food|food]] and [[Steal
    2 KB (349 words) - 03:40, 20 December 2022
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
    1 KB (152 words) - 06:21, 25 April 2024
  • ...f fire]] could potentially ''melt'' artifacts. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the A
    8 KB (1,330 words) - 14:01, 4 August 2020
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (472 words) - 19:17, 26 March 2014
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    23 KB (3,833 words) - 23:02, 9 January 2024
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
    595 bytes (87 words) - 03:20, 20 December 2022
  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    1 KB (220 words) - 13:54, 4 June 2023
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    928 bytes (133 words) - 23:13, 24 April 2024
  • | THIEF ||
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...'''observer''' [[skill]] represents the ability of a [[dwarf]] to spot a [[thief|stealth]] unit. The higher the skill the bigger the distance. The skill is
    658 bytes (97 words) - 17:14, 8 December 2011
  • ...but honey badgers possess the distinction of being [[Steals food|food]] [[Thief|thieves]]. As such, make sure to keep them out of your [[stockpile]]s. They
    2 KB (358 words) - 03:34, 20 December 2022
  • | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...h animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection rang
    7 KB (1,177 words) - 15:37, 20 May 2017
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
    1 KB (225 words) - 03:34, 20 December 2022
  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    14 KB (2,083 words) - 16:31, 26 July 2021
  • ...], both wild and tame, and most [[invader]]s will all be unable to pass ([[Thief|thieves]] can pick the locks of forbidden doors and pass them that way.)
    3 KB (481 words) - 23:11, 18 February 2012
  • ...n groups of 1-5 individuals and share their animal cousins' penchant for [[Thief|thievery]], running off with any [[Steals items|items]] or [[Steals food|fo
    1 KB (162 words) - 06:21, 25 April 2024
  • #REDIRECT [[Thief]]
    19 bytes (2 words) - 03:58, 20 December 2022
  • * allowed adv mode player thief to travel after site is offloaded
    6 KB (880 words) - 15:01, 12 March 2014
  • ...]] and can double as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (419 words) - 03:55, 20 December 2022
  • ...n-dwarves will show professions that are not available to dwarves, like "[[Thief]]", or non-dwarf [[soldier]]s with non-dwarf [[weapon]]s, like a [[pikeman]
    13 KB (1,883 words) - 16:32, 26 July 2021
  • * fixed incorrect thief ambush message
    3 KB (493 words) - 15:05, 12 March 2014
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    5 KB (794 words) - 17:08, 7 September 2023
  • #REDIRECT [[40d:Thief]]
    23 bytes (3 words) - 16:33, 4 April 2010
  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    13 KB (1,976 words) - 03:41, 20 December 2022
  • ...et or be killed in the attempt. A kill order can be used to chase a kobold thief or goblin snatcher who is running away with your precious loot, or it may v
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...e free to take one or two squads of your highest-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]
    12 KB (1,819 words) - 15:04, 7 July 2014
  • #REDIRECT [[DF2012:Thief]]
    26 bytes (3 words) - 19:35, 3 April 2012
  • ...called the Civilized (with neither tag), the Baby[[snatcher]]s, the Item [[Thief|Thieves]], and the Babysnatching Item Thieves (which do not exist in vanill
    26 KB (3,855 words) - 17:14, 18 April 2024
  • ...attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, th
    7 KB (1,145 words) - 02:05, 12 March 2024
  • ...events, seasons changing, [[siege]]s, enemy ambushers becoming revealed ([[thief|thieves]] or [[ambush]]es), and work orders being completed.
    1 KB (195 words) - 14:31, 8 December 2011
  • This includes most wild [[animal]]s, [[siege]]-mounts, [[thief|thieves]], [[kobold]]s, etc. Leather/bone armor helps against animal attack
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...caverns]] and usually contain piles of random loot resulting from kobold [[Thief|thieving]] incursions. Kobold caves often feature venom-coated traps or [[f
    11 KB (1,561 words) - 14:44, 5 March 2024
  • ...have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]].
