v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 17:51, 17 September 2009 diff hist +60 40d:Stocks →Color Code: just tested atomsmashing an artifact and it still showed up in stocks, though in dark gray
- 14:53, 17 September 2009 diff hist -52 40d:Farmer's workshop kobold bulbs can NOT be processed at a farmer's workshop
- 14:49, 17 September 2009 diff hist +73 40d:Golden salve
- 14:48, 17 September 2009 diff hist +13 40d:Gnomeblight according to the raws, it's got [EXTRACT_STILL_VIAL]
- 18:34, 16 September 2009 diff hist +35 m 40d:Bar workshops and bridges too
- 18:32, 16 September 2009 diff hist -126 40d:Bar duplicate line?
- 18:12, 16 September 2009 diff hist +142 40d Talk:Bar
- 18:11, 16 September 2009 diff hist +40 40d:Bar also melting
- 18:08, 16 September 2009 diff hist +461 40d:Bar mostly clone from block
- 18:01, 16 September 2009 diff hist +6 m 40d:Bar
- 18:01, 16 September 2009 diff hist +22 40d:Bar bars can most definitely be used in constructions - how else would you make a wall made of soap?
- 17:57, 16 September 2009 diff hist +65 40d Talk:Bar
- 17:55, 16 September 2009 diff hist +302 40d Talk:Bar
- 16:45, 16 September 2009 diff hist -10 40d:Metal →List of metals: you CAN make silver bolts and silver ballista arrow heads
- 16:34, 16 September 2009 diff hist +157 40d:Bars →Placement: floor bars do NOT require open space
- 16:32, 16 September 2009 diff hist +37 40d:Bars
- 16:30, 16 September 2009 diff hist +228 40d:Bar this really deserves its own page
- 16:25, 16 September 2009 diff hist -5 40d:Lye "3 lye"? that's a lie - I've ended up with a single bucket left over, and a dwarf eventually dumped it into a barrel. Also, ash is a bar, not a block
- 16:22, 16 September 2009 diff hist +9 40d:Crop whip vines only grow naturally in savage biomes
- 15:08, 16 September 2009 diff hist -10 40d:Vermin er, purring maggots are definitely not immobile - they're just invisible until you catch them in an animal trap; release one, and it'll move around plenty
- 05:20, 16 September 2009 diff hist +334 40d Talk:Dam →"Dropping a Bridge on it"
- 05:47, 15 September 2009 diff hist +202 40d Talk:Trading →Elven Caravan Wood Logs
- 05:46, 15 September 2009 diff hist +760 40d Talk:Trading →Elven Caravan Wood Logs
- 05:41, 15 September 2009 diff hist -62 40d:Trading →Elves: in practice, this seems to be true of ALL caravans - if you don't request enough to reach the weight limit, any excess will be filled with "essentials" such as food and logs
- 04:30, 15 September 2009 diff hist +263 40d Talk:Init.txt →Population cap in 40d
- 02:57, 15 September 2009 diff hist +88 40d:Herbalist explain why
- 02:54, 15 September 2009 diff hist +231 N 40d Talk:Cave wheat Created page with 'Even though it can only be planted in summer and autumn, underground shrubs (resulting from discovering an underground pool/river) can yield cave wheat even during spring. --~~~~'
- 02:40, 15 September 2009 diff hist +4 m 40d Talk:Init.txt →Population cap in 40d
- 02:39, 15 September 2009 diff hist +702 40d Talk:Init.txt →Population cap in 40d: new section
- 15:22, 13 September 2009 diff hist +264 40d:Ratman better yet, just wait for them to die of old age
- 15:17, 13 September 2009 diff hist +39 40d:Sasquatch sounds more like a yeti to me
- 04:45, 13 September 2009 diff hist +111 40d:Miner cancels dig: Inappropriate dig square I get this a lot when removing shrubs from my tower-cap farm
- 04:29, 13 September 2009 diff hist +131 40d Talk:Wound →Suffocation Mishaps
- 04:13, 13 September 2009 diff hist +9 40d Talk:Lye →Storage: correction again :)
- 04:13, 13 September 2009 diff hist +62 40d:Barrel for milk and lye, it's 50 units per barrel
- 03:17, 13 September 2009 diff hist +17 40d:Tilesets →Row 14 (208-223): strange moods rule
- 22:42, 12 September 2009 diff hist 0 40d:Dragon →Domesitcation
- 21:56, 12 September 2009 diff hist +63 40d:Mandate just verified - banned crafts appear safe to trade as long as they're in a bin
- 20:51, 12 September 2009 diff hist +548 40d Talk:Mandate →Evading mandates: new section
- 20:47, 12 September 2009 diff hist +10 40d:Mandate
- 20:47, 12 September 2009 diff hist -17 40d:Mandate ...and in another test, 3 dwarves got sentenced to a month in jail for trading banned anvils to my own civilization. Perhaps something else is at work here...
- 18:14, 12 September 2009 diff hist +759 40d:Mandate if it's banned after your broker does the trade, it STILL counts against you. Also, I've traded banned items without any punishment sometimes, assuming it was to my own civilization
- 16:53, 12 September 2009 diff hist +127 40d:Refined coal →"Fuel": mood, thermonuclear
- 04:20, 12 September 2009 diff hist +93 40d:Shrub I've had legendary herbalists pick a dozen surface shrubs without finding anything, yet when I send my untrained herbalists to clear my tower-cap farm, EVERY shrub yields something
- 23:34, 11 September 2009 diff hist -26 40d:Moat assuming you didn't mean to press that button on the top
- 18:11, 11 September 2009 diff hist +8 40d:Status →Justice Status Screen: "in the room"? the left side lists all criminals, jailed or free, living or deceased, and the right side lists their crimes and pending punishments
- 18:04, 11 September 2009 diff hist +55 40d:Farmer's workshop →Make Cheese: needs to be cookable
- 18:03, 11 September 2009 diff hist +16 40d:Farmer's workshop →Milk Creature: it's clear that very few people actually milk purring maggots - you need a bucket as well
- 17:58, 11 September 2009 diff hist +4 40d:Creature token →E: the extract itself isn't cheese, but it can be made into cheese
- 15:28, 11 September 2009 diff hist +23 40d:Tilesets →Row 03 (032-047): got a prase opal floodgate from a secretive gem setter, and its symbol was an asterisk
- 14:58, 11 September 2009 diff hist +432 40d:Purring maggot a technique I tested last night when my milker got hungry in the middle of his work
- 13:14, 11 September 2009 diff hist -47 m 40d:Refined coal →The two sub-types of fuel
- 13:14, 11 September 2009 diff hist +4 m 40d:Refined coal →The two sub-types of fuel
- 13:08, 11 September 2009 diff hist +30 40d:Refined coal →"Fuel"
- 13:07, 11 September 2009 diff hist -2 40d:Refined coal →"Fuel": coal comes in BARS, not blocks!
- 02:35, 11 September 2009 diff hist +72 40d:Native gold may as well note it
- 20:12, 10 September 2009 diff hist +346 N 40d Talk:Native gold Created page with '==Alluvial== The raws state that this appears as small clusters in alluvial layers, but experiments indicate that soil layers are apparently not classified as alluvial (changing ...'
- 20:12, 10 September 2009 diff hist +346 N 40d Talk:Cassiterite Created page with '==Alluvial== The raws state that this appears as small clusters in alluvial layers, but experiments indicate that soil layers are apparently not classified as alluvial (changing ...'
