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Difference between revisions of "v0.31:Tilesets"
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− | {{ | + | {{Quality|Exceptional}}{{av}} |
− | {{ | + | :''(For a chart with the default ASCII characters, see [[Character table|Character table]].)'' |
− | :''(For a chart with the default ASCII characters, see [[Character table]].)'' | + | :''(For user-created tilesets, see [[Tileset repository|Tileset repository]].)'' |
− | :''(For user-created tilesets, see [[Tileset repository]].)'' | + | :''(For user-created creature graphics sets, see [[Graphics set repository|Graphics set repository]].)'' |
− | :''(For user-created creature graphics sets, see [[Graphics set repository]].)'' | ||
---- | ---- | ||
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=== Graphics sets === | === Graphics sets === | ||
− | Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed. | + | Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics sets|graphics sets]] are used to change the appearance of [[creatures|creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed. |
<!--===How to stretch the tile sets for bigger display=== | <!--===How to stretch the tile sets for bigger display=== | ||
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===How to increase number of tiles shown keeping the tile size the same=== | ===How to increase number of tiles shown keeping the tile size the same=== | ||
− | See [[Custom grid]].--> | + | See [[Custom grid|Custom grid]].--> |
== Custom tileset design == | == Custom tileset design == | ||
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* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | * A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | ||
− | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[Object Tilesets|Object Tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. |
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | ||
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* Items marked with * can have their tile changed in the [[modding|raw data]] files. | * Items marked with * can have their tile changed in the [[modding|raw data]] files. | ||
− | * Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data. | + | * Items marked with # can have their tile replaced by a [[graphics set|graphics set]] image, in addition to having their tile changed in the raw data. |
− | * Items marked with $ can be changed in the [[init.txt]] file. | + | * Items marked with $ can be changed in the [[init.txt|init.txt]] file. |
− | For a graphical table, go to the [[Character Table]]. | + | For a graphical table, go to the [[Character table|Character Table]]. |
====Row 01 (000-015)==== | ====Row 01 (000-015)==== | ||
Line 121: | Line 120: | ||
|- | |- | ||
|<small>01</small>{{TST|☺}} | |<small>01</small>{{TST|☺}} | ||
− | | [[Civilian]] dwarves# used for dead dwarves | + | | [[Civilian|Civilian]] dwarves# used for dead dwarves |
|- | |- | ||
|<small>02</small>{{TST|☻}} | |<small>02</small>{{TST|☻}} | ||
− | | [[Military]] dwarves# used for dead dwarves | + | | [[Military|Military]] dwarves# used for dead dwarves |
|- | |- | ||
|<small>03</small>{{TST|♥}} | |<small>03</small>{{TST|♥}} | ||
− | | [[Dimple cup]]s* | + | | [[Dimple cup|Dimple cup]]s* |
|- | |- | ||
|<small>04</small>{{TST|♦}} | |<small>04</small>{{TST|♦}} | ||
− | | [[Cut gem]]s, large [[gem]]s | + | | [[Cut gem|Cut gem]]s, large [[gem|gem]]s |
|- | |- | ||
|<small>05</small>{{TST|♣}} | |<small>05</small>{{TST|♣}} | ||
− | | | + | | [[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia|Acacia]] trees*, [[Mangrove|Mangrove]] trees*, [[Maple|Maple]] trees*, [[quarry bush|quarry bush]]es*, [[Alder|Alder]] trees*, [[Birch|Birch]] trees* |
|- | |- | ||
|<small>06</small>{{TST|♠}} | |<small>06</small>{{TST|♠}} | ||
− | | [[Plump helmet]]s*, | + | | [[Plump helmet|Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak|Oak]] trees*, [[quarry bush|quarry bush]] leaves*, [[Mahogany|Mahogany]] trees*, [[Chestnut|Chestnut]] trees*, [[Ash (tree)|Ash tree]]s* |
|- | |- | ||
|<small>07</small>{{TST|•}} | |<small>07</small>{{TST|•}} | ||
− | | [[Stone]], solid [[workshop]] tile for several workshops like the [[magma smelter]], [[lake]]s in main map, [[cave]]s in the main map | + | | [[Stone|Stone]]*, solid [[workshop|workshop]] tile for several workshops like the [[magma smelter|magma smelter]], [[lake|lake]]s in main map, [[cave|cave]]s in the main map, moon on travel map |
|- | |- | ||
|<small>08</small>{{TST|◘}} | |<small>08</small>{{TST|◘}} | ||
− | | Solid workshop tile for several other workshops like the [[magma forge]], [[tanner]] workshop, [[catapult]] cup | + | | Solid workshop tile for several other workshops like the [[magma forge|magma forge]], [[tanner|tanner]] workshop, [[catapult|catapult]] cup, fortress keeps on travel map, [[nest box|nest box]] tool*, [[nest box|nest box]] building |
|- | |- | ||
|<small>09</small>{{TST|○}} | |<small>09</small>{{TST|○}} | ||
− | | [[Well | + | | [[Well|Well]], [[Map tile|ant colony]], [[millstone|millstone]], [[quern|quern]], vertical [[axle|axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map |
|- | |- | ||
|- | |- | ||
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|- | |- | ||
|<small>11</small>{{TST|♂}} | |<small>11</small>{{TST|♂}} | ||
− | | Male sign, [[bag]]s | + | | Male sign, [[bag|bag]]s |
|- | |- | ||
|<small>12</small>{{TST|♀}} | |<small>12</small>{{TST|♀}} | ||
− | | Female sign, [[amulet]] | + | | Female sign, [[amulet|amulet]] |
|- | |- | ||
|<small>13</small>{{TST|♪}} | |<small>13</small>{{TST|♪}} | ||
− | | | + | | Ladles* |
|- | |- | ||
|<small>14</small>{{TST|♫}} | |<small>14</small>{{TST|♫}} | ||
− | | [[Armor stand]]s | + | | [[Armor stand|Armor stand]]s |
|- | |- | ||
|<small>15</small>{{TST|☼}} | |<small>15</small>{{TST|☼}} | ||
− | | Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[turtle]]*, | + | | Unmined [[Gem|Gem]] Cluster*, Rough [[Gem|Gem]]s and Raw [[Glass|Glass]], unmined [[bituminous coal|bituminous coal]]*, mined [[bituminous coal|bituminous coal]]*, [[currency|currency]] symbol, [[masterpiece|masterpiece]] [[quality|quality]] symbol, spider [[web|web]]s, [[turtle|turtle]]*, sun, [[gear|gear]] assemblies, fireballs, bandit camps on travel map |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>16</small> {{TST|►}} | |<small>16</small> {{TST|►}} | ||
− | | Head of [[Ballista arrow]] facing east, [[vermin|manta ray]]* | + | | Head of [[Ballista arrow|Ballista arrow]] facing east, [[vermin|manta ray]]* |
|- | |- | ||
|<small>17</small> {{TST|◄}} | |<small>17</small> {{TST|◄}} | ||
− | | Head of [[Ballista arrow]] facing west | + | | Head of [[Ballista arrow|Ballista arrow]] facing west |
|- | |- | ||
|<small>18</small> {{TST|↕}} | |<small>18</small> {{TST|↕}} | ||
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|- | |- | ||
|<small>19</small> {{TST|‼}} | |<small>19</small> {{TST|‼}} | ||
− | | [[Cage]]s, on-[[fire]] symbol, vertical [[bars]] | + | | [[Cage|Cage]]s, on-[[fire|fire]] symbol, vertical [[bars|bars]] |
|- | |- | ||
|<small>20</small> {{TST|¶}} | |<small>20</small> {{TST|¶}} | ||
− | | [[Mug]]s, largest elven cities, [[Highwood]] trees* | + | | [[Mug|Mug]]s, largest elven cities, cumulonimbus clouds on travel map, [[Highwood|Highwood]] trees* |
|- | |- | ||
|<small>21</small> {{TST|§}} | |<small>21</small> {{TST|§}} | ||
− | | [[Restraint]]s, [[whip vine]]* | + | | [[Restraint|Restraint]]s, [[whip vine|whip vine]]*, [[Rope|Rope]] |
|- | |- | ||
|<small>22</small> {{TST|▬}} | |<small>22</small> {{TST|▬}} | ||
− | | [[Log]]s | + | | [[Log|Log]]s, [[hive|hive]] tool*, [[hive|hive]] building |
|- | |- | ||
|<small>23</small> {{TST|↨}} | |<small>23</small> {{TST|↨}} | ||
