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Difference between revisions of "DF2014:Cat"

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(LethosorBot moved page DF2014:Cat to Cat: Migrating v50 page (503/4618) (content))
Tag: New redirect
 
(Migrating v50 page (503/4618) (content))
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#REDIRECT [[Cat]]
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{{Quality|Exceptional|17:11, 29 January 2015 (UTC)}}
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{{Creaturelookup/0
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|bone=0-4
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|meat=0-7
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|fat=0-7
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|intestine=0-1
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|skin=hide
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|skull=1
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|contrib=no
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|wiki=yes
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}}
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{{av}}
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{{creaturedesc}}
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'''Cats''' are [[domestic animal]]s, and one of the most common [[creature]]s in a typical [[dwarven]] [[fortress]], spending their time killing [[vermin]] and creating [[remains|messes]] for their owners to dispose of. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity. Cats do not require any food, are born with Legendary [[skill]] in [[Climber|climbing]] and possess the {{token|AT_PEACE_WITH_WILDLIFE}} token, making them friendly toward most non-intelligent creatures.
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Cats are unique among all other creatures in that they cannot be assigned as [[pet]]s; instead, cats choose dwarves as owners. Cats will only choose dwarves who have [[Preferences|preference]] for them. If a cat is [[cage]]d, it will not adopt; however, it may adopt the moment it is taken from the cage (even if assigned for immediate [[butcher]]ing).
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Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of [[leather]], [[bone]]s and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage (see [[Meat industry#Breeding|Breeding]]).
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Cats are also infamous for the phenomenon known as a [[catsplosion]]. If you are not careful, your cat population may explode, causing your [[Frames per second|FPS]] to plummet. This can be hard to resolve due to the fact that [[Trap#Upright_Spear.2FSpike|killing]] pets causes a strong unhappy [[thought]] to their owners. As of v0.40.19, however, catplosions can be easier to manage with [[Gelder|gelding]].
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Kittens cannot be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat and bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat and fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones and skin), compared to cats' 0-30% and sometimes no byproducts but the skull.) If you have a bunch of unwanted kittens, there are many uses for them. For example, use them as bait for a [[forgotten beast]] if it has some sort of poison, in order to determine what the poison does. If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to <s>stew</s> mature for a while.
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Cats, by nature, will attempt to haul vermin to their adopted dwarves. The dwarf will then dismiss the cat, at which point the cat will drop the remains for a dwarf with [[hauling|refuse hauling]] enabled to clean up. Cats with any [[contaminant]] on their fur will clean themselves with their tongue, exposing themselves to any ingestion-induced [[syndrome]]s the contaminant may carry.
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Inspecting a cat with {{k|v}} reveals a unique message saying {{dftext|This animal isn't interested in your wishes.|7:1}}
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Some dwarves like cats for their ''aloofness''.
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{{Translation
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| dwarven = kun
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| elvish  = linì
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| goblin  = sest
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| human  = usa
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}}
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[[Image:Feral cat Virginia crop.jpg|thumb|center|250px|Admired for its  ''aloofness''.]]
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{{D for Dwarf}}
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Abnormally large cats "C" can easily be mixed up with a [[bronze colossus]] "C", whose effects on a fortress are a lot more "Fun" than a catsplosion.
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{{gamedata}}
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{{Creatures}}
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{{Category|Animals}}

Latest revision as of 03:13, 20 December 2022

Cat
c
Urist likes cats for their aloofness.
Portrait

No portrait

Biome

Tamed Attributes
Pet value 20

· Breeding

Not hunting/war trainable 

Size
Birth: 500 cm3
Mid: 2,000 cm3
Max: 5,000 cm3

Age
Adult at: 1
Max age: 10-20
Butchering returns

Food items

Meat 0-7
Fat 0-7
Intestines 0-1

Raw materials

Bones 0-4
Skull 1
Skin Raw hide

Wikipedia article

This article is about an older version of DF.
A small mammalian carnivore. It is usually domestic and hunts vermin.

Cats are domestic animals, and one of the most common creatures in a typical dwarven fortress, spending their time killing vermin and creating messes for their owners to dispose of. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity. Cats do not require any food, are born with Legendary skill in climbing and possess the [AT_PEACE_WITH_WILDLIFE] token, making them friendly toward most non-intelligent creatures.

Cats are unique among all other creatures in that they cannot be assigned as pets; instead, cats choose dwarves as owners. Cats will only choose dwarves who have preference for them. If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (even if assigned for immediate butchering).

Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and get to them before they adopt a dwarf, cats can be butchered to provide a small, never-ending trickle of leather, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage (see Breeding).

Cats are also infamous for the phenomenon known as a catsplosion. If you are not careful, your cat population may explode, causing your FPS to plummet. This can be hard to resolve due to the fact that killing pets causes a strong unhappy thought to their owners. As of v0.40.19, however, catplosions can be easier to manage with gelding.

Kittens cannot be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat and bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat and fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones and skin), compared to cats' 0-30% and sometimes no byproducts but the skull.) If you have a bunch of unwanted kittens, there are many uses for them. For example, use them as bait for a forgotten beast if it has some sort of poison, in order to determine what the poison does. If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to stew mature for a while.

Cats, by nature, will attempt to haul vermin to their adopted dwarves. The dwarf will then dismiss the cat, at which point the cat will drop the remains for a dwarf with refuse hauling enabled to clean up. Cats with any contaminant on their fur will clean themselves with their tongue, exposing themselves to any ingestion-induced syndromes the contaminant may carry.

Inspecting a cat with v reveals a unique message saying This animal isn't interested in your wishes.

Some dwarves like cats for their aloofness.

"Cat" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: kun
Elven: linì
Goblin: sest
Human: usa
Admired for its aloofness.
D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Abnormally large cats "C" can easily be mixed up with a bronze colossus "C", whose effects on a fortress are a lot more "Fun" than a catsplosion.