- 20:10, 10 September 2009 diff hist -72 40d:Cassiterite alluvial != soil, and there do not appear to be any alluvial layers
- 20:10, 10 September 2009 diff hist -19 40d:Native gold alluvial != soil, and there do not appear to be any alluvial layers
- 19:59, 10 September 2009 diff hist +454 40d Talk:Stone →Alluvial
- 19:30, 10 September 2009 diff hist -8 40d:Olivine
- 19:29, 10 September 2009 diff hist -8 40d:Native aluminum
- 19:29, 10 September 2009 diff hist -8 40d:Bauxite
- 19:26, 10 September 2009 diff hist -12 40d:Magnetite
- 19:24, 10 September 2009 diff hist -26 m 40d:Bismuthinite
- 19:24, 10 September 2009 diff hist -8 m 40d:Kimberlite
- 19:23, 10 September 2009 diff hist +46 40d:Graphite
- 19:22, 10 September 2009 diff hist -8 40d:Horn silver
- 19:22, 10 September 2009 diff hist -8 40d:Tetrahedrite
- 19:21, 10 September 2009 diff hist -9 40d:Native platinum
- 19:19, 10 September 2009 diff hist -8 40d:Bituminous coal
- 19:19, 10 September 2009 diff hist -4 40d:Cassiterite
- 19:19, 10 September 2009 diff hist -8 m 40d:Sphalerite
- 19:18, 10 September 2009 diff hist +19 m 40d:Galena
- 19:18, 10 September 2009 diff hist +1 m 40d:Malachite
- 19:18, 10 September 2009 diff hist +1 40d:Native copper
- 19:17, 10 September 2009 diff hist +1 m 40d:Native silver
- 19:16, 10 September 2009 diff hist +35 40d:Native gold the raws state CLUSTER_SMALL for ALLUVIAL layers
- 19:14, 10 September 2009 diff hist -8 m 40d:Garnierite
- 19:14, 10 September 2009 diff hist -8 m 40d:Limonite
- 19:14, 10 September 2009 diff hist +1 40d:Hematite technically, the type is linked to the location - though it's consistent with hematite, it is NOT for some others
- 19:00, 10 September 2009 diff hist -1 m 40d:Chromite
- 17:11, 10 September 2009 diff hist 0 m 40d:Status icons →Non-flashing
- 17:11, 10 September 2009 diff hist +69 40d:Status icons →Non-flashing: blue background isn't drowning, but underwater - fish appear that way, and they certainly aren't drowning (and if you beach them, they're drowning but do NOT show up like this)
- 15:48, 10 September 2009 diff hist +258 40d:Status icons add icons for fell mood and macabre mood
- 15:27, 10 September 2009 diff hist +411 40d Talk:Strange mood →Material Preferences
- 21:13, 9 September 2009 diff hist -21 40d:Activity zone →Garbage Dump: dwarves only stay outside if there aren't any indoor meeting zones
- 21:02, 9 September 2009 diff hist -8 40d:Food guide →Tips
- 20:59, 9 September 2009 diff hist -124 40d:Food guide →Tips: cleanup; also, bucket brigade cannot be used directly on the floor - you have to drop the water from ABOVE
- 20:49, 9 September 2009 diff hist +11 40d:Food guide →Hunting
- 20:49, 9 September 2009 diff hist -33 m 40d:Food guide →Hunting
- 20:44, 9 September 2009 diff hist -58 40d:Food →Cooking: meat and fish already seem to have an unlimited shelf life, provided the shelves are clean
- 20:42, 9 September 2009 diff hist +144 40d:Food →Types: cleanup
- 19:09, 9 September 2009 diff hist +405 40d:Water pressure try to get rid of the notion of pressure "values" - pressure isn't a distinct number, but a simple behavior that is applied every time water moves.
- 18:34, 9 September 2009 diff hist +30 m 40d:Water pressure →Overall behavior
- 18:09, 9 September 2009 diff hist +3 m 40d:Whale
- 18:08, 9 September 2009 diff hist -15 m 40d:Whale
- 18:07, 9 September 2009 diff hist +67 40d:Whale
- 15:36, 9 September 2009 diff hist -15 m 40d:Water pressure →Hydrostatic water pressure
- 15:34, 9 September 2009 diff hist +333 40d Talk:Water pressure →Water U - BUG
- 15:28, 9 September 2009 diff hist -965 40d:Water pressure major cleanup
- 15:20, 9 September 2009 diff hist -1,019 40d:Water pressure →Current best pressure model: Recent observations have come up with a much simpler model
- 14:58, 9 September 2009 diff hist -772 40d:Water pressure →Anomalies: these are all from old versions and have since been fixed
- 13:06, 9 September 2009 diff hist +17 40d:Cat cancels Store Item in Stockpile: Too injured Undo revision 41283278 by Shardok (Talk) eh, why'd you remove the tag? the bit at the top is why it was there in the first place
- 04:20, 9 September 2009 diff hist +837 40d Talk:Vermin →Eating trapped vermin: new section
- 04:14, 9 September 2009 diff hist -15 40d:Vermin →Vermin as Food: preferences have nothing to do with it - I just had a dwarf, whose preferences state that she detests bats, grab a live bat out of a trap and go Ozzy Osbourne on it
- 22:08, 8 September 2009 diff hist -18 40d:Lever Bars and grates also have a 100 tick delay
- 19:18, 8 September 2009 diff hist +394 40d:Captured creatures →Other uses: Chain goblin in front of giant cave spider. Surround giant cave spider with pet-impassable doors. Watch webs fly.
- 19:03, 8 September 2009 diff hist -19 Shared cage restraints also become meeting areas (at least until you mark them as used for Justice)
- 18:57, 8 September 2009 diff hist +39 m 40d:Activity zone →Fishing
- 18:57, 8 September 2009 diff hist +112 m 40d:Activity zone →Water Source
- 18:55, 8 September 2009 diff hist +168 m 40d:Activity zone →Fishing
- 18:53, 8 September 2009 diff hist -15 m 40d:Activity zone →Water Source
- 17:57, 8 September 2009 diff hist +764 40d Talk:Giant cave spider →Giant Spider Silk
- 16:45, 8 September 2009 diff hist +340 40d Talk:Water wheel →Mobius Wheels
- 16:32, 8 September 2009 diff hist -625 40d:Bedroom design →Tessellated Apartments: s|t|u|p|i|d|\|v|e|r|t|i|c|a|l|\|b|a|r|s
- 16:23, 8 September 2009 diff hist +52 40d:Flux →Trading for flux: the limit seems to be 3-4 stones
- 13:59, 8 September 2009 diff hist +861 40d Talk:Water wheel →Water Flow Complexities
- 13:49, 8 September 2009 diff hist +167 40d:Standing orders add "h" command
- 13:36, 8 September 2009 diff hist -53 40d:Announcement the announcement filter is ONLY for job cancellations - all other announcements are unconditional
- 05:32, 6 September 2009 diff hist +136 40d Talk:Bauxite →Best usage on magma-free map
- 04:38, 6 September 2009 diff hist +289 40d Talk:Stairs →"Breaking out" from below
- 17:57, 5 September 2009 diff hist 0 m 40d:Crop these aren't bright either - it may be hard to see, but it's how they really look
- 17:56, 5 September 2009 diff hist 0 m 40d:Crop plump helmets are 5:0, not 5:1
- 17:56, 5 September 2009 diff hist +15 m 40d:Crop rope reed too
- 03:48, 5 September 2009 diff hist +11 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:47, 5 September 2009 diff hist -69 m 40d Talk:Bridge →Retracting ...bridgeapult?