− | | | + | | [[Cedar|Cedar]]* trees |
|- | |- | ||
|<small>24</small> {{TST|↑}} | |<small>24</small> {{TST|↑}} | ||
− | | Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees | + | | Interface text (bridge direction), [[Pine|Pine]]* trees, [[Larch|Larch]]* trees, some conifer forests on world map |
|- | |- | ||
|<small>25</small> {{TST|↓}} | |<small>25</small> {{TST|↓}} | ||
− | | Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator | + | | Hungry/thirsty/drowsy/unhappy indicator, [[bridge|bridge]] placement raising direction indicator |
|- | |- | ||
|<small>26</small> {{TST|→}} | |<small>26</small> {{TST|→}} | ||
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|- | |- | ||
|<small>30</small> {{TST|▲}} | |<small>30</small> {{TST|▲}} | ||
− | | Head of [[Ballista arrow]] facing north, ramp up | + | | Head of [[Ballista arrow|Ballista arrow]] facing north, ramp up |
|- | |- | ||
|<small>31</small> {{TST|▼}} | |<small>31</small> {{TST|▼}} | ||
− | | Head of [[Ballista arrow]] facing south, ramp down | + | | Head of [[Ballista arrow|Ballista arrow]] facing south, ramp down |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>33</small> {{TST|!}} | |<small>33</small> {{TST|!}} | ||
− | | Various [[status icons]], text | + | | Various [[status icons|status icons]], text |
|- | |- | ||
|<small>34</small> {{TST|"}} | |<small>34</small> {{TST|"}} | ||
− | | [[Shrub]]*, quotation marks, workshop | + | | [[Shrub|Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes* |
|- | |- | ||
|<small>35</small> {{TST|#}} | |<small>35</small> {{TST|#}} | ||
− | | [[floor grate]]s | + | | [[floor grate|floor grate]]s, labyrinths on travel map |
− | *[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]* | + | *[[Sandstone|Sandstone]]*, [[Rock salt|Rock salt]]*, [[Basalt|Basalt]]*, [[Gypsum|Gypsum]]* |
|- | |- | ||
|<small>36</small> {{TST|$}} | |<small>36</small> {{TST|$}} | ||
− | | [[Coin]]s | + | | [[Coin|Coin]]s |
|- | |- | ||
|<small>37</small> {{TST|%}} | |<small>37</small> {{TST|%}} | ||
− | | [[Prepared meal]], unexplored underground, [[screw pump]] in action | + | | [[Prepared meal|Prepared meal]], unexplored underground, [[screw pump|screw pump]] in action |
− | *[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite ]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]* | + | *[[Siltstone|Siltstone]]*, [[Slate|Slate]]*, [[Brimstone|Brimstone]]*, [[Kimberlite |Kimberlite ]]*, [[Bismuthinite|Bismuthinite]]*, [[Realgar|Realgar]]*, [[Stibnite|Stibnite]]*, [[Marcasite|Marcasite]]*, [[Olivine|Olivine]]*, [[Orthoclase|Orthoclase]]*, [[Microcline|Microcline]]*, [[Petrified wood|Petrified wood]]*, [[Brimstone|Brimstone]]*, [[Pyrolusite|Pyrolusite]]* |
|- | |- | ||
|<small>38</small> {{TST|&}} | |<small>38</small> {{TST|&}} | ||
− | | [[Demon]]s# | + | | [[Demon|Demon]]s# |
|- | |- | ||
|<small>39</small> {{TST|'}} | |<small>39</small> {{TST|'}} | ||
− | | Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]* | + | | Rough [[floor|floor]]s, unexplored underground, [[Claystone|Claystone]]*, [[Rhyolite|Rhyolite]]*, [[Periclase|Periclase]]* |
|- | |- | ||
|<small>40</small> {{TST|(}} | |<small>40</small> {{TST|(}} | ||
− | | Foreign object opening tag, tile in [[bowyer's workshop]], text | + | | Foreign object opening tag, tile in [[bowyer's workshop|bowyer's workshop]], waxing moon on travel map, text |
|- | |- | ||
|<small>41</small> {{TST|)}} | |<small>41</small> {{TST|)}} | ||
− | | Foreign object closing tag, text | + | | Foreign object closing tag, waning moon on travel map, text |
|- | |- | ||
|<small>42</small> {{TST|*}} | |<small>42</small> {{TST|*}} | ||
− | | [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear]] assembly, [[gem]] [[floodgate]] | + | | [[Ore|Ore]]*, [[glowing pit|glowing pit]]s, superior [[quality|quality]] tags, key reference, working [[gear|gear]] assembly, [[gem|gem]] [[floodgate|floodgate]], [[Lignite|Lignite]]* |
|- | |- | ||
|<small>43</small> {{TST|+}} | |<small>43</small> {{TST|+}} | ||
− | | Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[metal|bar]] [[bridge]] or [[road]] | + | | Smooth/constructed [[floor|floor]]s, injured status, finely-crafted [[quality|quality]] tags, text, [[block|block]]/[[metal|bar]] [[bridge|bridge]] or [[road|road]], towns on world map |
|- | |- | ||
|<small>44</small> {{TST|,}} | |<small>44</small> {{TST|,}} | ||
− | | Rough [[floor]]s, [[Claystone]]*, unexplored underground, text | + | | Rough [[floor|floor]]s, [[Claystone|Claystone]]*, unexplored underground, text |
|- | |- | ||
|<small>45</small> {{TST|-}} | |<small>45</small> {{TST|-}} | ||
− | | [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot | + | | [[Scepter|Scepter]]s, [[arrow|arrow]]s in flight, well-crafted [[quality|quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot |
|- | |- | ||
|<small>46</small> {{TST|.}} | |<small>46</small> {{TST|.}} | ||
− | | Rough [[floor]]s, [[Felsite]]*, text, unexplored underground | + | | Rough [[floor|floor]]s, [[Felsite|Felsite]]*, text, unexplored underground |
|- | |- | ||
|<small>47</small> {{TST|/}} | |<small>47</small> {{TST|/}} | ||
− | | [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text | + | | [[Weapon|Weapon]]s, [[bolt|bolt]]s, [[Ballista|Ballista]] tile, text |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>48</small> {{TST|0}} | |<small>48</small> {{TST|0}} | ||
− | | [[Coffin]]s, text | + | | [[Coffin|Coffin]]s, text |
|- | |- | ||
|<small>49</small> {{TST|1}} | |<small>49</small> {{TST|1}} | ||
− | |Text, fluids if | + | |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |
|- | |- | ||
|<small>50</small> {{TST|2}} | |<small>50</small> {{TST|2}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>51</small> {{TST|3}} | |<small>51</small> {{TST|3}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>52</small> {{TST|4}} | |<small>52</small> {{TST|4}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>53</small> {{TST|5}} | |<small>53</small> {{TST|5}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>54</small> {{TST|6}} | |<small>54</small> {{TST|6}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>55</small> {{TST|7}} | |<small>55</small> {{TST|7}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>56</small> {{TST|8}} | |<small>56</small> {{TST|8}} | ||
− | | | + | |Fortress gates on travel map, text |
|- | |- | ||
|<small>57</small> {{TST|9}} | |<small>57</small> {{TST|9}} | ||
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|- | |- | ||
|<small>58</small> {{TST|:}} | |<small>58</small> {{TST|:}} | ||
− | | [[wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms | + | | [[wild strawberry|wild strawberry]]*, [[prickle berry|prickle berry]]*, [[fisher berry|fisher berry]]*, [[sun berry|sun berry]]*, snowstorms, underground shrubs*, command menu text |
|- | |- | ||
|<small>59</small> {{TST|;}} | |<small>59</small> {{TST|;}} | ||
− | | [[Mason's Workshop]] | + | | [[Mason's workshop|Mason's Workshop]], [[Kitchen|Kitchen]], command menu text ([[CMV|Movies]] key) |
|- | |- | ||
|<small>60</small> {{TST|<}} | |<small>60</small> {{TST|<}} | ||
− | | [[Stairs]] up, brackets around squad names, "Less than 1 unit weight" on Trading screen. | + | | [[Stairs|Stairs]] up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
|- | |- | ||
|<small>61</small> {{TST|=}} | |<small>61</small> {{TST|=}} | ||
− | | Empty [[Stockpile]]s, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]* | + | | Empty [[Stockpile|Stockpile]]s, hamlets on world map, *[[Chert|Chert]]*, [[Gneiss|Gneiss]]*, [[Sylvite|Sylvite]]*, [[Chromite|Chromite]]*, [[Kaolinite|Kaolinite]]* |
|- | |- | ||
|<small>62</small> {{TST|>}} | |<small>62</small> {{TST|>}} | ||
− | | [[Stairs]] down, brackets around squad names. | + | | [[Stairs|Stairs]] down, brackets around squad names. |
