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Difference between revisions of "Primordial remnant"
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+ | {{av}} | ||
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* [[Specific heat]] 7500}} | * [[Specific heat]] 7500}} | ||
{{infoend}} | {{infoend}} | ||
+ | [[File:Mythical remnant sprite preview.png|right]] | ||
+ | :''"In the beginning, there was an endless expanse of salt..."'' - [[Toady One]], [http://www.bay12forums.com/smf/index.php?topic=169696.msg8565801#msg8565801 Future of the Fortress] | ||
'''Primordial remnants''', alternatively known as '''remnants of creation''' and '''mythical remnants''', are a type of procedurally-generated material that can be found as an [[artifact]]. | '''Primordial remnants''', alternatively known as '''remnants of creation''' and '''mythical remnants''', are a type of procedurally-generated material that can be found as an [[artifact]]. | ||
==Properties== | ==Properties== | ||
− | The name of a remnant is generated based on a particular [[sphere]]. This linkage is consistent between all remnants and [[mysterious dungeon]]s - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world. | + | The name and appearance of a remnant is generated based on a particular [[sphere]]. This linkage is consistent between all remnants and [[mysterious dungeon]]s - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world. |
− | Remnants have identical mechanical properties to [[divine metal]] | + | Remnants have identical mechanical properties to [[divine metal]]- their yield is 1,000,000 MPa in all dimensions, and fractures at 2,000,000 MPa - superior to [[steel]]. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as [[wood]]. Remnants are completely fireproof. |
A remnant associated with the [[sphere]] of [[Sphere#METALS|metals]] gains the {{token|ITEMS_METAL|md}} token and is thus recognized as being [[metal]]. | A remnant associated with the [[sphere]] of [[Sphere#METALS|metals]] gains the {{token|ITEMS_METAL|md}} token and is thus recognized as being [[metal]]. | ||
− | == | + | ==Raw material== |
− | Small remnants originate from [[Mysterious dungeon|mysterious lair]]s, though [[historical figure]]s can steal them like other [[artifact]]s and bring them into the wider world. They have no known powers or uses. [[Religion]]s seek to gather them and offer a [[quest]] to retrieve one. | + | Small remnants originate from [[Mysterious dungeon|mysterious lair]]s, though [[historical figure]]s can steal them like other [[artifact]]s and bring them into the wider world. Their sprite is determined by their [[sphere]]. |
+ | |||
+ | They have, as of yet, no known powers or uses. [[Religion]]s seek to gather them, and offer a [[quest]] to retrieve one. | ||
They are categorized as a "small rock," like those used for [[Knapper|knapping]]. | They are categorized as a "small rock," like those used for [[Knapper|knapping]]. | ||
==Equipment== | ==Equipment== | ||
− | [[ | + | [[Jewelry]] and [[weapon]]s made from a primordial remnant are found in [[mysterious dungeon]]s and palaces, respectively. These items are also [[Magic|magical]], granting the wielder use of an [[interaction]]. Weapons made from these materials are as strong as [[divine metal]]. |
+ | |||
+ | {{D for Dwarf}} | ||
+ | <!--Reference: Sweet Dreams by Eurythmics--> | ||
+ | |||
+ | A world can generate where sweet [[Sphere#DREAMS|dreams]] are made of these. Adventurers might have to travel the [[world]] and several [[Ocean|seas]], as everybody (or at least the [[Priest|clergy]]) is looking for something. | ||
+ | |||
+ | <!--Reference: Dark Souls--> | ||
+ | A [[Chosen]] [[Intelligent undead|undead]] can gather [[Sphere#FIRE|fire]]-based remnants to prevent the [[Calendar#Ages|Age of Death]]. | ||
+ | {{Scriptdata}} | ||
{{v50 materials}} | {{v50 materials}} | ||
{{Category|Items}} | {{Category|Items}} | ||
{{Category|Myth}} | {{Category|Myth}} | ||
− | {{Category| | + | {{Category|Adventurer mode}} |
{{Category|Lore}} | {{Category|Lore}} | ||
+ | [[ru:Primordial remnant]] |
Latest revision as of 07:55, 14 January 2025
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This article or section contains minor spoilers. You may want to avoid reading it. |
Properties | |||
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- "In the beginning, there was an endless expanse of salt..." - Toady One, Future of the Fortress
Primordial remnants, alternatively known as remnants of creation and mythical remnants, are a type of procedurally-generated material that can be found as an artifact.
