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Difference between revisions of "v0.34:Night creature"
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{{quality|Fine|18:13, 16 March 2011 (UTC)}}{{av}} | {{quality|Fine|18:13, 16 March 2011 (UTC)}}{{av}} | ||
− | Introduced in v0.31.17, and further expanded in v. | + | Introduced in v0.31.17, and further expanded in v.34.01, '''Night creatures''' are a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. Due to their larger exposure, [[night troll]]s are generally called night creatures on the forums. |
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following: | Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following: |
Revision as of 11:10, 22 February 2012
This article is about an older version of DF. |
Introduced in v0.31.17, and further expanded in v.34.01, Night creatures are a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an interaction changing a normal creature, or a mixture of both. Due to their larger exposure, night trolls are generally called night creatures on the forums.
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. The currently existing night creatures are the following:
- Night trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them. They are represented by a dark green Ñ.
- Bogeymen, which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. They are represented by a dark grey ñ.
- Ghosts, the restless spirits of the dead that weren't properly memorized. Depending on circumstances, they have various ways to interact with the living. They are represented by a white Ñ.
- Animated dead are the walking corpses and corpse parts that arise in evil regions, or under the thrall of a necromancer or mummy. They are represented by a dark cyan Ñ that slowly flashes over their basic creature tile.
- Necromancers are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead. They are represented by a light magenta Ñ.
- Disturbed dead are the dead rulers of civilizations, interred in tombs. They will arise if disturbed and lay curses on the trespasser. They are represented by a yellow Ñ.
- Werebeasts are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. They are represented by a brown Ñ.
- Vampires are undead blood drinkers that can pass for living., moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization. Exposed vampires are represented by a dark red Ñ.
In addition to the existing night creatures, and plans to expand them, Dwarf Fortress Talk #14 reveals future plans for other types of night creatures, which are as follows:
- Dark magenta night creatures will be stalkers, undead that arose from brutal killings and executions, taking on aspects related to their death.
- Light cyan night creatures will be intelligent undead - undead creatures that do not fit into the other categories of undead.
- Light red night creatures will be constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
- Light grey night creatures will be animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. Their Ñ is supposed to be flashing over their basic furniture tile.
- Light green night creatures will be various sorts of evil beasts, such as evil rotten cabybaras or evil animated trees.
- Dark blue night creatures will be monsters of the sea, including aquatic hags and trolls such as Grendel.
- Light blue night creatures will be cursed people of the sea, such as undead pirates or seafarers.