|- | |- | ||
|<small>63</small> {{TST|?}} | |<small>63</small> {{TST|?}} | ||
− | | "Task assigned" [[indicator]], looking for path | + | | "Task assigned" [[indicator|indicator]], looking for path |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>64</small> {{TST|@}} | |<small>64</small> {{TST|@}} | ||
− | | [[Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard]]#, [[royal guard]]#, dwarven [[merchant]]s#, [[caravan]] guards#, adventurer's location on | + | | [[Sheriff|Sheriff]]#, berserk dwarf#, adventurer#, [[fortress guard|fortress guard]]#, [[royal guard|royal guard]]#, dwarven [[merchant|merchant]]s#, [[caravan|caravan]] guards#, adventurer's location on map |
|- | |- | ||
|<small>65</small> {{TST|A}} | |<small>65</small> {{TST|A}} | ||
− | | [[Alligator]]#, text | + | | [[Alligator|Alligator]]#, Tile in Farm Workshop, text |
|- | |- | ||
|<small>66</small> {{TST|B}} | |<small>66</small> {{TST|B}} | ||
Line 342: | Line 341: | ||
|- | |- | ||
|<small>67</small> {{TST|C}} | |<small>67</small> {{TST|C}} | ||
− | | [[Cow]]#, camels#, text | + | | [[Cow|Cow]]#, camels#, [[bronze colossus|bronze colossus]]#, text |
|- | |- | ||
|<small>68</small> {{TST|D}} | |<small>68</small> {{TST|D}} | ||
− | | [[Dragon]]#, text | + | | [[Dragon|Dragon]]#, [[Draltha|Draltha]]#, Depot Access Display, text |
|- | |- | ||
|<small>69</small> {{TST|E}} | |<small>69</small> {{TST|E}} | ||
− | | | + | | [[elephant|Elephant]]#, [[Elk bird|elk bird]]#, text |
|- | |- | ||
|<small>70</small> {{TST|F}} | |<small>70</small> {{TST|F}} | ||
Line 357: | Line 356: | ||
|- | |- | ||
|<small>72</small> {{TST|H}} | |<small>72</small> {{TST|H}} | ||
− | | [[Horse]]#, text | + | | [[Horse|Horse]]#, text |
|- | |- | ||
|<small>73</small> {{TST|I}} | |<small>73</small> {{TST|I}} | ||
− | | [[Support]], text | + | | [[Support|Support]], text |
|- | |- | ||
|<small>74</small> {{TST|J}} | |<small>74</small> {{TST|J}} | ||
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|- | |- | ||
|<small>76</small> {{TST|L}} | |<small>76</small> {{TST|L}} | ||
− | | [[Leopard]]#, text | + | | [[Leopard|Leopard]]#, text |
|- | |- | ||
|<small>77</small> {{TST|M}} | |<small>77</small> {{TST|M}} | ||
− | | [[Magma man]]#, [[mule]]#, [[muskox]]#, text | + | | [[Magma man|Magma man]]#, [[mule|mule]]#, [[muskox|muskox]]#, text |
|- | |- | ||
|<small>78</small> {{TST|N}} | |<small>78</small> {{TST|N}} | ||
Line 378: | Line 377: | ||
|- | |- | ||
|<small>79</small> {{TST|O}} | |<small>79</small> {{TST|O}} | ||
− | | [[Trade depot]] post, glass portal, column$, | + | | [[Trade depot|Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map, text |
|- | |- | ||
|} | |} | ||
Line 392: | Line 391: | ||
|- | |- | ||
|<small>82</small> {{TST|R}} | |<small>82</small> {{TST|R}} | ||
− | | Text | + | | Giant Rat#, Text |
|- | |- | ||
|<small>83</small> {{TST|S}} | |<small>83</small> {{TST|S}} | ||
− | | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant Cave Spider]]#, text | + | | [[Sasquatch|Sasquatch]]#, [[giant desert scorpion|giant desert scorpion]]#, [[Giant Cave Spider|Giant Cave Spider]]#, text |
|- | |- | ||
|<small>84</small> {{TST|T}} | |<small>84</small> {{TST|T}} | ||
− | | [[Titan]]#, Text | + | | [[Titan|Titan]]#, Text |
|- | |- | ||
|<small>85</small> {{TST|U}} | |<small>85</small> {{TST|U}} | ||
− | | [[Human]]#, [[Unicorn]]#, text | + | | [[Human|Human]]#, [[Unicorn|Unicorn]]#, text |
|- | |- | ||
|<small>86</small> {{TST|V}} | |<small>86</small> {{TST|V}} | ||
− | | Text | + | | Badlands on map, Text |
|- | |- | ||
|<small>87</small> {{TST|W}} | |<small>87</small> {{TST|W}} | ||
− | | Text | + | | Depot Access Display, Text |
|- | |- | ||
|<small>88</small> {{TST|X}} | |<small>88</small> {{TST|X}} | ||
− | | [[Bin]], stone [[floodgate]], shop post, building footprint, | + | |[[Bin|Bin]], stone [[floodgate|floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor<br />Nausea / Winded / Stunned / Unconscious / Migrant [[indicator|indicator]] |
|- | |- | ||
|<small>89</small> {{TST|Y}} | |<small>89</small> {{TST|Y}} | ||
Line 416: | Line 415: | ||
|- | |- | ||
|<small>90</small> {{TST|Z}} | |<small>90</small> {{TST|Z}} | ||
− | | Sleep [[indicator]], text | + | | Sleep [[indicator|indicator]], text |
|- | |- | ||
|<small>91</small> {{TST|[}} | |<small>91</small> {{TST|[}} | ||
− | | [[Clothing]], [[armor]], item stack opening tag, text | + | | [[Clothing|Clothing]], [[armor|armor]], item stack opening tag, moon on travel map, text |
|- | |- | ||
|<small>92</small> {{TST|\}} | |<small>92</small> {{TST|\}} | ||
− | | Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile | + | | Part of animation when two creatures or dwarves are on the same spot, [[Ballista|Ballista]] tile |
|- | |- | ||
|<small>93</small> {{TST|]}} | |<small>93</small> {{TST|]}} | ||
− | | Floor tile in [[Workshop|workshops]] and [[furnace|furnaces]], item stack closing tag, text | + | | Floor tile in [[Workshop|workshops]] and [[furnace|furnaces]], item stack closing tag, text |
|- | |- | ||
|<small>94</small> {{TST|^}} | |<small>94</small> {{TST|^}} | ||
− | | [[Trap]], [[Alabaster]]*, [[Volcano]] on world map | + | | [[Trap|Trap]], [[Alabaster|Alabaster]]*, [[Volcano|Volcano]] on world map |
|- | |- | ||
|<small>95</small> {{TST|_}} | |<small>95</small> {{TST|_}} | ||
− | | [[Channel]] [[designation]], text | + | | [[Channel|Channel]] [[designation|designation]], text |
|- | |- | ||
|} | |} | ||
Line 440: | Line 439: | ||
| <small>96</small> {{TST|`}} | | <small>96</small> {{TST|`}} | ||
| Rough floors, unexplored underground | | Rough floors, unexplored underground | ||
− | *[[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]* | + | *[[Dolomite|Dolomite]]*, [[Schist|Schist]]*, [[Alunite|Alunite]]*, [[Rutile|Rutile]]* |
|- | |- | ||
| <small>97</small> {{TST|a}} | | <small>97</small> {{TST|a}} | ||
− | | [[Antman]]#, text | + | | [[Antman|Antman]]#, text |
|- | |- | ||
| <small>98</small> {{TST|b}} | | <small>98</small> {{TST|b}} | ||
− | | [[Batman]]#, text | + | | [[Batman|Batman]]#, text |
|- | |- | ||
| <small>99</small> {{TST|c}} | | <small>99</small> {{TST|c}} | ||
− | | [[Cat]]#, [[Crundle]]#, text | + | | [[Cat|Cat]]#, [[Crundle|Crundle]]#, text |
|- | |- | ||
|<small>100</small> {{TST|d}} | |<small>100</small> {{TST|d}} | ||
− | | [[Dog]]#, text | + | | [[Dog|Dog]]#, text |
|- | |- | ||
|<small>101</small> {{TST|e}} | |<small>101</small> {{TST|e}} | ||
− | | Text | + | | [[Elf|Elf]]#, Text |
|- | |- | ||
|<small>102</small> {{TST|f}} | |<small>102</small> {{TST|f}} | ||
− | | [[Frogman]]#, text | + | | [[Frogman|Frogman]]#, text |
|- | |- | ||
|<small>103</small> {{TST|g}} | |<small>103</small> {{TST|g}} | ||
− | | [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text | + | | [[Goblin|Goblin]]#, [[Mountain goat|Mountain goat]]#, [[Gremlin|Gremlin]]#, [[Groundhog|Groundhog]]#, text |
|- | |- | ||
|<small>104</small> {{TST|h}} | |<small>104</small> {{TST|h}} | ||
− | | [[Harpy]]#, text | + | | [[Harpy|Harpy]]#, text |
|- | |- | ||
|<small>105</small> {{TST|i}} | |<small>105</small> {{TST|i}} | ||
− | | [[Fire imp]]#, text | + | | [[Fire imp|Fire imp]]#, text |
|- | |- | ||
|<small>106</small> {{TST|j}} | |<small>106</small> {{TST|j}} | ||
Line 473: | Line 472: | ||
|- | |- | ||
|<small>107</small> {{TST|k}} | |<small>107</small> {{TST|k}} | ||
− | | [[Kobold]]#, text | + | | [[Kobold|Kobold]]#, text |
|- | |- | ||
|<small>108</small> {{TST|l}} | |<small>108</small> {{TST|l}} | ||
Line 479: | Line 478: | ||
|- | |- | ||
|<small>109</small> {{TST|m}} | |<small>109</small> {{TST|m}} | ||
− | | [[Mandrill]]#, [[vermin|mussel]], text | + | | [[Mandrill|Mandrill]]#, [[vermin|mussel]], text |
|- | |- | ||
|<small>110</small> {{TST|n}} | |<small>110</small> {{TST|n}} | ||
