v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Soap"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Manufacture: fix typos, minor formatting, etc.)
Line 14: Line 14:
 
::* a) for <u>Tallow</u>: Kill an [[creature|animal]], either [[Meat industry|domestic animal]] or from [[hunting]], and [[butcher]] it at a [[butcher's shop]]. Then, render the [[fat]] from the butchering into <u>[[tallow]]</u> at a [[kitchen]].
 
::* a) for <u>Tallow</u>: Kill an [[creature|animal]], either [[Meat industry|domestic animal]] or from [[hunting]], and [[butcher]] it at a [[butcher's shop]]. Then, render the [[fat]] from the butchering into <u>[[tallow]]</u> at a [[kitchen]].
 
:: ...''OR''...
 
:: ...''OR''...
::* b) for <u>Oil</u>: Collect some [[seed]]s* via either [plant gathering|gathering]] or [[farming|growing]] [[crop]]s, respectively, and then process them at a [[farmer's workshop]]; these are then [[pressing|pressed]] at a [[screw press]], producing <u>oil</u>.
+
::* b) for <u>Oil</u>: Collect some [[seed]]s* from [[Oil#Oil-producing_crops}oil producing plants]], either via either [plant gathering|gathering]] or [[farming|growing]] [[crop]]s, respectively, and then process them at a [[farmer's workshop]]; these are then [[pressing|pressed]] at a [[screw press]], producing <u>oil</u>.
:::: ''(* [[Rock nut]]s are "seeds" from [[quarry bush]]es, just with a different, specific name. Some few plants (e.g. [[olive]]s) can be pressed for oil; this works as well.)''
+
:::: ''(* [[Rock nut]]s are "seeds" from [[quarry bush]]es, just with a different, specific name. [[Olive]]s can be pressed for oil; this works as well.)''
  
 
: ''(Note: There are a number of by-products produced in either path for the second step; these can be useful to a fortress, but are not relevant to soap making.)''
 
: ''(Note: There are a number of by-products produced in either path for the second step; these can be useful to a fortress, but are not relevant to soap making.)''
Line 21: Line 21:
 
One unit of lye plus one unit of either tallow or oil, combined in a [[soap maker's workshop]], creates a single bar of finished soap.
 
One unit of lye plus one unit of either tallow or oil, combined in a [[soap maker's workshop]], creates a single bar of finished soap.
  
* After it's produced, a bar of soap is given a name based on the animal or plant it was derived from; thus you can have a bar of "rattlesnake tallow soap" or "alfalfa seed soap" or "oak seed soap", etc., with zero effective difference in game play.
+
* After it's produced, a bar of soap is given a name based on the animal or plant it was derived from; thus you can have a bar of "rattlesnake tallow soap" or "olive oil soap", etc., with zero effective difference in game play.
  
 
{{/flowchart}}
 
{{/flowchart}}

Revision as of 21:36, 24 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Soap sprite preview.png

Soap is a particularly useful type of bar used for personal cleaning, which increases happiness ("recently took a soapy bath") and lowers the chances of an infection in case of injury, and for cleaning wounds in hospitals, preventing infections from developing. It is thus a vital commodity in dwarven health care, and one not traded in caravans: you're going to have to make soap yourself.

Soap is stored in Bar/Block stockpiles with the "soap" option enabled.

Unlike most other items, bars of soap have a "durability" level which allows jobs to partially consume them – each bar starts with 150 units, and cleaning jobs consume varying quantities of soap before ultimately using it up.

Manufacture

Soap is made of two components, lye and either tallow or seed oil, and requires a dedicated workshop, the soap maker's workshop. These ingredients combine into a somewhat complicated production process:

  • Tallow or Oil: You have 2 options, and either works the same; you can either...
...OR...
  • b) for Oil: Collect some seeds* from [[Oil#Oil-producing_crops}oil producing plants|Oil#Oil-producing_crops}oil producing plants]], either via either [plant gathering|gathering]] or growing crops, respectively, and then process them at a farmer's workshop; these are then pressed at a screw press, producing oil.
(* Rock nuts are "seeds" from quarry bushes, just with a different, specific name. Olives can be pressed for oil; this works as well.)
(Note: There are a number of by-products produced in either path for the second step; these can be useful to a fortress, but are not relevant to soap making.)

One unit of lye plus one unit of either tallow or oil, combined in a soap maker's workshop, creates a single bar of finished soap.

  • After it's produced, a bar of soap is given a name based on the animal or plant it was derived from; thus you can have a bar of "rattlesnake tallow soap" or "olive oil soap", etc., with zero effective difference in game play.
Soapmaking procedure
Chop wood Butcher an animal Mill seeds with a quern or millstone Press oil from olives (fruit) in a screw press
Make ash in a wood furnace Render fat in a kitchen Press oil from seed paste in a screw press
Make lye at an ashery Tallow Oil
Lye Tallow or Oil
Make soap at a soap maker's workshop
Soap

Work Orders

Setting up work orders for soap can be tricky, as two of the recommended conditions are wrong:

  • The recommended condition for lye is "lye-containing items", but this is incorrect, as a barrel containing 10 items of lye will only count as a single lye-containing item. Instead, for "Type" select "Liquid" and for "Mat" select "Lye", resulting in a condition on simply "lye".
  • The recommended condition for the output is simply "bars", which is rather unhelpful. To make a condition for just soap bars, for "Type" select "Bars", and then go into "Adj" and check "Soap items". While many soap materials are listed under "Mat", make sure none of these are selected, as these will check only for that specific kind of soap.

Hygiene

Dwarves do not require soap to clean contaminants such as mud and blood from themselves – if necessary, they will use murky pools, artificial pools of water, brooks, or a well. However, using soap will often generate the happy thought "recently took a soapy bath". It is possible to construct bath-houses (rooms containing pools of water, a soap stockpile, and perhaps a few nice statues) so dwarves living deep underground need not venture to dangerous cave pools or surface brooks to clean off a little mud or some bloodstains. For cleaning wounds and preventing infection after surgery, however, hospitals should be kept stocked with a small amount of soap. Soap will get used up as dwarves wash themselves, and dirtier dwarves consume soap more quickly.

Dwarves have an internal "dirtiness" level, which slowly builds up over time, gets lowered when they have a bath, and lowered further when they have a soapy bath. This "dirtiness" value is connected to the chance of getting an infection if the dwarf is injured, making soap useful as a preventative as well as treatment.

"Soap" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: uben
Elven: dathe
Goblin: snubez
Human: kamven


More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary