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Gremlin

From Dwarf Fortress Wiki
Revision as of 02:45, 17 November 2015 by 120.149.131.247 (talk)
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Gremlin
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Urist likes gremlins for their mischief.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Trapavoid · Mischievous · Learns · Humanoid

Tamed Attributes
Pet value 0

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 500 cm3
Mid: 2,500 cm3
Max: 10,000 cm3

Age
Child at: 1
Adult at: 18
Max age: 800-1000
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A small humanoid creature with a mischievous, toothy grin.

Gremlins are invisible until spotted, and cause various kinds of fun in your fortress by stepping on pressure plates, pulling levers, and opening cages. They are also able to pick locks and open forbidden doors. You should prevent having Gremlins and easily accessible self destruct levers in the very same fortress. One way of exploiting their level-pulling behaviour is to have a lever that triggers a trap to kill the user when pulled, and leaving it in an area likely to see gremlins visiting.

When a gremlin is discovered, the game pauses and centers on it, with the message: "A gremlin! Drive it away!".

Gremlins are naturally immune to most traps. If you do manage to capture and tame a gremlin, it could become your mayor. In fact, this is quite likely because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. After a certain period of time a tame adult gremlin will turn into a gremlin hunter and will then hunt alongside your hunters. This is because gremlins have natural skill in ambushing, which is associated with the hunting labour. Note that a tame gremlin will not pull levers anymore.

Trivia

Gremlins can talk, and be recruited in adventure mode, which is useful if one is trapped in a cave and cannot find animal men.