− | | Text | + | | Hilly Grassland(?) on Map, Text |
|- | |- | ||
|<small>111</small> {{TST|o}} | |<small>111</small> {{TST|o}} | ||
− | | Well construction, bridge construction, text, [[millstone]] in action, floor tile in magma [[furnace|furnaces]] | + | | Well construction, bridge construction, text, [[millstone|millstone]] in action, floor tile in magma [[furnace|furnaces]] |
|- | |- | ||
|} | |} | ||
Line 499: | Line 498: | ||
|- | |- | ||
|<small>114</small> {{TST|r}} | |<small>114</small> {{TST|r}} | ||
− | | [[Ratman]]#, text | + | | [[Ratman|Ratman]]#, text |
|- | |- | ||
|<small>115</small> {{TST|s}} | |<small>115</small> {{TST|s}} | ||
− | | [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, text | + | | [[Snakeman|Snakeman]]#, [[Slugman|Slugman]]#, [[Snailman|Snailman]]#, text |
|- | |- | ||
|<small>116</small> {{TST|t}} | |<small>116</small> {{TST|t}} | ||
− | | [[Troglodyte]]#, text | + | | [[Troglodyte|Troglodyte]]#, text |
|- | |- | ||
|<small>117</small> {{TST|u}} | |<small>117</small> {{TST|u}} | ||
Line 512: | Line 511: | ||
|<small>118</small> {{TST|v}} | |<small>118</small> {{TST|v}} | ||
| Text | | Text | ||
− | *[[Anhydrite]]*, [[Mica]]* | + | *[[Anhydrite|Anhydrite]]*, [[Mica|Mica]]* |
|- | |- | ||
|<small>119</small> {{TST|w}} | |<small>119</small> {{TST|w}} | ||
− | | [[Wolf]]#, text | + | | [[Wolf|Wolf]]#, text |
|- | |- | ||
|<small>120</small> {{TST|x}} | |<small>120</small> {{TST|x}} | ||
− | | [[Saltpeter]]*, text | + | | [[Saltpeter|Saltpeter]]*, text |
|- | |- | ||
|<small>121</small> {{TST|y}} | |<small>121</small> {{TST|y}} | ||
Line 530: | Line 529: | ||
|- | |- | ||
|<small>124</small> {{TST||}} | |<small>124</small> {{TST||}} | ||
− | | [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot | + | | [[Talc|Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot |
|- | |- | ||
|<small>125</small> {{TST|}}} | |<small>125</small> {{TST|}}} | ||
Line 536: | Line 535: | ||
|- | |- | ||
|<small>126</small> {{TST|~}} | |<small>126</small> {{TST|~}} | ||
− | | Unfinished rough stone [[road]], [[river]], [[magma]], [[flow]]s, dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soils, [[blood]] smear, guts | + | | Unfinished rough stone [[road|road]], [[river|river]], [[magma|magma]], [[flow|flow]]s, dirt [[road|road]], [[farm plot|farm plot]] under construction, [[sand|sand]], furrowed soils, [[blood|blood]] smear, guts |
|- | |- | ||
|<small>127</small> {{TST|⌂}} | |<small>127</small> {{TST|⌂}} | ||
− | | [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]] | + | | [[Animal trap|Animal trap]], low [[mountain|mountain]]s on world map, part of [[mechanic's workshop|mechanic's workshop]] |
|- | |- | ||
|} | |} | ||
Line 547: | Line 546: | ||
|- | |- | ||
|<small>128</small> {{TST|Ç}} | |<small>128</small> {{TST|Ç}} | ||
− | | [[Mechanism]]s | + | | [[Mechanism|Mechanism]]s |
|- | |- | ||
|<small>129</small> {{TST|ü}} | |<small>129</small> {{TST|ü}} | ||
Line 568: | Line 567: | ||
|- | |- | ||
|<small>135</small> {{TST|ç}} | |<small>135</small> {{TST|ç}} | ||
− | | [[Totem]]s | + | | [[Totem|Totem]]s |
|- | |- | ||
|<small>136</small> {{TST|ê}} | |<small>136</small> {{TST|ê}} | ||
Line 574: | Line 573: | ||
|- | |- | ||
|<small>137</small> {{TST|ë}} | |<small>137</small> {{TST|ë}} | ||
− | | Text | + | | Text, military elves |
|- | |- | ||
|<small>138</small> {{TST|è}} | |<small>138</small> {{TST|è}} | ||
Line 592: | Line 591: | ||
|- | |- | ||
|<small>143</small> {{TST|Å}} | |<small>143</small> {{TST|Å}} | ||
− | | [[Idol]]s, text | + | | [[Idol|Idol]]s, shrines on travel map, text |
|- | |- | ||
|} | |} | ||
Line 603: | Line 602: | ||
|- | |- | ||
|<small>145</small> {{TST|æ}} | |<small>145</small> {{TST|æ}} | ||
− | | [[Toy]]s | + | | [[Toy|Toy]]s, hamlets on world map |
|- | |- | ||
|<small>146</small> {{TST|Æ}} | |<small>146</small> {{TST|Æ}} | ||
− | | [[Coffer]]s, [[quiver]]s, [[backpack]]s | + | | [[Coffer|Coffer]]s, [[quiver|quiver]]s, [[backpack|backpack]]s, hamlets on world map |
|- | |- | ||
|<small>147</small> {{TST|ô}} | |<small>147</small> {{TST|ô}} | ||
− | | | + | | Cauldrons* |
|- | |- | ||
|<small>148</small> {{TST|ö}} | |<small>148</small> {{TST|ö}} | ||
− | | | + | | [[Ring|Ring]]s |
|- | |- | ||
|<small>149</small> {{TST|ò}} | |<small>149</small> {{TST|ò}} | ||
− | | Unactivated [[lever]]s, [[Stingray]]s#, text | + | | Unactivated [[lever|lever]]s, [[Stingray|Stingray]]s#, text |
|- | |- | ||
|<small>150</small> {{TST|û}} | |<small>150</small> {{TST|û}} | ||
− | | [[Bucket]], text | + | | [[Bucket|Bucket]], text |
|- | |- | ||
|<small>151</small> {{TST|ù}} | |<small>151</small> {{TST|ù}} | ||
Line 624: | Line 623: | ||
|- | |- | ||
|<small>152</small> {{TST|ÿ}} | |<small>152</small> {{TST|ÿ}} | ||
− | | [[Valley herb]]* | + | | [[Valley herb|Valley herb]]* |
| | | | ||
|- | |- | ||
|<small>153</small> {{TST|Ö}} | |<small>153</small> {{TST|Ö}} | ||
− | | | + | | Bracelets |
|- | |- | ||
|<small>154</small> {{TST|Ü}} | |<small>154</small> {{TST|Ü}} | ||
− | | | + | | Military Humans |
|- | |- | ||
|<small>155</small> {{TST|¢}} | |<small>155</small> {{TST|¢}} | ||
− | | Closed [[hatch]]es | + | | Closed [[hatch|hatch]]es |
|- | |- | ||
|<small>156</small> {{TST|£}} | |<small>156</small> {{TST|£}} | ||
Line 640: | Line 639: | ||
|- | |- | ||
|<small>157</small> {{TST|¥}} | |<small>157</small> {{TST|¥}} | ||
− | | [[Cave lobster]]* | + | | [[Cave lobster|Cave lobster]]* |
|- | |- | ||
|<small>158</small> {{TST|₧}} | |<small>158</small> {{TST|₧}} | ||
Line 646: | Line 645: | ||
|- | |- | ||
|<small>159</small> {{TST|ƒ}} | |<small>159</small> {{TST|ƒ}} | ||
− | | [[Rope reed]]*, | + | | [[Rope reed|Rope reed]]*, [[splint]]s |
| | | | ||
|- | |- | ||
Line 661: | Line 660: | ||
|- | |- | ||
|<small>162</small> {{TST|ó}} | |<small>162</small> {{TST|ó}} | ||
− | | Activated [[lever]]s, text | + | | Activated [[lever|lever]]s, text |
|- | |- | ||
|<small>163</small> {{TST|ú}} | |<small>163</small> {{TST|ú}} | ||
Line 667: | Line 666: | ||
|- | |- | ||
|<small>164</small> {{TST|ñ}} | |<small>164</small> {{TST|ñ}} | ||
− | | | + | | Bogeymen |
|- | |- | ||
|<small>165</small> {{TST|Ñ}} | |<small>165</small> {{TST|Ñ}} | ||
− | | | + | | Night Creatures |
|- | |- | ||
|<small>166</small> {{TST|ª}} | |<small>166</small> {{TST|ª}} | ||
Line 676: | Line 675: | ||
|- | |- | ||
|<small>167</small> {{TST|º}} | |<small>167</small> {{TST|º}} | ||
− | | [[Cloth]] | + | | [[Cloth|Cloth]] |
|- | |- | ||
|<small>168</small> {{TST|¿}} | |<small>168</small> {{TST|¿}} | ||
− | | [[Instrument]] | + | | [[Instrument|Instrument]] |
|- | |- | ||
|<small>169</small> {{TST|⌐}} | |<small>169</small> {{TST|⌐}} | ||
− | | Withered [[plant]]s* | + | | Withered [[plant|plant]]s* |
|- | |- | ||
|<small>170</small> {{TST|¬}} | |<small>170</small> {{TST|¬}} | ||
Line 694: | Line 693: | ||
|- | |- | ||
|<small>173</small> {{TST|¡}} | |<small>173</small> {{TST|¡}} | ||
− | | [[Flask]], [[waterskin]] | + | | [[Flask|Flask]], [[waterskin|waterskin]] |
|- | |- | ||
|<small>174</small> {{TST|«}} | |<small>174</small> {{TST|«}} | ||
− | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag | + | | Tail of [[Ballista arrow|Ballista arrow]] facing west, item with [[decoration|decoration]] tag |
|- | |- | ||
|<small>175</small> {{TST|»}} | |<small>175</small> {{TST|»}} | ||
− | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag | + | | Tail of [[Ballista arrow|Ballista arrow]] facing east, item with [[decoration|decoration]] tag |
|- | |- | ||
|} | |} | ||
Line 708: | Line 707: | ||
|- | |- | ||
|<small>176</small> {{TST|░}} | |<small>176</small> {{TST|░}} | ||
− | | Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, [[Fishery]] & Butcher's workshops, [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils* | + | | Partially dug rock, [[miasma|miasma]], [[cave-in|cave-in]] dust, [[steam|steam]], smoke, [[Fishery|Fishery]] & Butcher's workshops, fog on travel map, [[Jet|Jet]]*, [[Chalk|Chalk]]*, [[Diorite|Diorite]]*, various soils* |
|- | |- | ||
|<small>177</small> {{TST|▒}} | |<small>177</small> {{TST|▒}} | ||
− | | Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, side tiles for catapult, [[window]] | + | | Partially dug rock, [[miasma|miasma]], [[cave-in|cave-in]] dust, [[steam|steam]], smoke, side tiles for catapult, [[window|window]], fog on travel map |
− | *[[Gabbro]]*, [[Obsidian]]*, various soils* | + | *[[Gabbro|Gabbro]]*, [[Obsidian|Obsidian]]*, various soils* |
− | *Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works) | + | *Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen|kitchen]], and leather works) |
|- | |- | ||
|<small>178</small> {{TST|▓}} | |<small>178</small> {{TST|▓}} | ||
− | | Partially dug rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils* | + | | Partially dug rock, [[miasma|miasma]], [[cave-in|cave-in]] dust, [[steam|steam]], smoke, tannery, [[Wagon|Wagon]] body, fog on travel map, [[Marble|Marble]]*, [[Limestone|Limestone]]*, [[Flint|Flint]]*, [[Granite|Granite]]*, various soils*, sky$ |
|- | |- | ||
|<small>179</small> {{TST|│}} | |<small>179</small> {{TST|│}} | ||
− | | | + | | [[Tunnel tube]] trees*, Overworld [[river|river]]s, [[well|well]] [[Restraint|chain/rope]], rotating [[axle|axle]]s |
|- | |- | ||
|<small>180</small> {{TST|┤}} | |<small>180</small> {{TST|┤}} | ||
− | | Overworld [[river]]s, top-right tile for [[Loom]], glumprong [[tree]]* | + | | Overworld [[river|river]]s, top-right tile for [[Loom|Loom]], glumprong [[tree|tree]]* |
|- | |- | ||
|<small>181</small> {{TST|╡}} | |<small>181</small> {{TST|╡}} | ||
− | | | + | | [[Blood thorn]] trees*, [[bridge|bridge]]s, [[catapult|catapult]] tile |
|- | |- | ||
|<small>182</small> {{TST|╢}} | |<small>182</small> {{TST|╢}} | ||
Line 740: | Line 739: | ||
|- | |- | ||
|<small>186</small> {{TST|║}} | |<small>186</small> {{TST|║}} | ||
− | | Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s | + | | Smooth/constructed walls, [[bridge|bridge]]s, wooden [[door|door]]s, center [[catapult|catapult]] tile, center [[Ballista|Ballista]] tile, [[axle|axle]]s, fortress walls on travel map |
|- | |- | ||
|<small>187</small> {{TST|╗}} | |<small>187</small> {{TST|╗}} | ||
Line 755: | Line 754: | ||
|- | |- | ||
|<small>191</small> {{TST|┐}} | |<small>191</small> {{TST|┐}} | ||
− | | Overworld [[river]]s | + | | Overworld [[river|river]]s |
|- | |- | ||
|} | |} | ||
Line 769: | Line 768: | ||
|- | |- | ||
|<small>194</small> {{TST|┬}} | |<small>194</small> {{TST|┬}} | ||
− | | Overworld rivers/Roads, | + | | Overworld rivers/Roads, [[crutch]]es |
|- | |- | ||
|<small>195</small> {{TST|├}} | |<small>195</small> {{TST|├}} | ||
− | | Overworld rivers/Roads, top-left tile for [[Loom]] | + | | Overworld rivers/Roads, top-left tile for [[Loom|Loom]] |
|- | |- | ||
|<small>196</small> {{TST|─}} | |<small>196</small> {{TST|─}} | ||
− | | Overworld rivers/Roads, rotating [[axle]]s | + | | Overworld rivers/Roads, rotating [[axle|axle]]s |
|- | |- | ||
|<small>197</small> {{TST|┼}} | |<small>197</small> {{TST|┼}} | ||
− | | [[Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving]] in progress | + | | [[Door|Door]]s, overworld rivers/Roads, floor [[Stone_detailing|detailing]]/[[engraving|engraving]] in progress |
|- | |- | ||
|<small>198</small> {{TST|╞}} | |<small>198</small> {{TST|╞}} | ||
− | | Bridges, trees in winter, [[catapult]] tile | + | | Bridges, trees in winter, (un)dead trees, [[catapult]] tile |
|- | |- | ||
|<small>199</small> {{TST|╟}} | |<small>199</small> {{TST|╟}} | ||
Line 787: | Line 786: | ||
|- | |- | ||
|<small>200</small> {{TST|╚}} | |<small>200</small> {{TST|╚}} | ||
− | | Smooth/constructed walls, bridges | + | | Smooth/constructed walls, bridges, fortress walls on travel map |
|- | |- | ||
|<small>201</small> {{TST|╔}} | |<small>201</small> {{TST|╔}} | ||
− | | Smooth/constructed walls, bridges | + | | Smooth/constructed walls, bridges, fortress walls on travel map |
|- | |- | ||
|<small>202</small> {{TST|╩}} | |<small>202</small> {{TST|╩}} | ||
Line 796: | Line 795: | ||
|- | |- | ||
|<small>203</small> {{TST|╦}} | |<small>203</small> {{TST|╦}} | ||
− | | Smooth/constructed walls | + | | Smooth/constructed walls, fortress walls on travel map |
|- | |- | ||
|<small>204</small> {{TST|╠}} | |<small>204</small> {{TST|╠}} | ||
Line 802: | Line 801: | ||
|- | |- | ||
|<small>205</small> {{TST|═}} | |<small>205</small> {{TST|═}} | ||
− | | Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s | + | | Smooth/constructed walls, bridges, planted [[crop|crop]]s, center [[catapult|catapult]] tile, center [[Ballista|Ballista]] tile, [[axle|axle]]s, fortress walls on travel map |
|- | |- | ||
|<small>206</small> {{TST|╬}} | |<small>206</small> {{TST|╬}} | ||
− | | Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving]]/fortifying in progress | + | | Smooth/constructed walls, bridges, [[fortification|fortification]]s, (flashing) wall [[Stone_detailing|detailing]]/[[engraving|engraving]]/fortifying in progress |
|- | |- | ||
|<small>207</small> {{TST|╧}} | |<small>207</small> {{TST|╧}} | ||
− | | Tail of [[Ballista arrow]] facing north | + | | Tail of [[Ballista arrow|Ballista arrow]] facing north, [[screw press|screw press]] building. |
|- | |- | ||
|} | |} | ||
Line 816: | Line 815: | ||
|- | |- | ||
|<small>208</small> {{TST|╨}} | |<small>208</small> {{TST|╨}} | ||
− | | Bridges, [[catapult]] tile | + | | Bridges, [[catapult|catapult]] tile |
|- | |- | ||
|<small>209</small> {{TST|╤}} | |<small>209</small> {{TST|╤}} | ||
− | | [[Table]], tail of [[Ballista arrow]] facing south | + | | [[Table|Table]], tail of [[Ballista arrow|Ballista arrow]] facing south |
|- | |- | ||
|<small>210</small> {{TST|╥}} | |<small>210</small> {{TST|╥}} | ||
− | | [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile | + | | [[Chair|Chair]]s, bridges, [[catapult|catapult]] tile, farmer's workshop bottom-middle tile |
|- | |- | ||
|<small>211</small> {{TST|╙}} | |<small>211</small> {{TST|╙}} | ||
Line 843: | Line 842: | ||
|- | |- | ||
|<small>217</small> {{TST|┘}} | |<small>217</small> {{TST|┘}} | ||
− | | Overworld [[river]]s | + | | Overworld [[river|river]]s |
|- | |- | ||
|<small>218</small> {{TST|┌}} | |<small>218</small> {{TST|┌}} | ||
Line 852: | Line 851: | ||
|- | |- | ||
|<small>220</small> {{TST|▄}} | |<small>220</small> {{TST|▄}} | ||
− | | [[Siege engine]] parts, [[Ballista]] tile | + | | [[Siege engine|Siege engine]] parts, [[Ballista|Ballista]] tile |
|- | |- | ||
|<small>221</small> {{TST|▌}} | |<small>221</small> {{TST|▌}} | ||
− | | [[Ballista]] tile | + | | [[Ballista|Ballista]] tile |
|- | |- | ||
|<small>222</small> {{TST|▐}} | |<small>222</small> {{TST|▐}} | ||
− | | [[Ballista]] tile | + | | [[Ballista|Ballista]] tile |
|- | |- | ||
|<small>223</small> {{TST|▀}} | |<small>223</small> {{TST|▀}} | ||
− | | [[Ballista]] tile | + | | [[Ballista|Ballista]] tile |
|- | |- | ||
|} | |} | ||
Line 869: | Line 868: | ||
|- | |- | ||
|<small>224</small> {{TST|α}} | |<small>224</small> {{TST|α}} | ||
− | | [[Fish]]*, top-center [[fishery]] tile, [[meat]] | + | | [[Fish|Fish]]*, top-center [[fishery|fishery]] tile, [[meat|meat]], altocumulus clouds on travel map |
|- | |- | ||
|<small>225</small> {{TST|ß}} | |<small>225</small> {{TST|ß}} | ||
− | | [[Leather]] | + | | [[Leather|Leather]], cumulus clouds on travel map |
|- | |- | ||
|<small>226</small> {{TST|Γ}} | |<small>226</small> {{TST|Γ}} | ||
