v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Giant bat

From Dwarf Fortress Wiki
Revision as of 04:08, 29 July 2015 by ImagoDeo (talk | contribs) (Small content changes. Larger civilian danger warning.)
Jump to navigation Jump to search
Giant bat
B
Urist likes giant bats for their terrifying features.
Portrait

No portrait

Biome

  • Underground Depth: 1-2
Variations

Bat - Bat man - Giant bat

Attributes

· Flying · Hunting animals · Exotic mount · Humanoid

Tamed Attributes
Pet value 750

Template:Tame attrib proc/

Trainable:  Hunting   

Size
Birth: 20,000 cm3
Mid: 100,000 cm3
Max: 200,000 cm3

Age
Adult at: 1
Max age: 10-20
Butchering returns

(Value multiplier ×4)

Food items

Meat 18
Fat 17
Brain 1
Heart 1
Lungs 2
Intestines 2
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Spleen 1

Raw materials

Bones 21
Skull 1
Skin Raw hide
This article is about the current version of DF.
Note that some content may still need to be updated.

A giant flying mammal found underground.

Giant Bats are over-sized versions of the common bat, roughly as large as a standard llama.

Giant bats can appear as mounts during a goblin siege. Groups of goblins will sometimes have an elite commander riding a giant bat into battle; other times an entire squad of goblin bat riders will siege your fortress.

Wild giant bats may be tamed and kept as pets, trained for hunting, or bred as livestock for a meat industry. While they produce less meat than other "giant" creatures, giant bat butchering returns are worth four times as much as those of common domestic animals.

Giant bats are able to wield weapons and strike people with them, just like the Giant desert scorpion. This is due to them having a HUMANOID_FLIER body.

Giant bats can and will kill unarmed civilian dwarves. They often fly into forts through unsecured cavern entrances and cause large amounts of havoc, tearing off hands and feet and/or killing your dwarves. Cage traps or military dwarves should be sent to kill them when they appear in an unsecured cavern.