    2 KB (286 words) - 00:54, 24 April 2024
  • ...ns around it to protect caravans and your goods from animals (guzzlers), [[thief|thieves]] and [[goblin]]s.
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ...th their prey, using their [[crossbow]]. The skill is also used by enemy [[thief|thieves]] and [[ambush]]ers raiding your fortress or when you return the fa
    9 KB (1,533 words) - 15:26, 29 January 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    2 KB (374 words) - 20:18, 31 July 2012
  • ...tures. Like the normal honey badgers, they are also [[Steals food|food]] [[Thief|thieves]]. In terms of size, they are a little over half the weight of the
    2 KB (239 words) - 05:51, 25 April 2024
  • * Expelled citizens leave with hauled items, trigger "thief has stolen" announcements{{bug|11038}}
    3 KB (450 words) - 03:21, 20 December 2022
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (361 words) - 04:29, 6 October 2013
  • ...is established by the [[kobold]]s {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizations and stay distant from other affairs
    11 KB (1,773 words) - 00:20, 25 January 2023
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (376 words) - 20:09, 28 October 2023
  • ...artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with the
    9 KB (1,416 words) - 19:03, 20 April 2024
  • ...ou aren't planning to return any time soon, but you will be labeled as a [[thief]].
    13 KB (2,129 words) - 08:23, 21 March 2024
  • ..., unexpected [[death]] of somebody, having a [[masterwork]] destroyed or [[thief|stolen]]
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...ed captured [[goblin]] soldier to the restraint (do '''not''' try to use a thief or a wild animal, as it will almost certainly escape before it reaches the
    6 KB (1,019 words) - 17:50, 19 July 2022
  • ...have been known to mandate amber goods in response to reports of goblin [[thief|babysnatchers]].
    1 KB (215 words) - 15:38, 23 March 2022
  • ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    8 KB (1,303 words) - 20:44, 31 May 2014
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...r build fortifications around it to protect caravans and your goods from [[thief|thieves]] and [[goblin]]s.
    20 KB (3,314 words) - 00:16, 6 September 2021
  • #REDIRECT [[40d:thief]]
    23 bytes (3 words) - 16:14, 3 April 2010
  • ...ats] will prowl the underground, seeking your [[stockpile]]s so they may [[Thief|steal]] your [[Steals food|food]] and [[Steals drink|drink]], though they'r
    2 KB (303 words) - 22:07, 4 February 2024
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    3 KB (571 words) - 14:01, 31 May 2014
  • [[Caravan]]s will haul their purchases away, and [[thief|thieves]] will attempt to escape with stolen items. All creatures will leav
    4 KB (715 words) - 20:37, 14 August 2023
  • Ever since that day, goblin [[thief|thieves]] have been attempting to do just that.
    3 KB (600 words) - 21:22, 14 December 2011
  • ...l with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a cre
    10 KB (1,627 words) - 20:14, 21 April 2024
  • ...incoming caravans and your goods from [[steals drink|thirsty animals]], [[thief|thieves]] and [[goblin]]s.
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...called the Civilized (with neither tag), the Baby[[snatcher]]s, the Item [[Thief|Thieves]], and the Babysnatching Item Thieves (which do not exist in vanill
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...orse]] or [[Hoary marmot|marmot]] (basically safe to ignore), a [[kobold]] thief (often harmless, will usually flee), potentially dangerous animals like [[c
    592 bytes (87 words) - 00:26, 21 December 2022
  • * fixed problem where you are considered a thief after shopping at a store that had previous had its inventory offloaded
    2 KB (293 words) - 12:47, 12 March 2014
  • * fixed articles in thief text
    1 KB (182 words) - 14:51, 13 March 2014
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (348 words) - 03:36, 20 December 2022
  • ...er linking these bridges to levers for more control, just in case a goblin thief triggers the pressure plate while a caravan is on the bridge. Or, you migh
    43 KB (6,759 words) - 05:58, 13 July 2014
  • '''Sloth bears''' are rare solitary [[creature]]s that [[Thief|raid]] your [[food]] and [[alcohol|drink]] [[stockpile]]s who may be found
    1 KB (230 words) - 10:54, 5 June 2023
  • ...ls and, much like their common precedential type specimens, are prone to [[Thief|stealing]] whatever items they can find and getting beaten to death by rand
    1,023 bytes (149 words) - 03:15, 20 December 2022
  • ...e free to take one or two squads of your highest-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...caverns]] and usually contain piles of random loot resulting from kobold [[Thief|thieving]] incursions. Kobold caves often feature venom-coated traps or [[f
    9 KB (1,242 words) - 03:57, 20 December 2022
  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other [[Forgotten beast|occasional]] [[Tita
    18 KB (3,151 words) - 04:04, 20 December 2022
  • [[Caravan]]s will haul their purchases away, and [[thief|thieves]] will attempt to escape with stolen items. All creatures will leav
    4 KB (667 words) - 03:36, 20 December 2022
  • ...er linking these bridges to levers for more control, just in case a goblin thief triggers the pressure plate while a caravan is on the bridge. Or, you migh
    44 KB (6,774 words) - 09:55, 21 December 2022
  • | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?)
