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Gremlin

From Dwarf Fortress Wiki
Revision as of 06:17, 9 April 2016 by 198.96.35.85 (talk)
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Gremlin
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Urist likes gremlins for their mischief.
Portrait

No portrait

Biome

  • Underground Depth: 1-3
Attributes

· Trapavoid · Mischievous · Learns · Humanoid

Tamed Attributes
Pet value 0

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 500 cm3
Mid: 2,500 cm3
Max: 10,000 cm3

Age
Child at: 1
Adult at: 18
Max age: 800-1000
Cannot be butchered

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A small humanoid creature with a mischievous, toothy grin.

Gremlins are invisible until spotted, and cause various kinds of fun in your fortress by stepping on pressure plates, pulling levers, and opening cages. They are also able to pick locks and open forbidden doors. You should prevent having Gremlins and easily accessible self destruct levers in the very same fortress. One way of exploiting their lever-pulling behaviour is to have a lever that triggers a trap to kill the user when pulled, and leaving it in an area likely to see gremlins visiting.

When a gremlin is discovered, the game pauses and centers on it, with the message: "A gremlin! Drive it away!".

Gremlins are naturally immune to most traps. If you do manage to capture and tame a gremlin, it could become your mayor. In fact, this is quite likely because the gremlin is not able to work, so it will spend all its time in your meeting hall making friends. After a certain period of time a tame adult gremlin will turn into a gremlin hunter and will then hunt alongside your hunters. This is because gremlins have natural skill in ambushing, which is associated with the hunting labour. Note that a tame gremlin will not pull levers anymore.

In the current version a stray gremlin will claim a bed in the inn and become long-term resident, eventually petitioning for citizenship. This can be much fun because they will then perform labors and ignore requests to be trained, resulting in trainers dying of starvation and thirst if you aren't careful. A solution to this is to make them exclusively soldiers or assign them to a small burrow with their exclusive workshop, and make the area a training ground. You can also order them to station in the training ground. Being trained isn't a job for the gremlin and it just has to be there; the trainer will eventually finish the job if the gremlin is in the same area. This no longer occurs with their tame offspring. This method can also work for other trained intelligent creatures if you've modded them to be pets.

Gremlins will not eat or drink due to having the respective creature tokens. This will lead to gradual increases in stress and distraction. Having a tavern keeper serve them drinks is a minor work-around to this.

Trivia

Gremlins can talk, and be recruited in adventure mode, which is useful if one is trapped in a cave and cannot find animal men.