v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Blizzard man

From Dwarf Fortress Wiki
Revision as of 09:15, 18 May 2015 by Minifan (talk | contribs) (Changed quality rating from "Unrated" to "Exceptional" using the rating script)
Jump to navigation Jump to search
Blizzard man
M
Urist likes blizzard men for their pointy ears.
Portrait

No portrait

Biome

Attributes
Alignment: Evil

· Genderless · Learns · Humanoid

Cannot be tamed 
Size
Max: 300,000 cm3

Age
Adult at: Birth
Max age: Immortal
Cannot be butchered
This article is about the current version of DF.
Note that some content may still need to be updated.

A large humanoid monster from the wild tundra. It has translucent skin, icicles for teeth, red glowing eyes and pointed ears.

Blizzard men are creatures found in evil sections of the glacier and tundra biomes. Despite the name and description, they are not currently made of ice, and are just as vulnerable to the cold as most other creatures. Unlike other "man" creatures, they lack the building destroyer tag. Goblins have been seen to bring these along with them for sieges.

Do not try killing this with hammerdwarves unless you want to beat the living snuff out of it and watch it kill your dwarves... through attrition and starvation as they ceaselessly barrage him with bone crushing strikes as he lies there and takes it like a real man. An edged weapon is suggested because they don't seem to die unless severed.

Blizzard men give any unarmed dwarves they encounter a hard time, followed by death. Because of this, to avoid casualties, it's best to either build an ice wall around where you're settling (since ice is easy to get on glaciers and won't melt in that environment) with a door to the outside that is usually locked, or keep unarmed workers underground while your guards stay close to the surface. One or two starting dwarves selected as either a swordsdwarf or an axedwarf and given proper equipment will take down invading Blizzard men and will protect your workers, letting you focus on more important matters, such as building your fortress and getting needed resources. A novice marksdwarf/hammerdwarf with a copper crossbow and copper bolts was able to take down a single blizzard man alone.

BlizzardMan.jpg