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Difference between revisions of "Extracts"
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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship. | The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship. | ||
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+ | Birdmen [[Scholars]] have theorized a way of extracting from elves, possibly using [[gem|gems]] and a source of power. Though this would be a great service to the world, (plus all that tasty [[elf]] juice to sell for aforementioned [[Armok]][[emotion|-pleasing]] blood [[barrel|barrels]]) unfortunately no such machine has been devised. | ||
==See also== | ==See also== |
Revision as of 05:53, 4 June 2020
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
"Extracts" is a general term used to classify various types of substances derived from animals or plants. Non-food extracts do not have a purpose in the current build except as export goods.
Producing extracts
A variety of buildings allow you to produce extracts:
Butcher's shop
Certain vermin will yield extracts at the butcher's shop by using the extract from a dead animal task, requiring a living caged animal, a glass vial (metal flasks will not work), and a dwarf with the small animal dissection labor enabled.
- Fire snakes create liquid fire
- Phantom spiders create venom
- Cave spiders create venom
- Bark scorpions create bark scorpion venom
Farmer's workshop
With the appropriate caged animal and a milker, barrels, and buckets you can produce milk at the farmer's workshop.
- Live (untamed) purring maggots create Dwarven milk, worth 2☼ per unit
- Milk can be cooked to make food, or turned into cheese.
Golden salve can be created from valley herbs, requiring a vial and a dwarf with the plant processing labor enabled:
- 1 valley herb makes 5 units of golden salve, worth 100☼ per unit
Dwarven syrup is created via "Process plants (barrel)"
- 1 Sweet pod makes 5 dwarven syrup, worth 20☼ per unit.
- Syrup can be cooked to make food.
Milk is created via "Milk Creature," requiring an empty bucket, an empty barrel (or available space in an existing milk barrel), a mature, non-pet, milkable animal, and a dwarf with the milker labor enabled. See the milk and cheese pages for more details.
Still
Gnomeblight can be created from Kobold bulbs at a still via "Extract plant essence", requiring a vial and a dwarf with the Plant gathering labor enabled:
- 1 Kobold bulb makes 5 units of Gnomeblight, worth 100☼ per unit
Fishery
With a living caged fish and a fish dissector, you can get extracts from our aquatic neighbors.
Import only
Currently, there are some extracts that cannot be produced on site and need to be imported.
Various types of venom can also be purchased, but currently have no use:
- Snakeman Venom
- Giant desert scorpion Venom
- Giant cave spider Venom
Occasionally caravans will bring a barrel filled with some creature's blood.
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The blood should be purchased in large quantities to offer to Armok in case you are unable to produce it in times of hardship.
Birdmen Scholars have theorized a way of extracting from elves, possibly using gems and a source of power. Though this would be a great service to the world, (plus all that tasty elf juice to sell for aforementioned Armok-pleasing blood barrels) unfortunately no such machine has been devised.
See also
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |
Primary | |
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Secondary | |
Tertiary | |
Quaternary |