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Difference between revisions of "Night creature"
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* {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways. | * {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways. | ||
* {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile. | * {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile. | ||
− | * {{Tile|Ñ|5:1}} [[Necromancer]]s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead. | + | * {{Tile|Ñ|5:1}} [[Necromancer]]s are historical figures that have found the secrets of life and death, becoming immortal and gaining the ability to animate the dead. |
* {{Tile|Ñ|6:1}} [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in [[tomb]]s. They will arise if disturbed and lay curses on the trespasser. | * {{Tile|Ñ|6:1}} [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in [[tomb]]s. They will arise if disturbed and lay curses on the trespasser. | ||
* {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. | * {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster. | ||
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In addition to the existing night creatures, and plans to expand them, [http://www.bay12games.com/media/df_talk_14_transcript.html Dwarf Fortress Talk #14] reveals future plans for other types of night creatures, which are as follows: | In addition to the existing night creatures, and plans to expand them, [http://www.bay12games.com/media/df_talk_14_transcript.html Dwarf Fortress Talk #14] reveals future plans for other types of night creatures, which are as follows: | ||
− | * {{Tile|Ñ|5:0}} Stalkers, undead that | + | * {{Tile|Ñ|5:0}} Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death. |
* {{Tile|Ñ|3:1}} Intelligent undead - undead creatures that do not fit into the other categories of undead. | * {{Tile|Ñ|3:1}} Intelligent undead - undead creatures that do not fit into the other categories of undead. | ||
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons. | * {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons. | ||
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile. | * {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile. | ||
− | * {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten | + | * {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten capybaras or evil animated trees. |
* {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel. | * {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel. | ||
* {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers. | * {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers. |
Revision as of 18:40, 16 June 2018
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- Now you will know why you fear the night.
A night creature is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an interaction changing a normal creature, or a mixture of both. Night trolls, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
Each type of night creature is depicted in the game as either a ñ or Ñ of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
Ñ
Night trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.ñ
Bogeymen, which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories — rather, they are generated when needed in adventure mode.Ñ
Ghosts, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.Ñ
Animated dead are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.Ñ
Necromancers are historical figures that have found the secrets of life and death, becoming immortal and gaining the ability to animate the dead.Ñ
Disturbed dead are the dead rulers of civilizations, interred in tombs. They will arise if disturbed and lay curses on the trespasser.Ñ
Werebeasts are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster.Ñ
Vampires are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.
Planned night creatures
In addition to the existing night creatures, and plans to expand them, Dwarf Fortress Talk #14 reveals future plans for other types of night creatures, which are as follows:
Ñ
Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.Ñ
Intelligent undead - undead creatures that do not fit into the other categories of undead.Ñ
Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.Ñ
Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile.Ñ
Various sorts of evil beasts, such as evil rotten capybaras or evil animated trees.Ñ
Monsters of the sea, including aquatic hags and trolls such as Grendel.Ñ
Cursed people of the sea, such as undead pirates or seafarers.
"Night creature" in other Languages
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