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...unarmed civilians; on top of that, they're also [[food]] and [[alcohol]] [[Thief|thieves]] who are more than eager to steal from your stocks if they get the
    2 KB (370 words) - 03:50, 20 December 2022
  • | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...l with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a cre
    8 KB (1,364 words) - 13:28, 28 December 2023
  • Unlike the similar sized [[rhesus macaque]]s, they are not [[thief|thieves]].
    585 bytes (78 words) - 14:34, 8 December 2011
  • ...nvolving hostile creatures. "Thieves/snatchers" includes the common goblin thief, but also animals such as chimpanzees.
    16 KB (2,760 words) - 16:31, 26 July 2021
  • Unlike the similar sized [[rhesus macaque]]s, they are not [[thief|thieves]].
    562 bytes (76 words) - 14:34, 8 December 2011
  • ...ve at stopping ambushers, but traps in general will not protect you from [[thief|thieves and kidnappers]] who will almost always bypass them. (To deal with
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...rs at dabbling level on civilians who briefly struggle with a [[kobold]] [[thief]] or predatory animals. A creature with a [[Modding|tough enough body]] wil
    8 KB (1,339 words) - 03:16, 20 December 2022
  • ...[[File:Kobold sprite.png|20px]] / {{Tile|k|6:0}}. Skulking civilizations [[thief|steal]] items from nearby civilizations and stay distant from other affairs
    12 KB (1,870 words) - 03:19, 24 April 2024
  • '''Black bears''' are dangerous and rare creatures that [[Thief|raid]] your [[food]] and [[alcohol|drink]] [[stockpile]]s who may be found
    2 KB (236 words) - 03:09, 20 December 2022
  • ...e on their character page (for example, you might nickname them "KILL THIS THIEF"). This nickname will persist after they leave your map and will appear in
    13 KB (2,080 words) - 04:10, 15 March 2024
  • ...They spawn in groups of anywhere between 2-10 individuals and retain the [[Thief|thieving]] disposition of their animal counterparts, running off with your
    1 KB (164 words) - 03:09, 20 December 2022
  • ...iegers are immediately visible at the map edge, whereas [[ambush]]ers or [[thief|thieves]] are not.
    11 KB (1,810 words) - 02:51, 21 April 2024
  • * As with any friendly creature, dogs can spot [[ambush]]ers and [[thief|thieves]]. You can assign dogs to [[restraint]]s to act as guard dogs.
    3 KB (533 words) - 13:38, 11 March 2014
  • '''Sloth bears''' are rare solitary [[creature]]s that [[Thief|raid]] your [[food]] and [[alcohol|drink]] [[stockpile]]s who may be found
    1 KB (227 words) - 03:57, 20 December 2022
  • ...ns around it to protect caravans and your goods from animals (guzzlers), [[thief|thieves]] and [[goblin]]s.