− | | [[Weight]] symbol, candlenut [[tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree* | + | | [[Weight|Weight]] symbol, candlenut [[tree|tree]]*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree* |
|- | |- | ||
|<small>227</small> {{TST|π}} | |<small>227</small> {{TST|π}} | ||
− | | [[Cabinet]], [[goblin|dark fortress]]es | + | | [[Cabinet|Cabinet]], [[goblin|dark fortress]]es |
|- | |- | ||
|<small>228</small> {{TST|Σ}} | |<small>228</small> {{TST|Σ}} | ||
− | | [[Trap component]] | + | | [[Trap component|Trap component]] |
|- | |- | ||
|<small>229</small> {{TST|σ}} | |<small>229</small> {{TST|σ}} | ||
− | | [[Anvil]], metalsmith's and magma forge bottom-middle tile | + | | [[Anvil|Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug|jug]]s* |
|- | |- | ||
|<small>230</small> {{TST|µ}} | |<small>230</small> {{TST|µ}} | ||
− | | [[crown]], [[ruins]] on world map | + | | [[crown|crown]], [[ruins|ruins]] on world map |
|- | |- | ||
|<small>231</small> {{TST|τ}} | |<small>231</small> {{TST|τ}} | ||
− | | [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]* | + | | [[Tree|Tree]] sapling*, [[pig tail|pig tail]]*, [[cave wheat|cave wheat]]*, [[longland grass|longland grass]]*, [[rat weed|rat weed]]*, [[hide root|hide root]]*, [[muck root|muck root]]*, [[blade weed|blade weed]]*, [[sliver barb|sliver barb]]* |
|- | |- | ||
|<small>232</small> {{TST|Φ}} | |<small>232</small> {{TST|Φ}} | ||
− | | [[sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, | + | | [[sweet pod|sweet pod]]*, [[bloated tuber|bloated tuber]]*, [[kobold bulb|kobold bulb]]*, [[traction bench]]es, [[pot|pot]]s* |
|- | |- | ||
|<small>233</small> {{TST|Θ}} | |<small>233</small> {{TST|Θ}} | ||
− | | [[Bed]]s, [[Puddingstone]]* | + | | [[Bed|Bed]]s, [[Puddingstone|Puddingstone]]* |
|- | |- | ||
|<small>234</small> {{TST|Ω}} | |<small>234</small> {{TST|Ω}} | ||
− | | [[Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]* | + | | [[Statue|Statue]]s, dwarven cities on map, [[fish|sea nettle jellyfish]]* |
|- | |- | ||
|<small>235</small> {{TST|δ}} | |<small>235</small> {{TST|δ}} | ||
− | | [[Earring]]s, [[kennel]] tile | + | | [[Earring|Earring]]s, [[kennel|kennel]] tile |
|- | |- | ||
|<small>236</small> {{TST|∞}} | |<small>236</small> {{TST|∞}} | ||
− | | [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds | + | | [[Boulder|Boulder]], dry [[brook|brook]], middle-right [[butcher's shop|butcher's shop]] tile, [[Andesite|Andesite]]*, [[Conglomerate|Conglomerate]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb|honeycomb]]* |
|- | |- | ||
|<small>237</small> {{TST|φ}} | |<small>237</small> {{TST|φ}} | ||
− | | [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile | + | | [[Thread|Thread]], [[loom|loom]] bottom left tile, farmer's workshop bottom right tile |
|- | |- | ||
|<small>238</small> {{TST|ε}} | |<small>238</small> {{TST|ε}} | ||
− | | [[Bowyer's workshop]] middle-right tile | + | | [[Bowyer's workshop|Bowyer's workshop]] middle-right tile |
|- | |- | ||
|<small>239</small> {{TST|∩}} | |<small>239</small> {{TST|∩}} | ||
− | | [[Hills]] on world map | + | | [[Hills|Hills]] on world map, [[slab|slab]] building |
|- | |- | ||
|} | |} | ||
Line 922: | Line 921: | ||
|- | |- | ||
|<small>240</small> {{TST|≡}} | |<small>240</small> {{TST|≡}} | ||
− | | [[metal|Bar]]s, excellent [[quality]] symbol, [[zone]]s, metal/glass [[floodgate]]s, floor [[bars]] | + | | [[metal|Bar]]s, excellent [[quality|quality]] symbol, [[zone|zone]]s, metal/glass [[floodgate|floodgate]]s, floor [[bars|bars]], cirrus clouds on travel map, hamlets on world map |
|- | |- | ||
|<small>241</small> {{TST|±}} | |<small>241</small> {{TST|±}} | ||
− | | Unfinished [[road]] | + | | Unfinished [[road|road]] |
|- | |- | ||
|<small>242</small> {{TST|≥}} | |<small>242</small> {{TST|≥}} | ||
Line 934: | Line 933: | ||
|- | |- | ||
|<small>244</small> {{TST|⌠}} | |<small>244</small> {{TST|⌠}} | ||
− | | Willow [[tree]]*, swamps on world map | + | | Willow [[tree|tree]]*, swamps on world map |
|- | |- | ||
|<small>245</small> {{TST|⌡}} | |<small>245</small> {{TST|⌡}} | ||
Line 940: | Line 939: | ||
|- | |- | ||
|<small>246</small> {{TST|÷}} | |<small>246</small> {{TST|÷}} | ||
− | | [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel) | + | | [[Barrel|Barrel]], [[screw pump|screw pump]], upper left tile of [[still|still]] (works well as barrel) |
|- | |- | ||
|<small>247</small> {{TST|≈}} | |<small>247</small> {{TST|≈}} | ||
− | | Rough stone [[road]] or [[bridge]], [[water]], [[river]], [[lava]], glob, [[fat]], [[tallow]], [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, Mudstone*, Serpentine*, others? | + | | Rough stone [[road|road]] or [[bridge|bridge]], [[water|water]], [[river|river]], [[lava|lava]], glob, [[fat|fat]], [[tallow|tallow]], [[farm plot|farm plot]], furrowed soil, [[vomit|vomit]], [[blood|blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others? |
|- | |- | ||
|<small>248</small> {{TST|°}} | |<small>248</small> {{TST|°}} | ||
− | | [[ | + | | Sea foam, [[egg|egg]]s |
|- | |- | ||
|<small>249</small> {{TST|∙}} | |<small>249</small> {{TST|∙}} | ||
− | | [[Vermin]]*, | + | | [[Vermin|Vermin]]*, Boulders at lower elevation. |
|- | |- | ||
|<small>250</small> {{TST|·}} | |<small>250</small> {{TST|·}} | ||
− | | [[Seed]]s, micro-vermin, | + | | [[Seed|Seed]]s, micro-vermin, Open Space$ (changeable with the SKY and CHASM tags in d_init.txt), terrain at lower elevation, plants at lower elevation. |
|- | |- | ||
|<small>251</small> {{TST|√}} | |<small>251</small> {{TST|√}} | ||
− | | [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window) | + | | [[Weapon rack|Weapon rack]]s, [[badlands|badlands]] in main map, check mark (selecting production materials, confirmed items on manager window) |
|- | |- | ||
|<small>252</small> {{TST|ⁿ}} | |<small>252</small> {{TST|ⁿ}} | ||
− | | [[Savanna]] in main map | + | | [[Savanna|Savanna]] in main map |
|- | |- | ||
|<small>253</small> {{TST|²}} | |<small>253</small> {{TST|²}} | ||
− | | Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s | + | | Body parts, [[chunk|chunk]]s, vermin corpses, [[bone|bone]], [[shell|shell]], [[skin|skin]]s, [[skull|skull]]s |
|- | |- | ||
|<small>254</small> {{TST|■}} | |<small>254</small> {{TST|■}} | ||
− | | [[Block]]s, trees at lower elevation | + | | [[Block|Block]]s, trees at lower elevation, human houses/shops on travel map |
|- | |- | ||
|<small>255</small> {{TST| }} | |<small>255</small> {{TST| }} | ||
Line 971: | Line 970: | ||
== List of text characters == | == List of text characters == | ||
− | Changes to these may make text look strange or be difficult to understand. | + | Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature. |
* " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ] | * " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ] | ||
Line 981: | Line 980: | ||
Accented characters are used for names. | Accented characters are used for names. | ||
− | + | Dwarven: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz | |
− | + | Elven: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz | |
Human: ñáabcdefghijklmnopqrstuvwxyz | Human: ñáabcdefghijklmnopqrstuvwxyz | ||
Line 991: | Line 990: | ||
== No known use == | == No known use == | ||
These are ideal for using to change tiles in the raw data or init.txt. | These are ideal for using to change tiles in the raw data or init.txt. | ||
− | * ◙ | + | * ◙ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255 |
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | <!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | ||
Line 998: | Line 997: | ||
{{Category|Modding}} | {{Category|Modding}} | ||
− | + | {{Category|Interface}} |
Latest revision as of 12:35, 15 July 2024
This article is about an older version of DF. |
- (For a chart with the default ASCII characters, see Character table.)