Properties[edit]
The name and appearance of a remnant is generated based on a particular sphere. This linkage is consistent between all remnants and mysterious dungeons - "cosmic wood" might be guarded by "adepts of the forest," while a "primal crystal" might generate "gem worshippers". Currently, only one type of remnant can exist in a world.
Remnants have identical mechanical properties to divine metal- their yield is 1,000,000 MPa in all dimensions, and fractures at 2,000,000 MPa - superior to steel. They are perfectly inelastic and can be extremely sharp, with a strain-at-yield of 0 and a max edge of 12,000. Their density is 1,000 kg/m³, about as much as wood. Remnants are completely fireproof.
A remnant associated with the sphere of metals gains the [ITEMS_METAL]
token and is thus recognized as being metal.
Raw material[edit]
Small remnants originate from mysterious lairs, though historical figures can steal them like other artifacts and bring them into the wider world. Their sprite is determined by their sphere.
They have, as of yet, no known powers or uses. Religions seek to gather them, and offer a quest to retrieve one.
They are categorized as a "small rock," like those used for knapping.
Equipment[edit]
Jewelry and weapons made from a primordial remnant are found in mysterious dungeons and palaces, respectively. These items are also magical, granting the wielder use of an interaction. Weapons made from these materials are as strong as divine metal.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
A world can generate where sweet dreams are made of these. Adventurers might have to travel the world and several seas, as everybody (or at least the clergy) is looking for something.
A Chosen undead can gather fire-based remnants to prevent the Age of Death.
1materials.mythical_remnant.default=function(sph)
2 local lines={}
3 lines[#lines+1]="[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]"
4 lines[#lines+1]="[STATE_NAME_ADJ:ALL_SOLID:"..pick_one(mythical_remnant_adjectives).." "..mythical_remnant_spheres[sph].name.."]"
5 lines[#lines+1]="[MATERIAL_VALUE:200]"
6 lines[#lines+1]="[SPEC_HEAT:7500]"
7 lines[#lines+1]="[MELTING_POINT:NONE]"
8 lines[#lines+1]="[BOILING_POINT:NONE]"
9 lines[#lines+1]="[ITEMS_HARD]"
10 if(sph=="METALS") then lines[#lines+1]="[ITEMS_METAL]" end
11 lines[#lines+1]="[SOLID_DENSITY:1000]"
12 lines[#lines+1]="[LIQUID_DENSITY:1000]"
13 lines[#lines+1]="[MOLAR_MASS:20000]"
14 lines[#lines+1]="[IMPACT_YIELD:1000000]"
15 lines[#lines+1]="[IMPACT_FRACTURE:2000000]"
16 lines[#lines+1]="[IMPACT_STRAIN_AT_YIELD:0]"
17 lines[#lines+1]="[COMPRESSIVE_YIELD:1000000]"
18 lines[#lines+1]="[COMPRESSIVE_FRACTURE:2000000]"
19 lines[#lines+1]="[COMPRESSIVE_STRAIN_AT_YIELD:0]"
20 lines[#lines+1]="[TENSILE_YIELD:1000000]"
21 lines[#lines+1]="[TENSILE_FRACTURE:2000000]"
22 lines[#lines+1]="[TENSILE_STRAIN_AT_YIELD:0]"
23 lines[#lines+1]="[TORSION_YIELD:1000000]"
24 lines[#lines+1]="[TORSION_FRACTURE:2000000]"
25 lines[#lines+1]="[TORSION_STRAIN_AT_YIELD:0]"
26 lines[#lines+1]="[SHEAR_YIELD:1000000]"
27 lines[#lines+1]="[SHEAR_FRACTURE:2000000]"
28 lines[#lines+1]="[SHEAR_STRAIN_AT_YIELD:0]"
29 lines[#lines+1]="[BENDING_YIELD:1000000]"
30 lines[#lines+1]="[BENDING_FRACTURE:2000000]"
31 lines[#lines+1]="[BENDING_STRAIN_AT_YIELD:0]"
32 lines[#lines+1]="[MAX_EDGE:12000]"
33 return {mat=lines,weight=1}
34end
|
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |