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Difference between revisions of "v0.34:Dragon"

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{{Creaturelookup/0
|bone=110
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|bone=66-110
|meat=139
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|lung=18
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|nail=1
|intestine=27
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|heart=2-4
|tripe=9
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|intestine=14-27
|sweetbread=4
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|liver=4-9
|spleen=4
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|tripe=4-9
|kidney=8
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|brain=5
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|spleen=2-4
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|brain=4-8
 
|skull=1
 
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{{creaturedesc}}
 
{{creaturedesc}}
  
'''Dragons''' are gigantic fire-breathing, green reptilian [[megabeast]]s, eventually becoming some of the largest beings in the world.
+
'''Dragons''' are gigantic fire-breathing, green reptilian [[megabeast]]s, eventually becoming the [[List_of_creatures_by_adult_size#end_of_list|largest land creatures]] in the world.
  
While based on the occidental dragon model, dragons do not fly nor have wings. They are immune to fire and magma (and are not harmed by being immersed in it, they will however [[drown]] in it). They breathe out a jet of extremely hot ({{ct|50000}} hot) "dragonfire" which can injure things that are immune to normal fire, such as the [[Bronze colossus]] (dragonfire is, however, a blockable attack if its victim is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are naturally immune to dragonfire. They are also ''not'' trapavoid.
+
While based on the occidental dragon model, dragons do not fly nor have wings. They are immune to fire and magma (and are not harmed by being immersed in it, they will however [[drown]] in it). They breathe out a jet of extremely hot (theoretically {{ct|50000}} hot, over four times the heat of [[magma]]) "[[dragonfire]]" which can injure things that are immune to normal fire, such as the [[Bronze colossus]] (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and [[Cave dragon|Cave Dragons]] are naturally immune to dragonfire. They are also ''not'' [[Trapavoid|trapavoid]].
  
 
Dragons are covetous and seek to steal items from your fortresses to bring them back to their lairs. Dragons generally succeed in doing so on worldgen, but most of the time when they attack a player fortress they get caged, killed or succeed in burning the whole fortress down.
 
Dragons are covetous and seek to steal items from your fortresses to bring them back to their lairs. Dragons generally succeed in doing so on worldgen, but most of the time when they attack a player fortress they get caged, killed or succeed in burning the whole fortress down.
  
Dragons are the glass cannons of the megabeasts. They aren't especially durable for a megabeast and can be slain quite easily with traps or skilled soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a large distance and they breathe fire often.
+
Dragons are the glass cannons of the megabeasts. They aren't especially durable for a megabeast and can be slain quite easily with traps or skilled soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for [[sponge]]s), they breathe fire over a long distance (20+ tiles) and they breathe fire often.
 +
 
 +
Some dwarves [[preference|admire]] dragons for their ''terrible majesty''.
  
 
==Dragon Size==
 
==Dragon Size==
  
Dragons can grow to be the second largest creatures in the game, eventually reaching their adult size of 25,000,000 cm<sup>3</sup> after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm<sup>3</sup> per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.   
+
Dragons slowly grow to become one of the largest creatures in the game, finally reaching their adult size of 25,000,000 cm<sup>3</sup> after 1000 years.  As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm<sup>3</sup> per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.   
  
 
*At 23 years, a dragon is the size of a [[giant cheetah]].
 
*At 23 years, a dragon is the size of a [[giant cheetah]].
*At 80 years, a dragon is the size of an adolescent [[Roc]].
+
*At 100 years, a dragon is the size of a [[draltha]].
*At 200 years, a dragon is the size of an adult [[elephant]].
+
*At 200 years, a dragon is the size of an [[elephant]].
*At 320 years, a dragon is the size of a [[Hydra]].
+
*At 320 years, a dragon is the size of a [[hydra]].
*At 800 years, a dragon is the size of a [[Bronze colossus]] or an adult [[Roc]].
+
*At 800 years, a dragon is the size of a [[bronze colossus]] or an adult [[roc]].
*Thereafter, a dragon is the largest creature found on land. It should be noted that the [[Giant sperm whale]] is the largest creature found anywhere.
+
*Thereafter, a dragon is the largest creature found on land. (The [[giant sperm whale]] is the largest creature found anywhere)
  
 
==Defense Strategies==
 
==Defense Strategies==
  
Dragonfire can be blocked if the victim is using a shield, and it often will be.  Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that most cages and mechanisms will be melt or destroyed by dragonfire, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire , or more simply ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area.  While they won't fire on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, bridges not made of [[fire|dragonfire-safe]] materials will melt and deactivate them.
+
[[Dragonfire]] can be blocked if the victim is using a shield, and it will be more than 99% of the time.  Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military.  Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that wooden cages and stone mechanisms will be destroyed by dragonfire, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire, or more simply ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area.  While they won't fire on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, bridges not made of [[dragonfire]]-safe materials will melt and deactivate them. Also, Dragons make good companions if you are able to reanimate them as a [[Necromancer]]
  
 
==Domestication==
 
==Domestication==
 
Dragons can be captured in cage traps and tamed if you're lucky enough to catch one.  Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site.  Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-taming a highly difficult task.  Bear in mind that even with a skilled [[animal trainer]] at hand, your first attempts to control such a powerful and elusive beast may result in [[Fun|half your fortress burning in dragonfire]].
 
Dragons can be captured in cage traps and tamed if you're lucky enough to catch one.  Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site.  Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-taming a highly difficult task.  Bear in mind that even with a skilled [[animal trainer]] at hand, your first attempts to control such a powerful and elusive beast may result in [[Fun|half your fortress burning in dragonfire]].
  
If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay [[egg]]s.   Dragons can also be trained as war or hunting animals at an [[Activity_zone#Animal_Training|animal training zone]]. You may have to watch out, though, as even a relatively tame dragon can seriously damage a fortress with one blast of ill-timed dragonfire.  See [[fire]] for details.
+
If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay [[egg]]s. Dragons can also be trained as war or hunting animals at an [[Activity_zone#Animal_Training|animal training zone]]. While a tamed dragon is an immensely destructive tool at your disposal, it is also very eager to use dragonfire against your enemies, which can be ''exceedingly'' [[fun]] if it happens in your booze stockpile or meeting room.
  
Dragons do not have a [CHILD] tag, and therefore their eggs do not hatch in fortress mode.
+
Dragons do not have a {{token|CHILD|c}} tag, and therefore their eggs do not hatch in fortress mode.
  
 
==Irregularities, Bugs, and Future Plans==
 
==Irregularities, Bugs, and Future Plans==
Dragons have been observed to occasionally wear some armour (breastplates, greaves, leggings and boots). This armor is specified as "Large [metal][armor type]" and gives the dragon the same protection as any other species might get from it.
+
Dragons have been observed to occasionally wear some armor (breastplates, greaves, leggings and boots). This armor is specified as "Large [metal][armor type]" and gives the dragon the same protection as any other species might get from it.
  
 
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it "Half-Random", with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.<sup>([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])</sup>
 
Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it "Half-Random", with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.<sup>([http://www.bay12forums.com/smf/index.php?topic=30026.msg1012311#msg1012311])</sup>
  
One of the [[Consolidated Development: Arcs, core-items, bloats, Reqs and Powergoals#Power Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest.
+
One of the [[Main:Consolidated_development#Power_Goals|old power goals]] referenced stealing dragon eggs as part of an adventure mode quest.  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Megabeasts}}
 
{{Category|Megabeasts}}

Latest revision as of 10:01, 1 July 2014

Dragon

D

Urist likes dragons for their terrible majesty.
Biome

  • Any Land
Attributes

Building destroyer: Level 2

· Megabeast · No Exert · Steals items · Fire immune · War animals · Hunting animals · Fanciful · Exotic mount · Egglaying

Tamed Attributes
Pet value 10,000

· Egglaying · Exotic pet · Non-Breeding

Trainable:  Hunting   War 

Size
Birth: 6,000 cm3
Max: 25,000,000 cm3

Age
Adult at: Birth
Max age: Immortal
Butchering returns

(Value multiplier ×15)

Food items

Meat 113-173
Fat 42-65
Brain 4-8
Heart 2-4
Lungs 8-18
Intestines 14-27
Liver 4-9
Kidneys 4-8
Tripe 4-9
Sweetbread 2-4
Eyes 2
Spleen 2-4

Raw materials

Bones 66-110
Skull 1
Teeth 3
Skin Scales

Wikipedia article

This article is about an older version of DF.
A gigantic reptilian creature. It is magical and can breath fire. These monsters can live for thousands of years.

Dragons are gigantic fire-breathing, green reptilian megabeasts, eventually becoming the largest land creatures in the world.

While based on the occidental dragon model, dragons do not fly nor have wings. They are immune to fire and magma (and are not harmed by being immersed in it, they will however drown in it). They breathe out a jet of extremely hot (theoretically 50000 °U hot, over four times the heat of magma) "dragonfire" which can injure things that are immune to normal fire, such as the Bronze colossus (dragonfire is, however, a blockable attack if a creature is using a shield). Only Dragons and Cave Dragons are naturally immune to dragonfire. They are also not trapavoid.