- (For user-created tilesets, see Tileset repository.)
- (For user-created creature graphics sets, see Graphics set repository.)
Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets".
Overview and installation[edit]
Character sets[edit]
A character set is an image in BMP format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is the list of user-made standard tilesets. To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP fileV0.28.181.40d file or PNG filev0.31.06. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
Graphics sets[edit]
Character sets only change certain graphics, while others are left out. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.
Custom tileset design[edit]
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
- A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
- A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most Object Tilesets use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
What tiles are used for what[edit]
- Items marked with * can have their tile changed in the raw data files.
- Items marked with # can have their tile replaced by a graphics set image, in addition to having their tile changed in the raw data.
- Items marked with $ can be changed in the init.txt file.
For a graphical table, go to the Character Table.
Row 01 (000-015)[edit]
00
|
Used for background tiles in the intro CMV, rarely used elsewhere |
01☺
|
Civilian dwarves# used for dead dwarves |
02☻
|
Military dwarves# used for dead dwarves |
03♥
|
Dimple cups* |
04♦
|
Cut gems, large gems |
05♣
|
Fungiwood trees*, Spore trees*, Acacia trees*, Mangrove trees*, Maple trees*, quarry bushes*, Alder trees*, Birch trees* |
06♠
|
Plump helmets*, Tower-caps*, Black-caps*, Goblin-caps*, Nether-caps*, Oak trees*, quarry bush leaves*, Mahogany trees*, Chestnut trees*, Ash trees* |
07•
|
Stone*, solid workshop tile for several workshops like the magma smelter, lakes in main map, caves in the main map, moon on travel map |
08◘
|
Solid workshop tile for several other workshops like the magma forge, tanner workshop, catapult cup, fortress keeps on travel map, nest box tool*, nest box building |
09○
|
Well, ant colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, fortresses on world map |
10◙
|
|
11♂
|
Male sign, bags |
12♀
|
Female sign, amulet |
13♪
|
Ladles* |
14♫
|
Armor stands |
15☼
|
Unmined Gem Cluster*, Rough Gems and Raw Glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, masterpiece quality symbol, spider webs, turtle*, sun, gear assemblies, fireballs, bandit camps on travel map |
Row 02 (016-031)[edit]
16 ►
|
Head of Ballista arrow facing east, manta ray* |
17 ◄
|
Head of Ballista arrow facing west |
18 ↕
|
|
19 ‼
|
Cages, on-fire symbol, vertical bars |
20 ¶
|
Mugs, largest elven cities, cumulonimbus clouds on travel map, Highwood trees* |
21 §
|
Restraints, whip vine*, Rope |
22 ▬
|
Logs, hive tool*, hive building |
23 ↨
|
Cedar* trees |
24 ↑
|
Interface text (bridge direction), Pine* trees, Larch* trees, some conifer forests on world map |
25 ↓
|
Hungry/thirsty/drowsy/unhappy indicator, bridge placement raising direction indicator |
26 →
|
Interface text (bridge direction) |
27 ←
|
Interface text (bridge direction) |
28 ∟
|
|
29 ↔
|
|
30 ▲
|
Head of Ballista arrow facing north, ramp up |
31 ▼
|
Head of Ballista arrow facing south, ramp down |
Row 03 (032-047)[edit]
32
|
Spaces in text messages, used for background on the title screen/menu |
33 !
|
Various status icons, text |
34 "
|
Shrub*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes* |
35 #
|
floor grates, labyrinths on travel map |
36 $
|
Coins |
37 %
|
Prepared meal, unexplored underground, screw pump in action
|
38 &
|
Demons# |
39 '
|
Rough floors, unexplored underground, Claystone*, Rhyolite*, Periclase* |
40 (
|
Foreign object opening tag, tile in bowyer's workshop, waxing moon on travel map, text |
41 )
|
Foreign object closing tag, waning moon on travel map, text |
42 *
|
Ore*, glowing pits, superior quality tags, key reference, working gear assembly, gem floodgate, Lignite* |
43 +
|
Smooth/constructed floors, injured status, finely-crafted quality tags, text, block/bar bridge or road, towns on world map |
44 ,
|
Rough floors, Claystone*, unexplored underground, text |
45 -
|
Scepters, arrows in flight, well-crafted quality tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot |
46 .
|
Rough floors, Felsite*, text, unexplored underground |
47 /
|
Weapons, bolts, Ballista tile, text |
Row 04 (048-063)[edit]
48 0
|
Coffins, text |
49 1
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
50 2
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
51 3
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
52 4
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
53 5
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
54 6
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
55 7
|
Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
56 8
|
Fortress gates on travel map, text |
57 9
|
Text |
58 :
|
wild strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs*, command menu text |
59 ;
|
Mason's Workshop, Kitchen, command menu text (Movies key) |
60 <
|
Stairs up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
61 =
|
Empty Stockpiles, hamlets on world map, *Chert*, Gneiss*, Sylvite*, Chromite*, Kaolinite* |
62 >
|
Stairs down, brackets around squad names. |
63 ?
|
"Task assigned" indicator, looking for path |
Row 05 (064-079)[edit]
64 @
|
Sheriff#, berserk dwarf#, adventurer#, fortress guard#, royal guard#, dwarven merchants#, caravan guards#, adventurer's location on map |
65 A
|
Alligator#, Tile in Farm Workshop, text |
66 B
|
Bears#, text |
67 C
|
Cow#, camels#, bronze colossus#, text |
68 D
|
Dragon#, Draltha#, Depot Access Display, text |
69 E
|
Elephant#, elk bird#, text |
70 F
|
Text |
71 G
|
Text |
72 H
|
Horse#, text |
73 I
|
Support, text |
74 J
|
Text |
75 K
|
Text |
76 L
|
Leopard#, text |
77 M
|
Magma man#, mule#, muskox#, text |
78 N
|
Text |
79 O
|
Trade depot post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map, text |
Row 06 (080-095)[edit]
80 P
|
Text |
81 Q
|
Text |
82 R
|
Giant Rat#, Text |
83 S
|
Sasquatch#, giant desert scorpion#, Giant Cave Spider#, text |
84 T
|
Titan#, Text |
85 U
|
Human#, Unicorn#, text |
86 V
|
Badlands on map, Text |
87 W
|
Depot Access Display, Text |
88 X
|
Bin, stone floodgate, shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor Nausea / Winded / Stunned / Unconscious / Migrant indicator |
89 Y
|
Text |
90 Z
|
Sleep indicator, text |
91 [
|
Clothing, armor, item stack opening tag, moon on travel map, text |
92 \
|
Part of animation when two creatures or dwarves are on the same spot, Ballista tile |
93 ]
|
Floor tile in workshops and furnaces, item stack closing tag, text |
94 ^
|
Trap, Alabaster*, Volcano on world map |
95 _
|
Channel designation, text |
Row 07 (096-111)[edit]
96 `
|
Rough floors, unexplored underground |
97 a
|
Antman#, text |
98 b
|
Batman#, text |
99 c
|
Cat#, Crundle#, text |
100 d
|
Dog#, text |
101 e
|
Elf#, Text |
102 f
|
Frogman#, text |
103 g
|
Goblin#, Mountain goat#, Gremlin#, Groundhog#, text |
104 h
|
Harpy#, text |
105 i
|
Fire imp#, text |
106 j
|
Text |
107 k
|
Kobold#, text |
108 l
|
Text |
109 m
|
Mandrill#, mussel, text |
110 n
|
Hilly Grassland(?) on Map, Text |
111 o
|
Well construction, bridge construction, text, millstone in action, floor tile in magma furnaces |
Row 08 (112-127)[edit]
112 p
|