- 03:43, 5 September 2009 diff hist +636 40d Talk:Bridge →Retracting ...bridgeapult?: new section
- 01:33, 5 September 2009 diff hist +64 m 40d:Crop replicate header rows
- 00:43, 5 September 2009 diff hist +306 User talk:VengefulDonut
- 00:41, 5 September 2009 diff hist +408 N 40d Talk:One-way Created page with '==Drawbacks== The concern about dwarves trying to path through one-way passages is valid - if I build a one-way ramp and make it lead to a dead-end, a single dwarf that ends up i...'
- 00:38, 5 September 2009 diff hist -172 Template:Seasons2 simplify this a bit current
- 00:36, 5 September 2009 diff hist -93 40d:Crop table is way too wide - shrink it down a bit
- 00:11, 5 September 2009 diff hist +4 m 40d:Status icons
- 22:35, 4 September 2009 diff hist +165 User talk:Quietust →no soap?
- 19:45, 4 September 2009 diff hist +1 m 40d:Pet
- 19:39, 4 September 2009 diff hist +367 40d Talk:Soap industry →Soap industry page
- 19:36, 4 September 2009 diff hist -90 40d:Soap industry making soap does NOT require a full glass industry; also, it ALWAYS requires large amounts of wood since you can't make ashes from magma
- 19:36, 4 September 2009 diff hist +111 40d:River →Other Important Facts: rivers and streams only - brooks are safe from the dreaded carp
- 19:31, 4 September 2009 diff hist +24 40d:River →Surface Rivers
- 19:28, 4 September 2009 diff hist -244 40d:River →Underground Rivers: there's no such thing as a "cave river"
- 18:49, 4 September 2009 diff hist +436 40d Talk:Soap industry
- 18:36, 4 September 2009 diff hist +28 m 40d:Cage
- 18:32, 4 September 2009 diff hist +587 40d:Pet some observations, also cleanup
- 18:21, 4 September 2009 diff hist +233 40d Talk:Pet →Are animals monogamous?: no
- 18:09, 4 September 2009 diff hist -161 40d:Wear Meat does NOT wear out by itself - I've had barrels of meat last for decades without wear. It's known that vermin cause wear, and my cats had killed every last food-gnawing vermin in the biome
- 17:54, 4 September 2009 diff hist +280 40d Talk:Wear →Vermin
- 17:43, 4 September 2009 diff hist +1 40d:Crop it's "sliver dye", not "black dye"
- 16:32, 4 September 2009 diff hist +2 m 40d:Bridge →Drawbridges and retracting bridges: "the" direction
- 16:32, 4 September 2009 diff hist -25 m 40d:Bridge
- 16:31, 4 September 2009 diff hist +81 40d:Road →Building: obstructions do NOT block construction unless it splits it in separate pieces; also, just use "area" in the formula (and note that, oddly enough, it does include obstructed tiles)
- 16:20, 4 September 2009 diff hist +21 40d:Bridge it's not 1/3, but 1/4
- 16:01, 4 September 2009 diff hist -23 40d:Farming →Increasing yield: tested with surface farm plots of sizes 1 throuh 20, and the pattern is very clear - 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6
- 15:49, 4 September 2009 diff hist +246 40d Talk:Farming →Double-check
- 15:48, 4 September 2009 diff hist -23 40d:Refuse stockpile →Details
- 21:11, 3 September 2009 diff hist +1 40d:Road bars give smooth roads (i.e. +++++++++ instead of ≈≈≈≈≈≈≈≈)
- 21:09, 3 September 2009 diff hist +20 40d:Irrigation →De-Irrigation: furniture also works for de-irrigating, with the added bonus of it not removing smoothness or engravings
- 21:07, 3 September 2009 diff hist 0 m 40d:Irrigation →Further Testing
- 17:57, 3 September 2009 diff hist +220 40d Talk:Farming →Fertilization
- 17:54, 3 September 2009 diff hist -53 40d:Farming →Increasing yield: all above-ground plots can be fertilized (though expensive), but underground plots can NOT be fertilized unless at least 1 tile is muddy
- 15:23, 3 September 2009 diff hist +39 40d:Troll
- 15:21, 3 September 2009 diff hist +130 40d:Dwarven atom smasher →Immune Creatures: vermin are also immune
- 14:00, 3 September 2009 diff hist +380 40d:Bridge on a hunch, I tried doing this, and it actually worked
- 14:00, 3 September 2009 diff hist +971 40d Talk:Bridge →Deconstruction Scaffold: new section
- 13:46, 3 September 2009 diff hist -183 40d:Bridge an operating retracting bridge is really just a trapdoor; also, areas under bridges are ALWAYS indoors, retracted or not, but they are NOT subterranean and thus dwawill cancel jobs when ordered inside
- 13:14, 3 September 2009 diff hist 0 m 40d Talk:Liaison →Dwarven Liaison becomes Advisor?
- 13:14, 3 September 2009 diff hist +264 40d Talk:Liaison →Dwarven Liaison becomes Advisor?: new section
- 13:13, 3 September 2009 diff hist +7 40d:Liaison →Interaction: can't assign the leader
- 13:06, 3 September 2009 diff hist -84 40d:Liaison →Interaction
- 13:04, 3 September 2009 diff hist -4 m 40d:Liaison →Arrival and Departure: liaisons can be female, you know
- 13:01, 3 September 2009 diff hist +36 40d:One-way →Video Example: the reason for the restricted traffic zone is just to illustrate that there's no other path, since they end up going through it anyways
- 23:10, 2 September 2009 diff hist +214 m 40d Talk:Mud →Safe Removal
- 22:04, 2 September 2009 diff hist +229 40d Talk:Mud
- 21:34, 2 September 2009 diff hist +120 40d Talk:Olmman
- 16:30, 2 September 2009 diff hist +251 40d Talk:Construction →Material construction cost
- 16:26, 2 September 2009 diff hist -402 m 40d:Mud forgot to remove this part
- 16:24, 2 September 2009 diff hist +719 40d:Mud built a statue on a muddy engraving, and the mud disappeared - was even able to unmuddy a brook tile!
- 15:21, 2 September 2009 diff hist +29 m 40d Talk:Mist →AncientEnemy's mist generator
- 15:20, 2 September 2009 diff hist +990 40d Talk:Mist →AncientEnemy's mist generator: a useful enhancement
- 15:02, 2 September 2009 diff hist +7 m 40d:How do I increase the value of a room →Trap
- 15:02, 2 September 2009 diff hist +422 40d:How do I increase the value of a room →Weapon Trap: not only weapon traps, but spike traps too
- 14:51, 2 September 2009 diff hist -172 40d:How do I increase the value of a room →Lever: simplify
- 14:47, 2 September 2009 diff hist +13 m 40d:How do I increase the value of a room →Material
- 13:59, 2 September 2009 diff hist +861 40d:How do I increase the value of a room reorganize, add a few other methods
- 13:34, 2 September 2009 diff hist +67 m 40d:Room →Saving on noble's rooms
- 13:32, 2 September 2009 diff hist +143 40d:Room →The room: this is quite outdated - build a floor over an engraving and you'll DESTROY the engraving, which counts as art defacement
- 05:20, 2 September 2009 diff hist +237 40d:Tile attributes →Light Above Ground vs Dark Subterranean
- 20:50, 1 September 2009 diff hist -1,123 40d:Lake the staircase water multiplication bug was fixed long ago
- 20:29, 1 September 2009 diff hist +134 40d:Herbalist minor cleanup - also, there's one nice advantage to having herbalists
- 19:15, 1 September 2009 diff hist +42 40d:Road dirt roads don't "disappear after a year" - they just remove all grass, shrubs, and saplings, at which point they start regrowing
- 19:11, 1 September 2009 diff hist -18 40d:Irrigation →De-Irrigation: simplify; also, this doesn't really seem like a bug
- 15:07, 1 September 2009 diff hist +456 40d Talk:Fire imp →verify?
