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Difference between revisions of "Extracts"
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Various types of [[venom]] can also be purchased, but currently have no use: | Various types of [[venom]] can also be purchased, but currently have no use: | ||
*[[Snakeman]] Venom | *[[Snakeman]] Venom | ||
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*[[Giant cave spider]] Venom | *[[Giant cave spider]] Venom | ||
Latest revision as of 16:30, 4 September 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
Producing extracts[edit]
A variety of buildings allow you to produce extracts:
Butcher's shop[edit]
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.
- Fire snakes create liquid fire
- Phantom spiders create venom
- Cave spiders create venom
- Bark scorpions create bark scorpion venom
Farmer's workshop[edit]
With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.
- Live (untamed) purring maggots create Dwarven milk, worth 2☼ per unit
- Milk can be cooked to make food, or turned into cheese.
Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:
- 1 valley herb makes 5 units of golden salve, worth 100☼ per unit
Dwarven syrup is created via "Process plants (barrel)"
- 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
- Syrup can be cooked to make food.
Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.
Still[edit]
Gnomeblight can be created from Kobold bulbs at a still via "Extract from plant", requiring a vial and a dwarf with the Plant gathering labor enabled:
- 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
Fishery[edit]
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only[edit]
Currently, there are some extracts that cannot be produced on-site and need to be imported.
Various types of venom can also be purchased, but currently have no use:
- Snakeman Venom
- Giant cave spider Venom
Occasionally caravans will bring a barrel filled with some creature's blood.
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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.
Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.
See also[edit]
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |
Primary | |
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Secondary | |
Tertiary | |
Quaternary |