Dragons are covetous and seek to steal items from your fortresses to bring them back to their lairs. Dragons generally succeed in doing so on worldgen, but most of the time when they attack a player fortress they get caged, killed or succeed in burning the whole fortress down.

Dragons are the glass cannons of the megabeasts. They aren't especially durable for a megabeast and can be slain quite easily with traps or skilled soldiers, however their dragonfire will melt every other non-shield-using creature in the game (except for sponges), they breathe fire over a long distance (20+ tiles) and they breathe fire often.

Some dwarves admire dragons for their terrible majesty.

Dragon Size[edit]

Dragons slowly grow to become one of the largest creatures in the game, finally reaching their adult size of 25,000,000 cm3 after 1000 years. As a hatchling, dragons are quite tiny, at exactly 1/10th an adult dwarf's size, but they grow very rapidly, at roughly 25,000 cm3 per year. Dragons reach dwarf size shortly after its second birthday, are more than double a dwarf at about year 5, and add another dwarf in size roughly every two years after that.

  • At 23 years, a dragon is the size of a giant cheetah.
  • At 100 years, a dragon is the size of a draltha.
  • At 200 years, a dragon is the size of an elephant.
  • At 320 years, a dragon is the size of a hydra.
  • At 800 years, a dragon is the size of a bronze colossus or an adult roc.
  • Thereafter, a dragon is the largest creature found on land. (The giant sperm whale is the largest creature found anywhere)

Defense Strategies[edit]

Dragonfire can be blocked if the victim is using a shield, and it will be more than 99% of the time. Dragons are also massively powerful in melee combat, so they can be hard to take down without a good military. Possibly the best defense is to use piercing weapons like crossbows and especially spears and hope you get lucky and hit a vital organ which can bring it down immediately. An alternative is building one or multiple cage traps, possibly beforehand, which will probably cage the dragon making it harmless. You should know that wooden cages and stone mechanisms will be destroyed by dragonfire, so either make sure both cages (or weapons, or supports) and mechanisms are impervious to dragonfire, or more simply ensure that the dragon has no reason to breathe fire by removing animals and dwarves from the trapped area. While they won't fire on buildings normally, a stray blast (at your outdoor livestock or bait animals, say) that catches any traps, doors, bridges not made of dragonfire-safe materials will melt and deactivate them. Also, Dragons make good companions if you are able to reanimate them as a Necromancer

Domestication[edit]

Dragons can be captured in cage traps and tamed if you're lucky enough to catch one. Currently, knowledge of animal behaviour is based on the civilization level and depends partly on the animals available for contact in a given civilization site. Such a rare megabeast as a dragon is unlikely to have had any civilized contact aside from adventurers attempting to slay them and other violent contact; as such, your fort will have to build the knowledge base from the ground up, making dragon-taming a highly difficult task. Bear in mind that even with a skilled animal trainer at hand, your first attempts to control such a powerful and elusive beast may result in half your fortress burning in dragonfire.

If you can manage to endure its long-untamed wrath, you'll have a massively valuable pet that can lay eggs. Dragons can also be trained as war or hunting animals at an animal training zone. While a tamed dragon is an immensely destructive tool at your disposal, it is also very eager to use dragonfire against your enemies, which can be exceedingly fun if it happens in your booze stockpile or meeting room.

Dragons do not have a [CHILD] tag, and therefore their eggs do not hatch in fortress mode.

Irregularities, Bugs, and Future Plans[edit]

Dragons have been observed to occasionally wear some armor (breastplates, greaves, leggings and boots). This armor is specified as "Large [metal][armor type]" and gives the dragon the same protection as any other species might get from it.

Toady has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it "Half-Random", with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.([1])