- 14:55, 1 September 2009 diff hist +36 40d:Kiln if you build a kiln using metal bars (and you can), it'll be finished by a metalsmith, not a mason
- 14:52, 1 September 2009 diff hist +49 40d:Furnace operator reword a bit
- 14:50, 1 September 2009 diff hist +66 40d:Magma smelter screw pump == channel filled to 7/7 in days rather than months
- 22:16, 31 August 2009 diff hist -8 40d:Advisor doesn't do a damn thing
- 22:15, 31 August 2009 diff hist +226 40d Talk:Advisor
- 22:14, 31 August 2009 diff hist +41 40d:King →Non-dwarven Rulers
- 22:09, 31 August 2009 diff hist +551 40d Talk:Office
- 20:07, 31 August 2009 diff hist -5 40d:Grimeling less considerably less?
- 15:53, 30 August 2009 diff hist -1 40d:Volcano →Living on a volcano: "the aquifer" makes it sound like ALL volcanoes have them, which is complete nonsense
- 15:52, 30 August 2009 diff hist +25 m 40d:Volcano →Living on a volcano
- 05:15, 30 August 2009 diff hist -3 m 40d:Mega construction →Construction Techniques
- 20:17, 29 August 2009 diff hist 0 40d:Sliver barb sliver barbs are gray, not brown
- 20:58, 28 August 2009 diff hist +237 40d Talk:Strange mood →Material Preferences
- 20:14, 28 August 2009 diff hist +15 m 40d:Trap design →Land Mines
- 20:08, 28 August 2009 diff hist +200 40d:Trap design →Land Mines: reorganize, expand
- 20:02, 28 August 2009 diff hist +271 m 40d:Trap design →Land Mines: cavern, not fortress; also, expand a bit
- 17:53, 28 August 2009 diff hist +2 m 40d:Obsidian grammar
- 17:50, 28 August 2009 diff hist -16 40d:Cross-training →Training: building and deconstructing levers doesn't give ANY experience, only the actual linking (though building cage traps works, since they have to load it)
- 17:45, 28 August 2009 diff hist -177 40d:Cross-training →Dwarf Powered Mill (grower,cook,miller): you will never have more than 200 seeds for a single plant - beyond that point, eating/brewing/processing/milling produces no seeds
- 16:40, 28 August 2009 diff hist +522 40d Talk:Tree →"Greenhouse" Trees
- 13:48, 28 August 2009 diff hist +59 m 40d:Pregenerated worlds/0.28.181.40d ran a test year, and it keeps looking better and better
- 05:26, 28 August 2009 diff hist +8 m 40d Talk:Lye →Storage: I stand corrected
- 02:36, 28 August 2009 diff hist +90 m 40d Talk:Animal caretaker →Other responsibilities
- 02:36, 28 August 2009 diff hist +86 40d Talk:Animal trainer →Other responsibilities
- 02:36, 28 August 2009 diff hist +110 40d:Animal trainer tested with my Dungeon Master (using Dwarf Manager)
- 23:15, 27 August 2009 diff hist +430 40d:Stack Some stacks don't work quite right.
- 21:31, 27 August 2009 diff hist -42 m 40d:Color scheme →True CGA Scheme: actually, these colors ARE accurate, being 6-bit colors expanded to 24-bit
- 21:25, 27 August 2009 diff hist -10 40d:Stocks →Color Code: simpler, just call it "teal"
- 20:32, 27 August 2009 diff hist -9 40d:Marble marble doesn't appear in clusters - it forms entire LAYERS
- 20:16, 27 August 2009 diff hist +2,443 40d:Pregenerated worlds/0.28.181.40d Just generated this absolute beauty. No outdoor running water, but the rest more than makes up for it
- 17:01, 27 August 2009 diff hist +594 40d Talk:Strange mood →Material Preferences: new section
- 15:51, 27 August 2009 diff hist +322 40d Talk:Animal caretaker
- 15:51, 27 August 2009 diff hist +324 40d Talk:Animal trainer
- 15:28, 27 August 2009 diff hist +12 40d:Tilesets →Row 03 (032-047)
- 15:26, 27 August 2009 diff hist +44 m 40d:Tilesets →Row 16 (240-255)
- 15:25, 27 August 2009 diff hist +15 m 40d:Tilesets →Row 15 (224-239)
- 15:24, 27 August 2009 diff hist +48 m 40d:Tilesets →Row 06 (080-095): note these explicitly
- 15:22, 27 August 2009 diff hist +3 40d:Tilesets →Row 03 (032-047): ! isn't used only for strange moods, but also tantrum, enraged, martial trance, and several forms of insanity
- 15:09, 27 August 2009 diff hist +4 40d:Tilesets →List of text characters: I've seen many tilesets change "[" into a shirt, making item stacks look incredibly strange, so it ought to be included here
- 04:34, 27 August 2009 diff hist +273 40d Talk:Block →Blocks -> Stone
- 04:32, 27 August 2009 diff hist -491 40d:Block this is false - they don't revert to stones, but useless GLOBS
- 22:06, 26 August 2009 diff hist -7 m 40d:Dimple cup
- 22:06, 26 August 2009 diff hist +35 40d:Dimple cup dimple cups are mushrooms too
- 20:34, 26 August 2009 diff hist -2 40d:Plant and remove the extra ]] :)
- 18:36, 26 August 2009 diff hist +386 40d:Crop and the rest of them
- 18:29, 26 August 2009 diff hist +257 40d:Crop adding tiles for plants
- 18:22, 26 August 2009 diff hist +92 40d:Valley herb
- 18:21, 26 August 2009 diff hist +92 40d:Kobold bulb clustersize 1
- 18:17, 26 August 2009 diff hist +18 m 40d:Tilesets →Row 15 (224-239): missed one
- 18:16, 26 August 2009 diff hist +1 m 40d:Tilesets →Row 04 (048-063)
- 18:14, 26 August 2009 diff hist +102 40d:Tilesets →Row 15 (224-239): Φ is also kobold bulbs, and τ is used for lots of plants (think I got all of 'em)
- 18:11, 26 August 2009 diff hist +31 m 40d:Tilesets revert to proper data
- 16:58, 26 August 2009 diff hist +154 40d:Pressure plate one-time plates destroy their mechanisms, so it's bad to use masterworks. Also, there's another way to handle high traffic deathtraps - use the "permanent effect" system
- 16:48, 26 August 2009 diff hist +38 40d:Pressure plate should really have these separated, because water and magma can be configured separately on the same plate
- 16:43, 26 August 2009 diff hist +206 40d:Trap design →Land Mines: one-time pressure plates seem to destroy all of their mechanisms when used, while repeatable ones get hit by the floor and deconstruct
- 16:15, 26 August 2009 diff hist +209 40d Talk:Trap design →Bridge Land Mines
- 13:06, 26 August 2009 diff hist +411 User talk:386sky new current
- 13:03, 26 August 2009 diff hist +455 Dwarf Fortress Wiki:Spamreport
- 12:58, 26 August 2009 diff hist +71 m Template:TST revert
- 12:58, 26 August 2009 diff hist +31 40d:Tilesets If you insist on starting an edit war (and doing so to insert incorrect material), you WILL get yourself banned
- 12:54, 26 August 2009 diff hist +195 User talk:386sky new
- 12:52, 26 August 2009 diff hist +31 40d:Tilesets Undo revision 41283384 by 386sky new (Talk) Dwarf Fortress does not use Codepage 850 - it uses codepage 437
- 12:50, 26 August 2009 diff hist 0 40d:Advanced world generation →World Painter Parameters: that's not what mountains look like
- 12:49, 26 August 2009 diff hist 0 m 40d:Adamantine →Location: fix mountain characters
- 12:46, 26 August 2009 diff hist +301 N User talk:386sky new Created page with '==Tilesets== I'm not sure if you're aware of what you were doing to Tilesets, but the characters listed there are supposed to come from the Codepage 437 character table, ...'
