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Difference between revisions of "Camp"

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Travelers are also known to set up "camps" when stopping for the night. These are not camps in the same sense as the sites themselves, but merely ad-hoc resting places. This is despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries.
 
Travelers are also known to set up "camps" when stopping for the night. These are not camps in the same sense as the sites themselves, but merely ad-hoc resting places. This is despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries.
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{{Translation
 +
| dwarven = ogîk
 +
| elvish  = imené
 +
| goblin  = ustthut
 +
| human  = muthe
 +
}}
  
 
{{World}}
 
{{World}}

Revision as of 09:02, 9 February 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

Bandit camps are a type of site run by various brigands and outlaws on the fringes of civilization. Their inhabitants are drawn from a parent civilization with the BANDITRY token. If the parent civilization also has the LOCAL_BANDITRY token, a camp's residents can be found ambushing adventurers and raiding nearby towns, instead of just loitering around the camp.

Camps themselves lack any buildings or signs of habitation, except for the occasional campfire and pile of loot.

Travelers are also known to set up "camps" when stopping for the night. These are not camps in the same sense as the sites themselves, but merely ad-hoc resting places. This is despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries.

"Camp" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: ogîk
Elven: imené
Goblin: ustthut
Human: muthe
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