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    2 KB (382 words) - 03:40, 14 December 2011
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasional <s>nasty</s> fun surprises
    14 KB (2,497 words) - 20:15, 12 January 2015
  • ...like any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnappi
    3 KB (393 words) - 00:31, 11 March 2014
  • ...very bad [[thought]] for the creator. Keep valuable artifacts safe from [[thief|thieves]] in a special stockpile.
    22 KB (3,621 words) - 14:25, 24 June 2022
  • The master thief leapt from the tower, the royal jewels still in his
    73 KB (12,832 words) - 19:31, 5 December 2022
  • ...unarmed civilians; on top of that, they're also [[food]] and [[alcohol]] [[Thief|thieves]] who are more than eager to steal from your stocks if they get the
    2 KB (373 words) - 09:57, 5 June 2023
  • # Not hiding. [[Thief|Thieves]], [[ambush]]ers and some monsters will hide until a dwarf or tame
    3 KB (623 words) - 17:29, 8 December 2011
  • ...ving some nasty bites and scratches. While not aggressive, mandrills are [[Thief|thieves]] and will eagerly steal both your [[Steals food|food]] and [[Steal
    2 KB (351 words) - 16:55, 4 February 2024
  • ...terranean maze-like prison floors that may contain [[children]] who were [[thief|snatched]]. Often, some of the up/down stairs between prison floors are hid
    4 KB (696 words) - 23:51, 29 February 2024
  • ...and guards (as well as their pack animals and for-sale animals), exposed [[thief|thieves]] and [[ambush]]es, the contents of [[siege]]s, and anything [[mega
    4 KB (636 words) - 04:05, 20 December 2022
  • '''Kea''' are flying [[Creature|pests]] that like to [[Thief|steal]] [[Steals food|valuable]] [[Steals items|items]]. They are attracted
    3 KB (424 words) - 03:36, 20 December 2022
  • ...-10 individuals and, just like the normal birds, will eagerly attempt to [[Thief|steal]] your [[Steals food|food]] and [[Steals items|items]]. In terms of s
    1 KB (150 words) - 03:36, 20 December 2022
  • ...y encounter enemies that can [[Building destroyer|break down doors]] and [[Thief|pick locks]].
    21 KB (3,495 words) - 02:43, 18 January 2023
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    4 KB (750 words) - 14:00, 31 May 2014
  • ...r babies, [[caravan]]s, [[siege]]s{{verify}}, [[ambush]]es{{verify}}, or [[thief|thieves]]{{verify}}, but any of the rest of your dwarves can be. (Foreign [
    36 KB (6,111 words) - 23:41, 10 January 2024
  • ...that can create a large annoyance. They come in packs of five to ten to [[thief|steal]] any accessible valuables such as [[food]], tools, [[craft]]s, or an
    2 KB (291 words) - 15:52, 8 December 2011
  • ...want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggle out of normal pitting, or a bunch of [[Cave f
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ...attracts more attacks. At first, this will be an above-average amount of [[thief|thieves]], but as the game progresses and your wealth continues to grow, th
    5 KB (857 words) - 05:05, 9 April 2014
  • ...babies. Their notoriety for baby snatching is second only to that of the [[Thief|Goblin Snatcher]].
