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Difference between revisions of "DF2014:Giant echidna"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Giant echidna to Giant echidna: Migrating v50 page (1509/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (1509/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Superior|02:02, 29 April 2013 (UTC)}} | |
+ | |||
+ | {{Creaturelookup/0 | ||
+ | |bone=18 | ||
+ | |meat=13 | ||
+ | |skin=hide | ||
+ | |fat=12 | ||
+ | |hair=1 | ||
+ | |skull=1 | ||
+ | |brain=1 | ||
+ | |kidney=2 | ||
+ | |spleen=1 | ||
+ | |sweetbread=1 | ||
+ | |tripe=1 | ||
+ | |liver=1 | ||
+ | |intestine=1 | ||
+ | |heart=1 | ||
+ | |lung=2 | ||
+ | |cartilage=1 | ||
+ | |spine=1 | ||
+ | |contrib=no | ||
+ | }} | ||
+ | {{av}} | ||
+ | {{creaturedesc}}{{buggy|bugs}} | ||
+ | Larger version of the [[echidna]] which elves will sometimes bring to trade. Like its smaller counterpart, a giant echidna will lay an [[egg]] in a [[nest box]]. Their clutch size is 1, so breeding them can take a while. They cannot be trained into war or hunting animals. | ||
+ | [[File:giant_echidna.jpg|thumb|266px|center|Still has a craving for ants.]] | ||
+ | |||
+ | == Bugs == | ||
+ | If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}. | ||
+ | |||
+ | As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]]. | ||
+ | |||
+ | Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games]. | ||
+ | |||
+ | It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}. | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} |
Latest revision as of 03:27, 20 December 2022
E
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Urist likes giant echidnas for their spines. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
Not hunting/war trainable | |
Size | |
Birth: | 27.05 cm3 |
Mid: | 135,250 cm3 |
Max: | 270,500 cm3 |
Food products | |
Eggs | 1 |
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns | |
Food items | |
Meat | 13 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large monster in the shape of an echidna.
This feature has one or more outstanding bugs. Please view the Bugs section for details. Larger version of the echidna which elves will sometimes bring to trade. Like its smaller counterpart, a giant echidna will lay an egg in a nest box. Their clutch size is 1, so breeding them can take a while. They cannot be trained into war or hunting animals.
Bugs[edit]
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destructionBug:11463. It combines well with a separate bug that allows curled-up undead to attackBug:10519.
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the echidna man, giant echidna, giant hedgehog and hedgehog man.
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround may restore otherwise unplayable games.
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.
[CREATURE:GIANT_ECHIDNA] [COPY_TAGS_FROM:ECHIDNA] [APPLY_CREATURE_VARIATION:GIANT] [CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:ALL] [CHANGE_BODY_SIZE_PERC:2705] [GO_TO_START] [NAME:giant echidna:giant echidnas:giant echidna] [CASTE_NAME:giant echidna:giant echidnas:giant echidna] [GENERAL_CHILD_NAME:giant echidna puggle:giant echidna puggles] [DESCRIPTION:A large monster in the shape of an echidna.] [POPULATION_NUMBER:15:30] [CLUSTER_NUMBER:1:1] [CREATURE_TILE:'E'] [COLOR:6:0:0] [PET_EXOTIC] [PETVALUE:500] [MOUNT_EXOTIC] [GO_TO_END] [PREFSTRING:spines] [PREFSTRING:egg-laying] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:750:600:439:1900:2900] 20 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]