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  • '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable
    170 KB (24,368 words) - 16:08, 24 December 2022
  • '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. * '''Name:''' The name of the creature as it displays in-game.
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...n any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have * '''Name:''' The name of the creature as it displays in-game.
    145 KB (21,241 words) - 18:09, 14 May 2024
  • '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size
    110 KB (15,549 words) - 13:55, 26 February 2021
  • [NAME:Free Granite Stone]<br /> [NAME:Soap Maker's Workshop]<br />
    120 KB (16,480 words) - 13:06, 27 July 2021
  • '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size
    40 KB (5,653 words) - 13:54, 26 February 2021
  • <name> </name>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...d as food source, others are neighbors, some will even trade with you, but some only want to suck the sweet marrow from your bones or make tunics of dwarf {{Creature table row|name=alligator|symbol=A|color=2:0:0|align=Neutral|size=9|value=4|biome=SWAMP_TEM
    23 KB (3,194 words) - 13:54, 26 February 2021
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz
    49 KB (6,840 words) - 01:40, 9 May 2024
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz
    34 KB (4,583 words) - 03:25, 20 December 2022
  • ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only few animal species give gizzar
    31 KB (4,110 words) - 08:57, 24 June 2014
  • Some sprite sheets contain their own dedicated color palettes. ! style="padding: 0.15em 0.4em; width: 9em; text-align: left" | Name
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl
    24 KB (3,674 words) - 18:03, 17 April 2024
  • ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl
    23 KB (3,402 words) - 04:05, 20 December 2022
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    48 KB (7,148 words) - 02:35, 29 April 2024
  • </name> <name>
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...d as food source, others are neighbors, some will even trade with you, but some only want to suck the sweet marrow from your bones or make tunics of dwarf {{Creature table row|name=alligator|symbol=A|color=2:0:0|align=Neutral|size=9|value=4|biome=SWAMP_TEM
    13 KB (1,877 words) - 13:54, 26 February 2021
  • change the six numbers after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ...ave spiders, some forgotten beasts, titans and other super-fun things) are some of the most overpowered creatures in the game, able to easily tear an entir
    44 KB (6,064 words) - 03:14, 20 December 2022
  • change the six numbers after it (0 is fastest). This can impact framerate in some cases - using 3 instead of 0 has been known to help. ...ave spiders, some forgotten beasts, titans and other super-fun things) are some of the most overpowered creatures in the game, able to easily tear an entir
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. ...n_smelter or reaction_other). All reaction files must begin with the file name, followed by the <code>[OBJECT:REACTION]</code> token that tells the game t
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    40 KB (5,447 words) - 22:14, 26 July 2021
  • ...] in somewhere in the top section of the entry.(or SPEED:0 if you're up to some psychedelic light speed traveling) ...re_standard.txt file, in which you replace the existing dwarf attributes. Some of these tags ''must'' be placed in the section where castes are defined (e
    39 KB (5,344 words) - 04:00, 26 September 2013
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    41 KB (5,944 words) - 12:07, 3 December 2023
  • ...an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress deve ...aked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level
    36 KB (5,304 words) - 01:32, 20 October 2023
  • | The in-game languages need a better framework, as many simple name formulations are impossible in the current system, and it wouldn't hurt to ...ngs need to make it out to the raws, and when they arrive, there should be some ability to randomize what you get in play. Current raw objects such as crea
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...if you give your custom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. [NAME:<name>]
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...ed into sections based on apparent divisions in the layout within the exe. Some uninteresting strings (C++ runtime stuff etc not related to DF) has been cu NAME
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    22 KB (2,762 words) - 05:07, 17 February 2012
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    27 KB (4,390 words) - 23:00, 8 April 2014
  • NAME Your name precedes you. Thank you for all that you have done.
    248 KB (37,728 words) - 00:28, 8 August 2013
  • ...t if you give your custom civilization a reaction to produce star metal or some other custom material, only they will be able to use it. [NAME:<name>]
    24 KB (3,946 words) - 15:55, 25 July 2012
  • [NAME:spider:spiders:spider] [NAME:golden orb-web spider:golden orb-web spiders:golden orb-web spider]
    32 KB (4,572 words) - 13:10, 4 May 2020
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{v0.34 metal table row|name=Aluminum|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none"
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...gether to create another fourteen '''alloys''' of one type or another. In some cases, making alloys will result in an overall increase in value, or the re {{V50 metal table row|name=Aluminum|color-ascii={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display
    25 KB (3,229 words) - 09:21, 31 October 2023
  • ...med manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available [AUTHOR:Your Name Here]
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...alloys''' of one type or another, of which there are another fourteen. In some cases making alloys will result in an overall increase in value, or the res {{v0.34 metal table row|name=Adamantine|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:non
    22 KB (2,743 words) - 11:37, 30 June 2014
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ater level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,742 words) - 01:22, 20 October 2023
  • ...♣|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the differences are only in preferences, t ...water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them aw
    14 KB (2,163 words) - 01:23, 20 October 2023
  • ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !! ! Plant name !! Plant type !! Climate !! Growths !! Uses !! Appearance Time !! Color !!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|cprice=4|fname=Dwarven wheat flour}}
    5 KB (889 words) - 03:24, 20 December 2022
  • ! Crop name {{flour table row|name=Cave wheat|tile=τ|colour=7:0|fname=Dwarven wheat flour}}
    6 KB (1,041 words) - 11:30, 23 March 2024
  • How I long for some excitement in my life... NAME
    237 KB (33,753 words) - 21:06, 23 June 2017
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...d. Save your custom raw files if you want to continue playing your game at some future point. Note that if you edit an existing reaction entry (leaving the [REACTION:NAME] line unchanged) rather than add a new one, you will not need to generate a
    13 KB (2,093 words) - 17:24, 9 May 2022
  • ...te '''alloys''' of one type or another, of which there are another 14. In some cases these alloys will result in an overall increase in value, or the resu ...al benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the
    10 KB (1,487 words) - 15:01, 8 December 2011
  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...orm ([[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way.
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...ter than unnamed weapons. Dwarves may also become attached to shields and name them in the same way. ...for now, from both study of the formulae and observed behavior, there are some patterns for what weapons seem to work "best" against certain targets, and
    56 KB (8,131 words) - 13:05, 6 January 2024
  • ...|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...ed by heavy [[traffic]], and also flooding. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
    11 KB (1,842 words) - 01:22, 20 October 2023
  • Some updates by bartavelle ! width="20%" | Name
    34 KB (4,395 words) - 21:56, 14 December 2011
  • *CV TEMPLATE NAME | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...sible combinations, many will be unique within each newly generated world. Some examples of this include the individual names of: [[megabeast]]s and [[forg Probably the most obvious example is [[Name#Dwarven_first_names|dwarf names]]; although each main [[civilization]] has
    9 KB (1,398 words) - 11:51, 18 September 2023
  • {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to * In graphics mode, some UI elements do not scale to the tileset.
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,403 words) - 21:56, 14 December 2011
  • ! width="20%" | Name ! width="20%" | Name
    34 KB (4,331 words) - 21:56, 14 December 2011
  • ...s must be given names by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,482 words) - 03:45, 20 December 2022
  • | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens ''GORE'' = name of the attack<br />
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...eatures must be named by such a civilization. Any creature that receives a name becomes a [[historical figure]], which means the game will keep track of it == Name basics ==
    9 KB (1,472 words) - 15:18, 4 November 2023
  • ...however, it may occasionally be useful to change navigation keybindings on some laptops (for example, changing menus to use {{k|{{=}}}} instead of {{k|+}}) ...then have to end the process dumprep.exe), or the Unix "kill" command (on some systems, {{k|ctrl}}-{{k|\}} in the terminal running DF accomplishes the sam
    82 KB (14,401 words) - 12:46, 20 June 2018
  • | Defines the attack name, and the body part used. See [[#Attack Tokens|below]] for valid subtokens ''GORE'' = name of the attack<br />
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...geworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been re ...ideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...ranean crops]] may be brought from the starting [[embark]] screen or, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and see ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and [[seed] ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces
    8 KB (1,210 words) - 19:16, 1 August 2019
  • *name - the name of the region (eg, "the colorless desert" or "the perplexing forests"). The *name
    20 KB (3,169 words) - 17:48, 12 March 2023
  • ...ntinents and so on and the seeds of a few civilizations here and there and some large standard fantasy monsters and so on and lets them do their thing for ...d decide to become a Kidnapper themselves and kidnap another Elf or kidnap some Dwarves and then that Dwarf would lead an army and so on for the Goblins an
    83 KB (15,489 words) - 20:48, 15 November 2021
  • * '''Random Name''' - The name of your world. In this example, the world's name will be generated randomly. This is just a name for your world generation template. Once you have multiple templates, you c
    12 KB (1,958 words) - 20:30, 23 June 2017
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    44 KB (5,223 words) - 02:57, 1 July 2023
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    24 KB (2,534 words) - 02:58, 1 July 2023
  • Some custom worlds which are interesting for fortress mode, may be annoying for * A short history will limit the chance of some civilization destroying cataclysm, and finish generating sooner.
    43 KB (7,415 words) - 07:36, 17 May 2023
  • Some custom worlds which are interesting for fortress mode, may be annoying for * A short history will limit the chance of some civilization destroying cataclysm, and finish generating sooner.
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    25 KB (2,600 words) - 17:44, 30 June 2023
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ...review.png|thumb|280px|right|More than enough grass for everyone. And then some.]]
    45 KB (5,335 words) - 06:09, 27 February 2024
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Name
    24 KB (2,567 words) - 02:57, 1 July 2023
  • ...ropical freshwater swamp.png‎|thumb|250px|A tropical freshwater swamp with some gorillas wandering along the brook.]] ! rowspan="2"| Tile/Name
    61 KB (6,003 words) - 19:32, 30 June 2023
  • ...es which can be spoken by people in [[adventure mode]] and phrases used to name [[books]]. Most of them are found in the <code>data/vanilla/vanilla_text/ob | And [ANY_PRONOUN] Sang '[NAME]!'
    15 KB (2,363 words) - 23:07, 1 November 2023
  • == Name Basics == ...names at birth and they are quite random. Unlike most real names, neither name is inherited from the parents.
    4 KB (704 words) - 22:46, 15 July 2014
  • This can be thought of as the speaker saying "It is I that felled (translated name of a historical figure) the (race)". The result may look like: ...e used in the actual game. In other cases, their meaning is obvious by the name of the file and the dialog before or after their usage.
