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Giant elephant
E
| |
Urist likes giant elephants for their uprooting of trees. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Trainable: Hunting War | |
Size | |
Birth: | 4,000,000 cm3 |
Mid: | 20,000,000 cm3 |
Max: | 40,000,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 50-70 |
Butchering returns
(Value multiplier ×5) | |
Food items | |
Meat | 730-1175 |
Fat | 204-337 |
Brain | 36-57 |
Heart | 18-28 |
Lungs | 72-114 |
Intestines | 108-173 |
Liver | 36-57 |
Kidneys | 36-56 |
Tripe | 36-57 |
Sweetbread | 18-28 |
Eyes | 2 |
Spleen | 18-28 |
Raw materials | |
Bones | 393-634 |
Skull | 1 |
Ivory | 8-14 |
Teeth | 1 |
Skin | Raw hide |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A gigantic monster in elephant form.
Giant elephants are the even more massive cousins of the common elephant, found in savage tropical forests and shrublands. 666 times heavier than a dwarf, they are truly enormous to say the very least; not only are they eight times the size of regular elephants, they are even larger than megabeasts like the dragon or roc. They are by far the largest land-dwelling creatures in the game and even in the ocean are only matched by the giant orca and exceeded by the legendary giant sperm whale.
As big as they are, giant elephants are as vulnerable to cage traps as anything else, and like normal elephants, they can be trained into pets. Like their smaller counterparts, giant elephants are trainable for both war and hunting. If you can train one, they make the best defense animals in the game; not much can stand against a giant elephant, let alone multiple. They also offer an almost unparalleled bonanza of butchering returns.
Letting your dwarves agitate wildlife when your embark is host to Giant Elephants is, to put it lightly, not recommended, and Undead Giant Elephants will likely be one of the most horrific fun creatures you ever encounter. Consider use for Clown hunting
Since they're "War Animals", "Hunting Animals" and "Exotic Mounts", they can also be fielded during sieges. They're used by Human, Elven and Dwarven siegers as tanks - essentially, filling same tactical niche as cave dragons, except bigger.
Some dwarves like giant elephants for their strength, their amazing trunks, their calves' spirited antics, their tusks, their great weight, their social behavior, their flappy ears, their uprooting of trees, their aggressive sparring, their trumpeting, their tool use and their self-awareness.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
According to legend, in a great siege several humans mounted fortresses on the backs of these great beasts, and rode them into battle as weapons of war.
Despite their great size, slaying a giant elephant still only counts as a single kill.
[CREATURE:GIANT_ELEPHANT]
[COPY_TAGS_FROM:ELEPHANT]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:800]
[GO_TO_START]
[NAME:giant elephant:giant elephants:giant elephant]
[CASTE_NAME:giant elephant:giant elephants:giant elephant]
[GENERAL_CHILD_NAME:giant elephant calf:giant elephant calves]
[DESCRIPTION:A gigantic monster in elephant form.]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[CREATURE_TILE:'E']
[COLOR:7:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:strength]
[PREFSTRING:amazing trunks]
[PREFSTRING:calves' spirited antics]
[PREFSTRING:tusks]
[PREFSTRING:great weight]
[PREFSTRING:social behavior]
[PREFSTRING:flappy ears]
[PREFSTRING:uprooting of trees]
[PREFSTRING:aggressive sparring]
[PREFSTRING:trumpeting]
[PREFSTRING:tool use]
[PREFSTRING:self-awareness]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:1422:1127:831:488:2500:3700] 18 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] |