Text |
113 q
|
Text |
114 r
|
Ratman#, text |
115 s
|
Snakeman#, Slugman#, Snailman#, text |
116 t
|
Troglodyte#, text |
117 u
|
Text |
118 v
|
Text |
119 w
|
Wolf#, text |
120 x
|
Saltpeter*, text |
121 y
|
Text |
122 z
|
Text |
123 {
|
Forbidden opening tag, tile in Jewellers Workshop. |
124 |
|
Talc*, pipe sections, Part of animation when two creatures or dwarves are on the same spot |
125 }
|
Forbidden closing tag |
126 ~
|
Unfinished rough stone road, river, magma, flows, dirt road, farm plot under construction, sand, furrowed soils, blood smear, guts |
127 ⌂
|
Animal trap, low mountains on world map, part of mechanic's workshop |
Row 09 (128-143)[edit]
128 Ç
|
Mechanisms |
129 ü
|
Text |
130 é
|
Text |
131 â
|
Text |
132 ä
|
Text |
133 à
|
Text |
134 å
|
Text |
135 ç
|
Totems |
136 ê
|
Text |
137 ë
|
Text, military elves |
138 è
|
Text |
139 ï
|
Text |
140 î
|
Elven forest retreat |
141 ì
|
|
142 Ä
|
|
143 Å
|
Idols, shrines on travel map, text |
Row 10 (144-159)[edit]
144 É
|
||
145 æ
|
Toys, hamlets on world map | |
146 Æ
|
Coffers, quivers, backpacks, hamlets on world map | |
147 ô
|
Cauldrons* | |
148 ö
|
Rings | |
149 ò
|
Unactivated levers, Stingrays#, text | |
150 û
|
Bucket, text | |
151 ù
|
||
152 ÿ
|
Valley herb* | |
153 Ö
|
Bracelets | |
154 Ü
|
Military Humans | |
155 ¢
|
Closed hatches | |
156 £
|
Many valuable metals* in veins, Other Features in Local embark map screen (when display is enabled) | |
157 ¥
|
Cave lobster* | |
158 ₧
|
||
159 ƒ
|
Rope reed*, splints |
Row 11 (160-175)[edit]
160 á
|
|
161 í
|
|
162 ó
|
Activated levers, text |
163 ú
|
|
164 ñ
|
Bogeymen |
165 Ñ
|
Night Creatures |
166 ª
|
|
167 º
|
Cloth |
168 ¿
|
Instrument |
169 ⌐
|
Withered plants* |
170 ¬
|
|
171 ½
|
|
172 ¼
|
|
173 ¡
|
Flask, waterskin |
174 «
|
Tail of Ballista arrow facing west, item with decoration tag |
175 »
|
Tail of Ballista arrow facing east, item with decoration tag |
Row 12 (176-191)[edit]
176 ░
|
Partially dug rock, miasma, cave-in dust, steam, smoke, Fishery & Butcher's workshops, fog on travel map, Jet*, Chalk*, Diorite*, various soils* |
177 ▒
|
Partially dug rock, miasma, cave-in dust, steam, smoke, side tiles for catapult, window, fog on travel map |
178 ▓
|
Partially dug rock, miasma, cave-in dust, steam, smoke, tannery, Wagon body, fog on travel map, Marble*, Limestone*, Flint*, Granite*, various soils*, sky$ |
179 │
|
Tunnel tube trees*, Overworld rivers, well chain/rope, rotating axles |
180 ┤
|
Overworld rivers, top-right tile for Loom, glumprong tree* |
181 ╡
|
Blood thorn trees*, bridges, catapult tile |
182 ╢
|
|
183 ╖
|
Ends of smooth walls |
184 ╕
|
Ends of smooth walls |
185 ╣
|
Smooth/constructed walls |
186 ║
|
Smooth/constructed walls, bridges, wooden doors, center catapult tile, center Ballista tile, axles, fortress walls on travel map |
187 ╗
|
Smooth/constructed walls, bridges |
188 ╝
|
Smooth/constructed walls, bridges |
189 ╜
|
Ends of smooth walls |
190 ╛
|
Ends of smooth walls |
191 ┐
|
Overworld rivers |
Row 13 (192-207)[edit]
192 └
|
Overworld rivers/Roads |
193 ┴
|
Overworld rivers/Roads |
194 ┬
|
Overworld rivers/Roads, crutches |
195 ├
|
Overworld rivers/Roads, top-left tile for Loom |
196 ─
|
Overworld rivers/Roads, rotating axles |
197 ┼
|
Doors, overworld rivers/Roads, floor detailing/engraving in progress |
198 ╞
|
Bridges, trees in winter, (un)dead trees, catapult tile |
199 ╟
|
|
200 ╚
|
Smooth/constructed walls, bridges, fortress walls on travel map |
201 ╔
|
Smooth/constructed walls, bridges, fortress walls on travel map |
202 ╩
|
Smooth/constructed walls |
203 ╦
|
Smooth/constructed walls, fortress walls on travel map |
204 ╠
|
Smooth/constructed walls |
205 ═
|
Smooth/constructed walls, bridges, planted crops, center catapult tile, center Ballista tile, axles, fortress walls on travel map |
206 ╬
|
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress |
207 ╧
|
Tail of Ballista arrow facing north, screw press building. |
Row 14 (208-223)[edit]
208 ╨
|
Bridges, catapult tile |
209 ╤
|
Table, tail of Ballista arrow facing south |
210 ╥
|
Chairs, bridges, catapult tile, farmer's workshop bottom-middle tile |
211 ╙
|
Ends of smooth walls |
212 ╘
|
Ends of smooth walls |
213 ╒
|
Ends of smooth walls |
214 ╓
|
Ends of smooth walls |
215 ╫
|
Wooden floodgates, bone floodgates, wall grates |
216 ╪
|
Metal doors |
217 ┘
|
Overworld rivers |
218 ┌
|
Overworld rivers |
219 █
|
Any solid color tile |
220 ▄
|
Siege engine parts, Ballista tile |
221 ▌
|
Ballista tile |
222 ▐
|
Ballista tile |
223 ▀
|
Ballista tile |
Row 15 (224-239)[edit]
224 α
|
Fish*, top-center fishery tile, meat, altocumulus clouds on travel map |
225 ß
|
Leather, cumulus clouds on travel map |
226 Γ
|
Weight symbol, candlenut tree*, mango tree*, rubber tree*, cacao tree*, palm tree*, kapok tree* |
227 π
|
Cabinet, dark fortresses |
228 Σ
|
Trap component |
229 σ
|
Anvil, metalsmith's and magma forge bottom-middle tile, jugs* |
230 µ
|
crown, ruins on world map |
231 τ
|
Tree sapling*, pig tail*, cave wheat*, longland grass*, rat weed*, hide root*, muck root*, blade weed*, sliver barb* |
232 Φ
|
sweet pod*, bloated tuber*, kobold bulb*, traction benches, pots* |
233 Θ
|
Beds, Puddingstone* |
234 Ω
|
Statues, dwarven cities on map, sea nettle jellyfish* |
235 δ
|
Earrings, kennel tile |
236 ∞
|
Boulder, dry brook, middle-right butcher's shop tile, Andesite*, Conglomerate*, sea foam, images of clouds, fortress gates on travel map, honeycomb* |
237 φ
|
Thread, loom bottom left tile, farmer's workshop bottom right tile |
238 ε
|
Bowyer's workshop middle-right tile |
239 ∩
|
Hills on world map, slab building |
Row 16 (240-255)[edit]
240 ≡
|
Bars, excellent quality symbol, zones, metal/glass floodgates, floor bars, cirrus clouds on travel map, hamlets on world map |
241 ±
|
Unfinished road |
242 ≥
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes |
243 ≤
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes |
244 ⌠
|
Willow tree*, swamps on world map |
245 ⌡
|
|
246 ÷
|
Barrel, screw pump, upper left tile of still (works well as barrel) |
247 ≈
|
Rough stone road or bridge, water, river, lava, glob, fat, tallow, farm plot, furrowed soil, vomit, blood pools, sea foam, sand, Mudstone*, Serpentine*, others? |
248 °
|
Sea foam, eggs |
249 ∙
|
Vermin*, Boulders at lower elevation. |
250 ·
|
Seeds, micro-vermin, Open Space$ (changeable with the SKY and CHASM tags in d_init.txt), terrain at lower elevation, plants at lower elevation. |
251 √
|
Weapon racks, badlands in main map, check mark (selecting production materials, confirmed items on manager window) |
252 ⁿ
|
Savanna in main map |
253 ²
|
Body parts, chunks, vermin corpses, bone, shell, skins, skulls |
254 ■
|
Blocks, trees at lower elevation, human houses/shops on travel map |
255
|
No use? |
List of text characters[edit]
Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature.
- " ! ( ) _ + , - . 0 1 2 3 4 5 6 7 8 9 / [ ]
- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
- a b c d e f g h i j k l m n o p q r s t u v w x y z
- 32 (Space); ↑ ↓ → ← [Bridge direction indicators]
Alphabets[edit]
Accented characters are used for names.
Dwarven: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz
Elven: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz
Human: ñáabcdefghijklmnopqrstuvwxyz
Goblin: ûôöêëäåâabdeghklmnoprstuxz
No known use[edit]
These are ideal for using to change tiles in the raw data or init.txt.
- ◙ ↕ ↔ ₧ ª ¬ ½ ¼ ╢ ╟ ⌡ 255