    14 KB (2,501 words) - 20:22, 1 January 2023
  • ...ropical freshwater swamp.png‎|thumb|250px|A tropical freshwater swamp with some gorillas wandering along the brook.]] ! rowspan="2"| Name
    46 KB (4,010 words) - 02:58, 1 July 2023
  • ...have less [[ore]] than [[mountain]]s, but as with any biome, you can find some if you dig down a few [[z-level]]s and look hard enough. ! Tile/Name
    39 KB (4,475 words) - 19:15, 30 June 2023
  • ...a random name. Seed publishers should specify whether a random or a given name was selected when generating the world. ...a world different from one described here, with the same seed and the same name, please mention it with the relevant details (operating system including an
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...ease the overall [[value]], however, the transformation currently discards some of the quire's properties (text length, material value, etc.).{{bug|9409}} ...ng the reader skill in advance during character creation (or simply adding some amount of NATURAL_SKILL to one's chosen race in the raws) is therefore cruc
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...ease the overall [[value]], however, the transformation currently discards some of the quire's properties (text length, material value, etc.).{{bug|9409}} ...ng the reader skill in advance during character creation (or simply adding some amount of NATURAL_SKILL to one's chosen race in the raws) is therefore cruc
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (947 words) - 04:08, 20 December 2022
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (947 words) - 12:23, 11 March 2023
  • ...is found by clicking on the 'positions' bearded face icon above the squad name. The squad menu {{menu icon|q}} allows you to edit the name and the graphical symbol assigned to any created squads, by clicking on the
    31 KB (5,121 words) - 17:27, 27 November 2023
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,145 words) - 20:47, 14 April 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,077 words) - 13:35, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,064 words) - 13:34, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,077 words) - 13:35, 15 September 2014
  • |DIPSCRIPT:name |Specifies the script's name. Must be one of the names defined above if you want the game to ever execut
    7 KB (1,083 words) - 03:19, 20 December 2022
  • This screen is relatively intuitive, but some parts could use explanation. ...ange the name of the parameter set, but note that this will not affect the name of the world that is generated.
    82 KB (13,016 words) - 08:47, 21 January 2023
  • ...orum/index.php?topic=47445.msg956417#msg956417 has been reported] that the name of the raw files is important as to their contents, such as entity_foo.txt ...to a class name. In languages such as Java, the name of the file and the name of the class are identical so the compiler can recognize and process code f
    38 KB (6,028 words) - 11:06, 16 January 2022
  • ...se units are members of the national government, but have gained hold over some land or site. Once they do, they move to that place, but their position is * <span style="color:orange">possible to some extent.</span></br>
    43 KB (7,032 words) - 13:52, 23 March 2024
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (936 words) - 04:36, 12 May 2014
  • ...tory of DF, one of those files is the '''World History file''' named (save name)-world_history.txt. === World Name ===
    6 KB (898 words) - 17:38, 8 December 2011
  • ...directory of DF, one of which is the '''World History file''', named (save name)-world_history.txt. === World Name ===
    6 KB (894 words) - 15:24, 8 December 2011
  • This screen is relatively intuitive but some parts could use some explanation. ...hange the name of the parameter set but note that this will not affect the name of the world that is generated.
    71 KB (11,322 words) - 02:54, 7 March 2022
  • This screen is relatively intuitive but some parts could use some explanation. ...hange the name of the parameter set but note that this will not affect the name of the world that is generated.
    63 KB (9,936 words) - 15:59, 13 July 2017
  • ...ption screen for [[World generation|creating the world]]. You can choose a name for the world and even choose a seed number if you like, that will be used ...hat was previously 'mountain' is now shown as a flat plain with forest and some small lakes. This isn't a terribly steep mountain.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
    50 KB (8,538 words) - 00:25, 21 December 2022
  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
    50 KB (8,538 words) - 03:18, 20 December 2022
  • ...can output a more thorough legends_plus.xml dump that supplements at least some of the missing information. ! Parent node !! Individual node name !! Description
    9 KB (1,232 words) - 13:14, 26 May 2023
  • NAME You've found some small creatures.
    123 KB (19,038 words) - 13:55, 10 November 2022
  • On newer versions of Windows, the following method offers some more flexibility/options. # Give the file on your PC a ''unique and meaningful name'' (as per the [[rules#I]]). "7dwarves", "my fort" or "screenshot" probably
    7 KB (1,309 words) - 19:59, 7 March 2023
  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • ...nd menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others. ...ng on the map. That's your seven dwarves, two dogs, one cat, a donkey, and some wild deer. ("Stray" animals are tame, but not attached to any individual dw
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  • "Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --[[ The poor thing died with the message "<name> has condensed." -- [[Toady One]]
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  • | <tt><nowiki>[TITLE: <name>]</nowiki></tt> == World name ==
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  • This page attempts to give advice on some of the many gameplay elements which influence the flow of your game based o ...begin to grow during your first game. Without understanding "everything", some decisions will just have to be guesswork - and even later you never know "e
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  • ...may see two or more. Vampires arrive with a false name, hiding their true name and kill list until they are discovered. They act as any other dwarves, per ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...may see two or more. Vampires arrive with a false name, hiding their true name and kill list until they are discovered. They act as any other dwarves, per ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o * Chop some trees.
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  • ...ill have a unique undead sprite (including that of children and babies for some creatures). ...easant and sometimes fatal [[symptom]]s over a short to long duration, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health
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  • | Gives the baby a special name. | Gives the child a special name, e.g. "hippo calf" instead of "hippo child".
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  • ...inged]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], howeve ...ith {{k|o}}. Clicking the button to create a new work order and typing the name of the instrument in the search box will show all the pieces required (poss
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  • ...inged]], [[Wind instrumentalist|wind]], and [[Percussionist|percussion]]). Some instruments are made in a single step like other [[finished goods]], howeve ...nstrument and enter the manager screen with {{k|j}}-{{k|m}}. Typing in the name of the instrument will show all the pieces required (possibly from other wo
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  • | Gives the baby a special name. | Gives the child a special name, eg "hippo calf" instead of "hippo child".
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  • ...ia.org/wiki/Moa (Extinct after 1400. Consider leaving out elephant bird as some moa were larger but otherwise similar animals.) ...tp://en.wikipedia.org/wiki/Ferruginous_Hawk ''(any hawk with "iron" in its name should be in DF)''
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  • * <template name> ...ial. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
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  • * <template name> ...ial. For PLANT and CREATURE materials, this defaults to the plant/creature name. '''Not permitted in material template definitions.'''
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...bear in mind that not all animals are friendly, so it might be wise to do some research on an area that you're thinking about starting in to get a good ha ...only if provoked), while ''evil'' areas have a multitude of [[undead]] and some of the most vicious [[creature]]s in the game, which need no provocation to
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  • Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o *If points allow, bring some leather along.
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  • [NAME:dwarf:dwarves:dwarven] As you can see, each file comprises a header string stating the file name, a second header stating the type of object data it contains, followed by t
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  • ...such as {{tile|♣|2:0}}, {{tile|♠|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}. Some share the same symbol, but since the only difference is for preferences, th ...or saplings can be killed by heavy traffic. Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away. To
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  • ...may see two or more. Vampires arrive with a false name and hide their true name and kill list until they are discovered. They act as do any other dwarves, ...entombed in it. Memorial slabs will be dedicated to the vampire's original name.
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  • ...t Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to solve. *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice.
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  • ...t Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to solve. *EncinoDwarfBonus: Some of those early dwarves frozen in a block of ice.
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  • Lastly, there is game style - you want the game to be "fun" for you, and with some strategies it's quite possible to defend yourself into complete boredom, or While admitting that "Rules are made to be broken", there are some general recommendations that have a proven value in defending a fortress:
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  • ...easant and sometimes fatal [[symptom]]s over a short to long duration, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health ...#Basic syndrome tokens|below]]) flesh out the syndrome - in this case they name it "giant cave spider bite", make it work only against creatures belonging
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  • * {{key|g}}eneral - Name, occupation, and [[skill|skills]]. ...ey|Enter}} View Job - Shows the creature's current job, if they have one. (Some jobs/activities are unviewable.)
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  • ...ckpile]]. They are placed in one of three ways: rectangular, draw, or (for some zones) multi. From within the Zones [[menu]] ({{k|z}}), selecting the zone Some zones can be further specified into [[locations]] after creation. To do thi
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  • “Die in the name of Hetain!” howled the ape-like creature as it leaped through the window ...hapen monsters ringed the lake, holding hands. Some them had three arms. Some had two heads. They were all monstrous and terrifying. Kogan knew that th
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  • ...ly show clouds on the region map (the one you travel on outside of sites). Some clouds will be visible regardless of the state of this option. * 2 presses: hide most local name, reducing the bar to one line of text.
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  • ...ly show clouds on the region map (the one you travel on outside of sites). Some clouds will be visible regardless of the state of this option. * 2 presses: hide most local name, reducing the bar to one line of text.
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  • ...order to make the big list make a little more sense, [[Necromancer#Modding|some]] [[Interaction_examples|examples]] of those may be necessary.'') ...e of the historical figure who performed the interaction and preceding the name of the targeted historical figure (or, in the case of [[Interaction_token#I
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  • * {{key|g}}eneral - Name, occupation, and [[skill|skills]]. **{{k|n}} Name burrow - Give your burrow a name.
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  • ...save it is (Active, Manual, or Autosave), the date in game, and the folder name. If the game asks for a name for the timeline or folder, type the name, then press {{k|Enter}} when done to save.
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  • ...tions, an NPC may mention this position holder living there or having done some deed there, it also means that the position exists in world-gen, rather tha ...d of their profession color, e.g. [COLOR:5:0:1]. It is also applied to the name of the citizen in the units-screen.
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • {{v0.31 material metal table row|name=Adamantine|color={{Tile|/|3:1}}<span style="display:none">3:3:1</span>|sour {{v0.31 material metal table row|name=Steel|color={{Tile|/|0:1}}<span style="display:none">0:7:1</span>|source=[[
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  • ...shows the dwarf's name, followed by their profession name. The profession name is determined by the dwarf's highest [[skill]] (unless manually set to some ...ext line shows the dwarf's name inside of double quotes, but with the last name translated from Dwarfish to English.
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  • ...st things first, you need food and water. If you're a human you start with some, but barring that you may need to find a waterskin. These can be bought in ...rior to version 0.28.181.39b, each [[tree]]s within a forest retreat had a name.