- 12:43, 26 August 2009 diff hist +31 40d:Tilesets uhh, what the hell are you doing? the characters in here were ALREADY CORRECT! If you don't see them, then get a better font
- 02:05, 26 August 2009 diff hist +369 40d:Trap design can't believe the most obvious one was left out - this type of land mine actually does direct damage to whatever steps on it, and it's amusing too
- 23:02, 25 August 2009 diff hist +274 40d Talk:Trap design →Dragonfire Pillbox
- 20:13, 25 August 2009 diff hist +56 40d:Ice →"Melting" ice without magma: seems it's been like this for a long time
- 19:20, 25 August 2009 diff hist +581 40d Talk:Cave-in cave-ins do NOT destroy constructed walls below them. Floors? Yes. Walls? No. Fortifications? Don't know - someone else can check that
- 19:10, 25 August 2009 diff hist +35 40d:Cave-in →Results of a cave-in: I've just performed several tests, and constructed walls ARE sufficient to halt a cave-in. Also, "flow" is used to refer to multiple completely different things
- 17:21, 25 August 2009 diff hist 0 40d:Immigration "level 6" is misleading, since it's tied entirely to Embarking and refers only to the number of POINTS required to add a skill level. Dabbling is level 0, Novice is level 1, etc.
- 17:17, 25 August 2009 diff hist +185 40d:Status icons add "staring into space", as seen on HFS
- 17:07, 25 August 2009 diff hist +145 40d:Status icons add Berserk; also, I've seen enraged goblins, even wolves in Adventure mode
- 16:58, 25 August 2009 diff hist +4 m 40d:Losing →General Unhappiness
- 16:56, 25 August 2009 diff hist -73 40d:Losing →Siege: moody smiths never require fuel
- 16:46, 25 August 2009 diff hist -5 m 40d:Native platinum move this comment up
- 15:32, 25 August 2009 diff hist +166 40d:Native platinum this behavior should be noted
- 15:28, 25 August 2009 diff hist +238 40d Talk:Native platinum →Veins/clusters
- 13:02, 25 August 2009 diff hist 0 40d:Cheating →Super-Fast Dwarves: "to", "too", and "two" are DIFFERENT WORDS
- 13:00, 25 August 2009 diff hist -101 40d:Cheating move to proper location
- 04:59, 25 August 2009 diff hist +378 40d:Strange mood →Demands: this seems fairly consistent, and it even happened with a moody weaver who absolutely insisted on using adamantine cloth (when I only had one)
- 04:26, 25 August 2009 diff hist -207 m 40d:Mandate
- 18:45, 24 August 2009 diff hist +78 40d:Ice →"Melting" ice without magma
- 18:40, 24 August 2009 diff hist +416 40d Talk:Ice →"Damaged" floors?
- 17:59, 24 August 2009 diff hist +600 40d Talk:Ice →"Damaged" floors?: new section
- 17:51, 24 August 2009 diff hist +7 m 40d Talk:Ice →Obsidian ice?
- 17:51, 24 August 2009 diff hist +299 40d Talk:Ice →Obsidian ice?
- 17:39, 24 August 2009 diff hist -25 40d:Manager →Room requirements and consolidating nobles: My manager's bedroom fully overlaps with her office, and she is always happy about conducting her meetings in such a splendid setting
- 17:37, 24 August 2009 diff hist +141 40d:Meeting
- 17:32, 24 August 2009 diff hist +69 40d:Meeting diplomats meet with the highest ranking noble, while liaisons meet with the broker
- 13:32, 24 August 2009 diff hist +6 40d:Aluminum
- 13:32, 24 August 2009 diff hist +126 40d:Platinum hauling platinum statues can be quite slow
- 00:06, 23 August 2009 diff hist +520 40d Talk:Temperature
- 18:28, 22 August 2009 diff hist -8 40d:Engraving →Art quality: no need to tell them to replace the entire line - just the NO needs to be changed to YES
- 18:12, 22 August 2009 diff hist 0 40d Talk:King →Demands: rather, it was in brown - right now it's in white because I've fulfilled it
- 18:11, 22 August 2009 diff hist +432 40d Talk:King →Demands: new section
- 04:36, 22 August 2009 diff hist +13 40d:King →Demands: my king has just demanded a cabinet in his dining room
- 20:37, 20 August 2009 diff hist +128 40d Talk:Moghopper
- 20:30, 20 August 2009 diff hist -17 40d:Moghopper don't really think this is applicable
- 20:18, 20 August 2009 diff hist +253 40d:Activity zone →Pit/Pond: an annoyance
- 18:27, 20 August 2009 diff hist -12 m 40d:Farm plot thinking back, I don't think this actually worked the way I thought it did - removing for now
- 17:26, 20 August 2009 diff hist +17 40d:Magma mist magma mist only appears during cave-ins
- 16:55, 20 August 2009 diff hist +1 m 40d:Obsidian
- 15:55, 20 August 2009 diff hist +110 40d:Sculpture garden →Advantages: great for attracting dwarves to your mist
- 15:51, 20 August 2009 diff hist +12 m 40d:Weapon →Material damage modifiers: may as well include glass in this list
- 15:48, 20 August 2009 diff hist +3 40d:Gem →Glass: proper symbol
- 15:36, 20 August 2009 diff hist +14 Dwarf cancels task: Interrupted I'm pretty sure I once had a kobold thief stab one of my dwarves in the stomach when it was revealed, unless I'm remembering wrong and it was actually a goblin thief
- 15:32, 20 August 2009 diff hist +359 40d:Dwarf cancels task: Dangerous terrain reword exactly what causes this, and add another example (which happens very frequently in my fort, specifically by the waterfall above my outdoor statue garden)
- 15:23, 20 August 2009 diff hist -121 Dwarf cancels Construct Building: Item blocking site lack of diagonal access to clear site gives "cannot reach site", not "item blocking site" (tested with roads and trade depot). Also, owned items DO get cleared away (works to clear barracks floors)
- 15:07, 20 August 2009 diff hist +229 Dwarf cancels Store Item: Job item misplaced my dwarves spam this incessantly whenever I reclaim piles of goblinite - presumably, they're all trying to pack it into the same emptbin, but once it fills up it gets tasked for hauling to a stockpile
- 15:02, 20 August 2009 diff hist +18 40d:Hauling →Tips and issues
- 14:58, 20 August 2009 diff hist +9 40d:Hauling →Animal hauling
- 14:55, 20 August 2009 diff hist +63 40d:Hauling →Automatic hauling: my champions always eat directly off of the floor in my food stockpiles
- 14:53, 20 August 2009 diff hist +1 40d:Hauling proper dwarfbuck symbol
- 14:52, 20 August 2009 diff hist +3 m 40d:Soaper
- 14:49, 20 August 2009 diff hist +168 40d:Soaper another reason to repurpose them - if you've got no sand (with which to make 3 clear glass vials), you'll NEVER have any soap
- 00:04, 20 August 2009 diff hist +127 40d:Raw adamantine reorganize a bit, and add that an Adamantine King can itself be a problem - if you can't give him his Royal rooms, he'll eventually go insane
- 23:17, 19 August 2009 diff hist 0 40d:Soil only sand FLOORS appear as ≈; walls all appear similar to soil
- 23:14, 19 August 2009 diff hist -32 40d:Soil it's just brown
- 23:12, 19 August 2009 diff hist -13 40d:Sedimentary layer
- 23:12, 19 August 2009 diff hist -8 40d:Igneous extrusive layer
- 20:23, 19 August 2009 diff hist +198 40d:Dwarven economy I caught a dwarf with negative money and he had a negative thought about having been evicted, even though I have ZERO_RENT enabled
- 03:00, 19 August 2009 diff hist +34 40d:Window can't build a door next to a window (unless there's another wall to support it)
- 21:09, 18 August 2009 diff hist +222 40d Talk:Underground river →Do to underground rivers still spawn creatures in 40d?
