- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Capuchin"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Capuchin to Capuchin: Migrating v50 page (462/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (462/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|21:47, 20 September 2016 (UTC)}} | |
+ | {{Creaturelookup/0 | ||
+ | |meat=6 | ||
+ | |fat=6 | ||
+ | |intestine=1 | ||
+ | |skull=1 | ||
+ | |skin=hide | ||
+ | |bone=4 | ||
+ | |contrib=no | ||
+ | |wiki=Capuchin_monkey}} | ||
+ | {{av}} | ||
+ | {{creaturedesc}} | ||
+ | |||
+ | '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and [[Wetland|mangrove swamps]], spawning in loose groups of 5-10 individuals. They will attempt to steal [[Steals food|food]] and [[Steals items|items]] from your fortress, and if confronted, they may attack [[Dwarf|dwarves]] to defend themselves, but generally stand no chance against a [[hunter]] or even an unarmed [[peasant]] in a 1-on-1 fight. Dwarves react violently to the presence of capuchins, generally leading to your civilians running after the poor things and beating them to death without warning. All capuchins are born with Legendary [[skill]] in [[Climber|climbing]]. | ||
+ | |||
+ | Capuchins may be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s. They give a low quantity of returns when [[butcher]]ed, making them poor choices for livestock, but are fairly long-lived animals. Unlike most creatures, capuchins reach adulthood at 3 years of age, though they're fully grown by the age of 2. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] capuchins for their ''social nature'' and their ''intelligence''. | ||
+ | |||
+ | [[Image:Cebus albifrons edit.jpg|thumb|center|400px|Admired for its ''intelligence''.]] | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | Capuchins are also Legendary [[dancer]]s, having a preference for organs. | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{creatures}} |
Latest revision as of 03:12, 20 December 2022
c
| |
Urist likes capuchins for their social nature. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Tamed Attributes | |
Pet value | 50 |
Not hunting/war trainable | |
Size | |
Birth: | 350 cm3 |
Mid: | 1,750 cm3 |
Max: | 3,500 cm3
|
Age | |
Adult at: | 3 |
Max age: | 40-55 |
Butchering returns | |
Food items | |
Meat | 6 |
Fat | 6 |
Intestines | 1 |
Raw materials | |
Bones | 4 |
Skull | 1 |
Skin | Raw hide |
This article is about an older version of DF. |
- A tiny diurnal monkey. It spends its time in the trees searching for food.
Capuchins are small, thieving creatures that can be found in tropical forests and mangrove swamps, spawning in loose groups of 5-10 individuals. They will attempt to steal food and items from your fortress, and if confronted, they may attack dwarves to defend themselves, but generally stand no chance against a hunter or even an unarmed peasant in a 1-on-1 fight. Dwarves react violently to the presence of capuchins, generally leading to your civilians running after the poor things and beating them to death without warning. All capuchins are born with Legendary skill in climbing.
Capuchins may be captured in cage traps and trained into exotic pets. They give a low quantity of returns when butchered, making them poor choices for livestock, but are fairly long-lived animals. Unlike most creatures, capuchins reach adulthood at 3 years of age, though they're fully grown by the age of 2.
Some dwarves like capuchins for their social nature and their intelligence.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Capuchins are also Legendary dancers, having a preference for organs.
1 kph
Capuchins were sponsored by the generous contributions of the Bay 12 community.
DoubleDuke
[CREATURE:CAPUCHIN]
[DESCRIPTION:A tiny diurnal monkey. It spends its time in the trees searching for food.]
[NAME:capuchin:capuchins:capuchin]
[CASTE_NAME:capuchin:capuchins:capuchin]
[CREATURE_TILE:'c'][COLOR:7:0:1]
[CREATURE_CLASS:MAMMAL]
[NATURAL]
[PETVALUE:50]
[PET_EXOTIC]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_ITEM]
[GRASSTRAMPLE:0]
[LARGE_ROAMING][FREQUENCY:10]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SWAMP_MANGROVE]
[PREFSTRING:intelligence]
[PREFSTRING:social nature]
[BODY:QUADRUPED_NECK_FRONT_GRASP:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:5TOES_FQ_FINGERS:5TOES_RQ_ANON:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:350]
[BODY_SIZE:1:0:1750]
[BODY_SIZE:2:0:3500]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:55]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:3]
[DIURNAL]
[HOMEOTHERM:10069]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:750:600:439:1900:2900] 20 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph, NO DATA
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:MOTTLED_BLACK_WHITE:1] should break up by part
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL] |