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  • ...indows should be preferred, although the Legacy builds may be necessary on some older computers. ...of Windows). By default Windows uses the name of the archive as the folder name, in the folder the archive is in, so something like <code>C:\Users\youruser
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  • ...tion to appease Armok, in search of more difficulty and [[fun]]. These are some goals to attempt or use as inspiration. Six courtiers of the king's court made some ill-advised remarks within earshot of the king, and as a result have been o
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  • ...o make the big list make a little more sense, [[DF2014:Necromancer#Modding|some]] [[DF2014:Interaction_examples|examples]] of those may be necessary.'') ...e of the historical figure who performed the interaction and preceding the name of the targeted historical figure (or, in the case of [[Interaction_token#I
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  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
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  • ...umb|300px|right|Not a good embarking area.]][[File:Tundra.png‎|thumb|300px|Some [[elk]] wandering through a desolate tundra.]]'''Tundras''' are [[Climate#F ...ve all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewi
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  • ===Fortress name=== "Lamolon" is the dwarven name of the fortress, and "Stonegears" is the English translation. The fortress
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  • ...ave a total of 200☼ to spend in two categories: Skilled dwarves and items. Some items have already been selected for you, but you probably won't want most ...ing up as there are fortress locations. Here, we are only going to discuss some basics that help you understand enough to make your own decisions. The emb
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  • ...cs.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/> ...raphic set. The title doesn't have to match any creature, folder, or image name.'''</span></small>
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  • ...cs.txt) <br/> This name should match the folder name you will be using in "raw/graphics".'''</span></small><br/> ...raphic set. The title doesn't have to match any creature, folder, or image name.'''</span></small>
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  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Velvety Hill", part of the continent "The Jade Horn-Land". ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available thro
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  • ...fortress, each coming at different times. Most take the form of an animal, some not found in vanilla DF, with extra features (e.g. extra eyes, feathers) or ...our soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attac
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  • ...ifferent times. Most take the form of an animal, [[Random creature profile|some not found in vanilla DF]], with extra features (e.g. extra eyes, feathers) ...our soldiers in shallow running water is one way to deal with the problem. Some beasts breathe fire or shoot [[web]]s in lieu of any syndrome-bearing attac
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  • ...tions, an NPC may mention this position holder living there or having done some deed there, it also means that the position exists in world-gen, rather tha | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • ...ations an NPC may mention this position holder living there or having done some deed there. | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • -- make sure the file name starts with "entity_" and matches the first line in the file -- -- give them some appropriate starting biomes --
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  • ...ations an NPC may mention this position holder living there or having done some deed there. | The name the area takes on when under the control of a LAND_HOLDER. E.g. for the DUK
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  • ...nd so some (but less) control over the type of artifact created, and (with some effort) the materials used, you have no control over which dwarf is struck Some skills produce generally useful and valuable items, and others produce only
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  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Velvety Hill", part of the continent "The Jade Horn-Land". ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] which are generally only available thro
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  • ...rm for any type of mission to an ''occupied'' foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems t Squad selection, as the name implies, simply involves selecting a squad (or multiple squads) to be sent
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  • '''Summary''': Obtain some animals; kill and [[butcher]] them to obtain [[bone]]s, (organ-)[[meat]], [ In all but the most inhospitable of places, there will be some <s>running food</s> wildlife frolicking in the biome. An [[ambusher]] armed
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  • ...nd so some (but less) control over the type of artifact created, and (with some effort) the materials used, you have no control over which dwarf is struck Some skills produce generally useful and valuable items, and others produce only
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  • "W.. what in the name of the Lordaxe was that?" Nunon stammered. "Where are the guards?" ...n for a generation, ever since the stranger came to Rostfen. Losmo was his name. He wasn't much to look at, skinny, like most of the worthless drifters tha
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  • ...e found where [[stupid dwarf trick|stupid dwarves try crazy tricks]] - for some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • ...e found where [[stupid dwarf trick|stupid dwarves try crazy tricks]] - for some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • local pos=string.find(v.name,".text") or string.find(v.name,"libs/Dwarf_Fortress") ...ccessed by object 'df'. This object holds all the types, globals table and some helper functions.
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  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
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  • ...s]] a viable source of armor; if you're up for it, you could also just rob some dwarves or a dwarven fortress. They can start with almost the same weapon s ..., intrinsic starting skills, or the absence of vulnerable internal organs. Some features can also be uselessly amusing (e.g. [[Snakeman|snakemen]] talk wit
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  • ...s]] a viable source of armor; if you're up for it, you could also just rob some dwarves or a dwarven fortress. They can start with almost the same weapon s ..., intrinsic starting skills, or the absence of vulnerable internal organs. Some features can also be uselessly amusing (e.g. [[Snakeman|snakemen]] talk wit
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  • ...o met his demise to the demon carp, though he did give the greatest fight. Some say he would have almost won. ===Vengence, Thy Name Is Sibrek<sup>DF</sup>===
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  • ...h the [[herbalist]] skill, [[still|brewable materials]], and [[seed]]s for some very helpful above-ground [[crops]] which are generally only available thro Surroundings affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings.
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  • The value of some goods can be further improved by other means. For example, some goods can be encrusted with [[gem]]s, and [[clay]] goods can be glazed with ...evels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an
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  • ...configuration interface may be somewhat complex, so pay close attention to some of the details mentioned. ...metimes used interchangeably with Militia Captain in this wiki, because of name changes from previous game versions.)
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  • | job name = [[Animal training]] ...ve an animal to train, so before you can do any training, you must capture some wild animals. Which animals appear at your fortress (and thus which animals
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  • | job name = [[Animal training]] ...ve an animal to train, so before you can do any training, you must capture some wild animals. Which animals appear at your fortress (and thus which animals
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  • ...other personal possessions, such as [[cabinet]]s and [[armor stand]]s, and some of them are pretentious and do not want a lower-rank dwarf to have a better It is possible for some of your dwarves to hold noble titles over other [[Site|sites]] in the [[Civ
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  • ! Name of Core ...These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners.
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  • ! Name of Core ...These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners.
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  • ...nd down to infinity. The Roc was gone, probably to inflict more damage on some unsuspecting dwarf fortress down below. Kogan and Aliz climbed up the rock "Pity about that. I was going to ask Mul to do some etchings for me."
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  • Some custom worlds which are interesting for fortress mode may be annoying for a {{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
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  • ...circumvent this is to [[construction|construct]] an up-down staircase from some of the ice you will probably have mined out in the space where you intended ...a [[well]] then closing it off with a drawbridge is very important, since some building destroyers can swim ''and'' fly. If you're only going to use it f
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  • ...Art by Sarasti'']]'''Intelligent undead''' {{Tile|Ñ|3:1}} is a generalized name for all undead [[night creature]]s that are sentient (not [[zombie]]s), yet ...he secret known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike.
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  • ...{Tile|Ñ|3:1}} (also known as '''raised undead''' in-game) is a generalized name for all undead [[night creature]]s that are sentient (not [[zombie]]s), yet ...he secret known by the one who raised them. Each type is assigned a unique name and a set of magic powers, making no two types truly alike.
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  • ...YES, some things may not be revealed; all ''events'' will be revealed, but some [[historical figure]]s, [[site]]s, [[region]]s, and [[civilization]]s and o ...e had an adventurer or fortress game active in order to use Legends mode - some players simply enjoy it for the option of looking at the interactive histor
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  • Some custom worlds which are interesting for fortress mode may be annoying for a {{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
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  • ...At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or com ...ship is the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
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  • ...At the bottom of the vault is a giant slab inscribed with the demon's true name, and this knowledge allows you to track it down and either banish it or com ...p is of the highest quality. The slab reads "I am [demon name],[translated name], once of the Underworld. By the fated, I bind myself to this place|7:1}}
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  • ...screen. A squad must be selected by using the checkbox to the right of its name to edit its schedule, and the squad must be set to the desired routine by s ...dle time in the barracks doing individual combat drills, or in the case of some dwarves, only perform civilian work. You will need to add more routines if
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  • ...of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This '''[[Magma pool]]s:''' Despite the name, magma pools are not actual pools, but tubes extending up from the [[magma
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  • ...of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This '''[[Magma pool]]s:''' Despite the name, magma pools are not actual pools, but tubes extending up from the [[magma
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  • ...up camp. You press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa! ''What kind of menu '''is''' this?!'' ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment.
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  • *DwarfBonus: Some of those early dwarves frozen in a block of ice ...ing at least an uncontaminated well (an [[aquifer]] is great for this) and some farms. Use whatever elaborate mechanism you wish to seal it off from the re
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  • For some smaller-scale project ideas that still embody the dwarven spirit, see the [ For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded
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  • ...es these are [[dwarf|dwarves]], [[human]]s and civilized animal people. At some point in its life, one of these creatures may suddenly become [[Personality ...aised by 50, while their {{token|TRUST|personality}} is lowered by 50, and some necromancer secrets add {{token|LIKES_FIGHTING}}.
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  • ...vault's centre the slab that contains the demon's true name. Learning this name allows your adventurer to either banish it back to the Underworld or bind i ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the c
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  • ...hese are [[dwarf|dwarves]], [[human]]s and civilized [[animal people]]. At some point in its life, one of these creatures may suddenly become "obsessed wit ...NSITY}} is raised by 50, while their {{token|TRUST}} is lowered by 50, and some necromancer secrets add {{token|LIKES_FIGHTING}}.
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  • #Start typing (part of) the name of the item you want to produce. This will cause menu options that don't ma Some useful item conditions are tricky to specify:
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • ! Crop Name ! Farm Name
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  • ...of some [[metal]], as in ''"The stones left over were mostly granite with some gold"'' or ''"The stones dug out had to be removed to make room for the wor |name=Stone
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  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
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  • ...le]]s, Tile Pages must be defined from within a properly named "tile_page_<name>.txt" file and follow: tile_page_<name>
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  • All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a ...a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray.
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  • ...ouncements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases). ...which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can,
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  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
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  • name, and she too had come to Steelguard looking for a future. She "I can help you get her back," said the creature. "My name is Tao."
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  • ...ecided to call it Barricaded Morals, as the squad leader chooses the squad name. Go back to the nobles screen for a moment. ...wo alerts as well as add a third, using {{k|c}} to add one, and {{k|N}} to name them.
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  • ...r short-term. Finally, most reserves programs provide chronic idlers with some work to do, which can be essential for unskilled workers like peasants to b Mass-produce some catapults, line them up near a quarry, and fire away. Works well to dispos
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  • ...w the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with {{k|t} ...orking on (which, under some circumstances, might end up being ''their own name'') once they have all the materials they need.
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  • ...complete and balanced entirely upon a single pillar he set out to make his name known and to find a wife worthy of bearing his fuzzy offspring. The first .... Many believe that the first child of the Mountain King was a girl by the name of Urist. Records become scarce beyond this but what little can be found in
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  • ...vault's centre the slab that contains the demon's true name. Learning this name allows your adventurer to either banish it back to the Underworld or bind i ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the c
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  • ...od in combat, especially if with armor made for them in a player fortress. Some will be carnivorous or herbivorous which will limit their food options. ...le), and weapons and armor made from most every metal available, including some you cannot normally use. However, they will not have access to any other it
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  • Name: Random<br \> * '''Sand''': Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
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  • ...ly engineering and medicine) can be used to (slowly) accrue experience and some books have very special effects indeed – see [[secret]]s for a guide on h ...if you're getting bored, pillaging a bunch of sites is likely to provoke ''some'' kind of retaliation.