- 14:52, 18 August 2009 diff hist +28 m 40d:Meat industry →Skins/Leather
- 14:47, 18 August 2009 diff hist -1 40d:Meat industry →Breeding: terminology - these are generally animals, after all
- 14:40, 18 August 2009 diff hist -10 40d:Giant eagle →Taming: if you buy them, they're already tame
- 14:37, 18 August 2009 diff hist -1 40d:Tame you can most definitely use their bones and skulls after the corpse rots away
- 05:14, 18 August 2009 diff hist +127 40d Talk:Stone management →Magma melting
- 23:45, 17 August 2009 diff hist +1 m 40d:Sand →Sand in fortress mode
- 23:43, 17 August 2009 diff hist +13 40d:Sand it's just "sand", not "tan sand"
- 23:42, 17 August 2009 diff hist -1 40d:Magma glass furnace rock crystals are either abundant or completely absent from a region, usually appearing in numerous clusters within one layer stone in a particular biome
- 23:40, 17 August 2009 diff hist +30 40d:Magma glass furnace same here
- 23:38, 17 August 2009 diff hist +30 40d:Glass furnace no glass crafts, just toys, instruments, and goblets
- 22:09, 17 August 2009 diff hist +241 40d Talk:Crafts
- 22:06, 17 August 2009 diff hist -12 40d:Potash crystal glass isn't made using sand
- 21:35, 17 August 2009 diff hist +126 40d Talk:Flour
- 21:31, 17 August 2009 diff hist +52 40d:Decoration Undo revision 41282824 by Albedo (Talk) the point I was trying to make is that "bags containing items" does not include "sand bags"
- 21:11, 17 August 2009 diff hist +288 40d:Fortification →Uses and strategies
- 21:08, 17 August 2009 diff hist -49 40d:Fortification this is wrong - I just surrounded a screw pump with fortifications and it worked just fine, provided it had liquid below it to pump
- 21:04, 17 August 2009 diff hist +44 40d:Screw pump →Notes: you can pull water out of a constructed fortification tile on the Z-level below, but not one on the current Z-level
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology: upper magma pools too
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology
- 01:10, 17 August 2009 diff hist +58 40d Talk:Fire snake →Extraction: sign :(
- 01:10, 17 August 2009 diff hist +349 40d Talk:Fire snake
- 19:05, 16 August 2009 diff hist +249 40d Talk:Rhesus macaque
- 01:25, 16 August 2009 diff hist 0 40d:Kaolinite eh, kaolinite is an equals sign, not a quotation mark
- 15:03, 14 August 2009 diff hist +88 40d:Map legend →Legend: fix low mountain icon, add ocean colors for good/evil
- 14:57, 14 August 2009 diff hist 0 40d:Igneous extrusive layer reword to avoid potential confusion
- 14:50, 14 August 2009 diff hist +49 m 40d:Utilities →Enable Magma Buildings
- 14:49, 14 August 2009 diff hist +95 40d:Utilities →Enable Magma Buildings: also need this util for reclaims
- 13:15, 14 August 2009 diff hist +37 40d:Decoration sand bags are fair game - I've seen my dwarfs decorate them on numerous occasions
- 20:31, 13 August 2009 diff hist +401 40d Talk:Ocean
- 17:41, 13 August 2009 diff hist +181 40d:Pressure plate pressure plates have a delayed reset
- 16:52, 13 August 2009 diff hist +83 40d:Legendary →Strange moods: Furnace Operator isn't a moodable skill, and other "trade" skills such as Cook aren't moodable either
- 16:42, 13 August 2009 diff hist 0 m 40d:Legendary →Increased productivity
- 16:24, 13 August 2009 diff hist -73 m 40d:Construction seems it's already covered on experience
- 16:22, 13 August 2009 diff hist +128 40d:Construction checked with Dwarf Companion, and constructions didn't grant any experience to my mason or carpenter (didn't have a metalsmith or metal bars, but I suspect they'd be the same)
- 16:15, 13 August 2009 diff hist -8 40d:Construction soap does not have quality levels
- 20:10, 12 August 2009 diff hist +232 40d:Stupid dwarf trick →Greenhouse: shouldn't downplay the advantage of a greenhouse
- 20:00, 12 August 2009 diff hist +93 40d:Butcher
- 19:55, 12 August 2009 diff hist -1 40d:Grower Proficient is only rank 5 (with Novice being rank 1)
- 19:48, 12 August 2009 diff hist +28 m 40d:Farming →Planting
- 19:46, 12 August 2009 diff hist -58 40d:Farming →Planting: actual symbols
- 19:44, 12 August 2009 diff hist +19 m 40d:Farming →Greenhouse
- 19:42, 12 August 2009 diff hist -226 40d:Farming →Greenhouses: clean up the horrible, horrible grammar
- 18:38, 12 August 2009 diff hist +134 40d:Military design caveat
- 18:26, 12 August 2009 diff hist 0 m 40d:Defense guide →Striking the earth
- 18:10, 12 August 2009 diff hist -13 40d:Defense guide →Threats: all constructions (walls, floors, ramps, stairs, and fortifications) are indestructible
- 18:03, 12 August 2009 diff hist +449 40d Talk:Brook →Walls over brooks
- 15:05, 12 August 2009 diff hist +20 m 40d:Stupid dwarf trick →Self Destruct Lever
- 15:03, 12 August 2009 diff hist -641 40d:Stupid dwarf trick →Booze Bomb: Steam doesn't do damage anymore, so this is useless
- 15:03, 12 August 2009 diff hist +1 m 40d:Stupid dwarf trick →Magma Pumping
- 21:44, 11 August 2009 diff hist +6 m 40d:Stocks →Precision
- 21:39, 11 August 2009 diff hist +73 40d:Stocks →Inventory: There's no reason why it would crash, but it WILL cause the game to completely lock up for several minutes (while it counts the rocks), after which it will return to normal
- 21:14, 11 August 2009 diff hist -2 40d:Water wheel channels are dug, not built
- 14:50, 11 August 2009 diff hist +51 m 40d:Demon →Demonology: upper levels also have engravings
- 21:41, 10 August 2009 diff hist +125 40d Talk:Unfortunate accident →Simpler to use an atomizer?
