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Difference between revisions of "v0.34:Fire man"
m (forgot - fire man flames have a fixed temperature of only 10800, not the 14000 used by titans/FBs/demons) |
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+ | '''Fire Men''' are [[building destroyer]]s who live in the [[magma sea]]. When killed, it leaves behind a [[bar]] of [[ash]] which can be made into [[lye]] or [[potash]]. They live in the [[magma sea]], so beware when setting up [[magma forge]]s. Despite being made of fire, they can be safely captured and stored in wooden [[cage]]s and are unharmed by touching [[water]]. | ||
− | + | Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a conical, short-range fire breath, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite [[Fun]], as the resulting burst of flame tends to set nearby creatures on fire. | |
− | + | [[File:Man-on-fire.jpg|thumb|center|[[preference|Admired]] for their ''licks of fire''.]] | |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
− |
Latest revision as of 21:56, 29 July 2024
M | |
Urist likes fire men for their licks of fire. | |
---|---|
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Genderless · No Stun · No Pain · No Exert · Fire immune · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
This article is about an older version of DF. |
- Fire in the shape of a human that can hurl fireballs.
Fire Men are building destroyers who live in the magma sea. When killed, it leaves behind a bar of ash which can be made into lye or potash. They live in the magma sea, so beware when setting up magma forges. Despite being made of fire, they can be safely captured and stored in wooden cages and are unharmed by touching water.
Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a conical, short-range fire breath, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite Fun, as the resulting burst of flame tends to set nearby creatures on fire.
[CREATURE:ELEMENTMAN_FIRE]
[DESCRIPTION:Fire in the shape of a human that can hurl fireballs.]
[NAME:fire man:fire men:fire man]
[CASTE_NAME:fire man:fire men:fire man]
[CREATURE_TILE:'M'][COLOR:4:0:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:3:4]
[FREQUENCY:1][DIFFICULTY:2]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:10800]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:licks of fire]
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[MAT_FIXED_TEMP:10800]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500] |