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  • ...ood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation Although some trap components cannot be made from wood, it is still possible to purchase
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  • | &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style=" | -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; || style="
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  • [[File:Folder-orange.svg|20px|link=]] Mod Name [AUTHOR:Your Name Here]
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  • ...r short-term. Finally, most reserves programs provide chronic idlers with some work to do, which can be essential for unskilled workers like peasants to b Mass-produce some catapults, line them up near a quarry, and fire away. Works well to dispos
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  • ** Some [[raw file|raws]] have been merged, such as trees/plants, and [[stone]]s/[[ ...ling run smoother, it will reappear in later releases but not until it has some better uses.
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  • ...and frequently fatal [[symptoms]] over a short to long period of time, but some will clear up over time or with the assistance of a [[doctor]]. A [[Health This one is self-explanatory - the name of the syndrome as it will appear in-game.
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  • ...od in combat, especially if with armor made for them in a player fortress. Some will be carnivorous or herbivorous which will limit their food options. ...le), and weapons and armor made from most every metal available, including some you cannot normally use. However, they will not have access to any other it
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  • ...emperate Savanna", and the region the biome is part of is given a specific name: "The Jade Horn-Land". ...h the [[herbalism]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops]] which are generally only availabl
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  • ...or graphics_creature_layered). All graphics files must begin with the file name, followed by the <code>[OBJECT:GRAPHICS]</code> type that tells the game th Different graphics can be defined for the same creature based on some properties about it. Below is a list of all the basic "creature texture" ty
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  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
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  • | &nbsp;Item Name || style="text-align: center;" | — || style="text-align: center;" | ×1 | | -Item Name- || Well-crafted || style="text-align: center;" | ×2 || style="text-align:
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  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
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  • ! Sapient Name ! Creature Name
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  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
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  • :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarve *{{K|n}}: Name - Name/label the note placed at this point
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  • ...me issues. As such, examples would probably be useful for those who'd like some help creating what they want. When adding a new reaction, make sure to add [NAME:Smelt hematite to bars]
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  • ...and twenty. A human caravan (with whom the dwarves were looking forward to some very profitable trade) had just arrived on the edge of Astebkol lands when ...e invaders were butchered. Three trolls managed to flee after carrying out some additional random destruction.
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  • ...ge working on grates with two cats in tow. Each of them has the remains of some kill in its mouth and they are trying to leave a gift for their dwarf. But ...t point of the tower live twelve of his progency, ready to carry forth the name of their champion into the darkest corners of rat-infested stocks.
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  • ...the doors, which kills your goblin. Also, with less-skilled marksdwarves, some of the bolts will stray and land on the floors, but that isn't enough to wo ...ents, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into ess
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  • ...any treacherous dwarf, generally on a return visit, you might even get the name of their master, if they have one, or get details of other plots throughout :Dwarves have some more general relationship types now (especially the historical ones, who ca
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  • ...coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this emb ...fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]
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  • *name *pluralized name
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  • ...coast, you might receive announcements like "There is nothing to catch in <some area>". If this happens, you won't be able to fish in the ocean in this emb ...fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[sperm whale]]s, [[orca]]
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  • ...mode, you pick a [[location]], then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along. Some more specific [[challenges]] are available here, compiled by fun-loving pla
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  • | human = pathril}}All creatures who can become pets (and some who can't, because of missing the aforementioned creature tokens) possess a ...a family of [[dog]]s. If the owner of a pet dies, the pet will keep their name but become a stray.
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  • ...t combat he took up his fallen commander's legendary warhammer<sup><small>[name?]</small></sup> and slew many elves with it, being noted as [[Cacame_Awemed ...ore the Colossus and glared at the goblins until they panicked and routed. Some naysayers<sup><small>[Who?]</small></sup>, however, claim that a battle was
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  • ...fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra ey ...ur soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing a
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  • ...fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra ey ...ur soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing a
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  • ...] to get people started with ''Dwarf Fortress''. They bundle the game with some of the best community graphics packs, tools, and interface improvements alr Despite the name, the modern packs are ideal for new and veteran players alike. Using a pack
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  • ...with no armies. It really is mostly foundational work, but you'll notice some small changes here and there, more if you play adventure mode. See the dev * 60 or so new words to fill in some sphere/deity gaps
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  • ...ilitary configuration interface is a bit tricky, so pay close attention to some of the details mentioned. ...t skill isn't totally unreasonable, but it's best to get at least one with some combat skill so that they can teach the others.
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  • ...w the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with {{k|t} ...orking on (which, under some circumstances, might end up being ''their own name'') once they have all the materials they need.
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  • ...ished his men to dig out. He drew a main stair-well, a secure entrance and some decent temporary bedding and workshop areas. He told the mason to set up a ...st told the diggers to start digging upwards, so they could eventually get some bedrooms.
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  • ...ones. after only 5 minutes he came out with his newly created mug with the name Gimtishis. ...and weaponry for the new four-strong militia to use when he was struck by some sort of inspiration. Straight from the fey, the leader called it. He seized
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  • ...ion]], which includes [[tavern]]s, [[library|libraries]], and [[temple]]s. Some may seek permanent employment. Initially, a fortress will receive only abou [[Performer]]s, as their name suggests, visit taverns to perform for other guests and citizens. They tell
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  • ...to have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interact ...umber displayed should be 0. Otherwise, better get out there and adventure some more.
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  • ...of parameters into your ''world_gen.txt'' to use their parameter sets, and some are provided at [[Pregenerated worlds]]. Another place to find parameter se ...rain and world structure it handles historical figures and event outcomes. Some experimenting will need to be done to see if the same seed and a different
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  • ...be assigned to each dwarf, but specialization means faster skill gain (and some jobs have conflicting tool requirements described below). Jobs are created ...[[Technical tricks#Settings - d_init.txt|nickname]] or first name and last name as it reads in English, and their [[noble]] title if they are a [[noble]].
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  • ...ground. It can alter water and magma levels, mining designations, and in some cases substantially alter tile types, such as when creating a river source <address name="menu_state" value="0x01393260" />
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  • ...y non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with [[river]]s. ! rowspan="2"| Name
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  • ...n the torso, i.e. shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality | &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="
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  • ...n the torso, i.e. shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality | &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="
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  • *name *pluralized name
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  • | &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style=" | -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; ||
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  • ...y non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with [[river]]s. ! rowspan="2"| Name
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  • ...for many centuries, or perhaps even millennia. This was an era stagnant in some ways but vibrantly blossoming in others. Politically, little seem to change ...ll apart, barely held back from utter ruin by hasty countermeasures and in some cases surgical nuclear strikes on the most dangerous sectors. In the end, h
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  • For some reason, a noble was harmlessly pulling a lever when suddenly, magma flooded ...we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extreme
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  • ...ng until that happens. In addition to the skill demonstrated, dwarves gain some [[teacher]] and [[student]] experience, causing future demonstrations to be ...tends to confer skill increases faster than Demonstrations. Despite their name, [[training weapon]]s are not necessary for this purpose: all weapons are s
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  • ...uare, so if placing it outside you might need to [[wood cutting|cut]] down some [[tree]]s to make room for it. At some point in late autumn the dwarven [[caravan]] and [[liaison]] will arrive, p
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  • That very day, that dwarf, Datan by name, vanished from the fortress. None know where he went. And it is said, in th ...t has happened. Then I remember: I didn't lock the doors to the new farms, some poor fellow has probably walked to the flooding farmcavern. When I check th
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  • There was once a fortress called Urdimidok or Towerpoints some call it. This fortress lived through 2 years with only a minor food and lac ...ut still burnt 2 from the squad of 5 dwarves. The troglyte was put down by some near by wardogs. At the price of one of the wardogs. The troll was not easi
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  • ...l ever spread, barring those regarding events including individuals with [[Name#False identities|secret identities]], in which case the only misinformation :* generally knowing in some legends-y fashion that it is said to be held by somebody
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  • ...others play randomly while certain criteria are met. These seem to include some [[weather]] sounds, wild ambience, building sounds, river etc. ...med manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available
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  • {{furniture|name=Cage ...tever else is on hand, leading some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatur
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  • ...sequence '''if the game is not running''' (this will not change the actual name of the world). On modern versions of Windows, if Dwarf Fortress is installe ...is not running. However, '''never''' alter or delete the folder with the name of the game you're playing ''while saving'' from the game, or while that ga
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  • ...l ever spread, barring those regarding events including individuals with [[Name#False identities|secret identities]], in which case the only misinformation :* generally knowing in some legends-y fashion that it is said to be held by somebody
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  • ...|right|Premium status bar with all food stocks categories.]]This bar shows some status information about your fortress and its residents. ==Fortress name and status==
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  • ...(creature or name) partially decayed corpse", and finally to "(creature or name) skeleton", and will remain at the final level indefinitely. If the creatu Note that some creatures do not have their own dedicated corpse sprites, such as procedura
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  • In some cases, by the time SoundSense detects conditions to trigger an alert, it ma feeling like blowing off some steam... but instead of throwing a tantrum they calm down.
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  • ...s allows you to rapidly increase dwarf attributes, so they can later learn some other skill which aligns well with their attribute bonuses. Also, it makes ...no-quality [[steel]] [[axe]], some players choose to save money and forge some (or all) of these on site. The savings of buying the ore (or just the meta
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  • ...sks from your miners, or else they'll frequently break off digging to haul some food or wood. If you're running out of food early in the game, assign a few ...o a selection of equipment and food. Most starting builds involve removing some of these starting items to free up points for other things, the list below
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  • ...he properties and controls of the workshop. The top section will show the name of the workshop; buttons to control its links to stockpiles, to rename it, # Click on the dwarf's name to make them Master of this workshop. The list will close and return you t
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  • | name = Chaos Reigns Men and women gifted with an unnatural attunement to the spheres of magic, some believe by The Watchers to combat the new threat from Armok. Even though th
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  • ...their tooltips to determine what each button does) can be used to edit the name, edit its boundaries, set which stockpiles or workshops give to or receive ...l allow for effective and (relatively) streamlined supply chains. Here are some examples:
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  • ===They do some work, after all=== Some nobles also issue mandates for production of different items (items they li
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  • ...loth|weresloths]] or [[Gila monster|weregila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths). There are more kinds of mammal curses (64 possible, though it might leave off some amphibious/bat ones), so it reduces the chances of each specific one to avo
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  • ...ves, so Asmel wasn’t exactly on speaking terms with him. He recognized the name, however. ...of his system. Well, up until now it had been a good day. Contrary to it’s name, it was rare that anything bad happened around Fort Violencewalls. Even the
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  • ...of some [[metal]], as in ''"The stones left over were mostly granite with some gold"'' or ''"The stones dug out had to be removed to make room for the wor These types of stone occur as entire layers, containing some [[vein|veins and pockets]] of other minerals (see below).<br /><br />
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  • ...sequence '''if the game is not running''' (this will not change the actual name of the world). If using auto-backup, then backup folders will be named ''re ...is not running. However, '''never''' alter or delete the folder with the name of the game you're playing ''while saving'' from the game, or while that ga
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  • ...warves in Fortress mode, such as [[bow]]s, and only 7 can be manufactured. Some can however be used if recovered from enemies or gained by trade, and all c ! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost
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  • |comments=Graphics for some above-ground wild animals. No animations or separate graphics for children |comments=This mod replaced some of the stone-tiles of stonesense with more detailed ones.