- 16:51, 10 August 2009 diff hist +50 40d:Rock crystal
- 03:24, 10 August 2009 diff hist +525 40d Talk:Room →Room Quality and Nobles: new section
- 04:03, 9 August 2009 diff hist +199 User talk:Quietust
- 00:39, 9 August 2009 diff hist +78 40d:Rose gold only need rose gold if you want purple crafts or furniture - if you want purple buildings, bismuth works
- 21:52, 8 August 2009 diff hist -1 40d:Siege engine →Placement: I've had siege operators run away when melee fighers were within TWENTY squares, even when safe behind multiple fortifications
- 18:24, 8 August 2009 diff hist +435 40d Talk:Strange mood →Materials used: new section
- 23:27, 7 August 2009 diff hist +280 40d Talk:Native platinum →Veins/clusters
- 20:23, 7 August 2009 diff hist +2 m 40d:Demon →Demonology
- 20:23, 7 August 2009 diff hist +163 40d:Demon →Demonology: it's possible to tell what kind you're going to get
- 19:17, 7 August 2009 diff hist +1 m 40d:Ice Z-axis is a dimension, Z-level is a measurement
- 15:30, 7 August 2009 diff hist +2 40d Talk:Armorsmith
- 15:29, 7 August 2009 diff hist +117 40d Talk:Magma kiln
- 03:00, 7 August 2009 diff hist +116 User talk:Lokibolp current
- 02:59, 7 August 2009 diff hist 0 m User talk:Shardok moved Talk:DWARF FIGHT KICK to User talk:Shardok over redirect: revert vandalism
- 00:10, 7 August 2009 diff hist +152 40d:Experience
- 20:25, 6 August 2009 diff hist +336 40d Talk:Pressure plate
- 17:35, 5 August 2009 diff hist +226 40d Talk:Statue
- 17:12, 5 August 2009 diff hist +397 40d:Repeater cleanup, improve drawing, add fortification and shutoff gate
- 16:25, 5 August 2009 diff hist +84 40d:Fishing fish CAN be depleted permanently
- 16:15, 5 August 2009 diff hist +199 40d:Captured live fish must have a fishing zone
- 15:26, 5 August 2009 diff hist -2 40d:Immigration →How to influence the types of dwarves that immigrate: axes are used by woodcutters, not carpenters
- 23:32, 4 August 2009 diff hist +23 40d:Lever →Multiple Uses: if your passage is more than 2 tiles wide, you MUST use floodgates
- 23:25, 4 August 2009 diff hist -6 40d:Lever levers don't have to be next to walls - you can put it in the middle of the room and it'll work fine
- 17:02, 4 August 2009 diff hist 0 Template:Skills fix this link
- 17:00, 4 August 2009 diff hist +8 m 40d:Cleaning
- 16:58, 4 August 2009 diff hist +18 40d:Cleaning
- 16:57, 4 August 2009 diff hist +48 40d:Cleaning
- 16:56, 4 August 2009 diff hist +118 40d:Bucket clarify
- 16:50, 4 August 2009 diff hist +85 40d:Trapper
- 16:44, 4 August 2009 diff hist +670 40d:Experience →Gaining experience: a few more I've just confirmed with Dwarf Companion
- 16:26, 4 August 2009 diff hist -40 40d:Animal dissector liquid fire is only worth 500 per vial (stack of 5 at 100 each), and cave spider venom is even less (unless it makes larger stacks), and this still doesn't take into account the value of the vial
- 16:16, 4 August 2009 diff hist -541 40d Talk:Milk these comments belong on the Milker talk page (where they've already been moved)
- 15:22, 4 August 2009 diff hist -2 40d:Stockpile →Uses for Custom Stockpiles: cheese is most certainly edible - every time I purchase dwarven cheese, it ends up getting eaten long before I can cook it into anything
- 01:29, 4 August 2009 diff hist -320 m 40d Talk:Advisor changed my mind, gonna let him brood for a while and see if he snaps
- 01:11, 4 August 2009 diff hist +320 40d Talk:Advisor
- 13:11, 3 August 2009 diff hist +67 40d:Miner cancels dig: Inappropriate dig square rephrase a bit
- 04:59, 3 August 2009 diff hist -2 m 40d:Miner cancels dig: Inappropriate dig square
- 04:58, 3 August 2009 diff hist +110 40d:Miner cancels dig: Inappropriate dig square another thing that'll cause this, happens frequently when mining out my obsidian factory
- 03:47, 3 August 2009 diff hist +602 N 40d Talk:Advisor Created page with 'My advisor is my '''least''' happy dwarf in my entire fortress, probably partially due to the fact that her Thoughts and Preferences page doesn't contain ''any'' preferences (and...'