    2 KB (288 words) - 17:26, 24 May 2023
  • ...es. The first is organic and unarmored (or poorly armored) enemies, like [[thief|thieves]], non-sentient [[creature]]s (be it local wildlife or siege mounts
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...invaders, such as dwarfs, can not be assigned to a pit. Others, such as [[Thief|thieves]] and certain dangerous creatures (including [[Undead|undead]] and
    13 KB (2,285 words) - 20:07, 23 June 2017
  • ...ndividuals. Slightly larger than the average [[cat]], they'll attempt to [[Thief|steal]] both your [[Steals food|food]] and your [[Steals items|items]], mak
    2 KB (261 words) - 01:19, 23 January 2023
  • ...ve at stopping ambushers, but traps in general will not protect you from [[thief|thieves and kidnappers]] who will almost always bypass them. (To deal with
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...on]] and can double as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (369 words) - 02:17, 30 March 2014
  • ...t a vault entrance may be linked to a [[lever]]. However, it is rare for a thief to reach a vault without bumping into a dwarf or animal; a watch-animal [[R
    11 KB (1,825 words) - 13:02, 12 April 2024
  • ...creatures escaping confinement while pitting. In previous versions, only "thief" type creatures, flyers, or large creatures like titans would escape using
    14 KB (2,048 words) - 01:06, 2 March 2024
  • ...ifacts not made from [[magma-safe]] materials. They ''can'' be stolen by [[thief|thieves]]; an artifact lost to you will have a note to that effect in the A
    8 KB (1,304 words) - 14:29, 27 November 2023
  • ...e free to take one or two squads of your highest-trained soldiers out to [[thief|take]] [[snatcher|care]] [[ambush|of]] [[siege|some]] [[megabeast|business]
    29 KB (4,905 words) - 20:28, 25 July 2012
  • ...://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldthief.png Kobold Thief], [http://suptg.thisisnotatrueending.com/epic/images/gobbo/koboldandthemoon
    12 KB (1,664 words) - 09:49, 28 October 2023
  • ...defense for your possessions from any [[rhesus macaque]]s or [[kobold]] [[thief|thieves]] before you finish securing your valuables. If you deconstruct you
    5 KB (780 words) - 04:06, 20 December 2022
  • ...like any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnappi
    2 KB (330 words) - 20:51, 28 December 2011
  • Goblins will start harassing a fortress early in its life, first with [[Thief#Goblin snatchers|babysnatchers]], and later with [[siege]]s. Goblin babysna
    8 KB (1,287 words) - 03:24, 1 May 2024
  • '''Kobolds''' are small [[creatures]] adept at stealthy [[Thief|thieving]]. In [[fortress mode]], they are one of the antagonistic [[race]]
    12 KB (1,969 words) - 03:37, 20 December 2022
  • ...ls and, much like their common precedential type specimens, are prone to [[Thief|stealing]] whatever items they can find and getting beaten to death by rand
    1 KB (157 words) - 23:33, 24 April 2024
  • ...ndividuals. Slightly larger than the average [[cat]], they'll attempt to [[Thief|steal]] both your [[Steals food|food]] and your [[Steals items|items]], mak
    2 KB (257 words) - 03:51, 20 December 2022
  • ...groups of 2-10 individuals and share their animal cousins' propensity to [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    1 KB (146 words) - 20:23, 25 April 2024
  • ...events, seasons changing, [[siege]]s, enemy ambushers becoming revealed ([[thief|thieves]] or [[ambush]]es), and work orders being completed.
    1 KB (191 words) - 18:07, 5 February 2014
  • ...h animals on the job, this setup will reveal all [[ambush]]es and many a [[thief]]. Note that since this eats 2 tiles of 3 [[Observer|maximum detection rang
    8 KB (1,247 words) - 03:24, 20 December 2022
  • ...f they ever get caught where they don't want to be (maybe they bump into a thief coming around a corner, or a flying critter jumps them, or you need to urge
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ...artifact]]s stored in their tomb. The mummy will form a grudge against the thief but will generally lash out at any nearby [[site]], overrunning it with the
    9 KB (1,434 words) - 03:44, 20 December 2022
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    5 KB (759 words) - 15:01, 28 July 2021
  • ...er linking these bridges to levers for more control, just in case a goblin thief triggers the pressure plate while a caravan is on the bridge.
    34 KB (5,156 words) - 21:08, 17 September 2012
  • ...ms and the lack of any merchants in the area. You will not be considered a thief by the relevant entity for taking stuff from an abandoned shop, but you wil
    50 KB (8,736 words) - 18:42, 14 April 2024
  • Goblins will start harassing a fortress early in its life, first with [[Thief#Goblin snatchers|babysnatchers]], and later with [[siege]]s. Goblin babysna
    8 KB (1,204 words) - 03:31, 20 December 2022
  • ...s "large". '''Large daggers''' are wielded by [[Kobold]] and [[Goblin]] [[thief|thieves]] only. They do small [[slashing]] damage, but have a critical bonu
    9 KB (1,389 words) - 21:10, 29 April 2013

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