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  • ...(creature or name) partially decayed corpse", and finally to "(creature or name) skeleton", and will remain at the final level indefinitely. If the creatu ...d run away. A [[caravan]] that sees corpses may decide to not trade. After some time, dwarves may get used to seeing dead bodies.
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  • ...warves in Fortress mode, such as [[bow]]s, and only 7 can be manufactured. Some can however be used if recovered from enemies or gained by trade, and all c ! Name !! Damage !! Damage Type !! Skill Used !! Crit. Boost
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  • |name=Statue ...sheep", for a [[Blue peafowl]] , "Blue peacock" instead of "blue peafowl". Some creatures have no distinct caste names but DO have visually distinct sprite
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  • [[File:tundra_v50_preview.png|right]][[File:Tundra.png‎|thumb|200px|Some [[elk]] wandering through a desolate tundra. Classic version of the game wi ...ve all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to quickly freeze to death. Likewi
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  • ...g, while leading to a much higher framerate, though you may want to adjust some of the [[advanced world generation]] settings. ** Checking for clothing [[wear]] and unhappy [[thoughts]] could still have some impact on FPS. (Research is needed.) Armor counts for missing clothing thou
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  • ...ents, and untold numbers of armour stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into ess Station some soldiers at the bottom of a shallow [[Activity_zone#Pit/Pond|pit]] and dump
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  • ...y generated name, though 1% of moody dwarves (unless Fell or Macabre) will name their artifacts after themselves. ...w the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with {{k|t}
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  • .../RosaryMala/VoxelFortress/releases/tag/v1.0.0 GitHub Repository] (includes some instructions) ...ses the existing sound pack files and XMLs present in SoundSense, but with some added enhancements. More information regarding what specific type of enhanc
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  • ...ing that changes the the display of the dwarf from his name to the squad's name. You can then fill out the squad from anyone in the fort by filling in the ...is important, on the VERY top of the screen, above the squad list, is the name of the currently selected alert level. You can change this with the */ butt
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  • ...d some are major and even game-changing. This page is a historical list of some of the best-known bugs in 40d; an official compilation of all bugs, and the I was minding my own business, trading with some nice human merchants... when all of a sudden I find a very very strange ite
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  • ...configuration interface may be somewhat complex, so pay close attention to some of the details mentioned. ...t skill isn't totally unreasonable, but it's best to get at least one with some combat skill so that they can teach the others. Note that peasants often ar
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  • ...rther add efficiency to a fortress. Visiting [[citizen]]s can also perform some labors. **Some skills don't correspond to jobs, like [[social skills]] and miscellaneous a
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  • ...re also the only source of [[alcohol]] and [[dye]] other than [[trading]]. Some can be turned into [[clothing]]. ..., only on [[mud]] or [[soil]]. The easiest way to farm, by far, is to find some soil, which may be found on the surface or by digging into a layer of soil
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  • ...configuration interface may be somewhat complex, so pay close attention to some of the details mentioned. ...t skill isn't totally unreasonable, but it's best to get at least one with some combat skill so that they can teach the others. Note that peasants often ar
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  • Loosely speaking, anything worn provides some protection, so it is considered "armor". In the [[stocks]] menu {{k|k}}, ea *Set a new name for the uniform
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  • My name is Greco Sodelunib Shinnotlith Matul, slayer of giants and the undead scour ...main hall into a narrow corridor with rows of small rooms on either side. Some of them have superior oaken beds, others are simply bare. Still others are
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  • ...loth|weresloths]] or [[Gila monster|weregila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths). There are more kinds of mammal curses (64 possible, though it might leave off some amphibious/bat ones), so it reduces the chances of each specific one to avo
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  • *name |name = name.
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  • ...by that dwarf. Married couples will share a bedroom, with the exception of some nobles. ! Bedroom name
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  • ...by that dwarf. Married couples will share a bedroom, with the exception of some nobles. ! Bedroom name
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  • ...U+263C, key combination Alt + NumPad-15), called "dwarfbucks" or "db's" by some players. Each item has a specific trade [[value]] in ☼, determined by wha ...a given stack will be identical. For example, if the year is 1058 and the name of the civilization is Olon Ibesh, each coin in a stack of silver coins wil
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  • ..., "(creature or name) partially decayed corpse", and then to "(creature or name) skeleton", at which stage it will stay for several years before finally be If a corpse of a dwarf is left untended, it will lead to some unintended, often Fun, [[Ghost|results]].
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  • *name |name = name.
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  • | job name = [[Gem setting]] * Encrust ammo with ''gem name''
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  • ...ady possessing a bedroom. Married couples will share a bedroom (except for some nobles). Once the [[economy]] starts (which it never will currently), dwarv ! Bedroom name
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  • ...U+263C, key combination Alt + NumPad-15), called "dwarfbucks" or "db's" by some players. Each item has a specific trade [[value]] in ☼, determined by wha ...a given stack will be identical. For example, if the year is 1058 and the name of the civilization is Olon Ibesh, each coin in a stack of silver coins wil
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  • ..., "(creature or name) partially decayed corpse", and then to "(creature or name) skeleton", and will remain a skeleton indefinitely. Alternatively, if the Corpses can be [[Undead|raised from the dead]]. This will occur in some [[Surroundings#Evil|evil]] biomes if the creature is killed inside an evil
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  • | job name = [[Jeweling]] * Encrust ammo with ''gem name''
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  • | job name = Wrestler ...r for their armed comrades. Unfortunately, the AI is rather unlikely to do some of the more elaborate moves, even if they are possible.
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  • ''(Some materials are worth an additional comment; these are numbered, with notes b | align="center" style="background:#f0f0f0;"|'''Name'''
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  • | job name = Wrestler ...r for their armed comrades. Unfortunately, the AI is rather unlikely to do some of the more elaborate moves, even if they are possible.
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  • Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices. ...ermin]]) at a [[kennel]]. A tame animal has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwa
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  • Users may experience some issues in getting scripts to work, particularly when using looping scripts AddItem(name,amount)
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  • ...his may not always hold true if changes to world gen parameters are made. Some of the known things that influence the ages are number of megabeasts curren '''The Age of (Name/Species)''': Exactly one power is alive in the world. The name style is selected randomly.
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  • The very top row of the screen shows the settlement name and class, followed by the year and season. ...the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediatel
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  • ...YES, some things may not be revealed; all ''events'' will be revealed, but some [[historical figure]]s, [[site]]s, [[region]]s, and [[civilization]]s and o ...e had an adventurer or fortress game active in order to use Legends mode - some players simply enjoy it to read about the last time their favorite kingdom
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  • ...[[mountain]]s (which get eroded) to its end which is usually an [[ocean]]; some form into [[lake]]s. The salinity field defines oceans, [[mangrove]]s or [[ ...ir work still depends on their relative skill with it, which can increase. Some task categories are stone-working, woodworking, metalworking, farming-relat
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  • The very top row of the screen shows the settlement name and class, followed by the year and season. ...the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediatel
    11 KB (1,940 words) - 11:42, 26 January 2015
  • The very top row of the screen shows the settlement name and class, followed by the year and season. ...the Bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediatel
    12 KB (2,026 words) - 16:32, 26 July 2021
  • ...his may not always hold true if changes to world gen parameters are made. Some of the known things that influence the ages are number of megabeasts curren ;The Age of (Name)
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...his may not always hold true if changes to world gen parameters are made. Some of the known things that influence the ages are number of megabeasts curren '''The Age of (Name/Species)''': Exactly one power is alive in the world. The name style is selected randomly.
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...someone, when you're initiating the conversation. You learn the listener's name. ...straight to the normal conversation menus. You don't learn the listiner's name, e.g. the greasy-haired human.
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  • ...vs, including your fort. This also includes their descendants, which means some goblin civs can be potentially ''depleted'' of goblins, but still send sieg Some caveats: sapient creatures without the ability to communicate will always b
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  • ...ation's [[ethic]]s and being hostile to any enemy civilization and other [[name]]d enemies. You may also acquire non-dwarven citizens in some special cases, [[DF2014:Citizenship#Risks_and_benefits_of_non-dwarven_citiz
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  • | job name = [[Animal training]] ...animal to domesticate, so before you can do any training you must capture some wild animals. Which animals appear at your fortress (and thus which animals
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  • *{{k|Ctrl}}+{{k|s}} = save (name the macro then {{k|Enter}}) ...execution of the macro continue the way down. The first line has to be the name of the file. You can see that there are grouping tags for every single keyp
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  • ...vs, including your fort. This also includes their descendants, which means some goblin civs can be potentially ''depleted'' of goblins, but still send sieg Some caveats: sapient creatures without the ability to communicate will always b
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...ation's [[ethic]]s and being hostile to any enemy civilization and other [[name]]d enemies. You may also acquire non-dwarven citizens in some special cases, [[DF2014:Citizenship#Risks_and_benefits_of_non-dwarven_citiz
    7 KB (1,096 words) - 00:23, 21 December 2022
  • ...someone, when you're initiating the conversation. You learn the listener's name. ...straight to the normal conversation menus. You don't learn the listiner's name, e.g. the greasy-haired human.
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  • Name Seed: 2864375868 ...ma, flux, bauxite, coal, all types of metal ore, [[alligator]]s, [[carp]], some other fish and NO goblins.
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  • ...ing material, which can be stone or ore, wood, or [[block]]s of any kind. Some workshops also require additional items, such as [[barrel]]s or [[bucket]]s ...acing the workshop, and you can choose specific items by hitting {{k|x}}. Some workshops (ones that deal with fire) require [[fire-safe]] building materia
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  • ...ve great skill, but until you designate the appropriate labor and queue up some corresponding [[job]]s, and then the dwarf actually responds and takes and ...of a [[dwarf]] determines their profession. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarves who perform a very
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  • ...ic: he will stop working on whatever job he is performing, and will run in some highly inappropriate direction (generally ''away'' from the perceived threa ..., dwarves may become "attached to" their weapons and shields, and can even name their weapons.
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  • ...d some are major and even game-changing. This page is a historical list of some of the best-known bugs in v0.31; an official compilation of all bugs, and t *Animals are listed twice in some places, including the embark and trade agreement screens.