- 03:18, 3 August 2009 diff hist +46 40d:Animal trap notable difference - while a cage trap will be automatically reloaded, an animal trap will not be
- 23:45, 2 August 2009 diff hist +108 40d:Butcher's shop →Tasks
- 23:32, 2 August 2009 diff hist +40 40d:Vial tried extracting liquid fire, complained that I needed an empty glass flask
- 23:31, 2 August 2009 diff hist +35 40d:Extracts →Butcher's shop: annoyingly, it has to be made of glass - metal flasks don't work
- 02:23, 2 August 2009 diff hist +486 40d Talk:Waterfall →water splashing/spreading
- 00:36, 1 August 2009 diff hist +185 40d Talk:Activity zone →Proper area
- 21:30, 31 July 2009 diff hist -11 40d:Chasm actual character
- 17:20, 30 July 2009 diff hist +32 40d:Siege engine →Placement: doesn't need to be a channel - a wall of fortifications is sufficient
- 17:11, 30 July 2009 diff hist +104 40d:Status icons animals flash "no job" while being hauled
- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever
- 18:15, 28 July 2009 diff hist +10 m 40d:Pregenerated worlds/0.28.181.40d rename, fix a few details
- 17:35, 28 July 2009 diff hist +5 40d:Stories fix sections
- 01:42, 28 July 2009 diff hist +98 40d:King →Arrival: no more liaison, also can't make offerings
- 15:31, 27 July 2009 diff hist +333 m 40d:Fish →List of catchable fish: use {{color}}, fixing a few colors in the process
- 15:22, 27 July 2009 diff hist +3,323 40d:Vermin add tiles for all vermin here, add missing cave swallow
- 13:00, 27 July 2009 diff hist +1 m 40d:Vermin →List of vermin
- 12:57, 27 July 2009 diff hist +7 40d:Vermin →Catching and Taming vermin, Pets
- 12:55, 27 July 2009 diff hist -84 40d:Legendary artifact →Quality: reword to make a bit more sense
- 04:15, 26 July 2009 diff hist +260 40d Talk:King consort
- 04:43, 25 July 2009 diff hist +252 40d Talk:Lye
- 01:56, 25 July 2009 diff hist +38 Urist it means "dagger"
- 20:04, 24 July 2009 diff hist -28 40d:Magma →Magma compared to water: falling magma does NOT generate magma mist - only a cave-in over magma does that
- 19:42, 24 July 2009 diff hist -426 m 40d:Trap design →Water trap example: remove the vertical bars
- 19:26, 24 July 2009 diff hist -12 m 40d:Weapon →Use in Fortress mode
- 19:24, 24 July 2009 diff hist +2 40d:Craftsdwarf's workshop →Weapons
- 19:22, 24 July 2009 diff hist -80 40d:Decoration Er, pretty sure weapons and armor CAN be decorated (almost certain I have a few in my fort, and why would the example be *«+steel battle axe+»* if it was impossible?), just only with metal studs
- 18:33, 24 July 2009 diff hist -83 40d:Captured creatures →Execution
- 18:26, 24 July 2009 diff hist +4 40d:Captured creatures →Holding: a Pit zone does NOT have to include the ledge itself, just one square next to the ledge
- 18:21, 24 July 2009 diff hist +332 40d Talk:Cage
- 18:15, 24 July 2009 diff hist +29 m 40d:Cage glass
- 18:05, 24 July 2009 diff hist +35 40d:Lever →One-Shot: revise
- 17:59, 24 July 2009 diff hist +298 40d:Restraint lever-released restraints stay attached to the animal
- 17:56, 24 July 2009 diff hist -51 40d:Support reword a bit, and also note that supports can be used both to hold up suspended ceilings *and* suspended floors
- 13:53, 24 July 2009 diff hist +247 Tileset repository add in the tileset I use, made years ago by visually copying the VGA 9x16 font pixel by pixel
- 13:51, 24 July 2009 diff hist +87 N File:VGA9x16.png The IBM VGA 9x16 font (or a reasonable facsimile thereof, gathered from an nVidia card)
- 17:20, 23 July 2009 diff hist +3 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist 0 m 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist +188 40d:Vermin →List of vermin: all of the vermin that can be hated by dwarves - anything else is a perfect candidate for a zoo
- 14:31, 23 July 2009 diff hist +330 40d Talk:Milk
- 13:57, 23 July 2009 diff hist -9 40d:Fire snake this is almost certainly a typo - the game data itself includes [EXTRACT_VALUE:100], and other [EXTRACT_VALUE]s on other objects are consistent with their prices
- 18:20, 22 July 2009 diff hist +14 m 40d:Spirit of fire
- 19:29, 21 July 2009 diff hist +17 40d:Anvil I think the anvil theory qualifies for this
- 18:47, 21 July 2009 diff hist +32 m 40d:Farm plot →Building the farm plot
- 18:29, 21 July 2009 diff hist +52 40d:Farm plot →Building the farm plot: can smooth boulders and irrigate them
- 18:24, 21 July 2009 diff hist +455 40d Talk:Farm plot →Boulders
- 16:27, 21 July 2009 diff hist +8 m 40d Talk:Well →Dwarves refuse to use my well
- 16:27, 21 July 2009 diff hist +293 40d Talk:Well →Dwarves refuse to use my well
- 03:40, 18 July 2009 diff hist +462 40d Talk:Butcher
- 03:07, 18 July 2009 diff hist +1 m 40d:Decoration
- 03:07, 18 July 2009 diff hist 0 40d:Decoration put in actual «» characters
- 00:41, 18 July 2009 diff hist +1 m 40d Talk:Glass furnace
- 00:41, 18 July 2009 diff hist +415 40d Talk:Glass furnace
- 19:02, 17 July 2009 diff hist +2,524 40d:Pregenerated worlds/0.28.181.40d a rather nice spot I've called home, and which others may also enjoy
- 18:55, 17 July 2009 diff hist +23 N File:Taroru.png A nice area I generated
- 15:56, 17 July 2009 diff hist +417 40d Talk:Rock crystal
- 14:00, 17 July 2009 diff hist +150 40d Talk:Bauxite
- 14:00, 17 July 2009 diff hist +210 40d:Bauxite Undo revision 41280880 by Kenji 03 (Talk) I've personally brought bauxite with me during embark
- 19:01, 16 July 2009 diff hist +3 40d:Building designer →Training methods: if you have masonry enabled on ANY dwarf, the supports will end up getting constructed (and then you'll have to tear them down)
- 18:57, 16 July 2009 diff hist -5 m 40d Talk:Road →Skill Used?
- 18:57, 16 July 2009 diff hist +199 m 40d Talk:Road →Skill Used?
- 18:56, 16 July 2009 diff hist +183 40d Talk:Road →Skill Used?
- 16:01, 16 July 2009 diff hist +88 40d:Irrigation I had some above-ground plots with chalk pebbles, so I irrigated the individual tiles and was then able to grow stuff on those tiles; presumably, the sand tiles allowed the farm to still work
- 15:51, 16 July 2009 diff hist +117 40d:Liaison he whined about tree cutting, so I just stopped cutting them down altogether (since caravans keep me supplied well enough for mandates and projects). Every year, though, he complains again.
- 13:15, 16 July 2009 diff hist +262 40d Talk:Bauxite
- 03:27, 16 July 2009 diff hist +31 m 40d:Status icons secretive mood uses the same icon as fey mood
- 20:02, 15 July 2009 diff hist +158 40d:Screw pump →Notes: had this happen to me recently - designated the whole pump stack and my architect went and designed the one on top, then the mason finished it and it promptly fell apart
- 21:26, 14 July 2009 diff hist +25 40d:Preferences →Effect on Artifacts and Demands
- 21:39, 13 July 2009 diff hist +144 40d Talk:Bituminous coal →It's not showing up on the task list
- 20:49, 13 July 2009 diff hist -22 40d:Stone management →Magma melting: It's very possible to have both magma and bauxite deposits in the same embark region
- 17:04, 13 July 2009 diff hist +127 40d:Stupid dwarf trick move Obsidian Factory down a bit, and explain its usefulness
- 16:05, 13 July 2009 diff hist -22 40d:Siege
- 15:55, 13 July 2009 diff hist +38 40d:Goblin christmas other nice present is lots of bones for training marksdwarves without having to deforest the entire area
- 21:25, 10 July 2009 diff hist -1 m 40d:Lead
- 20:41, 9 July 2009 diff hist -1 m 40d:Siege operator apostrophe
- 18:07, 8 July 2009 diff hist -256 40d:Siege engine →Ballista battery: a|l|l| |o|f| |t|h|o|s|e| |v|e|r|t|i|c|a|l| |b|a|r|s| |m|a|k|e| |i|t| |d|i|f|f|i|c|u|l|t| |t|o| |r|e|a|d|
- 14:01, 8 July 2009 diff hist +282 40d Talk:King →Roads
- 05:18, 5 July 2009 diff hist -279 m 40d Talk:Millstone
- 05:15, 5 July 2009 diff hist +501 40d Talk:Millstone
- 17:14, 2 July 2009 diff hist -11 m Planepacked →The Statue: just counted them
- 17:10, 2 July 2009 diff hist -42 m 40d:Legendary artifact link to the wiki article - it already links to the forum thread