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Difference between revisions of "Extracts"

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m (Unrating page for DF2014 (e: 59/59))
(Giant desert scorpions have been removed from the game.)
 
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{{Migrated_article}}
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{{Quality|Superior}}
{{quality|unrated}}
 
 
{{av}}
 
{{av}}
'''Extracts''' is a general term used to classify various types of substances derived from animals or plants. Non food extracts do not currently have a purpose in the current build except as export goods.
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[[File:extracts.jpg|thumb|170px|right|Sadly, not as important as alcohol.]]'''"Extracts"''' is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
  
 
==Producing extracts==
 
==Producing extracts==
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===Butcher's shop===
 
===Butcher's shop===
 
{{main|Butcher's shop}}
 
{{main|Butcher's shop}}
Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task. Requires a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled.
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Certain [[vermin]] will yield extracts at the butcher's shop by using the {{k|e}}xtract from a dead animal task, requiring a living caged animal, a glass [[vial]] (metal flasks will not work), and a dwarf with the [[Animal dissector|small animal dissection]] labor enabled.
  
 
*[[Fire snake]]s create [[liquid fire]]
 
*[[Fire snake]]s create [[liquid fire]]
 
*[[Phantom spider]]s create [[venom]]
 
*[[Phantom spider]]s create [[venom]]
*[[Cave spider]]s create [[venom]]
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*[[Cave spider]]s create venom
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*[[Bark scorpion]]s create bark scorpion venom
  
 
===Farmer's workshop===
 
===Farmer's workshop===
 
{{main|Farmer's workshop}}
 
{{main|Farmer's workshop}}
With the appropriate caged animal and a [[milker]], barrels and buckets you can produce milk at the farmer's workshop.
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With the appropriate caged animal and a [[milker]], [[barrel]]s, and [[bucket]]s you can produce milk at the farmer's workshop.
 
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 2☼ per unit
 
* Live (untamed) [[purring maggot]]s create [[Dwarven milk]], worth 2☼ per unit
* Milk can be cooked to make food.
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* Milk can be cooked to make food, or turned into [[cheese]].
  
 
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled:
 
[[Golden salve]] can be created from [[valley herb]]s, requiring a [[vial]] and a dwarf with the [[plant processing]] labor enabled:
* 1 Valley herb makes 5 units of Golden salve, worth 100☼ per unit
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* 1 valley herb makes 5 units of golden salve, worth 100☼ per unit
  
 
[[Dwarven syrup]] is created via "Process plants (barrel)"
 
[[Dwarven syrup]] is created via "Process plants (barrel)"
* 1 [[Sweet pod]] makes 5 Dwarven Syrup, worth 20☼ per unit.  
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* 1 [[Sweet pod]] makes 5 dwarven syrup, worth 20☼ per unit.  
 
* Syrup can be cooked to make food.
 
* Syrup can be cooked to make food.
  
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===Still===
 
===Still===
 
{{main|Still}}
 
{{main|Still}}
[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract plant essence", requiring a [[vial]] and a dwarf with the [[Plant gathering]] labor enabled:
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[[Gnomeblight]] can be created from [[Kobold bulb]]s at a still via "Extract from plant", requiring a [[vial]] and a dwarf with the [[Plant gathering]] labor enabled:
 
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
 
* 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
  
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===Import only===
 
===Import only===
Currently, there are some extracts that cannot be produced on site and need to be imported.
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Currently, there are some extracts that cannot be produced on-site and need to be imported.
  
 
Various types of [[venom]] can also be purchased, but currently have no use:
 
Various types of [[venom]] can also be purchased, but currently have no use:
 
*[[Snakeman]] Venom
 
*[[Snakeman]] Venom
*[[Giant desert scorpion]] Venom
 
 
*[[Giant cave spider]] Venom
 
*[[Giant cave spider]] Venom
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Occasionally caravans will bring a barrel filled with some creature's [[blood]].
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{{D for Dwarf}}
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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.
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Birdmen [[Scholars]] have theorized a way of extracting from elves, possibly using [[gem|gems]] and a source of power. Though this would be a great service to the world, (plus all that tasty [[elf]] juice to sell for aforementioned [[Armok]][[emotion|-pleasing]] blood [[barrel|barrels]]) unfortunately no such machine has been devised.
  
 
==See also==
 
==See also==
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*[[Venom]]
 
*[[Venom]]
  
[[Category:Extracts| ]]
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{{materials}}
{{Industry}}
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{{industry}}
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{{Category|Extracts| }}
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[[ru:Extracts]]

Latest revision as of 16:30, 4 September 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Sadly, not as important as alcohol.

"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.

Producing extracts[edit]

A variety of buildings allow you to produce extracts:

Butcher's shop[edit]

Main article: Butcher's shop

Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.

Farmer's workshop[edit]

Main article: Farmer's workshop

With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.

Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:

  • 1 valley herb makes 5 units of golden salve, worth 100☼ per unit

Dwarven syrup is created via "Process plants (barrel)"

  • 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
  • Syrup can be cooked to make food.

Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.

Still[edit]

Main article: Still

Gnomeblight can be created from Kobold bulbs at a still via "Extract from plant", requiring a vial and a dwarf with the Plant gathering labor enabled:

  • 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit

Fishery[edit]

Main article: Fishery

With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.

Import only[edit]

Currently, there are some extracts that cannot be produced on-site and need to be imported.

Various types of venom can also be purchased, but currently have no use:

Occasionally caravans will bring a barrel filled with some creature's blood.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.


Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.

See also[edit]

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Primary
Beekeeping · Farming · Fishing · Gathering · Meat · Poultry · Stone · Wood
Secondary
Alcohol · Armor · Arms · Ceramic · Extract · Finished goods · Fuel · Furniture · Gem · Glass · Metal · Paper · Soap · Textile
Tertiary
Quaternary