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  • ...onality (quarrelsome, dutiful, thrill-seeking, or other similar traits) or some measure of discipline, in which case they may ''actually attack it'' or ign ...ine while a mail shirt and trousers by themselves are not.) This is due to some dwarves being even less bright than usual and stripping off whatever isn't
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  • ...onality (quarrelsome, dutiful, thrill-seeking, or other similar traits) or some measure of discipline, in which case they may ''actually attack it'' or ign ...ine while a mail shirt and trousers by themselves are not.) This is due to some dwarves being even less bright than usual and stripping off whatever isn't
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  • ...rightmost pane. Dwarves that are already in a military squad will have the name of that squad in the uppermost box, allowing you to skip them over if neces ...on the equipment screen. Wearing armor over clothing can cause problems as some civilian clothing (caps, gloves, and shoes) will conflict with their milita
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  • ...s and Soldiers are able to equip items and freely open unlocked [[door]]s. Some angels have access to a [[syndrome]] called "divine sickness", whose effect ...e fabric|divine clothing]]. A vault always contains exactly 25 of them. In some vaults, but not all of them, these soldiers have names similar to those of
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  • ...to have an adventure or fortress game active in order to use legend mode. Some players simply enjoy Legends mode for the option of looking at the interact ...umber displayed should be 0. Otherwise, better get out there and adventure some more.
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  • ...hoards of goblins, imps, magma men, troglodytes, antmen, rat, goblins, you name it, they killed it. Even a dragon was foolish enough to attack them. He was Some days later<br />
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  • ...s and Soldiers are able to equip items and freely open unlocked [[door]]s. Some angels have access to a [[syndrome]] called "divine sickness", whose effect ...e fabric|divine clothing]]. A vault always contains exactly 25 of them. In some vaults, but not all of them, these soldiers have names similar to those of
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  • ...a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces All drinks require a spare [[barrel]] for storage, and some other products also require specific [[container]]s for storage. Plants can
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  • "Hello. My name is El Evelecit. Do you need any service?"<br /> ...actually tried to stop her, but she just beat the mayor with his loincloth some more. The mayor thought about the situation and, became enraged by the fact
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  • | job name = [[Butchery]] ...anding_orders#Automated_Workshops|Standing orders]], a {{DFtext|Slaughter {name of the animal} (Tame)|3:1}} job will be queued to the next available [[Butc
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  • Some non-dwarves [[Preferences|like]] dwarves for their ''beards''. Dwarves react to stress depending on their [[personality trait]]s; some react with fear or violence unless they've become sufficiently [[discipline
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  • ! Skill Name ...rectly for fishing and gathering, and [[farming#Exact yield mechanics|with some adjustments]] in the case of farming. As a 40d remnant, this check does no
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  • ...med cramped, but it's plenty enough for a dwarf. If you want to give them some more room, a series of 2x2 bedrooms with a 1x1 doorway can be used: Some types of rooms have a quality level, which is simply an indication of the m
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  • ...to be, you can simply use [[rumor]]s to brag about your feats. Simply slay some beast, bandit or [[night creature]] and bring up the incident in a conversa ...e [[civilization|entity]]-level, some [[historical figure|histfig]]-level, some both.) The utterances are shifted in ranges 1-24, 25-49, 50-74, 75-99, 100
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  • Some non-dwarves [[Preferences|like]] dwarves for their ''beards''. Dwarves react to stress depending on their [[personality trait]]s; some react with fear or violence unless they've become sufficiently [[discipline
    11 KB (1,786 words) - 21:30, 24 April 2024
  • ...to be, you can simply use [[rumor]]s to brag about your feats. Simply slay some beast, bandit or [[night creature]] and bring up the incident in a conversa ...e [[civilization|entity]]-level, some [[historical figure|histfig]]-level, some both.) The utterances are shifted in ranges 1-24, 25-49, 50-74, 75-99, 100
    8 KB (1,309 words) - 03:53, 20 December 2022
  • ...- wood and cloth are examples of flammable items, stone and gems are not. Some items are especially flammable, such as [[refined coal|coal]]. ...g items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so. <!-- NEED EXAMPLES!-->
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  • ...g, while leading to a much higher framerate, though you may want to adjust some of the [[advanced world generation]] settings. ** Some careful fort planning and design can cut down on pathfinding with shorter t
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  • ...late Level armor makes no distinction between using high or low boots. In some cases it's also possible to '''layer''' armor, wearing a metal or leather c ! Symbol !! Name !! Damage reduction multiplier
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  • ...e of the listed tasks to become functional, by pressing the proper key. In some cases ([[healthcare|hospital]], pit/pond) additional orders can then be set Remember that natural bodies of water usually contain aquatic wildlife, some of which may attack your dwarves, or at least spook civilians, and interrup
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  • *name *pluralized name
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  • | They often converge with other streams and have some brooks as tributaries. They tend to be 4-6 tiles wide. ...ter another for deep rivers works out as well. Just that it requires quite some time. Here is the link to the guide:- https://steamcommunity.com/sharedfile
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  • ...ub was the only person in the history of the world to have "Chunky" in her name.-[[Toady One]] My unconscious and bleeding [[mayor]] just mandated the construction of some goods.
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  • Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a ...g, crafting, or site-building, all non-permanent wounds are healed (though some are converted to scars) and stomach fullness and intoxication is reset.
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  • | Some residents will try to move to this site type, unless already at one. | Max number of civ to spawn at world generation. Worldgen picks entities in some sequential order from the raws, and once it reaches the end of the list, it
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  • Some mods might depend on other mods which have to be loaded before, refer to th [[File:Folder-orange.svg|20px|link=]] Mod Name
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  • The very top row of the screen shows the settlement name and class, followed by the year and season. The animals are listed down the left hand column of the screen. Some useful information about this list:
    10 KB (1,563 words) - 15:24, 26 April 2024
  • *tissue name or tissue ARG# for innermost tissue *tissue name or tissue ARG# for second innermost tissue
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  • *name *pluralized name
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  • ...ion]], which includes [[tavern]]s, [[library|libraries]], and [[temple]]s. Some may seek permanent employment. Initially, a fortress will receive only abou [[Performer]]s, as their name suggests, visit taverns to perform for other guests and citizens. They tell
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  • *tissue name or tissue ARG# for innermost tissue *tissue name or tissue ARG# for second innermost tissue
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  • *tissue name or tissue ARG# for innermost tissue *tissue name or tissue ARG# for second innermost tissue
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  • Wildlife is abstracted away, except if an animal gets a [[name]] for some reason (e.g. killing one of your dwarves), in which case they also become a ...g, crafting, or site-building, all non-permanent wounds are healed (though some are converted to scars) and stomach fullness and intoxication is reset.
    5 KB (767 words) - 18:33, 21 April 2024
  • *tissue name or tissue ARG# for innermost tissue *tissue name or tissue ARG# for second innermost tissue
    3 KB (461 words) - 16:11, 2 April 2024
  • ...ct types (barrels, buckets, mechanisms, etc.) can be used as components in some buildings; doing so will multiply the artifact's effect on fortress value. ...ration will trigger the naming of an object. For instance, a warrior may [[name]] a piece of equipment that they were carrying when they slew a [[megabeast
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  • ...announcements list ({{k|a}}) lists all game announcements in dated order; some (but not all) can be {{k|z}}oomed to. (may be more confusing than helpful f When some major or important game-changing announcements occur, the following icon wi
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  • ...ing those bars into [[crafts]], [[furniture]], [[weapon]]s, and [[armor]]. Some sort of metal industry is essential in most fortresses, as without one, you Note that (although by the name and method of production there does not seem to be a difference), [[ash]] i
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  • ...ons (listed in the first row), unless the "Legacy" version is required for some reason. The "1" and "2" links are mirrors (but should be identical to their ...s a 32-bit application, it needs 32-bit versions of the shared libraries. Some Linux distributions provide these in one or more packages that you can down
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  • ...ing those bars into [[crafts]], [[furniture]], [[weapon]]s, and [[armor]]. Some sort of metal industry is essential in most fortresses, as without one your Note that (although by the name and method of production there does not seem to be a difference), [[ash]] i
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  • And yet, they could not be harmed. A few dwarves could murder some, but more would always take their place. Vyl was the one who told me what I I founded this fortress as soon as I returned, under a new name. I built it, and I built that which fills the mountain. From the very day I
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  • The very top row of the screen shows the settlement name and class, followed by the year and season. ...the bookkeeper will need an [[office]] to take inventory, and it will take some time for him to count. Also note that the 'Other' class includes immediatel
    14 KB (2,265 words) - 03:59, 20 December 2022
  • ...ct types (barrels, buckets, mechanisms, etc.) can be used as components in some buildings; doing so will multiply the artifact's effect on fortress value. ...ration will trigger the naming of an object. For instance, a warrior may [[name]] a piece of equipment that they were carrying when they slew a [[megabeast
    13 KB (2,198 words) - 03:38, 20 December 2022
  • ...l allow for effective and (relatively) streamlined supply chains. Here are some examples: ...s inside the stockpile. It can be useful to disallow bins and barrels from some stockpiles, for example stockpiles used to store seeds or for [[Exploit#Qua
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  • ...ing those bars into [[crafts]], [[furniture]], [[weapon]]s, and [[armor]]. Some sort of metal industry is essential in most fortresses, as without one, you Note that (although by the name and method of production there does not seem to be a difference), [[ash]] i
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  • ...aracters, each with a unique appearance and personality, live their lives, some of them calmly, while others go out and influence history. The world's comp ...ely, shorter histories will take much less time to generate, but may limit some features (civilization size, sites, knowledge, historical artifacts, and ne
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  • Loosely speaking, anything worn provides some protection, so it is considered "armor". In the {{k|z}}-[[stocks]] menu, ea ...use, and you have the time and [[fuel]] for the extra steps, you can save some tin and increase the [[value]] of the final objects this way.
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  • ...ve great skill, but until you designate the appropriate labor and queue up some corresponding [[job]]s, and then the dwarf actually responds and takes and ...the highest skill or skills of a [[dwarf]]. Also, as your fortress grows, some unique professionals will arrive, one-of-a-kind dwarves who perform a very
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  • ...rightmost pane. Dwarves that are already in a military squad will have the name of that squad in the uppermost box, allowing you to skip them over if neces ...on the equipment screen. Wearing armor over clothing can cause problems as some civilian clothing (caps, gloves, and shoes) will conflict with their milita
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...hat you need to worry about in the first few years of your fortress, after some time the clothing your dwarves wear will start to [[wear]] away. Wearing ol Some clothing articles may not be crafted in fortresses of a given [[civilizatio
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  • ...aracters, each with a unique appearance and personality, live their lives, some of them calmly, while others go out and influence history. The world's comp ...ely, shorter histories will take much less time to generate, but may limit some features (civilization size, sites, knowledge, historical artifacts, and ne
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  • |name = Civilization Forge ...a difficult foe, since they fight as well as dwarves and avoid most traps. Some few are even rumored to be possessed by demonic spirits, and possess unholy
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  • | They often converge with other streams and have some brooks as tributaries. They tend to be 4-6 tiles wide. ! rowspan="2"| Name
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  • * gave occupied cage items/buildings different name text * updated embark race name to support non-dwarves
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  • Some dwarves [[preferences|like]] nightmares for their ''unfathomably horrifying [NAME:nightmare:nightmares:nightmare]
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  • {{item|name=Barrel The name of a barrel can vary by circumstance: the name of an empty barrel is the material it is made of, e.g. "tower-cap barrel",
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  • Because DF caches macros, you must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest l Because using grep to filter out unwanted lines also filters out the name of the macro, you have to prepend it manually. This can be done by using <c
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  • ...the left is either a navigable world map or information of the highlighted name. The {{k|m}} key will alternate between the map and info. ...sing the arrow keys or numpad. To pinpoint a known site, select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the ma
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  • ...imes like a noble, and sometimes like a citizen. Note the lack of a purple name.]] ...units screen is placed over the king consort's name, the foreground of the name becomes purple (similar to most nobles), but otherwise keeps the colour of
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  • | job name = Wood Cutting - "Wood Cutter" - title case, name of skill
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  • ...he [[relationship|marital status]] of the heir that assumed the throne. In some cases, no heir, or an heir not present at the fortress, may exist to assume ...ayed like a noble, and sometimes like a citizen. Note the lack of a purple name.]]
