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Difference between revisions of "Extracts"
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(Giant desert scorpions have been removed from the game.) |
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− | {{ | + | {{Quality|Superior}} |
− | |||
{{av}} | {{av}} | ||
− | '''Extracts''' is a general term used to classify various types of substances derived from animals or plants. Non food extracts do not | + | [[File:extracts.jpg|thumb|170px|right|Sadly, not as important as alcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods. |
==Producing extracts== | ==Producing extracts== | ||
Line 9: | Line 8: | ||
===Butcher's shop=== | ===Butcher's shop=== | ||
{{main|Butcher's shop}} | {{main|Butcher's shop}} | ||
− | Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task | + | Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task, requiring a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled. |
*[[Fire snake]]s create [[liquid fire]] | *[[Fire snake]]s create [[liquid fire]] | ||
*[[Phantom spider]]s create [[venom]] | *[[Phantom spider]]s create [[venom]] | ||
− | *[[Cave spider]]s create [[ | + | *[[Cave spider]]s create venom |
+ | *[[Bark scorpion]]s create bark scorpion venom | ||
===Farmer's workshop=== | ===Farmer's workshop=== | ||
{{main|Farmer's workshop}} | {{main|Farmer's workshop}} | ||
− | With the appropriate caged animal and a [[milker]], | + | With the appropriate caged animal and a [[milker]], [[barrel]]s, and [[bucket]]s you can produce milk at the farmer's workshop. |
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 2☼ per unit | * Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 2☼ per unit | ||
− | * Milk can be cooked to make food. | + | * Milk can be cooked to make food, or turned into [[cheese]]. |
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled: | [[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled: | ||
− | * 1 | + | * 1 valley herb makes 5 units of golden salve, worth 100☼ per unit |
[[Dwarven syrup]] is created via "Process plants (barrel)" | [[Dwarven syrup]] is created via "Process plants (barrel)" | ||
− | * 1 [[Sweet pod]] makes 5 | + | * 1 [[Sweet pod]] makes 5 dwarven syrup, worth 20☼ per unit. |
* Syrup can be cooked to make food. | * Syrup can be cooked to make food. | ||
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===Still=== | ===Still=== | ||
{{main|Still}} | {{main|Still}} | ||
− | [[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract plant | + | [[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract from plant", requiring a [[vial]] and a dwarf with the [[Plant gathering]] labor enabled: |
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit | * 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit | ||
Line 41: | Line 41: | ||
===Import only=== | ===Import only=== | ||
− | Currently, there are some extracts that cannot be produced on site and need to be imported. | + | Currently, there are some extracts that cannot be produced on-site and need to be imported. |
Various types of [[venom]] can also be purchased, but currently have no use: | Various types of [[venom]] can also be purchased, but currently have no use: | ||
*[[Snakeman]] Venom | *[[Snakeman]] Venom | ||
− | |||
*[[Giant cave spider]] Venom | *[[Giant cave spider]] Venom | ||
+ | |||
+ | Occasionally caravans will bring a barrel filled with some creature's [[blood]]. | ||
+ | {{D for Dwarf}} | ||
+ | |||
+ | The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship. | ||
+ | |||
+ | |||
+ | Birdmen [[Scholars]] have theorized a way of extracting from elves, possibly using [[gem|gems]] and a source of power. Though this would be a great service to the world, (plus all that tasty [[elf]] juice to sell for aforementioned [[Armok]][[emotion|-pleasing]] blood [[barrel|barrels]]) unfortunately no such machine has been devised. | ||
==See also== | ==See also== | ||
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*[[Venom]] | *[[Venom]] | ||
− | [[ | + | {{materials}} |
− | + | {{industry}} | |
+ | |||
+ | {{Category|Extracts| }} | ||
+ | [[ru:Extracts]] |
Latest revision as of 16:30, 4 September 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
Producing extracts[edit]
A variety of buildings allow you to produce extracts:
Butcher's shop[edit]
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.
- Fire snakes create liquid fire
- Phantom spiders create venom
- Cave spiders create venom
- Bark scorpions create bark scorpion venom
Farmer's workshop[edit]
With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.
- Live (untamed) purring maggots create Dwarven milk, worth 2☼ per unit
- Milk can be cooked to make food, or turned into cheese.
Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:
- 1 valley herb makes 5 units of golden salve, worth 100☼ per unit
Dwarven syrup is created via "Process plants (barrel)"
- 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
- Syrup can be cooked to make food.
Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.
Still[edit]
Gnomeblight can be created from Kobold bulbs at a still via "Extract from plant", requiring a vial and a dwarf with the Plant gathering labor enabled:
- 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
Fishery[edit]
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only[edit]
Currently, there are some extracts that cannot be produced on-site and need to be imported.
Various types of venom can also be purchased, but currently have no use:
- Snakeman Venom
- Giant cave spider Venom
Occasionally caravans will bring a barrel filled with some creature's blood.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.
Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.
See also[edit]
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |
Primary | |
---|---|
Secondary | |
Tertiary | |
Quaternary |