One of the old power goals referenced stealing dragon eggs as part of an adventure mode quest.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Birds
Albatross (man, giant) • Barn owl (man, giant) • Bushtit (man, giant) • Cassowary (man, giant) • Cockatiel (man, giant) • Crow (man, giant) • Eagle (man, giant) • Emu (man, giant) • Great horned owl (man, giant) • Grey parrot (man, giant) • Hornbill (man, giant) • Kakapo (man, giant) • Kea (man, giant) • Kestrel (man, giant) • Kiwi (man, giant) • Loon (man, giant) • Lorikeet (man, giant) • Magpie (man, giant) • Masked lovebird (man, giant) • Osprey (man, giant) • Ostrich (man, giant) • Parakeet (man, giant) • Peach-faced lovebird (man, giant) • Penguin (little, emperor, man, giant) • Peregrine falcon (man, giant) • Puffin (man, giant) • Raven (man, giant) • Snowy owl (man, giant) • Sparrow (man, giant) • Swan (man, giant) • White stork (man, giant) • Wren (man, giant)
Bugs
Bark scorpion (man, giant) • Brown recluse spider (man, giant) • Damselfly (man, giant) • Grasshopper (man, giant) • Jumping spider (man, giant) • Louse (man, giant) • Mantis (man, giant) • Moon snail (man, giant) • Mosquito (man, giant) • Moth (man, giant) • Slug (man, giant) • Snail (man, giant) • Thrips (man, giant) • Tick (man, giant)
Desert
Desert tortoise (man, giant) • Gila monster (man, giant) • Leopard gecko (man, giant)
Domestic
AlpacaBlue peafowlCatCavyChickenCowDogDonkeyDuckGoatGooseGuineafowlHorseLlamaMulePigRabbitReindeerSheepTurkeyWater buffaloYak
Mountain
Ocean
AngelsharkBasking sharkBlacktip reef sharkBlue sharkBluefin tunaBluefishBull sharkCodCoelacanthCommon skateConger eelCrab (man, giant) • Cuttlefish (man, giant) • Elephant seal (man, giant) • Frill sharkGiant grouperGreat barracudaGreat white sharkHalibutHammerhead sharkHarp seal (man, giant) • Horseshoe crab (man, giant) • Leopard seal (man, giant) • Longfin mako sharkManta rayMarlinMilkfishNarwhal (man, giant) • Nautilus (man, giant) • Nurse sharkOcean sunfishOctopus (man, giant) • OpahOrca (man, giant) • Sea lampreyShortfin mako sharkSperm whale (man, giant) • Spiny dogfishSponge (man, giant) • Spotted wobbegong • Squid (man, giant) • StingraySturgeonSwordfishTiger sharkWalrusWhale sharkWhitetip reef shark
River/Lake
Axolotl (man, giant) • Beaver (man, giant) • CarpHippo • Leech (man, giant) • Longnose garMink (man, giant) • Otter (river, sea, man, giant) • PikePlatypus (man, giant) • Pond turtle (man, giant) • Snapping turtle (common, alligator, man, giant) • Tigerfish
Temperate
Adder (man, giant) • AlligatorBadger (man, giant) • Black bearBobcat (man, giant) • BuzzardCapybara (man, giant) • Coati (man, giant) • Copperhead snake (man, giant) • CougarCoyote (man, giant) • DeerDingo (man, giant) • Echidna (man, giant) • FoxGray langur (man, giant) • Green tree frog (man, giant) • Grizzly bearGroundhogHare (man, giant) • Ibex (man, giant) • Kangaroo (man, giant) • Kingsnake (man, giant) • Koala (man, giant) • Moose (man, giant) • Opossum (man, giant) • Panda (man, giant) • Porcupine (man, giant) • RaccoonRattlesnake (man, giant) • Red panda (man, giant) • Rhesus macaqueSkunk (man, giant) • Weasel (man, giant) • Wild boar (man, giant) • WolfWombat (man, giant)
Tropical
Aardvark (man, giant) • Anaconda (man, giant) • Armadillo (man, giant) • Aye-aye (man, giant) • BilouBlack mamba (man, giant) • Black-crested gibbonBlack-handed gibbonBonoboBushmaster (man, giant) • Capuchin (man, giant) • Cheetah (giant) • ChimpanzeeElephantGazelleGiant desert scorpionGiant tortoise (man, giant) • GiraffeGorillaGray gibbonHoney badgerHyena (man, giant) • Impala (man, giant) • Jackal (man, giant) • Jaguar (giant) • King cobra (man, giant) • Leopard (giant) • Lion (giant) • Lion tamarin (man, giant) • MandrillMongoose (man, giant) • Monitor lizard (man, giant) • Ocelot (man, giant) • One-humped camelOrangutanPangolin (man, giant) • Pileated gibbonPython (man, giant) • RhinocerosSaltwater crocodileSiamangSilvery gibbonSloth (man, giant) • Sloth bear (man, giant) • Spider monkey (man, giant) • Tapir (man, giant) • Tiger (giant, man) • Two-humped camelVultureWarthogWhite-browed gibbonWhite-handed gibbon
Tundra
ElkLynx (man, giant) • MuskoxPolar bearStoat (man, giant)
Subterranean
Mammals
Flying squirrel (man, giant) • Hamster (man, giant) • Hedgehog (man, giant)
Miscellaneous
Semi-Megabeasts
Megabeasts
Nonexistent