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  • Dwarves will be listed on the left, by dwarf name and profession name, and the job they're doing will be listed on the right (though the "job" ca ..., and anything that's died. Tame animals will have a "(Tame)" after their name and a redundant {{DFtext|Tame|blue}} in the right hand column, wild animals
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  • Because DF caches macros, you must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest l Because using grep to filter out unwanted lines also filters out the name of the macro, you have to prepend it manually. This can be done by using <c
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  • {{v50_item|name=Barrel The name of a barrel can vary by circumstance: the name of an empty barrel is the material it is made of, e.g. "tower-cap barrel",
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  • ...g graphical information: neutral, evil, evil savage, good and good savage. Some graphics are displayed the same, regardless of what type of biome or moral ! Name
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  • == Changing name == ...ation has grown significantly enough that the Manager must devote at least some of his time to bureaucracy. The Manager then requires an [[Office]] to per
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  • ...the left is either a navigable world map or information of the highlighted name. The {{k|m}} key will alternate between the map and info. ...sing the arrow keys or numpad. To pinpoint a known site, select the site's name and press {{k|z}} to center the cursor {{Tile|O|3:1}} to the site on the ma
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  • ...he [[relationship|marital status]] of the heir that assumed the throne. In some cases, no heir, or an heir not present at the fortress, may exist to assume ...ayed like a noble, and sometimes like a citizen. Note the lack of a purple name.]]
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  • ...ged to standardize the upload format to "Dwarf Therapist Export---<Package Name>". It also changes their profession name in the game so you can easily tell who you have assigned to what profession
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  • Some dwarves [[preferences|like]] nightmares for their ''unfathomably horrifying [NAME:nightmare:nightmares:nightmare]
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  • ...rth reference article on the Wikipedia page, that appears to be a possible name.) ...l http://en.wikipedia.org/wiki/Harbor_Seal (Felt this was a more evocative name. Cosmopolitan species.)
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  • | job name = Wood Cutting - "Wood Cutter" - title case, name of skill
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  • Because DF caches macros, you must change at least the name of the macro (for example, incrementing a counter); otherwise, the oldest l Because using grep to filter out unwanted lines also filters out the name of the macro, you have to prepend it manually. This can be done by using <c
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  • [[File:Double-slit-name.png|frame|right|The two eponymous slits are highlighted]] ...fer]] of unknown depth commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2&times;2 area.
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  • ...re also [[alcohol]]-dependent and work slowly if deprived of it for long. Some specimens have been known to develop an [[cave adaptation|intolerance for s ...ace of any specific dwarf name. Several nicknames for dwarves also exist; some are less polite than others.
    5 KB (768 words) - 12:39, 5 November 2020
  • {{Metal|name=Adamantine|color=3:3:1 ...are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be real
    13 KB (2,059 words) - 08:13, 13 May 2024
  • !|'''Name''' !|'''Name'''
    13 KB (1,972 words) - 02:59, 14 May 2024
  • [[File:Double-slit-name.png‎|frame|right|The two eponymous slits are highlighted]] ...]] of unknown depth is commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2&times;2 area.
    17 KB (2,870 words) - 02:04, 5 September 2016
  • ...evil-aligned humanoids with either extra or missing features; for example, some bogeymen are generated with wings and thus have the ability to fly, but thi Some dwarves [[Preferences|like]] bogeymen for their ''terror-inspiring antics''
    25 KB (3,597 words) - 03:10, 20 December 2022
  • ...irwell down into the level below the farming level, then dig out space for some more workshops: ...Add new task|white}} menu. This will provide a list of tasks you can add, some of which can only be selected by scrolling with {{K|-}} and {{K|+}} and the
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For ex * Some black window flashes and nothing happens!
    8 KB (1,299 words) - 20:48, 23 June 2017
  • [[File:Double-slit-name.png|frame|right|The two eponymous slits are highlighted]] ...fer]] of unknown depth commonly known as the '''double-slit method'''. Its name derives from two channeled-out slits at the sides of a 2&times;2 area.
    19 KB (3,136 words) - 00:26, 21 December 2022
  • {{Metal|name=Adamantine|color=3:3:1 ...are prohibitively expensive to produce, requiring nine wafers per statue. Some of the highest values per wafer for a normal adamantine product can be real
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...evil-aligned humanoids with either extra or missing features; for example, some bogeymen are generated with wings and thus have the ability to fly, but thi Some dwarves [[Preferences|like]] bogeymen for their ''terror-inspiring antics''
    25 KB (3,629 words) - 10:02, 28 April 2024
  • ...red manually if you, as a player, happen upon on an invader [[corpse]] and some [[goblinite]] in one of your weapon [[trap]]s (which do not cause announcem [[File:RT-Third Ambush 01.png|thumb|right|400px|A goblin ambush imparts some [[fun|!!FUN!!]] new lines in a player's [[announcement]]s screen.]]
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  • ...execution of the macro continue the way down. The first line has to be the name of the file. You can see that there are grouping tags for every single keyp ...to efficient DF macros. Comes with a number of scripts to get you started, some of them quite complex.
    18 KB (3,003 words) - 03:40, 20 December 2022
  • ...d some are major and even game-changing. This page is a historical list of some of the best-known bugs in 23a; an official compilation of all bugs, and the ...ss this, a number of '''binary patches''' have been written which will fix some of the most significant bugs in this version of the game.
    17 KB (2,858 words) - 21:32, 11 March 2022
  • Below is a collection of some things you can do with creatures in [[cage]]s or other holding devices. ...ermin]]) at a [[kennel]]. A tame animal has the tag '''(Tame)''' after its name and is safe to be released into the fortress. They will not attack your dwa
    8 KB (1,350 words) - 21:41, 26 July 2012
  • ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the ...s. However, indestructible artifact-quality portals can stop them, as can some bridges. It may be difficult to lure demons away from artifact furniture,
    9 KB (1,553 words) - 19:27, 12 May 2019
  • Unlike what the name may imply, siege engines are only deployed defensively, and no [[siege]] wi ...ll always be available directly behind each operator, however <s>dorfs</s> some dwarves are incredibly stupid. They will tend to pick the last MINED stone
    21 KB (3,334 words) - 00:46, 21 December 2022
  • ...g with their weapon. Occasionally, dwarves may become attached to and even name their weapons and shields. ...f the following weapon skills. Not all of these skills are easily trained: some weapons, like pikes and whips, are 'foreign' and cannot be manufactured by
    12 KB (1,943 words) - 20:56, 29 July 2021
  • Unlike what the name may imply, siege engines are only deployed defensively, and no [[siege]] wi ...ll always be available directly behind each operator, however <s>dorfs</s> some dwarves are incredibly stupid. They will tend to pick the last MINED stone
    21 KB (3,334 words) - 03:56, 20 December 2022
  • ...round. I caught a lot of the stay-inside problems, but there are probably some new issues with random jobs now. I'll fix these as I hear about them. I'l ...by dwarf thing, so I don't recommend this unless you are going to draw/use some additional tiles.
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  • ...execution of the macro continue the way down. The first line has to be the name of the file. You can see that there are grouping tags for every single keyp ...to efficient DF macros. Comes with a number of scripts to get you started, some of them quite complex.
    17 KB (2,986 words) - 14:45, 9 August 2018
  • Despite the name "refuse", some items can be valuable resources for dwarven industries: ...o breastplates, mailshirts or boots). A stack of bones may be required for some [[strange mood]] creations.
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  • ...- wood and cloth are examples of flammable items, stone and gems are not. Some items are especially flammable, such as [[coal]]. ...g items will eventually vanish, being completely consumed by the fire, but some take extremely long to do so - in later versions, burning coal could take o
    8 KB (1,419 words) - 21:54, 9 July 2012
  • Despite the name "refuse", some items can be valuable resources for dwarven industries: ...o breastplates, mailshirts or boots). A stack of bones may be required for some [[strange mood]] creations.
    6 KB (878 words) - 20:18, 16 March 2024
  • ...a poisonous sting, toxic breath, fire breath). It will finally be given a name consisting of an adjective and a noun. The adjective will be based on the ...s. However, indestructible artifact-quality portals can stop them, as can some bridges. As building destroyers can only destroy objects on the same z-lev
    12 KB (1,920 words) - 02:44, 30 December 2014
  • ['''ANNOUNCEMENT NAME''''':option:option''...] | {{DFtext|Some migrants have arrived.|7:0}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • |name=Cage ...no ill effects. This has led some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatur
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  • * did more context-based name shortening * fixed some other minor typos
    3 KB (451 words) - 15:51, 12 March 2014
  • ...r z-levels (40+). Most end just a few z-levels above the magma sea, though some may span more than 100 z-levels. ...falls create no magma mist, yet if some debris from a [[cave-in]] lands in some magma a deadly cloud of [[magma mist]] is released.
