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Difference between revisions of "Nightmare"

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'''Nightmares''' {{Tile|Ñ|0:1}} are procedurally-generated, [[fanciful]] [[night creature]]s summoned by [[necromancer]]s and [[demon]]s{{Verify}} to fight in battle, larger than [[dwarf|your]] [[human|standard]] [[elf|humanoids]], but smaller than [[titan]]s and [[forgotten beast]]s. They are short-lived, and neutral to creatures with {{token|NO_FEAR|c}}. Nightmares summoned in fortress mode will be friendly. When summoned, nightmares will possess Talented [[skill]] in [[Observer|observing]], [[Fighter|fighting]], [[wrestling]], [[Biter|biting]], [[Striker|striking]], [[Kicker|kicking]] and [[dodging]].  They do not need to [[sleep]], [[eat]] or drink, feel no [[pain]] (though still have nerves that can be [[Wound|damaged]], therefore affecting motor function), cannot be stunned, feel no fear, completely avoid [[traps]], don't need to breathe, or feel dizziness, nausea, and never get tired from over-exertion.
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[[File:nightmare_sprite_preview.png|right]]'''Nightmares''' {{Tile|Ñ|0:1}} are procedurally-generated, [[fanciful]] [[night creature]]s summoned by [[necromancer]]s and [[demon]]s{{Verify}} to fight in battle, larger than [[dwarf|your]] [[human|standard]] [[elf|humanoids]], but smaller than [[titan]]s and [[forgotten beast]]s. They are short-lived, and neutral to creatures with {{token|NO_FEAR|c}}. Nightmares summoned in fortress mode will be friendly. When summoned, nightmares will possess Talented [[skill]] in [[Observer|observing]], [[Fighter|fighting]], [[wrestling]], [[Biter|biting]], [[Striker|striking]], [[Kicker|kicking]] and [[dodging]].  They do not need to [[sleep]], [[eat]] or drink, feel no [[pain]] (though still have nerves that can be [[Wound|damaged]], therefore affecting motor function), cannot be stunned, feel no fear, completely avoid [[traps]], don't need to breathe, or feel dizziness, nausea, and never get tired from over-exertion.
  
Since they are procedurally generated, their in-game appearance (which can be seen by spawning them in the [[object testing arena]]) will vary by world, but will always end with: "Now you will know why you fear the night." This same quote is associated with [[bogeymen]]. By default, there are multiple nightmare types per world, and the number can be set in [[Advanced_world_generation#Number_of_Nightmare_Types|advanced world generation]]. Like many procedurally-generated creatures in the game, not only can their appearance be randomized, but the color of their blood.
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Graphically, the sprites that nightmares use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as [[bogeyman|bogeymen]] and [[experiment]]s.
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Since they are procedurally-generated, their in-game appearance (which can be seen by spawning them in the [[object testing arena]]) will vary by world, but will always end with: "Now you will know why you fear the night." This same quote is associated with [[bogeymen]]. By default, there are multiple nightmare types per world, and the number can be set in [[Advanced_world_generation#Number_of_Nightmare_Types|advanced world generation]]. Like many procedurally-generated creatures in the game, not only can their appearance be randomized, but the color of their blood.
  
 
All nightmares are linked with the [[sphere]]s of misery, night, and - unsurprisingly - nightmares.
 
All nightmares are linked with the [[sphere]]s of misery, night, and - unsurprisingly - nightmares.

Latest revision as of 01:29, 24 March 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Nightmare sprite preview.png

Nightmares Ñ are procedurally-generated, fanciful night creatures summoned by necromancers and demons[Verify] to fight in battle, larger than your standard humanoids, but smaller than titans and forgotten beasts. They are short-lived, and neutral to creatures with [NO_FEAR]. Nightmares summoned in fortress mode will be friendly. When summoned, nightmares will possess Talented skill in observing, fighting, wrestling, biting, striking, kicking and dodging. They do not need to sleep, eat or drink, feel no pain (though still have nerves that can be damaged, therefore affecting motor function), cannot be stunned, feel no fear, completely avoid traps, don't need to breathe, or feel dizziness, nausea, and never get tired from over-exertion.

Graphically, the sprites that nightmares use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other procedurally-generated creatures, such as bogeymen and experiments.

Since they are procedurally-generated, their in-game appearance (which can be seen by spawning them in the object testing arena) will vary by world, but will always end with: "Now you will know why you fear the night." This same quote is associated with bogeymen. By default, there are multiple nightmare types per world, and the number can be set in advanced world generation. Like many procedurally-generated creatures in the game, not only can their appearance be randomized, but the color of their blood.

All nightmares are linked with the spheres of misery, night, and - unsurprisingly - nightmares.

Some dwarves like nightmares for their unfathomably horrifying nature.


Too much for the neurons to handle.
Art by jlcseiles (John L C Seiles)