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Difference between revisions of "Thread"

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{{Quality|Superior|14:34, 18 October 2013 (UTC)}}
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{{Quality|Superior}}
 
{{av}}
 
{{av}}
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{{V50_item
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|graphic=<div style="margin-top:6px;">[[File:thread_sprite_preview.png]]</div>
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|name=Thread
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|tile=φ
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|materials=<span></span>
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* [[Web]]
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* [[Hair]]
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* [[Plant fiber]]
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|workshops=<span></span>
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* [[Loom]]
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* [[Farmer's workshop]]
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|labors=<span></span>
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* [[Weaver]]
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* [[Spinner]]
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* [[Thresher]]
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|used for=
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* [[Cloth]]
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* [[Textile industry]]
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* [[Suturer|Sutures]]
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* [[Bookbinding]]
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|value=6
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|size=1-300
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|dimension=1-15000[[Thread#Uses|*]]
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}}
  
[[File:Dyed thread.png|thumb|right|44x40px|[[Rope reed]] fiber threads]]
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[[Plant fiber]]s, [[wool]], and [[web]]s can be turned into weavable '''thread'''. Such thread can then be [[weaver|woven]] into '''[[cloth]]''', which can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)'' An entire spool of thread contains 15,000 inches/units of use.
  
[[Plant fiber]]s, [[wool]], and [[web]]s can be turned into weavable '''thread'''. Such thread can then be [[weaver|woven]] into '''cloth''', which can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)''
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==Creating thread==
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[[File:Dyed thread.png|thumb|right|[[Rope reed]] fiber threads 🧵]]
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There exists four types of common thread, each with their own method of creation:
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* A [[dwarf]] with the [[plant processing]] [[labor]] enabled can process certain plants (any that have [[Plant token#THREAD|THREAD]] in their [[Plant token|raws]], such as [[pig tail]]) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order. This trains the [[Thresher]] skill, with higher skill levels increasing the speed at which a dwarf will process plants.
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* [[Wool]] is collected from [[sheep]], [[alpaca]]s and [[llama]]s by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the [[farmer's workshop]] and require the [[shearer]] and [[spinner]] labors. 
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* With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread, by default. This can be disabled in the [[standing orders]] screen in the {{Menu icon|y}} [[labor]]s menu.
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* [[Hair]] that is produced from a [[butcher]]ed [[animal]] can be spun into '''hair thread''' at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any [[stockpile]], and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.
  
*A [[dwarf]] with the [[thresher]] [[labor]] enabled can process plants (any plants with THREAD_PLANT_TEMPLATE in the raws) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order.
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==Uses==
*Wool is collected from sheep, alpacas and llamas by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin thread" job.
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Beyond the aforementioned textile industry, any thread can be used in a [[hospital]] to [[Suturer|suture]] any wounds shut, or at a [[craftsdwarf's workshop]] to bind quires into [[codex|codices]]. These are the only uses of thread made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].  
*These jobs also take place at the farmer's workshop and require the [[shearer]] and [[spinner]] labors.
 
*With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread, by default. This can be disabled in the {{k|o}}rders menu.
 
  
Animal hair that is produced from a butchered animal can be spun into '''hair thread''' at a [[farmer's workshop]] using the "Spin Thread" order, but cannot be used for the production of '''cloth''' or related items. 
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Suturing a wound will use 1% of a spool of thread, leaving the rest in the hospital, e.g., "cave spider silk thread (99%)". Correspondingly, the suture can be viewed in a dwarf's inventory, e.g., "cave spider silk thread (1%), Sewn into Left lower arm". Note that if ''hair thread'' (from a non-shearable creature, e.g., "water buffalo hair thread") is used for suturing, then the remaining spool of thread is just left on that tile. As mentioned, this type of thread cannot be stockpiled.  
 
 
Any '''thread''' can be used in a Hospital to suture any wounds shut or at a [[craftsdwarf's workshop]] to bind quires into [[codices]]. These are the only use of threads made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].
 
  
 
All types of thread, weavable or not, can be [[dyer|dyed]].
 
All types of thread, weavable or not, can be [[dyer|dyed]].
  
[[Adamantine]] strands are treated as thread, too: they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands are quickly turned into wafers, among others to avoid such usage. Especially the use of adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.
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==Metal strands==
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{{Minorspoiler}}
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<br>
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<br>
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[[Adamantine]] strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into [[Bar|wafers]], to avoid such usage — using adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.
  
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{{Materials}}
 
{{Category|Materials}}
 
{{Category|Materials}}
 
[[ru:Thread]]
 
[[ru:Thread]]

Latest revision as of 21:27, 30 July 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Thread
Thread sprite preview.png
/ φ
Construction
Materials Workshops Labors
Used for
Base value Size
6☼ 1-300 cm³
Dimensions

1-15000*

Browse other items

Plant fibers, wool, and webs can be turned into weavable thread. Such thread can then be woven into cloth, which can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see textile industry.) An entire spool of thread contains 15,000 inches/units of use.

Creating thread[edit]

Rope reed fiber threads 🧵

There exists four types of common thread, each with their own method of creation:

  • A dwarf with the plant processing labor enabled can process certain plants (any that have THREAD in their raws, such as pig tail) into thread at a farmer's workshop with the "Process Plants" job order. This trains the Thresher skill, with higher skill levels increasing the speed at which a dwarf will process plants.
  • Wool is collected from sheep, alpacas and llamas by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the farmer's workshop and require the shearer and spinner labors.
  • With a loom, any dwarf with the weaver labor enabled will automatically collect any spider silk webs that are on the ground, turning them into thread, by default. This can be disabled in the standing orders screen in the Ui y.pngy labors menu.
  • Hair that is produced from a butchered animal can be spun into hair thread at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any stockpile, and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.

Uses[edit]

Beyond the aforementioned textile industry, any thread can be used in a hospital to suture any wounds shut, or at a craftsdwarf's workshop to bind quires into codices. These are the only uses of thread made from the hair of non-shearable creatures, as they cannot be spun into yarn.

Suturing a wound will use 1% of a spool of thread, leaving the rest in the hospital, e.g., "cave spider silk thread (99%)". Correspondingly, the suture can be viewed in a dwarf's inventory, e.g., "cave spider silk thread (1%), Sewn into Left lower arm". Note that if hair thread (from a non-shearable creature, e.g., "water buffalo hair thread") is used for suturing, then the remaining spool of thread is just left on that tile. As mentioned, this type of thread cannot be stockpiled.

All types of thread, weavable or not, can be dyed.

Metal strands[edit]

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.



Adamantine strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into wafers, to avoid such usage — using adamantine for a suturer's job is widely seen as a frivolous waste of a rare and precious resource.

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science