    5 KB (818 words) - 16:30, 24 July 2012
  • ...l allow for effective and (relatively) streamlined supply chains. Here are some examples: ...s inside the stockpile. It can be useful to disallow bins and barrels from some stockpiles, for example stockpiles used to store seeds or for [[Exploit#Qua
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...iscovered manually if the player happens upon on an invader [[corpse]] and some [[goblinite]] in one of your weapon [[trap]]s (which do not cause announcem ...eal from an outdoor cache of some sort that your dwarves cannot access for some reason, possibly fallen [[goblinite]] from or during an ongoing siege. Kobo
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...tten up in a new way that is independent of the 80x25 window to facilitate some more flexibility later on.<br /> * added world name to generation screen
    2 KB (294 words) - 18:12, 12 March 2014
  • ...rge feathered women, or large skinless one-eyed men with horns and trunks. Some night trolls possess wings which give them flight, though they will only us ...y don't possess the necessary tokens to be [[Animal trainer|trained]] (but some species of night trolls are SLOW_LEARNER and very rare, possibly because bu
    15 KB (2,229 words) - 00:58, 15 March 2024
  • ...his may not always hold true if changes to world gen parameters are made. Some of the known things that influence the ages are number of megabeasts curren ;The Age of (Name)
    13 KB (1,917 words) - 20:42, 28 May 2014
  • |name = Expanded Plants Work on the mod so far has been under the name Plant Fixes. In the future, Expanded Plants will be released in standalone
    7 KB (1,157 words) - 22:32, 6 February 2019
  • {{v50_furniture|name=Bed ...te all sleepers at any one time, by the time a fortress reaches that size, some private [[bedroom]]s will, most likely, be a good idea, and bedrooms can ''
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  • ...ed in assault, theft, trespassing or vandalism will be seriously punished; some crimes such as killing other dwarves, breaking oaths, slavery and treason a ...'s and species natural craftsmanship. For instance, dwarven smiths created some of the greatest and most powerful items of mythology, which inspired the in
    8 KB (1,200 words) - 12:38, 5 November 2020
  • ...ansive. Some bigger rooms will be filled with [[metalsmith's forge]]s, and some smaller ones with random clothing. ...ewable in the upper left of the {{Key|z}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land
    8 KB (1,122 words) - 03:24, 20 December 2022
  • Ages are determined by the states of the world during world generation. Some of the known things that influence the ages are: number of [[megabeast]]s a ;The Age of (Name)
    10 KB (1,623 words) - 19:09, 26 October 2021
  • |name=Kitchen ...ortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used (or not) accordingly. Note that any cookin
    10 KB (1,647 words) - 19:26, 4 April 2024
  • {{furniture|name=Cage ...no ill effects. This has led some players to conclude that cages include some sort of hidden "cage space" that allows infinitely tight packing of creatur
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...ansive. Some bigger rooms will be filled with [[metalsmith's forge]]s, and some smaller ones with random clothing. ...ewable in the upper left of the {{Key|z}} screen, in front of the fortress name. In addition, the fort may be the home of monarchs of the surrounding land
    8 KB (1,138 words) - 18:09, 21 April 2024
  • * Removed some stale invasion data preventing further invasions * Fixed some path buffering problems that could screw up neighbor list etc.
    2 KB (344 words) - 15:37, 11 August 2014
  • ...punched in the guts (bruising skin, fat, muscle, guts) causes 20 pain and some nausea. Having any bone broken causes 15+50×3=165 pain (presuming bruised As the name implies, this signals that a limb has been completely severed. Dwarves with
    18 KB (3,071 words) - 04:09, 20 December 2022
  • Unlike what the name may imply, siege engines are only deployed defensively, and no [[siege]] wi ...als if there are any. However, [[elephant]]s don't take nicely if you slay some of them. You also have a slight risk of killing your own dwarves or [[carav
    18 KB (2,937 words) - 16:34, 26 July 2021
  • ''(Some materials are worth an additional comment; these are numbered, with footnot | align="center" style="background:#f0f0f0;"|'''Name'''
    14 KB (1,833 words) - 04:02, 20 December 2022
  • * added more explicit job permissions to entity defs and handled some ramifications of that * stopped clipping of body part names in unit view unless some status text is attained
    12 KB (1,809 words) - 20:22, 23 June 2017
  • ''(Some materials are worth an additional comment; these are numbered, with footnot | align="center" style="background:#f0f0f0;"|'''Name'''
    14 KB (1,804 words) - 17:32, 8 December 2011
  • ...and frequently fatal [[symptoms]] over a short to long period of time, but some will clear up over time or with the assistance of a [[doctor]]. A [[Hospit This one is self-explanatory - the name of the syndrome as it will appear in-game.
    18 KB (2,922 words) - 10:56, 3 March 2012
  • ...This is most easily confirmed if Dwarves are given an alternate profession name, which they will keep if migrating from your abandoned fortress to your cur Some immigrants are [[legends|historical]] figures. These immigrants come to yo
    14 KB (2,243 words) - 20:10, 2 January 2018
  • ''(Some materials are worth an additional comment; these are numbered, with footnot ! Name
    17 KB (2,234 words) - 19:47, 25 May 2023
  • ''(Some materials are worth an additional comment; these are numbered, with footnot | align="center" style="background:#f0f0f0;"|'''Name'''
    14 KB (1,819 words) - 19:21, 11 April 2014
  • ...es! The dwarves attempt to negotiate for the eye to no avail. As they plot some way to get it, the humans get lost in the cave system of the Dragon's lair. ...n throws his axe at the bear's back, gouging it, then jumps down to attack some more. The bear begins to run away. Nural attempts to end its misery, taking
    11 KB (2,064 words) - 17:33, 21 July 2019
  • ...nment. Their societies usually exist under the shadow of higher powers but some are influential enough that they exercise a modicum of influence. ...sters they have become conquerers, carving territories of their own in the name of their clan's ambition.
    29 KB (4,124 words) - 03:03, 28 March 2023
  • Some tips on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus redu ...their own little vacation by disabling their labors and letting them spend some time inside at the [[tavern]] until they regain their composure. Let an uns
    11 KB (1,738 words) - 03:37, 20 December 2022
  • ...punched in the guts (bruising skin, fat, muscle, guts) causes 20 pain and some nausea. Having any bone broken causes 15+50×3=165 pain (presuming bruised As the name implies, this signals that a limb has been completely severed. Dwarves with
    19 KB (3,127 words) - 11:07, 1 May 2024
  • ...These pets can have names and profiles like regular creatures. Can co-opt some of the behavior from dwarven pet owners. ...iving there. They can look over the state of the fortress and come up with some suggestions to help you survive and advance up the noble chain.
    8 KB (1,296 words) - 00:47, 29 April 2013
  • ...of embark, the caverns may have a deep pit somewhere. This occurs because some stone in the cavern above the deep pit is unsupported and falls down. This '''[[Magma pool]]s:''' Despite the name, magma pools are not actual pools, but tubes extending up from the [[magma
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...w the moody dwarf to continue on their project. If the dwarf has gathered some of the materials (seen as "tasked" when looking at the workshop with {{k|t} ...e more desirable fey or secretive moods. Possessed dwarves will mutter the name of the artifact they are working on once they have all the materials they n
    30 KB (4,622 words) - 23:34, 27 November 2023
  • Some tips on how to '''keep your [[Dwarf|dwarves]] [[stress]]-free''', thus redu ...their own little vacation by disabling their labors and letting them spend some time inside at the [[tavern]] until they regain their composure. Let an uns
    12 KB (1,901 words) - 12:03, 5 March 2023
  • | job name = [[Butchery]] ...ltiplier is: (Strength/1000 + Fat amount/250,000) / 2). This means that it some cases, you could end up getting lower item yields having both tokens than j
    14 KB (2,407 words) - 03:12, 20 December 2022
  • | Some residents will try to move to this site type, unless already at one. | Max number of entities to spawn at world generation. Worldgen picks civs in some sequential order from the raws. Once it reaches the end of the list, it wi
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...s in Dwarven could mean that vowels have different pronunciations, like in some European languages such as French, German, or Swedish,<br/> ! Diacritic name
    10 KB (1,267 words) - 16:40, 20 December 2022
  • | job name = [[Stone engraving]] Slabs are created, as well as engraved with the victim's name, at a [[stoneworker's workshop]]; a common alternative to [[coffin]]s when
    5 KB (734 words) - 13:52, 10 March 2024
  • ...he generic name [[Urist]] is sometimes used in place of any specific dwarf name. Several nicknames for dwarves also exist; one of the more common is '''do ...migrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in
    4 KB (625 words) - 12:40, 5 November 2020
  • ...sive badgers early on while still digging out your fort, consider training some of your dogs to be wardogs - a wardog is more than a match for a badger, an ...s. [[Giant badger]]s are far larger, far more [[fun]] versions of badgers. Some dwarves [[preference|admire]] badgers for their ''underground communities''
    4 KB (601 words) - 19:26, 9 May 2014
  • ...to highlight "'''no uniforms'''", and hit {{k|Enter}}. You should see the name of the squad and the captain you just assigned. ...ping the letter should just select the whole squad, highlighting the squad name in light blue - if it instead takes you to the individual recruit selection
    7 KB (1,192 words) - 03:07, 20 December 2022
  • ...still use workshops etc. even if they are located in a burrow assigned to some other dwarves. ...{k|a}}. The new burrow created this way starts with no tiles and a default name.
    8 KB (1,482 words) - 09:57, 31 July 2021
  • !Gem name ...contains exactly 680 clusters of gems, distributed evenly by color (though some gem clusters may be overwritten by the cave river, chasm, and magma flow).
    5 KB (750 words) - 21:20, 13 March 2014
  • | Some residents will try to move to this site type, unless already at one. | Max number of civ to spawn at world generation. Worldgen picks entities in some sequential order from the raws, and once it reaches the end of the list, it
    38 KB (5,824 words) - 03:22, 20 December 2022
  • |name=Logs "'''Timber'''" is the name of the ninth month of the dwarven [[calendar]], covering late Autumn, the o
    27 KB (3,787 words) - 21:37, 22 February 2024
  • |name=Kitchen ...ortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. Note that any cooking jobs in
    7 KB (1,116 words) - 19:09, 12 November 2020
  • | Some residents will try to move to this site type, unless already at one. | Max number of entities to spawn at world generation. Worldgen picks civs in some sequential order from the raws. Once it reaches the end of the list, it wi
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...while pressing the above keys to move the cursor very rapidly. Note that some users may experience "stuck keys" and other glitches unless Num Lock is ''o Some screens also support the mouse, allowing you to use the left button to sele
    16 KB (2,359 words) - 03:16, 20 December 2022
  • ...still use workshops etc. even if they are located in a burrow assigned to some other dwarves. ...{k|a}}. The new burrow created this way starts with no tiles and a default name.
    8 KB (1,317 words) - 04:55, 31 May 2014
  • |name=Kitchen ...ortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used (or not) accordingly. Note that any cookin
    7 KB (1,226 words) - 19:31, 4 April 2024
  • ...s]] can cause strange, difficult-to-diagnose problems, and even crashes in some cases. ''filename'' is a copy of the raw file name, minus the .txt extension; every raw must begin with this. It must begin wi
    11 KB (1,694 words) - 20:32, 12 March 2023
  • |name=Coffin ! Name
    4 KB (739 words) - 19:57, 11 March 2024
  • ...eceive. Do not, under any circumstances, attempt to reclaim Ghoul-Ash. Its name is true, it is a Bane and curse to all dwarfdom. ...r featuring four ballistas, one facing each cardinal direction, as well as some big gold and platinum statues to make it blingtacular. Shortly after the ul
    14 KB (2,431 words) - 18:58, 6 December 2010

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